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Posts
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Joined
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Acid! You have to keep me company on Infinity! I swear you better not leave >.>
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What's worth leaving Infinity for? -
heartbreaking, but I had a hell of a lot of fun while it lasted.
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Someone choke the ADD out of Proj please.
Catch you next time around maign. -
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welcome to the ladder guys
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transcripts please
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I'm sure I'll get flamed for this by people, but I think this: Using an Assassination attack and missing will no longer suppress Hide (though lesser stealth and invisibility powers will still suppress) if the attack misses. If the attack hits, Hide suppresses normally. is somewhat excessive if this change is for PvP as well as PvE. If this has no effect on PvP, and only effects PvE, then ignore anything I'm writing, because I have no problems with it.
IMHO stalker need no extra help in PvP when it comes to being untargetable. They already get the 1st attack 99.9% of the time. Some will argue max perception > max stealth.
Seriously lol@ that. Even _if_ you are lucky enough to get on a team that has max perception granting ability in a zone, a stalker has to get like 10 ft from you before you can even see it. Even if you do have max perception, you will never find a stalker until they attack you. Believe me, I don't really have a problem with not being able to find them, stealth is what they are designed around. But making it even harder than it already is to even target a stalker after they attack you,( with extremely minmal risk to themselves I might add), seems highly excessive IMO.
Even though I'm sure the flames will still pour over this, just want it to be said, I _do_ know how to counter stalkers, I'm not some crying nub that doesn't know tactics. This just seems excessive to me, that is all. -
@ProcessedMeatMan- Leader
This guy's a leader too, just thought I'd throw that out there. -
syph is loltastic, ...like when he says he pwnz.
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Sounds like you would fit right in with the Paragon University Archeology Department. We're a SG that's pretty casual and have been around for almost 4 years now. Mostly adults and drama is pretty much non-existant. I'll send you an in game /tell next time I'm on. Or you can contact @boltcrank, @Dshift, @ProcessedMeatMan, or just ask around in /help channel, I'm sure someone would be able to direct you to a PUADian that's online atm.
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No biggy, I guess i'll go join our guildportal site now so i'm not a crappy member... :P
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fixt (to help make you _not_ look like a crappy member)
and WB Proj, and yeah lol demoted -
troll cave maps = retarded and evil all at the same time
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How about some new "Arena-Specific" Maps. Like a say...a Roman Coliseum?
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I have always thought that the arena should have been a coliseum type arena, like gladiator style. -
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I asked this awhile ago and the whole thread got derailed into complaints about wanting selectable arena maps. Anyway, pictures say it best. Link goes to the VR Guildportal site:
Suggestions.
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All of those looked pretty good. I would be slightly concerned with lag issues with vill side maps though.
Oh, and keeping in the spirit of the monkey cage map, I vote for the inside of an elevator, that just screams win. -
I guess I'm totally missing the point of why it matters what accounts are active and not being found. Because I'm not seeing any reason why it matters at all.
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I don't think anybody here has said that somebody who logged in once and has never returned in four years deserves to keep their names.
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unfortunately, as Havendunk stated, that is very much the case. Many have posted saying that a name should be untouchable forever, no matter how long the account has been expired. -
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What would you all think of a scaling name release system?
For instance:
[*]1 Year Inactive: Level 12[*]2 Years Inactive: Level 24[*]3 Years Inactive: Level 36[*]4 Years Inactive: Level 48 (or 50)
50s could remain untouchable, or they could be included. Nobody's coming back after four years inactive.
So, what say the masses?
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I'm in favor of anything that puts a defined limitation on how long an abandoned account can hold onto a name. That's all I've been saying the whole time, define the limitation, let NCsoft decide what the limits should be, they have the data base it on.
But my opinion on your idea is that it's a very sound idea, and something that I would not object to being implemented at all. -
I think having full time GMs devoted to name scrutinizing is somewhat excessive. I just don't see how it's a bad idea to have _some_ kind of cutoff for name holding. If an account is INACTIVE for 3 1/2 years, what's the point of that account still holding names. I've suggested a few cutoff times, but really, I'm not the one who would know best what a proper cutoff time should be, the devs are. All I'm saying is that there should be _some_ defined line. If this game goes on for another 4 years, are people seriously saying that accounts made and abandoned within the 1st 6 months of the game's history should still be allowed to hold onto their names indefinately? If so, then I believe they are being very naive and unrealistic.
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GJ devs. This is one thing I think you guys did well for certain.
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I am under the impression that the ammount of people who will or would return after 18 months of having their account inactive is very slim to none. Obviously I don't have access to that data, so I could be wrong.
However, I do feel that there should be _some_ cutoff point. If not 18 months, possibly 24? Even 30? I don't think that keeping a name indefinately is a good idea, for non-paying, former customers to be able to do.
They could even send out an e-mail 1-2 months in advance so that the people would have a chance to renew, to avoid their names from being purged. -
Is there a chance that this can be changed to include all names that are on accounts that have been INACTIVE for more than a year? Or at the very least 18 months?
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So...where did they proliferate Mental Manipulation from (couldn't find it in Mid's)?
Oh, and to anyone that says _this_ proves that devs hate villians, in my eyes it's been proven with two plus years of lol@ PPPs and still no change. I hear some refer to them as villian epics. lol, sadly, the only thing epic about them is their stupidness.