Alloric

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  1. I blame you for droning yourself.
  2. [ QUOTE ]
    [ QUOTE ]
    I honestly believe a few powers should not be selectable period. You go to a PVP zone for 3 reason.. to win, die, or run. Not to stand there and hybernate while others beat on you. Not to go invis and 1 dmg hit takes 3/4 of your life. Not to attack someone and when they start getting the upper hand on you, you phase out like a punk.

    [/ QUOTE ]
    lolololol

    [/ QUOTE ]
  3. [ QUOTE ]
    [ QUOTE ]
    For the time being

    [/ QUOTE ]


    Ever the optimist I see.

    [/ QUOTE ]

    I doubt it will happen after the backlash from the PvP community but I've been expecting Castle to rebalance PvE with even more DR since the early beta announcements of I13.
  4. For the time being, DR only affects stats while flagged for PvP.
  5. Alloric

    Ok thats it

    Say hi to the OSHA for me.
  6. Alloric

    Tired of...

    [ QUOTE ]
    WAIT...

    Those are the Ambiguously Gay Duo ppl aren't they??

    I saw them in Mercy last night!!!!

    They are a trademark/copyright superhero duo.

    [/ QUOTE ]

    Oddly enough, my older brother (Gary) did his best to convince my parents to name me after Ace Frehley.

    Thank god they didn't cave.
  7. [ QUOTE ]
    For me it started when Sabin and Stryker on Pinnacle got in touch with me while I was on my Emp and asked if I was interested in joining Statesman's Watch (later Integrity).

    [/ QUOTE ]

    I haven't seen Stryker since lol Pinnacle broke up during I13 beta but Sabs was on about two weeks ago.
  8. [ QUOTE ]
    Depending on if we won or lost, we would switch to standard storm lineup, but it would definitely have a trick arrow in it because "you can't win an official with a trick arrow - SilentMethod"

    [/ QUOTE ]

    [ QUOTE ]
    DanW330 (6:08:35 PM): 1) The actual quote was that TAs can't fit into a solid lineup because you sacrifice too much to work them in

    [/ QUOTE ]
  9. Oh, man. Even thinking about that makes me chuckle.
  10. I hope that you're kidding.

    Endowment of modification was a punishment that I eked out upon the two of them
  11. Alloric

    Tankers and PVP?

    [ QUOTE ]
    Also, your defensive toggles will not drop.

    [/ QUOTE ]

    Your avatar is awesome but you don't know what you're talking about.
  12. [ QUOTE ]
    that build needs more debt protection.

    [/ QUOTE ]

    I would so love to see my death ratio to yours when we played together. o:































































    Okay, that was mean.

    I love you though.
  13. [ QUOTE ]
    Alright let me throw it up one sec

    EDIT: Now I know some of this can be better, but I even just tried a quick arena duel and my end was gone with the quickness using just cj+ss.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Stryfe: Level 50 Technology Corruptor
    Primary Power Set: Electrical Blast
    Secondary Power Set: Thermal Radiation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership

