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Posts
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Joined
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I have a SM/SR brute at 50. Softcap to everything. Very toough toon but he has a lot of end trouble. I would think the SS/SR would be the same. They are very fun tho.
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So I mostly play redside support toons, but I have a few heros. Anyway I wanted to try out a defender. After failing with a ff/sonic, emp/psy and TA/A, I went with Dark/Ice. This set is freaking awesome!! I had no idea defenders could solo like this. I'm only level 20 and I'm at 0x3 with no problems. Just thought I'd share.
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Hello. I took a break from the game and now I am back. I rolled a fire/traps after seeing a few videos of AV soloing. I took a shot at a build but I'm not sure if I will have the DPS I need. I know there are alot of people on here that know this combo very well, so any input would help. I was trying to avoid purple/PvP sets, but I have the Apoc set already so I threw it in. I also have all the hami's saved up as well as the uniques in health and tough. I was trying not to spend a ton on it and thats the reason for the odd slotting. I'm pretty sure the soft cap on S/L/E and ranged should keep me alive. Anyways thanks in advance.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
AVguy: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36)
Level 1: Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(5), TotHntr-Acc/EndRdx(7), TotHntr-Immob/Acc(11), TotHntr-Acc/Immob/Rchg(31), TotHntr-Dam%(31)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(9), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(29)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), HO:Membr(11), HO:Membr(37), ShldBrk-Acc/DefDeb(37), ShldBrk-Acc/Rchg(39)
Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(29)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Force Field Generator -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(40)
Level 22: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(23), Apoc-Acc/Rchg(23), Apoc-Dmg/EndRdx(31), Apoc-Dam%(33), Dev'n-Acc/Dmg/Rchg(33)
Level 24: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(25), Lock-Rchg/Hold(25), Lock-EndRdx/Rchg/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-%Hold(48)
Level 26: Boxing -- Acc-I(A)
Level 28: Aid Other -- Heal-I(A)
Level 30: Aid Self -- HO:Golgi(A), HO:Golgi(40), IntRdx-I(48), IntRdx-I(50)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 35: Seeker Drones -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(40), DarkWD-ToHitDeb/Rchg(48), DarkWD-ToHitdeb/Rchg/EndRdx(50)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A)
Level 41: Scorpion Shield -- DefBuff-I(A), DefBuff-I(42), EndRdx-I(42), HO:Cyto(42)
Level 44: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 47: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(50)
Level 49: Caltrops -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
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So I'm lvling up an A/TA cor cause I like to shooot arrows and I was in mids playing around and came up with this build. I don't think it would cost too much but it looks like it would be fun to play. anyways let me know what you think.
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As far as i can tell it is worth it to slot the Cloud Senses proc. In 2 10 min arena matches I saw that proc go off about 15 times in one match and 17 in the next. I didn't see Touch proc once and Trap proc'd twice in the first match and once in the second. Most of the time that Cloud proc'd it was from TG or TT, but a couple of times I'm pretty sure it was off of Chill. I'll have to do some more testing with it to be sure but I just wanted to post what I found.
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Thanks for the reply. I'm gonna try slotting it with the procs from Clouded Senses, Touch of the Nictus and Trap of the Hunter. I'm hoping that will give a chance for 2 of them to proc whenever he uses Twilight Grasp or TT. Gonna bring it to the arena and check it out. I'll post again when I know more.
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So on all my DM toons the only thing I really use Fluffy for is the tohit debuff. I'll 3 slot it and be done. But now I'm lvling up a Dark/Ice and I was thinking about putting damage procs in fluffy. My biggest question is about the tohit debuff set procs (cloud senses). Since all of his attacks have a tohit debuff will it always have a chance to fire off? Anyone ever look into this? Thanks in advance
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Wondering if anyone can help me out here. I made the move from Infinity to Freedom. only problem is I'm wondering if there is anyone out the that can help me get all my redside inf to the blueside here on freedom. Anyone?