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Posts
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Joined
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I couldn't figure out how to get that one to work.
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...we really gotta get that guy some irremovable pants.
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*Continues to tussle with Neko, little arms tugging at her head.*
GRRRRRR.... ummm what is that system for Yuri? Not sure exactly what the purpose of comparing that way would be without taking damage and damage over time into account.
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It's a complete and seperate point of comparison.
I've already set up an alphabetical and ranked listing to compare Blaster primaries in two of the three categories that matter most when picking a primary - Single Target and Area Damage. However, it gets really hard to gauge what is, or isn't, a viable or useful control for the most part as that's mostly subjective. To that end, I'm trying to come up with a fair, objective system that doesn't favor any one primary, but weighs each control in the set as a distinct entity.
People keep saying that Ice is the most control-heavy primary, and they may be right to a point, but I want to find a rule-of-thumb way of actually determining that.
EDIT: Basically, I'm organizing Blaster primaries into three ranked lists - Single Target Damage, Area Damage, and Control Potential. However, the third category is a lot harder then it sounds, because of how subjective it all is. -
Working on a control weighting system for drawing comparisons between Blaster Primaries, and need a bit of advice on what I currently have drawn up for a 5-point system (each power will be given a value from 1 to 5, and the total will be listed in the comparison. Those sets with higher values have higher 'control' factors).
The system:
1pt for hard control (Stun, Hold, Sleep), half value for soft control (Knockback, Immobilize). Percent reduction for 'chance of'.
1pt for AoE effects, half point for single-target
1pt for duration of 20s, percent reduction or bonus or being at or over (Knockback gets a flat .5 modifier)
1pt for Magnitude 3, 0.75 for Magnitude 2, 0.5 for Magnitude 1 or lower
1pt for secondary effects (Slows, -Res, etc.) in addition to mez with duration over 10s. Fractional for less, highest applicable
EDIT: Figured I'd throw in examples here - under this system, Power Push (Energy Blast) would be considered a 2.5 value Control power, whereas Freeze Ray is a 3.0 value Control power. -
I'm mostly alright. Kind of annoyed at some other stuff, and working on another one of my weird random projects at the moment (while still working on three or four other things in the meantime).
Not really sure what I want for breakfast, though, and my stomach's starting to get to the point where it's going to get less and less picky. >.> -
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I did rather embarrassedly muck up the HTML error one (it was a 500 error, not a 404... I think).
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There wasn't an option for 404 or 500. None of the options I had were real HTTP codes. They were something like 414, 454, and 483. Hence the WTF reaction.
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Really? Must have been a different one then what I got. It was a generic internal server error message, and I stupidly hit the first one I thought of instead of actually taking the extra second to think about whether it applied before clicking. :/ I do that a lot. -
I got most of those (except I did fumble the ball-line one, and am similarly confused about the tiles/3 tries one), though I did rather embarrassedly muck up the HTML error one (it was a 500 error, not a 404... I think). My main problem was that I wasn't given any time on any of the trials to actually muck around (specifically the little mini-game ones; I usually like at least one attempt to play with something. I figured a lot of them out only after I failed), and that I rushed through a lot of them knowing it was time-based (and got an 81 time-modifier bonus apparently).
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*Yaaawns, and curls up on the FoC, pulling her blanket over her head.* Tryin' ta nap here. Arrrr.
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Does the quantifier 'as often' mean nothing to people?
The biggest complaint right now is that, for the mediocre (in comparison) single target damage that Psi does, it gives up way too much for it (in PVE). It doesn't have near the (reliable) control that Ice gets for it's single-target focus (and Ice also still gets perfectly viable AoE on top of that - 203 vs. 187 for Fire, though over a longer period, not factoring in Rain of Fire [seems silly you didn't, either, considering you did factor in Ice Storm]), nowhere near as 'balanced' as Sonic is (122 AoE damage, 3 100% reliable controls) in regards to AoE/control, and sure as heck doesn't even begin to compete with Fire for top damage.
In an examination, Psychic Blast is tied with Energy Blast (the range boost and the fact it fires it's chain off faster puts the two sets at an even tie. For burst damage, though, Energy is significantly behind. Sustained, they're about dead even) for Single Target damage at range, while not having near the control (while not reliable, every single attack in Energy Blast has a chance for KB, whereas not all of Psi's attacks even have a secondary effect, or even a significant one. TK Blast and Scramble Thoughts are the only reliable effects, with Will Domination and Psionic Tornado having theirs as a chance-of only), nor the raw AoE output (Energy's AoE chain does 116 damage).
