Techbot Alpha

Forum Cartel
  • Posts

    11520
  • Joined

  1. Quote:
    Originally Posted by Umbral View Post
    Because a very small minority complaining halfheartedly is the exact same thing as a large portion of the player base that uses and abuses a broken powerset screaming bloody murder at the mere suggestion that Granite Armor is too strong and should get changed, right? There is an entire order of magnitude in the difference between those levels of outrage and developer reluctance.

    Please learn something: the world does not exist in binaries. There are continua that you have to pay attention to and, because of this, one person complaining and 1000+ people complaining are not even remotely close to the same thing.
    I'm not an idiot, Umbral, and understandably dislike being talked to like one.
    The key phrase is this;

    Quote:
    a large portion of the player base that uses and abuses a broken powerset
    People whined about the Shield Charge changes, the Psi Shockwave changes, stuff that was considered broken by the Devs who are in an infitnitely better place to decide than any player (even if it was a player who pointed out Shield Charge to Castle). Regen is another prime example.

    The point being, Stone is on the record as being considered unbalanced. Changes could and, really, should happen. My point is people would complain if Stone Armour was suddenly gold plated, because 'Its the wrong shade!'. Shift happens.
  2. Cash, mind if I ask what materials you use? These 'sketches' (mini artworks in their own right in my opinion...) are coming out bloomin' fantastic. Way to make a guy very, very envious...keep it up
  3. Quote:
    Originally Posted by Camper View Post
    Probably because it would require a significant rework of either the character creation screen to allow you to costumize power colors for powers you might not ever pick at character creation (ie. to allow customization of pool powers at character set up), or some kind of new character creation system that would dynamically allow the character creation screen to add new new pool/epic/patron powers as you selected them, so you could then head over to the tailor and get your new colors.

    If you look at how color customization works now, specifically how the creation screen works and how it flows at character creation, it's pretty clear that there's a non-trivial amount of back end updates needed to add this feature.

    Don't get me wrong, I'd love to see it, but it does look like a fairly big update to a number of systems to me.
    Works fine for the Munitions and Mace costume parts, which are kind of an analogue to power customisation (not quite the same, I know, but damn close)
    You suddenly get this new option when you pick the mace/rifle. I'm 95% sure that could be done the same with epic powers.
  4. Quote:
    Originally Posted by Deebs View Post
    At least in the yaoi transformers fanfic I read , anyways !
    ....

  5. Quote:
    Originally Posted by AzureSkyCiel View Post
    What's that? "Inherent fitness"?! NOOOOOO!!! All my builds are now RUINED FOREVER! I shall quit this game in my RAAAAAAGE!
    My point exactly
  6. *Bump*
    This thread is prohibited from dying.

    On-Topic, can we please get some more assymetry? I was running through Praetoria this week and realise that, actually, we have very, very poor analogues to the Resistance and PPD Costumes. The Resistance have various hats, helmets and armour/strap variants we dont get...
    While the PPD armour we get is nothing like what the PPD wear! The IDF, maybe. But the PPD have better quality helmets (less ott lean forward on them) over leg and boot armour. Better shoulders and flak jacket style chest armour. They also have the BIG PPD gauntlets that, for no good reason, players dont seem to have.

    Really hoping this thread comes to something, and doesn't prove a dud =/
  7. Quote:
    Originally Posted by Umbral View Post
    Because that would involve doing a full review of the set in order to justify buffing the power in question, and, since it's pretty much been said that Stone Armor is a set woefully flawed in design and balance, a full review would piss a lot of people off.