    Villain Profile:
    Level 1: Charged Bolts -- Dmg-I(A), Dmg-I(3), Dmg-I(3), EndRdx-I(5), Acc-I(9), Acc-I(9)
    Level 1: Warmth -- Heal-I(A), Heal-I(5), Heal-I(7), EndRdx-I(7), RechRdx-I(11), RechRdx-I(11)
    Level 2: Lightning Bolt -- Dmg-I(A), Dmg-I(13), Dmg-I(13), EndRdx-I(15), Acc-I(15), Acc-I(17)
    Level 4: Fire Shield -- ResDam-I(A), ResDam-I(17), ResDam-I(19)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
    Level 8: Aim -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23), ToHit-I(23), ToHit-I(25)
    Level 10: Combat Jumping -- DefBuff-I(A)
    Level 12: Short Circuit -- EndMod-I(A), EndMod-I(25), EndMod-I(27), EndRdx-I(27), Acc-I(29), Acc-I(29)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Heal-I(A), Heal-I(31), Heal-I(31)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(33)
    Level 22: Tesla Cage -- Hold-I(A), Hold-I(33), RechRdx-I(33), Acc-I(34), Acc-I(34)
    Level 24: Assault -- EndRdx-I(A), EndRdx-I(34)
    Level 26: Voltaic Sentinel -- Dmg-I(A), Dmg-I(36), Dmg-I(36), Acc-I(36), Acc-I(37)
    Level 28: Tactics -- EndRdx-I(A), EndRdx-I(37)
    Level 30: Forge -- RechRdx-I(A), ToHit-I(37)
    Level 32: Thunderous Blast -- Dmg-I(A), Dmg-I(39), Dmg-I(39), Acc-I(39)
    Level 35: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42), Acc-I(42), Acc-I(42), Acc-I(50)
    Level 38: Melt Armor -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40), DefDeb-I(43), Acc-I(43), Acc-I(45)
    Level 41: Ball Lightning -- Dmg-I(A), Dmg-I(43), Dmg-I(45), EndRdx-I(45), Acc-I(46), Acc-I(46)
    Level 44: Zapp -- Dmg-I(A), Dmg-I(46), Dmg-I(48), EndRdx-I(48), Acc-I(48)
    Level 47: Super Speed -- Run-I(A)
    Level 49: Cauterize -- Heal-I(A), Heal-I(50), EndRdx-I(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Scourge
    ------------
    [u]Set Bonus Totals:[u]




    [/ QUOTE ]

    Thanks for the build.

    Look at mine again WITHOUT the PvP IOs. Your end consumption isn't an issue.

    You're comparing gen IOs to lvl 50 IOs, with set bonuses, and PvP IOs (which are doubled). I think my end consumption works out a bit more to my advantange than yours does.

    From what I'm seeing nobody else is really willing to share their breakthroughs on this build and I need to feel it out for myself.

    Thank you, everyone, for the insight. I'll be looking at a few more concepts.
  14. [ QUOTE ]
    Here's one I tossed together quick - it's got 1500+ HP with accolades, 20% damage buff without Assault, 50% rech, and decent amounts of KB protection.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Corruptor
    Primary Power Set: Electrical Blast
    Secondary Power Set: Thermal Radiation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), T'pst-EndDrn%(19)
    Level 1: Warmth -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(11), Mrcl-Heal/Rchg(11), Mrcl-Heal/EndRdx/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13)
    Level 2: Lightning Bolt -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(9), Apoc-Dam%(9)
    Level 4: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(29), TtmC'tng-ResDam/EndRdx/Rchg(29)
    Level 6: Short Circuit -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(21), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(23)
    Level 8: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(17)
    Level 10: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(27), TtmC'tng-ResDam/EndRdx/Rchg(27)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(46)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(33), Mrcl-Heal/EndRdx(33), Numna-Regen/Rcvry+(33)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
    Level 22: Tesla Cage -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(36), UbrkCons-Acc/Rchg(36), UbrkCons-EndRdx/Hold(37), UbrkCons-Dam%(37)
    Level 24: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(43), Zephyr-ResKB(46)
    Level 26: Voltaic Sentinel -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(45)
    Level 28: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(36)
    Level 30: Acrobatics -- EndRdx-I(A)
    Level 32: Assault -- EndRdx-I(A), EndRdx-I(46)
    Level 35: Heat Exhaustion -- Acc-I(A), Acc-I(37), RechRdx-I(40), RechRdx-I(40)
    Level 38: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(39), RechRdx-I(40)
    Level 41: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
    Level 44: Shark Skin -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(45)
    Level 47: Spirit Shark Jaws -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(48), G'Wdw-Dam%(50)
    Level 49: Hibernate -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(50), Numna-Heal/EndRdx/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]20% DamageBuff(Smashing)[*]20% DamageBuff(Lethal)[*]20% DamageBuff(Fire)[*]20% DamageBuff(Cold)[*]20% DamageBuff(Energy)[*]20% DamageBuff(Negative)[*]20% DamageBuff(Toxic)[*]20% DamageBuff(Psionic)[*]3.13% Defense(Fire)[*]3.13% Defense(Cold)[*]3.13% Defense(Energy)[*]3.13% Defense(Negative)[*]6.25% Defense(Ranged)[*]6.25% Defense(AoE)[*]2.25% Max End[*]24% Enhancement(Accuracy)[*]50% Enhancement(RechargeTime)[*]5% Enhancement(Heal)[*]10% FlySpeed[*]228.9 HP (21.4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -16)[*]Knockup (Mag -16)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 5.25%[*]MezResist(Sleep) 9.1%[*]MezResist(Stun) 4.7%[*]MezResist(Terrorized) 2.5%[*]15.5% (0.26 End/sec) Recovery[*]60% (2.68 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]10% RunSpeed[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|</pre><hr />