If they had instead put Psychic Scream into the set in place of Scramble Thoughts or Psionic Lance, that would have put Psi's total AoE chain up to around 120 and at least make it compete favorably in that area with just under half of the blast sets available (Electric Blast has an AoE burst of 119; Archery, Fire, Ice, and Assault Rifle are far better built for AoE then anything else. To bring numbers back: Sonic, Energy, and Electrical have AoE outputs in the 116 to 120 range).
As it stands, however, with the way that Psychic Blast is set up, it's dead last for AoE output, only barely manages to compete for a #3 spot for Single Target damage, and has jack-all for reliable control. If Psychic Scream were in the set, it would at least be on-par in AoE damage with every other set in the game that's not heavily AoE focused, and then the only real valid complaint we'd have about it is that it's control is sub-par. But, unfortunately, we have two major issues instead. -
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I've had that conversation a few times.
"You know you spelled felony wrong, right?"
"I would if I were spelling felony... look at the character."
... and some people still don't get it. *sigh*
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Dude, I feel your pain there.
I still remember facepalm inducing moments having to explain 'Alta Gudnamsvertaggen'. >.> -
Irony.
Do you has?
EDIT: Or would it just be an amusing coincedence? I often get the two confused. -
Coming along nicely. :3 I really dig the patterns on the boots and gloves, too. Very nicely done bits of detail work!
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Happy Birthday, Nadya. :3
...and I don't say that to just anyone. -
Aww. That's huggably cute!
But, fire hot.
Still, that's a wonderful gift piece! -
Raaawr. Me make chart. No more have do mathz to explain same gorram argument no more.
...Also, I've had a hellaciously long day today, mostly involved with me helping my mum run errands and complaining about the humidity. -
Feels almost obligatory to bring up my one and only catgirl.
I have no regrets. I play her for the lulz. -
>> I always end up having to state this sorta thing...
Psi is, for single-target damage, one of the top three blaster sets you can choose. In three attacks (Mental Blast, Telekinetic Blast, Will Domination) it does as much damage in a burst as Ice Blast does, in an equivlant animation time, with the only real negative point being that the base recharge per attack is higher (and that it's average is still comparable with Psionic Dart -> Mental Blast -> Telekinetic Blast, though it lags a bit further behind using that chain).
However, in a full comparison, Fire Blast still trumps it outright, and blows it completely away in AoE damage. Ice competes favorably without losing it's AoE damage (as Ice Storm and Frost Breath are still viable, if not ideal, AoE attacks), and has far superior control.
However, compared with a secondary that makes up for it's lack of proper AoE or gives it more control options, it's not exactly a bad choice. It's just as viable as anything else out there for PVE, as long as you take into consideration it's weaker AoE damage or give it better control options.
In regards to the OP's Psi/Nrg, I think it would shine better in PVP and I'd honestly recommend something else, but it'll still get the job done in PVE as well.
Hell, I like Psi, but that doesn't mean I can't stay aware of it's weak points when recommending it to someone else, or discussing the topic. It sucks for AoE, and it's control potential is incredibly questionable. In single target, though, it's top tier.
EDIT: I also firmly believe that if Psychic Scream were in the Psi Blast as opposed to Mental Manipulation, we wouldn't be having these discussions as often. -
Good luck, mang. :/ Here's hoping you'll be back before you know it, or that things still work out for the best (whatever 'best' may be).
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Since changing you colors will be -20% damage how many of the non-carebears will actually do this?
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That 20% is a maximum value. Remember, it scales depending on how far you deviate from the correct color.
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I am disappoint.
(Sidebar: I mean, sure I lol'd but darnit, we shouldn't encourage this kind of craziness!) -
Nuts. B_I got in the obligatory Sportaur reference.
Nary a thread on this subject should be without it. -
I love and hate it.
On the one hand, it's made farming/PLing so much easier (and a bit more prevalent). On the other hand, it's also made doing stuff with a mixed team so much easier, with everyone automatically pushed to a level range they can get at least some XP in (even if one or two people still have to Malefactor/Exemplar down).
Net positive change, though, and I'm really looking forward to the new stuff in i15 surrounding customization in the MA. >.> If just to better tell the stories I want to tell. -
Sooo wishy washy today. Bleeeeeh.
*Curls up on the FoC and grumps, watchin' toons.*