    I have no doubt in my mind that Castle would like to do a numerical review and rebuild of Stone Armor (so that it becomes more than just Granite Armor), and the only thing keeping him from doing it is the fact that it would generate a lot of player backlash.
    So does any change, even changes for the better. Like, I dunno...Inherent Fitness?
    Someone, somewhere, whenver anything is changed will, without fail, find something to carp on about. It happens. Every time.
  8. Techbot Alpha

    New Archtype

    Quote:
    Originally Posted by Obscure Blade View Post
    Another possibility would be Vanguard. A varied group with a foot in both the hero and villain worlds. The backstory could be that Vanguard has decided to train up new members by assigning them to work as heroes or to try and climb to the Social-Darwinist top of the heap in the Rogue Isles. The theory being hey, look at the powerful people those paths already produce. As you advance in levels more Vanguard storylines open up; you discover Rikti infiltrators, assassinate Praetorians who aren't playing nice in their new world, that sort of thing.
    Except we already have that.
    It's called the RWZ arcs and the VG costume pieces. Theres not enough depth to the Vanguard themselves that we don't already know that could be covered.

    In comparison, the Rikti have a literal world of lore and mission possibility left untapped.
  9. Techbot Alpha

    New Archtype

    Quote:
    Originally Posted by Memphis_Bill View Post
    *closes eyes*

    Mork calling Alpha, Come In, Alpha.
    Mork calling Alpha, Come in, Alpha....

    Techbot's probably the most vocal I've seen on this. It would, of course, have to be an EAT and likely unlocked somehow.

    The biggest issue I see with it isn't costuming - the Arachnos soldiers show they can lock parts in to a slot - but existing arcs. I mean, running the Organ Grinders or the initial RWZ arc and learning Rikti used to be... Human! *gasp!* Oh, wait, you are one and know already. Yeah. Makes lots of sense. It's harder to fit into the game world, IMHO. That aside from continual invasions and the like.

    I'd say they'd have to be introduced with a further, massive change to world lore where the idea of a "good" Rikti is accepted a bit more, as opposed to seeing them as invaders (which, with Rikti invasions, well....)



    Dear god, no. That's one of the things I absolutely hate about SOAs (along with the utter crap "storyline.") Now, if the split came earlier (say, 10,) no big deal. But wasting half your levels before you get to be what you chose to be irritates the hell out of me, especially with the forced respec.
    It: Called
    Summarary Response: I Answered
    Achievement: Moment of Safety
    Consciding Cost: Risk: Damnation of All the Stars...

    Enabling: Mark 3 Translator...

    Bill is right, I am incredibly vocal about a potential Rikti AT for the simple reason that the Rikti fit the bill for one perfectly.
    Despite what many people seem to think, Epic ATs do NOT mean 'More powerful AT' or 'Harder to play AT'. Those mis-conceptions come from the VEATs and HEATs respectively. They also have equal potential to all the others ATs, although they thrive more in a team based environment.

    The real meaning of Epic AT, as many people probably already know, is to have their own unique, 'Epic' storyline. Now, people will complain about the VEATs storyline (myself included) for it's horrible execution, but it is still a storyline that is unique to the AT. Kheldians are a much better example, getting not one but two arcs dedicated to Peacebringers and Warshades.
    Why Rikti, then? Well, think about the posibilities;

    1) Rikti Homeworld zone, since the Devs seem hellbent on adding more zones rather than revamping (whole other gripe right there...)
    2) 1-2 new ATs dealing with the Rikti, unlockable with something OTHER than levels (The Devs have stated before that they'd rather not level gate future EATs, if any were made, instead using other parameters)
    3) Tying in the Rikti to the morality system.

    I think the first and second points are arguably the most important. What IS the Rikti homeworld like? What's it like on a planet where conversation is all mental? Where there are no spoken words?
    And, importantly, the two factions we have on Earth, the peace-seeking Traditionalists and the aggresive Lineage of War. It's perfectly reasonable to assume that their are shades of grey in both factions. Having both 'natural' Rikti and those mutated from Earth-stock, and the struggle to find which side they truly believe in.

    The Rikti War plot would need to be moved on even further, which in my opinion would be a good thing; it's one of the most prominent, well written and engaging plots in Primal Earth, where so much of it is badly written dross that doesn't really allow you to care about it. The Rikti War and indeed Civil War allow for so much expansion, so many potential missions it seems insane to NOT do more on it.

