AresSupreme

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  1. Quote:
    Originally Posted by CrazyJerseyan View Post
    Wanted to say...nice toon Ares. Seems like a rash of Stormies popped up overnight in zone all of a sudden; you must have inspired people.
    Yeah i noticed like 4 of those crazies yesterday
  2. AresSupreme

    Corrupters.

    Quote:
    Originally Posted by Supermax View Post
    Really? RV PvP on Freedom is like nothing else in the game. The numbers can be ridiculous on some nights. And when the sides are even, it's pretty amazing.

    I stayed exclusively in sirens from I13 to about I14, because RV was really laughable in I13 when elusivity was king. Imagine a whole zone of defense melee toons, with nobody being able to hit anybody else lol. Anyway, sirens can be very fun, but lately it seems to be a ghost town compared to RV. Seriously.
    yeah sirens has been lacking on the numbers game lately...but i still love it
  3. AresSupreme

    Corrupters.

    Quote:
    Originally Posted by Supermax View Post
    -tohit is only underrated in duels probably. It's fairly useless in a zone, since even if you debuff some guy, there are 4 others attacking you that you didn't debuff....and all of them can knock off your toggle. Makes playing a rad especially hard. In a busy zone, it's straight up impossible to keep a toggle on anybody for longer than like 5 seconds.
    may be true in RV, but SC is my main zone, our pop is a bit lower, and have no trouble there. But yeah, i understand ur point. Haven't gone to RV yet, but getting there...
  4. AresSupreme

    Corrupters.

    Quote:
    Originally Posted by black_barrier View Post
    toggle drops aren't as significant if they are missing often.
    i fought an MA/Regen a few weeks back.. yeah, i got detoggled ten times in the match, but since hurricane lingers, and pvp is "SO FAST NOW", toggling up hurricane at the top of a jump arc towards him isn't that much of a big loss.

    consistency is key, and i don't think anything other than SS or a build with high inherent acc can do that.

    -to hit is really really underrated.
    ^this..but shhh dont tell them, then we will see -tohit all over the place
  5. AresSupreme

    Corrupters.

    im talking post i13...dont get me wrong, by "wreck most things" i really mean i do well against most things not including doms ... however i fought an SS brute today, he was running from me ...if im not mistaken hurricane debuff lasts like 10 sec after it drops or somethin, but with my thunderstorm going along with it, those stacked -to hit debuffs and my small heal put that brute into a world of trouble. I'm willing to test this against any brute/tank that isnt gravely IO'ed cause im not to that point yet and pvp ios make a world of difference. He is level 37 with a number of sets mainly to help with my recovery, havent added any procs or +dmg stuff yet

    Here's an idea of what my fights have been like

    Vs.

    Mind/Fire Ioed dom - lost horribly
    MA/Nin stalker (not sure of io status)- lost horribly
    Zylo (SS/WP) - lost by a VERY thin margin
    Em/nin stalker (very much ioed)- lost by thin margin
    Mind/Thorn - Won, couldnt hit me
    Mind/Fire - Won couldnt hit me
    Nin/Elec - Won
    Em/Regen stalker - won by large margin
    Thugs/Pain - draw
    Thugs/Traps - draw (with mms, i just heal and heal and heal when my health is low without attack to maintain endo)
    SS/Fire brute - Won, first time his endo was shot, second time he ran, but i chased em




    It's pretty tough for anything to break through the debuffs + about 13% def which isnt much but plenty when paired with loads of -to hit. when I fought zylo, he basically beats me because my endo cant really hold up against him...yet >


    But im always up for a friendly fight, so find me in SC usually or pm me and im down to test against any toon.
  6. AresSupreme

    Corrupters.

    [QUOTE=black_barrier;2437579]
    Quote:
    Originally Posted by Commando View Post

    i'll give you this; i haven't fought a single SS toon.
    but i've fought craploads of /regen downies, a shield scrapper or two, wp brutes, elec tanks, and they generally don't get a single kill.
    on that same note my storm/dark fender wrecks most everything ive encountered. Even SS cant hit through my lovely debuffs
  7. AresSupreme

    Corrupters.

    Lots of good stuff in this post, specially the one where someone noted all their corr experiences thanks. I don't necessarily run toons JUST to be different but I don't want something that is likely to get nerfed...but uhh...hmm...I just hate heat x and think it will be nerfed, but I am indeed looking for the best of the best.
  8. AresSupreme

    Corrupters.

