Ahura_EU

Apprentice
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  1. Ahura_EU

    PVE Tank advice

    Actually, invulnerable gets to be great for aggro control once you get invincibility which of course only becomes available after lvl 18. Before that with only taunt which is now capped, it is harder.

    Ice is better for aggro control but has other penalties to it....
  2. Thanks Double for this guide, it is a good one. to think I knew you when you just had one fire/devices blaster...man you have come a long way in this game...se you around.
  3. Ahura_EU

    1st Henchmen

    I have mine 3 slotted for accuracy and damage: they die very often but still can do a fair amount of damage.

    I do my missions on relentless.
  4. Ahura_EU

    Spines/Dark

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    Spines/Dark even possible with out someone to keep your end up!? ... got a Dark Meele/Regen don't really want another /Regen.

    [/ QUOTE ]

    It is possible - just takes some very careful slotting - end reds in attacks and shields.

    On my spines/da I run all the shields + COF and OG together with Acrobatics, Tough and Combat Jump.

    Carrying a tray full of blues and will see you through some difficult times when comprehensive slotting hasn't been fully achieved.

    But when its all ready to rock, its all good

    Certainly Speed Boost will help out, but rest assured you won't be the only one asking for it or wanting RA either.

    [/ QUOTE ]


    Would you mind posting your build?

    I started a spines / DA - he is only level 8, I wanted to make him for P vs E purposes. I also would like to take fly as I find SJ tiring.

    Thanks
  5. Ahura_EU

    *Waves*

    Welcome and enjoy
  6. [ QUOTE ]
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    Some form of endurance management has always been needed, earlier you could get away theoretically by 6-slotting stamina but I had end reduxes on my toggles even back then...

    [/ QUOTE ]But did you have them in your attacks as well? Seeing as 5 damage isn't efficient anymore you can put 1-2 EndReducers in your attacks, as well as your toggles, which, when combined with the 13% global END reduction, should make you actually spend less endurance than pre-ED.

    [/ QUOTE ]


    I know that in my attacks I am going to put 2 acc enh and an end reducer.

    Given what has happenned with ED, I guess I will be putting end reducers in all my powers except of course passives.

    Well I was wondering what to do with all the influence I have.....guess I will be spending it on the new build.

    Of course, we will see when that is as I had to send my laptop to the manufacturer (Toshiba) to get repaired.
  7. [ QUOTE ]
    Some form of endurance management has always been needed, earlier you could get away theoretically by 6-slotting stamina but I had end reduxes on my toggles even back then...

    [/ QUOTE ]

    Well pre- Conserve Power I had difficulties but generally would always find a defender who could buff me and I did have 6 enh stamina.

    Now I guess I will be reducing that but hey it is a brand new world and you have to adapt with it.
  8. [ QUOTE ]
    I run both Tough and Weave and I have very few endurance problems(invuln/ss): I have an end redux enhance in Temp Invuln, Unyielding and Invincibility and 3 end redux on both Tough and Weave with the slots left from the other toggles(I dropped both REn and REl due to the minimal benefit), plus an end redux in all my attacks(all slotted for 1 acc, 3 dmg, 1 end redux, 1 rec redux).

    [/ QUOTE ]

    I guess I am very late but I just read up 10 minutes ago that enhancements now enhance for 100% for the first 2 and 85% for the third making the 4th and 6th useless of the same type.

    I understand what you were all saying before.

    I guess I am now going to save 2 enh slots in Uny, and TI, 3 in reselem and resener, get rid of 2 slots in punch and haymaker, and so forth and so on.
  9. [ QUOTE ]
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    I have RPD + Uny + TI, Uny and TI are 6 slotted with lvl 50++ Resdam enh and RPD I believe has 3 50++ enhancements. Is that not enough to hit the lvl 90 cap?

    [/ QUOTE ]The difference between that and them all being 3-slotted is only 3.2%, so nope, and it's a waste of slots as well (unless you have tough, in which case the 3% will decrease incoming damage quite a lot... at least if the RES cap is 95%, can never remember if it's that or 90%)

    [/ QUOTE ]

    So basically I am going to have to respec my tank to get tough - which will kill me on end.

    It makes sense though because I used him once on a pocket d miss and I saw my health go into yellow facing council
  10. [ QUOTE ]
    TI+UY =55,1% S/L RES
    TI+UY+RPD =66,9% S/L RES
    TI+UY+Tough =78,7% S/L RES
    TI+UY+Tough+RPD = 90,5% S/L RES



    (All powers slotted with 3 +3 RES SO's)

    IMO, if you REALLY want to be the king against S/L, take both tough and RPD.

    [/ QUOTE ]


    Ok I have to ask because I guess i have not played my tanker for quite a while.....

    I have RPD + Uny + TI, Uny and TI are 6 slotted with lvl 50++ Resdam enh and RPD I believe has 3 50++ enhancements. Is that not enough to hit the lvl 90 cap?
  11. I would like to bring my lvl 50 inv/ss tanker if I can make it. I do have KO blow but could go in either team.
  12. Ahura_EU

    E.V.I.L. Returns

    Hi,

    well if you guys have room I would be interested in joining with my lvl 31 ninja MM.

    My current SG R.E.D. has gone out of business