    Rikti costumes, again, shouldn't be a problem. Sticking to the one Rikti model (and NOT doing the idiot thing they did with VEATs and give you only one uniform slot) while having options to instead use a human model in the slot (disguises and other methods at least one arc touches upon) means that the costume pieces used by NPC Rikti, which are actually surprisingly varied when you include the various 'non-combatant' versions you see fairly frequently, along with the different face mask, head dresses, commlink and helemts, allows for a considerable ammount of customisation and colouring.
    And, of course, certain areas can have baked-in mapping for the glow maps that appear at night. It works on the Rikti costume code, it works on normal Rikti, no reason it shouldnt work for PC Rikti.

    As for powers, well, that may seem like a slightly more complex choice. I think branching power trees would be advisable, while maybe breaking down some of the more rigid NPC barriers.
    For example;

    Blade-Blast/Armour Systems; represents a Chief Soldier as we know them, utilising heavy armour, close quarter and ranged attacks with some squad based support powers or possibly debuffs
    Blade-Psionics/Armour Systems; Chief Mentalist/Mesmerist focussing on offense, mez and self protection
    Blaster-Blade/Support Systems; More akin to a Guardian or Comms officer, sacrificing self protection for team protection and call-in support

    Thats a very vague and in-complete description, but it hopefully conveys the fact that, with some modability added to the existing powers and a few new ones, it would be VERY easy to make a Rikti EAT and make it a real blast to play, without just being a reskin or another AT.


    Self Status Statement: I am a Monument. Tribute Designation: All your Sins...
  10. Azuria's arc is pretty much finalised. Feedback so far has been good. Sadly, Uni work has interupted further AE 'work', as it were, so the Galaxy revamps that Appolon is working on are te only re-vamps for now.
  11. Amen. I'm also sick of 'Fixed' textures, i.e. I can only have that texture and no other. For example, not being able to use anything but but the Clockwork texture on the clockwork parts. Why can I not use the camo pattern, or something else? It makes no sense...
  12. Quote:
    Originally Posted by AzureSkyCiel View Post
    Now you see, this is why I wish I could be allowed to rewrite longbow, I'd have Ms. Liberty booted as the (official) leader, and give longbow a real story that progresses with your villain.
    When you first meet them on Mercy Island, they're a relief organization, they're offering food to the homeless of the Isles, rebuilding buildings for people to live and work in, and even offering people a chance to leave the Isles as refugees.
    Using present game technology, they'd all have yellow reticules and be armed with light weaponry (more tools than actual weapons), and probably, in the zone, all spawn as underlings.
    This would make for your first real test as a villain. On mercy Island, everything but your contacts and people in the Arachnos fort have tried to kill you just for walking by. And here's this group that are supposed to be 'meddlesome' heroes who are letting you go and even begging you to just let them help the poor and broken...
    And then you kill them for easy EXP and loot, as well as crush the hopes of the people they were helping. (So you basically are given the choice to be as nasty as Westin Phipps from level 1 in a way that abuses player psychology of seeking maximum rewards with the least effort!)
    As levels progress, Longbow would become more and more militant. They go from guys in red and white shirts, to looking like SWAT officers and national guard militia, missions with them change in tone, gradually, they become more and more interested in taking you down as you kill more and more of their ranks.
    Finally, by the time you're in your level 40s, Longbow has a base off the cost of Granville (serving as sort of a hazard zone), there's a lot of desperate people they could be helping, but because of your actions driving them to extremes, they now only want you and all villains dead or in jail, and are even using the battered bodies of their fallen to operate their own versions of Malta Titans. (who may greet you with such cheery dialogue like: "HELLO [CHARACTER], REMEMBER ME?")
    Make. It. So!
  13. Quote:
    Originally Posted by Mr. DJ View Post
    I don't see a reason why they would need to, all Eve did was expand on how CoX's character creator works. The Devs are capable of creating detailed faces within the current engine, take a good look at Magus Mu'Drakon and then look at other NPCs.
    Foreshadow
    Mirror Spirit.