    I heard that sonic/cold was pretty amazing 1 v 1/arena..and well, so far...it seems like i need to invest a ton of cash into mine to even make it playable. My question is basically, what are some pretty decent 1 v 1 corr builds? Elec/therm....no ty...but any other recommendations noted.
  9. Quote:
    Originally Posted by Legend_Light View Post
    I doubt any controller will do well in a PvP setting, a Fire/Kin I know with experience doesn't NOT do well...
    But my friend's Kin/Arrow Defender was doing pretty good. He used all of his Endurance and Hit point sucking powers until they were dry, then used his arrows to finish 'em off!
    Trollers are excellent pvpers and terribly annoying. When you get the damage up right, they can be as deadly as any dom.
  10. If they nerf nerf the **** out of heat x then they should at least nerf the **** out of elec. Sentry or w/e is a very annoying power...
  11. Quote:
    Originally Posted by Torchress View Post
    Here is a little something I slapped together real fast that should help any end problems you may have. Instead of leader I went stealth, its all in playstyle I suppose. I just like having that just in case ability to phase if need be. Has 200% recovery and 43 KB protection. Anyway, GL getting your build lined out :-)

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1413;712;1424;HEX;|
    |78DAA593494F535114C7EFEB4069FB3AD19102324BC7471B3 5382528A0090AA6B18|
    |695DA14FAC017DB57D216959D5B133438AFDCA91BF746E403 386C9C96FA4134C6D4|
    |33DC425CFBD2FE7FF7DE73CEFF9E7BFBBA786B4E15E2F6B45 0BCB3D572B3599AD35|
    |775B3A237EC8BE53563C5556C35EAB5A1B972E3BA430831D0 899666365657B562AB|
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    |2C43231C9C64E4182721D366152F6166E5329BF593C090ED1 BE33361F80B61EC2B6|
    |104EED54EDBB42DF6342D75FD832DF0737082DD115670A9DB CF0812D43FF8CB08F5|
    |17C1FB9B10015B277761717295EB27455C3FA8DD2E4870B3A D702768A7282C79E40|
    |57ABE53969793EF81FAE455F85ED392FF2DE30DA16787109A E23B88EDD274140C03|
    |D230C0863D6CE88048907757824BD45EE81C6042744324CC1 16BF82925471E301E1|
    |2624F189017950ED161EA3FC3F040A457FE00BD7CF4385F58 9C2F2C7584BBCCF285|
    |6C835F9F3C5CDF3499F79F629C261C98619C672C107C0EACE 5FD07789714FBDD87F|
    |8A0F41BE49E871E311E33F804C37719DB8457A023B26A2448 2FE068881166440863|
    |51469CCEEA872EC6B94A8CF3FBF20EE209D9588297928C0F1 049CB8B49E7C826936|
    |71C2264230A1E201B237C84354D76A4A5A8C9C93423C99820 E4130CF9FEBF87B29C|
    |DC3FC71BE719FDB6BDBF217CE0110BB8225F42E1249B826DE F5F27144ABAB09FF45|
    |FCF8EDAF171965D30BA04220A385AC2D165942B38BD8A234C 11CB385DC1517B57ED|
    |34EF3B8A0D1D43398E7202650B931C6E10378A8AE241F1A2F 850FC284194084A1CE|
    |5194AFB2F63F2F8D1|
    |-------------------------------------------------------------------|

    Hehe, that's cute. I like it. Was thinking about adding phase, I decided to go leadership so I could stop stalkers better.
  12. Ok, this time looking for either thumbs up so I can get to work, or more advice. I feel that this is pretty solid and any changes I make now would be too minor to really matter.

    Got ss, hasten, +end proc, 41 kb protection, and a ton of +recov bonuses. Thanks guys



