Fire/Traps and AVs


AMID

 

Posted

Hello. I took a break from the game and now I am back. I rolled a fire/traps after seeing a few videos of AV soloing. I took a shot at a build but I'm not sure if I will have the DPS I need. I know there are alot of people on here that know this combo very well, so any input would help. I was trying to avoid purple/PvP sets, but I have the Apoc set already so I threw it in. I also have all the hami's saved up as well as the uniques in health and tough. I was trying not to spend a ton on it and thats the reason for the odd slotting. I'm pretty sure the soft cap on S/L/E and ranged should keep me alive. Anyways thanks in advance.

Villain Plan by Mids' Villain Designer 1.601
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AVguy: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36)
Level 1: Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(5), TotHntr-Acc/EndRdx(7), TotHntr-Immob/Acc(11), TotHntr-Acc/Immob/Rchg(31), TotHntr-Dam%(31)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(9), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(29)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), HO:Membr(11), HO:Membr(37), ShldBrk-Acc/DefDeb(37), ShldBrk-Acc/Rchg(39)
Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(29)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Force Field Generator -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(40)
Level 22: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(23), Apoc-Acc/Rchg(23), Apoc-Dmg/EndRdx(31), Apoc-Dam%(33), Dev'n-Acc/Dmg/Rchg(33)
Level 24: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(25), Lock-Rchg/Hold(25), Lock-EndRdx/Rchg/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-%Hold(48)
Level 26: Boxing -- Acc-I(A)
Level 28: Aid Other -- Heal-I(A)
Level 30: Aid Self -- HO:Golgi(A), HO:Golgi(40), IntRdx-I(48), IntRdx-I(50)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 35: Seeker Drones -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(40), DarkWD-ToHitDeb/Rchg(48), DarkWD-ToHitdeb/Rchg/EndRdx(50)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A)
Level 41: Scorpion Shield -- DefBuff-I(A), DefBuff-I(42), EndRdx-I(42), HO:Cyto(42)
Level 44: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 47: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(50)
Level 49: Caltrops -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge

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Posted

Your build looks fine. There are things you can change, but it will be personal preference as it can be built to purpose a lot of different ways.

One thing I'd suggest is to take fireball instead of inferno. Fireball will help you get to the AV's faster and is much more useful if you team.

Regarding acid mortar, I think membranes are pretty expensive (meaning sell them for other IO's). I like slotting my mortar: 1 -res, 1 acc/rech Analyze weakness, 3 thunderstrikes with recharge components.

Seekers need to hit to work and they are a massive part of what makes traps so good.

You don't really need any dps to kill most AV's with traps as PT will shut their regen off completely, so it is just a matter of time. DPS will reduce the time you are exposed to them and thus lower the survival durability needed. When you are basically playing a game of avoidance ime it is really nice to reduce the exposure time to as small as possible.

A high enough recharge build for seamless blaze>fireblast>flares>repeat with a damage+procc'd caltrops+rain of fire and the patron pet is going to be what achieves that for you. But it isn't necessary, just desirable.

Your build will work and it will let you kill a lot of AV's if you want to. One thing I've greatly enjoyed on my fire/traps is the tweaking process I've undergone with it to hone it to where it performs how I want it to.