    I HATE Mirror Spirit, simply because her character model is beautiful. The ammount of detail, high def, high quality detail there is insane! And I want it! D=
  14. I'd love practically any of the Villains if they used the Arkham Asylum designs for them, the ones found in the character biogs. I know that they made a lot of ones I'd never heard of look very cool, such as White Shark, Black Mask, Firefly, heck they made Catwoman look really good (I think she's in Arkham City)
  15. I might be wrong; It might be great.

    But Hollywood has a habit for taking things that should be great (CoughTRANSFORMERSCough) and bastardising them mercilessly. And, yes, aiming them at the screamy hordes of teengirl fantards.
  16. Techbot Alpha

    Your Highness

    Quote:
    Originally Posted by Lothic View Post
    LOL there are always exceptions to disprove the rule.
    This -is- the Interwebs after all.

    I should have known better than to use an analogy like that...
    Well she does, now. She used to be alright, but Hololywood insiss on pumping its actresses full of botox lip and fake boobs that doesn't detract from the fact that a lot of them can't even act.

    I'd rather have a real body and real acting talent than a mostly artificial body and the talent of a stunted walnut.
  17. Techbot Alpha

    Your Highness

    Quote:
    Originally Posted by Amy_Amp View Post
    Apparently if you strip her of all of her talent and add a pair of big boobs she's the hottest woman around.

    Ahhh....'Hollywood'!
  18. Red Riding Hood being creepy? No problem! But longing, steamy looks from unattractive actresses who probably cant act and guys who are 90% likely to lose their shirt at some point in the movie, how also likely cant act, does NOT a good movie make.

    Unfortunately, Hollywood seems not to notice this....
    Big, steaming pile of -
  19. Quote:
    Originally Posted by Balanced View Post
    I recall a scene from one of the X-Men titles in which Gambit and one of the teen mutants (I forget which it was) needed to keep something from several of the female psychic mutants at once. Gambit, of course, had a gambit. They walked in, all the ladies gave him a look, one of them told him he was disgusting, and they all stalked out.

    It's explained in a flashback with Gambit narrating--he and some other X-Men had been in a tussle with the Brotherhood, and for some reason, the Blob wasn't wearing his usual costume. Pyro's aim was a little wild, and...well, the Blob is fireproof, but his clothes weren't. Now, Gambit has a permanent anti-telepath image seared into his memory.

    The youngster was still concerned--"What if they read my mind?" he asked.

    [Gambit, paraphrased]: "You're a teenage boy in a room full of beautiful women in spandex. The last mind they want to read is yours."
    So much awesome
  20. Techbot Alpha

    Your Highness

    Awesome trailer, awesome looking movie.
    "And just how do you plan to do that?"
    "With magic..." /e neck crack "Mutha f*cka."

    Will see
  21. ...
    I'm sorry, but that looks f*cking AWFUL.
    From the Director of Twishite? That concept is supposed to fill me with anything other than gut clenching nausea?

    I could make a better movie than that in my sleep. And someday probably will. But, for now, that thing is an abomination that is pretty much guarenteed to suck.
  22. Quote:
    Originally Posted by ChristopherRobin View Post
    This. Many times over.
    I grew up watching the original transformer cartoons and those movies just don't deserve to carry the name. Half way decent flicks about robots yes but they are NOT transformer movies.
    Very nice work on the costumes as well Gideon. Soundwave should be possible to come up with... unless the thread gets locked first.


    Oh hey that's pretty damn cool.
    Amen to that, Chris.

    And thanks. I wish we had a plain version of the samurai 'browguard' thinger =/
  23. /Unsigned
    Fine with SJ as it is now, thanks.
  24. Think I got a little closer with Primes face;

  25. How? How are you the same age as I am?!

    *Faceplant*

    Curse you, Cashoo! Next time! /e shakefist
    It's the eyes. I freaking love th eyes. That last batch of sketches was just stunning. The bottom right one especially catches my eye. Ninjaguy also looks great. They all do