    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Psycho Ares: Level 50 Magic Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Dark Blast
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Gale
    • (A) Accuracy IO
    Level 1: Dark Blast
    • (A) Gladiator's Javelin - Damage/Recharge
    • (3) Gladiator's Javelin - Accuracy/Damage/End/Rech
    • (5) Gladiator's Javelin - Chance of Damage(Toxic)
    • (5) Apocalypse - Chance of Damage(Negative)
    • (7) Gladiator's Javelin - Damage/Endurance/Recharge
    • (23) Gladiator's Javelin - Accuracy/Damage
    Level 2: Gloom
    • (A) Gladiator's Javelin - Accuracy/Damage
    • (3) Gladiator's Javelin - Damage/Endurance/Recharge
    • (7) Gladiator's Javelin - Damage/Recharge
    • (9) Gladiator's Javelin - Accuracy/Damage/End/Rech
    • (9) Gladiator's Javelin - Chance of Damage(Toxic)
    • (11) Gladiator's Javelin - Accuracy/Endurance/Recharge
    Level 4: Snow Storm
    • (A) Tempered Readiness - Accuracy/Slow
    • (21) Tempered Readiness - Accuracy/Endurance
    Level 6: Steamy Mist
    • (A) Shield Wall - Defense/Recharge
    • (11) Shield Wall - Endurance/Recharge
    • (13) Steadfast Protection - Knockback Protection
    • (13) Shield Wall - Defense/Endurance
    • (15) Shield Wall - Defense/Endurance/Recharge
    • (23) Shield Wall - Defense
    Level 8: Freezing Rain
    • (A) Touch of Lady Grey - Defense Debuff
    • (15) Touch of Lady Grey - Defense Debuff/Recharge
    • (17) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
    • (17) Touch of Lady Grey - Recharge/Endurance
    • (19) Touch of Lady Grey - Defense Debuff/Endurance
    • (19) Touch of Lady Grey - Chance for Negative Damage
    Level 10: Hurdle
    • (A) Jumping IO
    Level 12: Combat Jumping
    • (A) Karma - Knockback Protection
    Level 14: Hurricane
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (25) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (27) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (27) Dark Watcher's Despair - Recharge/Endurance
    • (29) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (42) Miracle - +Recovery
    Level 18: Maneuvers
    • (A) Shield Wall - Defense/Endurance
    • (31) Shield Wall - Defense/Endurance/Recharge
    • (31) Shield Wall - Defense
    • (31) Karma - Knockback Protection
    Level 20: Hasten
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 22: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 24: Stamina
    • (A) Performance Shifter - EndMod
    • (25) Performance Shifter - EndMod/Recharge
    • (29) Performance Shifter - EndMod/Accuracy/Recharge
    • (33) Performance Shifter - EndMod/Accuracy
    • (34) Performance Shifter - Chance for +End
    Level 26: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 28: Super Jump
    • (A) Jumping IO
    • (34) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 30: Tornado
    • (A) Absolute Amazement - Stun
    • (33) Absolute Amazement - Stun/Recharge
    • (33) Absolute Amazement - Accuracy/Stun/Recharge
    • (40) Absolute Amazement - Endurance/Stun
    • (40) Absolute Amazement - Chance for ToHit Debuff
    Level 32: Lightning Storm
    • (A) Performance Shifter - EndMod
    • (37) Performance Shifter - EndMod/Recharge
    • (39) Performance Shifter - EndMod/Accuracy/Recharge
    • (39) Performance Shifter - EndMod/Accuracy
    • (39) Performance Shifter - Accuracy/Recharge
    Level 35: Life Drain
    • (A) Panacea - Heal/Endurance
    • (42) Panacea - Heal/Endurance/Recharge
    • (42) Panacea - Heal
    • (43) Panacea - +Hit Points/Endurance
    • (46) Panacea - Endurance/Recharge
    • (46) Panacea - Hea/Recharge
    Level 38: Acrobatics
    • (A) Knockback Distance IO
    • (40) Knockback Distance IO
    • (45) Knockback Distance IO
    Level 41: Power Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 44: Temp Invulnerability
    • (A) Gladiator's Armor - Resistance
    • (46) Gladiator's Armor - Resistance/Rech/End
    • (48) Gladiator's Armor - End/Resist
    Level 47: Total Focus
    • (A) Gladiator's Strike - Accuracy/Damage
    • (48) Gladiator's Strike - Damage/Recharge
    • (48) Gladiator's Strike - Damage/Endurance/Recharge
    • (50) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (50) Gladiator's Strike - Accuracy/Damage/End/Rech
    • (50) Gladiator's Strike - Chance for Smashing Damage
    Level 49: Conserve Power
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Vigilance
  13. Thanks, was able to get to that number without gimping myself.
  14. Is 36.38 sufficient? Or should I go for more, or less kb?
  15. Quote:
    Originally Posted by _Nanu_ View Post
    You should really reconsider getting super speed for another travel power, if you ever run into a TA corr, anything with slow movement or web nade it would be the death of you. Also there's really no point in getting weave, since it only provide a extra 3% defense when you compare it to maneuvers, like Mac stated above you will never get pass 20% defense thanks to DR. Power Mastery would help you alot more then psi mastery, conserver power, power build up to help with dark blast lack of damage, and no aim, plus TF for your big hitter. Think about changing some of your slots around, and get as much +rercorvery as possible.