    [/ QUOTE ]

    I've looked over the build a few times and see a duo sapper/support toon.

    AFAIC, most team buffs can suck a dick. Shields are pretty but they don't do much with DR.

    I thought the same way about SC but needed to cannibalize slots for other things.

    The more I read the more that I wish that I could five-slot blasts with Decimations so that I could toss in a sixth slot for a Dev proc. 8-seconds may be broken but I can respec when they fix it.

    I'm still slotting old school but Quickfoot and Springfoot &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&g t;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&g t;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&g t;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&g t;&gt;&gt;&gt;&gt;&gt;&gt;&gt; Zephyr

    WTF, you people think that PB + Aim will miss on a five or six-slotted HA?
  15. 2 end procs prevent a lot of end drain and help support your continuing fight.

    I've modified the build a tad and have included a purple set in the Patron hold for dmg.

    I'd like to see what's causing you so many end issues.
  16. [ QUOTE ]
    Well.. I have a level 47 Elec/Therm and though it only has common IO's at the moment, the Corr is a complete end hog. I would totally take CP. Than again, maybe after enough IO sets and +Recovery bonuses, it would get better but at this time I am not ready to risk 1bil.

    Have you rolled one yet? If so, what level is he and how does he play end wise?

    [/ QUOTE ]

    Mine is 50, is running about 1/3 of her SOs, and is performing nicely. Since Mids doesn't support PvP IOs yet I'll have to report back about that but i'll be pretty close to 1600 on my Corruptor.

    I have NO troubles with end at this point.

    Anyone with das Uber Elec/Therm wanna lend me a hand?

    If I have to burn vet respecs to beat you SoBs and perfect this build I'll talk down to you forever. Like I give a [censored] if you're Ownage or Ajax.
  17. Honestly, I could do either but like running light on end with this build. I haven't looked into a Leadership build much but my slots would be spread awfully thin if I had to run more toggles and keep up with the end cost.

    Hibernate would be nice but PB + SC = a huge chunk of end.

    -Fly would be nice but that would only drop someone in Fly, not Hover. For zones and Arena I'd rather have webnades bought and ready to sling for bringing down flyers over a second Phase. I look at it in a R/P/S fashion; I can take Aquaman epic and bring down people in Fly while getting a free escape button to avoid other end drainers or phasers, or I can take the flippy hold and Power Boost my end drain from SC so the only power they can pop is Domination.

    With 5 sets of PvP IOs in a build I don't have too many stats to worry about though, so Leadership and Aim should be enough.

