Alpha_Zulu

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  1. Quote:
    Originally Posted by B_Witched View Post
    Here is the problem. You're soliciting feedback for changes that happened 7 issues ago, feedback that was given in force BEFORE 13 went live..feedback that was asked, gathered and presented by a much larger, much more organized, much more dedicated pvp community. It's funny you guys ask this when I read the hard ball questions the devs get at PAX EAST. "when will my male toon get a sexy walk?" wow...riveting.

    The most recent interview with Warwitch I read seems to indicate she gets that turn based mmos are dying and fps mmos are duh, winning.The one thing they ruined with i13, speed.

    There are truly not a lot of us left and more leaving every day. We have told you what to do to keep those of us left and how to attract a lot of those who left back. These excercises in futility only serve to frustrate us more.
    Pretty much this.

    To Beastyle

    You've gotten your feedback before. Stop creating these mindless threads. There are plenty of other threads with feedback in it.


    And yes you're still blowing smoke at us with this thread.
  2. Quote:
    Originally Posted by MrLiberty View Post
    Nah I think we are still here, just not all that excited about things.

    With half the teams disbanding and the other half absorbing teams into their rosters for the playoffs. What is the point?
    Hot cyb0rz.
  3. Quote:
    Originally Posted by artic_chill_44 View Post
    do u want him? U can have him if u want
    my feelings got hurt by a ebil guy on the interwebs!!







    Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhh hhhhhh.
  4. Quote:
    Originally Posted by Artic_Chill_44 View Post
    Your Not Serious!
  5. As a result of soaring gas prices and other issues related to the economy.

    Not Serious regretfully withdraws.

















































    The End.
  6. Match 1 : 2-2 Tied (Atlas Park)
    Match 2 : 12-8 NS Win (Atlas Park)
    Match 3: 11-4 NS Win (Steel Canyon)

    Should've been a 4th match but L&T forfeited.

    GGs.
  7. Quote:
    Originally Posted by Beastyle View Post
    "Hands down, out of everything I liked in PvP before the changes, the thing I liked the most is _____," that's what I'd like to hear.

    Hands down, out of everything I liked in PvP before the changes, the thing I liked the most is PvP followed the exact same rules as PvE.


    Another way of putting it, PvP rules made sense.

    "Oh hey this cold corruptor just beat me. Why? hmmm well he hit me with infrigidate, benumb, and then held me and then I got hit with heatloss. My recharge was at like negative 300% and I couldn't do anything. That makes sense, he's able to debuff my recharge and make all of the secondary effects of my powers be a lot less powerful. Maybe instead of using a toon so dependent on hold/recharge (controller/dominator) I should try something else. Or maybe I can use a different strategy and put more pressure on him with damage, perhaps an SR scrapper with high defense."


    I13PvP - lolrules and lol powers. JUST SPAM DAMAGE. MOAR SHARKS, FOSSILIZE, CONCENTRATED STRIKE!!! GO GO GO!!!

    "Forget using powers like energy transfer and total focus. I'll just spam Sharks from Hide which does more damage than ET and TF. Even though ET and TF are powers from my PRIMARY and Sharks is just a PATRON power. Oh and when I get bored of that, I'll switch to my Kinetic Melee scrapper and just spam Concentrated Strike, which does just as much damage as Assassin's strike. I won't bother with any other powers cause CS does the most damage. When that gets tiresome, I'll jump on my SS/Fire Tanker, and throw fossilize/stone prison which do more damage than Super Strength + Rage."
  8. Quote:
    Originally Posted by PC_guy View Post
    Ok. So this thread really has no point now.

    Just lock the damn thing. Not like the devs are going to look at it anyway

    Yeah but ..but...

    Quote:
    Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
    What about that?!?!?!!?
  9. Alpha_Zulu

    9 person CoP

    Quote:
    Originally Posted by Myrmydon View Post
    Nah, level shifts are part of the game now.


    Myself, I say try it without the Cold/Thermal stacking and see what happens. Those things break the game more than any level shift ever could.
    Tier 3 inspirations.....
  10. Quote:
    Originally Posted by XxBudweiser8xX View Post
    Any word on another lvl shift happening at all?
    Why? The game is easy enough as it is.
  11. Quote:
    Originally Posted by Fury161 View Post

    And by the way, this is coming from a player who was only ever an average PvPer. So you've got hardcore PvPers, casual PvPers and even non-PvPers telling you that these changes sucked! How much more do you need to know???

    Stop talking to us, start talking to whoever can get this done, THEN come talk to us when you have a decent foundation to build a better PvP system on.

    Oh look yet *another* player who isn't a "hardcore" arena/test pvper, who hated I13 changes. Who also agrees with most of the PvP community.

    I must be onto something here.....