    Oh I forgot about Knockback protection. ^_^

    yeah ive been focusing on getting a lot of +recov and also tryna figure out the kb protection madness. The main reason i took psy mastery is dominate, it's hard to escape doms because they pretty much hold me till im dead

    But I honestly have noticed a big difference when I have weave and steamy mist on...Forgive me for being kinda new to 1 v 1 pvp, but 20% def + a load of -to hit seems good to me in practice.

    I'm also confused about the maneuvers things tho. It has less base def that weave, how can it get more def 0.o !? makes my head hurt bad. Also it is more end heavy. But yeah, I suppose throwing maneuvers instead of weave does save me a total of 3! friggin powers lmao.

    Good advice guys, gonna rework the build again and see how you all like it.
  16. Also, how can one slot manuevers for better def than Weave? 0.o i just run weave and steamy mist and my def is decent relative to -to hit destruction. Also, dark is really accurate. im thinking of slotting kismet.
  17. hmmm...gonna play in mids then get back to you guys. As i mentioned, thus far the toon is doing fine. I just drawed with a MM pain/thugs but only because of my end or else he would be dead lol...but yeah, gonna work out of the fighting pool and see what i come up with. i dont really see the need for another travel powers, hasten..maybe
  18. YAY I ROLLED ONE! Love this toon to death, I find that when I get into melee range NOTHING can hit me. However, the damage is lacking and also there are still endo problems after iv'e done quite a bit of endo control.

    Basically I am looking for tips on this type of toon for playings. Here is my playstyle.


    I use weave, steamy mist, and def bonuses from ios, I always start with my high dmg fast attack then my other one, and other than that i have a heal...matter of fact here is my planned build.


    <Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Psycho Ares: Level 50 Magic Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Dark Blast
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Gale
    • (A) Accuracy IO
    Level 1: Dark Blast
    • (A) Gladiator's Javelin - Accuracy/Damage
    • (3) Gladiator's Javelin - Damage/Recharge
    • (3) Gladiator's Javelin - Accuracy/Damage/End/Rech
    • (5) Gladiator's Javelin - Chance of Damage(Toxic)
    • (5) Apocalypse - Chance of Damage(Negative)
    • (7) Gladiator's Javelin - Damage/Endurance/Recharge
    Level 2: Gloom
    • (A) Gladiator's Javelin - Accuracy/Damage
    • (7) Gladiator's Javelin - Damage/Recharge
    • (9) Gladiator's Javelin - Accuracy/Damage/End/Rech
    • (9) Gladiator's Javelin - Chance of Damage(Toxic)
    • (11) Gladiator's Javelin - Accuracy/Endurance/Recharge
    • (11) Gladiator's Javelin - Damage/Endurance/Recharge
    Level 4: Snow Storm
    • (A) Slow IO
    • (21) Slow IO
    • (21) Slow IO
    Level 6: Steamy Mist
    • (A) Luck of the Gambler - Recharge Speed
    • (13) Luck of the Gambler - Defense
    • (13) Luck of the Gambler - Defense/Endurance
    • (15) Luck of the Gambler - Defense/Recharge
    Level 8: Freezing Rain
    • (A) Touch of Lady Grey - Defense Debuff
    • (15) Touch of Lady Grey - Defense Debuff/Recharge
    • (17) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
    • (17) Touch of Lady Grey - Recharge/Endurance
    • (19) Touch of Lady Grey - Defense Debuff/Endurance
    • (19) Touch of Lady Grey - Chance for Negative Damage
    Level 10: Hurdle
    • (A) Jumping IO
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense/Recharge
    Level 14: Hurricane
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (25) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (27) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (27) Dark Watcher's Despair - Recharge/Endurance
    • (29) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (29) Dark Watcher's Despair - Chance for Recharge Slow
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (42) Miracle - +Recovery
    Level 18: Maneuvers
    • (A) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Recharge
    Level 20: Kick
    • (A) Accuracy IO
    Level 22: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (33) Gladiator's Armor - Recharge/Resist
    • (33) Gladiator's Armor - TP Protection +3% Def (All)
    • (33) Gladiator's Armor - Resistance
    Level 24: Weave
    • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
    • (34) Shield Wall - Defense/Endurance
    • (34) Shield Wall - Defense
    • (34) Shield Wall - Defense/Recharge
    Level 26: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 28: Super Jump
    • (A) Empty
    Level 30: Stamina
    • (A) Endurance Modification IO
    • (40) Endurance Modification IO
    • (40) Endurance Modification IO
    Level 32: Lightning Storm
    • (A) Efficacy Adaptor - EndMod/Accuracy
    • (37) Efficacy Adaptor - EndMod/Endurance
    • (39) Efficacy Adaptor - EndMod
    • (39) Efficacy Adaptor - EndMod/Recharge
    • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (40) Efficacy Adaptor - Accuracy/Recharge
    Level 35: Life Drain
    • (A) Panacea - Heal/Endurance
    • (46) Panacea - Endurance/Recharge
    • (46) Panacea - Hea/Recharge
    • (48) Panacea - Heal/Endurance/Recharge
    • (48) Panacea - Heal
    • (48) Panacea - +Hit Points/Endurance
    Level 38: Tornado
    • (A) Stupefy - Accuracy/Recharge
    • (43) Stupefy - Endurance/Stun
    • (45) Stupefy - Accuracy/Endurance
    • (45) Stupefy - Stun/Range
    • (45) Stupefy - Accuracy/Stun/Recharge
    • (46) Stupefy - Chance of Knockback
    Level 41: Dominate
    • (A) Gladiator's Net - Recharge/Hold
    • (42) Gladiator's Net - Endurance/Recharge/Hold
    • (42) Gladiator's Net - Accuracy/Recharge
    • (43) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
    • (43) Gladiator's Net - Chance of Damage(Lethal)
    Level 44: Mind Over Body
    • (A) Gladiator's Armor - Resistance
    • (50) Gladiator's Armor - Resistance/Rech/End
    • (50) Gladiator's Armor - End/Resist
    • (50) Gladiator's Armor - Recharge/Resist
    Level 47: Telekinesis
    • (A) Recharge Reduction IO
    Level 49: Acrobatics
    • (A) Knockback Distance IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Vigilance
  19. Quote:
    Originally Posted by Supermax View Post
    Regen is actually not that survivable when it comes to just standing in 1 spot. A few strong hits in a row can put you in a lot of trouble. It's the moving around that lets regin become unbettable, since it gives you the few precious seconds to regin yur healthz.