    I can be persuaded to pursue other avenues but don't see much reason to at this point. The quicker they're drained the fastery they're helpless.
  18. Looking at something more like this, though you'll have to pretend the blank slots are filled in with PvP IOs.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Science Corruptor
    Primary Power Set: Electrical Blast
    Secondary Power Set: Thermal Radiation
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Charged Bolts -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(7)
    Level 1: Warmth -- Empty(A), Empty(7), Empty(9), Empty(9), Empty(11)
    Level 2: Lightning Bolt -- Empty(A), Empty(11), Empty(13), Empty(13), Empty(15), Empty(15)
    Level 4: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(19), Dct'dW-Rchg(19)
    Level 6: Hurdle -- Jump-I(A), Jump-I(21)
    Level 8: Combat Jumping -- ULeap-Jump(A), ULeap-Stlth(21), LkGmblr-Rchg+(23)
    Level 10: Aim -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25)
    Level 12: Short Circuit -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(27), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(29)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
    Level 16: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx(31), QckFt-EndRdx/RunSpd(31)
    Level 18: Health -- Empty(A)
    Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33), P'Shift-End%(33)
    Level 22: Tesla Cage -- Empty(A), Empty(34), Empty(34), Empty(34), Empty(36), Dev'n-Hold%(36)
    Level 24: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(36), LkGmblr-Rchg+(37)
    Level 26: Voltaic Sentinel -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(37), C'Arms-Acc/Rchg(37), C'Arms-Acc/Dmg(39), C'Arms-Dmg/EndRdx(39), C'Arms-Acc/Dmg/Rchg(39)
    Level 28: Invisibility -- LkGmblr-Rchg+(A)
    Level 30: Phase Shift -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
    Level 32: Forge -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(42)
    Level 35: Heat Exhaustion -- Acc-I(A), Acc-I(42), RechRdx-I(42), RechRdx-I(43), RechRdx-I(43)
    Level 38: Melt Armor -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(40), AnWeak-Acc/DefDeb(43), AnWeak-Acc/Rchg(45), AnWeak-DefDeb/EndRdx/Rchg(45), AnWeak-Acc/Rchg/EndRdx(46)
    Level 41: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(46)
    Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
    Level 47: Soul Storm -- Empty(A), Empty(48), Empty(48), Empty(50), Empty(50), Dev'n-Hold%(50)
    Level 49: Super Jump -- Jump-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
  19. I've got more than enough PvP IOs at the moment so money isn't an issue.

    Thanks though.
  20. Rum screwdrivers are better.

    I call it my anti-scurvy ale.
  21. Since I've never really played Elec Blast before I have a few questions on what others have found with this build.

    This is essentially my build:

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 48 Mutation Corruptor
    Primary Power Set: Electrical Blast
    Secondary Power Set: Thermal Radiation
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Charged Bolts -- Empty(A)
    Level 1: Warmth -- Empty(A)
    Level 2: Lightning Bolt -- Empty(A)
    Level 4: Fire Shield -- Empty(A)
    Level 6: Hurdle -- Empty(A)
    Level 8: Combat Jumping -- Empty(A)
    Level 10: Aim -- Empty(A)
    Level 12: Short Circuit -- Empty(A)
    Level 14: Hasten -- Empty(A)
    Level 16: Super Speed -- Empty(A)
    Level 18: Health -- Empty(A)
    Level 20: Stamina -- Empty(A)
    Level 22: Tesla Cage -- Empty(A)
    Level 24: Stealth -- Empty(A)
    Level 26: Voltaic Sentinel -- Empty(A)
    Level 28: Invisibility -- Empty(A)
    Level 30: Phase Shift -- Empty(A)
    Level 32: Forge -- Empty(A)
    Level 35: Heat Exhaustion -- Empty(A)
    Level 38: Melt Armor -- Empty(A)
    Level 41: Dark Embrace -- Empty(A)
    Level 44: Power Boost -- Empty(A)
    Level 47: Summon Mistress -- Empty(A)
    Level 49: Super Jump -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge



    Now, is there any point in taking Ball Lightning? I'll have enough recharge to keep spamming CB and LB.

    Should I be looking at Soul Storm instead of Tesla Cage?

    Could I drop SJ to take Cauterize for 2v2 situations?

    Any input?