    MAYBE THE PLAYERS WERE RIGHT. *GASP*
  12. Quote:
    Originally Posted by Zwillinger View Post
    Hence, these conversations.
    Less new and improved threads. Read the pre-existing threads.
  13. Quote:
    Originally Posted by Phillygirl View Post
    . To be blunt it looks like a post to make him look good at the new job.

    We have a saying at work.

    "A new broom always sweeps well."


    Kind of like the new guy that's all gun-ho about fixing EVERYTHING. And he's gonna revolutionize the ENTIRE COMPANY!!!
  14. Alpha_Zulu

    9 person CoP

    Using T3's is cheating. Do over while under debuffs.
  15. Quote:
    Originally Posted by EmperorSteele View Post
    Wow PC Guy, how'd you get to be such an optimist? Your half-capacity glass must be OVERFLOWING! =D

    I mean look, the Devs/management didn't HAVE to tell Z to open up to us. They wouldn't do that just to get people talking and then NOT take some action. Granted, the changes people are asking for might be out of the Devs scope to give us immediately. Maybe they were looking for ideas for a quick-fix or whatnot. But it's not like Z said "well I'm bored, i'm gonna go ask the PvPers some mindless questions and stir up the hornet's nest!"

    Now, I realize you'd rather expect NOTHING and then get a little something, than expect a lot and get nothing or next to it. But really, dial it back a bit, you sound nutty!
    That's all cool and all if you want to have that point of view. However, here in the real world, the PvP community and PvP itself has been pretty much ignored since Castle made his inglorious "PvP Changes" thread 3 years ago. If one looks back on history it speaks for itself. Just several weeks ago Positron posts the following...


    The reality of the situation is this.

    PvP hasn't see any real changes since i13. lol@thedevsfixingstuff. (yes I've been around for the past 3 years)

    Quote:
    Originally Posted by Positron View Post
    DR is a tool that gives a lot more flexibility to designers when they are creating powerful effects. Without it, PVP would just come down to who can buff the fastest to get off their killing blow.

    I understand a hatred towards DR, as it really does monkeywrench a lot of builds, but it does give the Powers team a lot more flexibility in what they are allowed to create.

    What that basically tells me is that he and the development team don't have a bloody clue about PvP. Nor do they know anything about the strategies/tactics involved in PvP.

    It's also blatantly obvious he wasn't concerned in engaging in any sort of discussion in that thread. These 2 lined responses that basically amount to corporate BS is what frustrated me the most when we were talking to the devs back in I13/I13 beta. No only did they NOT listen, they refused to actually engage in some sort of discussion.


    Bottom line, this entire crusade started by Z is just another attempt to keep subs and give players false hope that they're going to do anything about it.




    P.S. lol@putting the devs up on a pedestal. "The devs DON'T have to talk to you guys...". Give me a break.
  16. I'll go ahead point this out. You won't see any responses along the lines of "Thank you so much for starting this discussion!!! <3 You're the man now dog!!!oneoenoen111 " coming from any of the PvPers.
  17. Quote:
    Originally Posted by Infernus_Hades View Post
    Playing the Apex TF over the last day has aquainted me to the insanity of developers dropping spots that move randomly on you while expecting you to use powers that root you.

    Then you have the melee players saying well you need to pay attention - all while being stunned by some of the Champions and unable to actually move.

    Is this the best we can expect? A gimmick to drop instant death is the best thing we can expect for making a challenge? How about adding enemies without status effects but yet with armor on all of them? I did this on an AE mission and everyone loved it. I had a few enemies that had specific hard hitting attacks that would hurt squishies - so the melee learned to handle those - I had some resistant to slows - some resistant to fire.
    lollrn2play.

    It's not that hard.
  18. Quote:
    Originally Posted by macskull View Post
    see people bringing trays full of greens or blues (if fighting a Therm) because that's all that's really effective.
    Hey those tray full of EoEs are serious business.
  19. Quote:
    Originally Posted by PC_guy View Post
    whats the point?

    everyone who has ever remotely been involved with pvp has gone through this round about multiple times. Personally i've had numerous conversations with mod08 when he used to come to triumph and we would talk about the current state of pvp, he'd go through the same round about you're giving us right now. what do you guys think will make pvp better, what do you like about pvp ect. albeit those were the first conversations and the ones after those were basically "whos it coming on the pvp front mod08?" and he'd give something along the lines of "im trying but to no avail" followed by a feelsbadman.jpg.

    and i think the big discourse in this thread is this

    because i dont' think this is correct AT ALL. there is alot of harm in talking about the current state of pvp. why? because we've been talking about the current state of pvp for the last 3 years. every time the issue comes up its followed by rage, frustration, and disappointment. you're getting the hopes up of anyone who isn't already jaded by the devs actions in the past and that is a very dangerous thing to do.

    by creating this thread to "talk about the current state of pvp" without giving us something to put our good graces on, you're(generic dev you) acting like there is a chance for something to be done about pvp, when anyone who has been around knows that that isn't going to happen. we've done this before and nothing happened. why should this be any different? its like reminiscing to a recovering alcoholic about the good times you used to have when you used to get ****faced on the weekends.

    we're now at the point were community feedback and talking about the subject isn't the problem and action by the dev team, or lack there of, is the problem. and it has been for a long long time.

    so, again, whats the point of putting the pvp community through this same dog and pony show, something its already been through before, when there is almost nothing differently from the past and why should we be expecting a different outcome.