    Think of it as fighting an AV. You'd be dumb to skip parry/DA in that case, and it's actually the one power that allowed my BS/regin to fight AV's back when I used to PvE. Without it, I was getting 1-2 shotted. With it, I didn't get hit.

    And fight club is like fighting an AV. Except the AV probably has more skills at CoH than a typical FC opponent :P
    Yeah, I used to stand still in pvp simply because people "Expected" me to and I am a scrapper. I get the "wow you run a lot for a regen" comment a lot in zone and arena, 9/10 my kill death ratio is pretty damn good so they start wining.
  20. Quote:
    Originally Posted by SoulTouch View Post
    I have both a 50 elec/regen and a kat/regen as you can see in my sig, while neither were made to be tru wryrs, because I do enjoy real pvp, I can honestly tell you that kat goes a long way in duels, stacking DA and you've won... Elec has mad burst dmg, but if you're fighting a BS (as you said you want to), and they stack parry enough you're not likely to win the match... Or so I find, so I took phase shift for the oh sh** moments, and for the 'ROFL PHASE' comments in duels. ^^
    nice..but yeah i recently took phase on my regen scrapper and it is super unexpected lol...love it...lolphase
  21. Quote:
    Originally Posted by CryoTech View Post
    Elec/Regen, it is a surprisingly powerful combination and you can slot the placate proc in your attacks!
    lol, i noticed the placate proc thing on my tank, just have yet to see it in action. elec just seems amazing but so does kat...
  22. I need a good fiteclub/arena melee duel toon. I'm talking melee vs melee not ranged. So, elec has all that -end stuff and kat has all that +def and quick dmg stuff...so...which is better? I mainly want something that can take out BS/regen scrappers. I have my own BS/regen lvl 50 also...but i hear katana is deadly

    also, im not familiar which either one, so what should i take from those?
  23. Quote:
    Originally Posted by Ashcraft View Post
    Does this help?


    Power: 87.56
    Degree: 17.88
    Hit ENTER to fire
    this
  24. Quote:
    Originally Posted by Suspicious_Pkg View Post
    Thanks Ares.
    This might just get me to try PvP again.
    +1 rep to you.
    Appreciate it