    I can understand your wanting to understand the pvp community and your empathy towards us, but no matter how constructive this thread gets, all it does is harm your pvp community when they know, you know, and the other devs know that nothing has been done, and there has yet to be anything to show that anything will be done.
    Pretty much this.
  20. Quote:
    Originally Posted by Phillygirl View Post
    Here is the thing Z, this thread wouldn't be a joke if you could actually be honest with us. Being totally honest with us isn't your job though, you give us a PR spin on crap and try to keep us in line and be a buffer for your Dev team, and then report back to the dev's on the communities possible take on things and what they are on about this week etc.
    Philly Girl walays you for 120 points of lolnub damage!
    Philly Girl crits you for over 9,000 points of unresisted ANGRY WHITE GIRL DAMAGE!!!
    Philly Girl blasts you for 7174 points of bonus Toxic damage!
    Philly Girl blasts you for 8132 points of bonus Negative Energy damage!
  21. Quote:
    Originally Posted by Sapphic_Neko View Post
    I think what made planetside so much fun is there was no real goal to it all. No special drops, no points earned, you just played because it was fun to do so.
    Noone got mad when you lost cause you didn't really lose anything, when you held a base you got access to diffrent vechicles. Like one base gave the ability to spawn a dropship, others gave ability to make tanks.
    And everyone were the same, you didn't get one shotted by someone who plays 24/7 to get the uber sword of doom +5. Noone had a better gun than the other.
    In WoW, WAR, Aion etc, there were rewards for pvp, even if you lost you'd get em, but if you won you'd get em faster. So people got more mad when you did lose, and it causes a bad attitude.
    Planetside also did some things right. Later on they implemented code so that XP awarded based on several criteria.

    If you killed a player 30 seconds after they respawned you were awarded like 2 XP.

    If however, you killed the same player after 10 minutes of them respawning you were awarded like 250 XP.

    In the final scenario, you have the same player staying alive for 20 minutes but at the same time, they have killed 30-40 people. Now at this point you're dealing with a highly skilled player. If you managed to kill them, you got a MASSIVE XP bonus, like 2000 XP or something. The code was written in such a way that the XP bonus was calculated based off of unique kills. So it's not like you one had guy farming one other player for 20 minutes.


    You should be able to level up by PvPing in CoV. Ho ho ho, say what you will. There will always be farmers and getting to 50 by PvEing isn't exactly hard now thanks to AE.

    Planetside while it didn't have a "end goal", still had immediate objectives which is what made it fun.

    "Oh sh** son, they're taking our base" and what have you.

    And the reason while they weren't much trash talking in Planetside is because if you were wasting time trash talking, you were getting shot at, mortared, bombed, or stabbed in the back. Why waste time talking trash when you should be trying to stop the enemy?

    Which is why I think they should remove the bases from RV completely. When you enter RV you should randomly spawn in any part of the zone. 99% of RV's fights take place either at the Villain Base or Hero Base. And then droning ensues and more **** talking and what have you. Talk about a giant yawn-fest.
  22. NS vs MMM Good

    10-8 MMM Good (Striga)
    10-9 NS (Skyway)
    14-8 MM Good (Perez)

    GGs MMM Good
  23. Quote:
    Originally Posted by B_Witched View Post
    Go ask the devs and come back with a real honest answer.

    we know - "we are looking at pvp at some point" "we are not working on pvp right now" "we realize some changes were not a success"

    Do all of us a favor and ask them point blank - "do you plan on rolling back i13 changes in pvp, at all or ever?"

    Come back here and tell us the definitive yes or no answer. If you can be honest with us from the get go, you will gain a lot of respect. Coming in with the "hey we know pvp sucks right now and no one is planning on working it but tell me what is groovy about pvp for my term paper" tact really is not a great start.
    I'm inclined to agree. Before Mod 8 left, I had asked him several times if they were bringing back pre-i13 pvp. And of course, he gave me the corporate answer. Deflected and absorbed instead of answering my question. One of the most frustrating things with dealing with these "Community managers" is NONE of them actually talk like a normal person.


    Frankly, Z while I do commend your efforts. If there is no intention of giving us straight yes/no answers, this is just a colossal waste of time for both of us.




    P.S. - Mod 8 already did his own little "tell me what you like" term paper about 6 months ago as well. Just an FYI.