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Posts
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Joined
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Crabs are pretty well rounded to be in sync with any choice. Mine is definitely looking at Control, Assault and Support.
My Fortunata/Night Widow... not sure yet. -
Quote:Your Interface will probably get you more reliable damage than your procs (or at least a good spread and stack on your Interface debuffs). And with more options for bonus damage/control coming with Hybrid; I would reconsider slotting regular procs (at least post-50), IMO.Well, if I'm going to spam it to get the +rech, I might as well get some dmg out of it. And with just the two slots in it it actually DOES contribute meaningful dmg. Would be a lot better if I could add the Javelin proc, but it seems just about impossible to get your hands on PVP IOs.
Arg
[pre-50; knock yourself out. I would suggest using the free procs found in the Paragon Rewards System (up until they expire at level 20) as a test run though]
But its your call; just offering a little input. -
Quote:I cried.
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There's been a trend of movies with an action heroine at the helm; as long as they stay low budget and low profile, successes can be made from them.
Any attempt to over-nerd it could kill it.
I think Marvel has done well with their straight to home animated titles, like 'Spider Woman: Agent of Sword' and should follow that approach to build up lesser known characters and better-than-hollywood stories. -
Quote:Will echo earlier question; isn't this the old version?
Hybrid Incarnate Slot
The Hybrid Incarnate slot is now available! There are four new trees of powers available - Assault, Control, Melee, and Support. Each tree lends you some of the base power of the core Archetypes within City of Heroes, allowing you to broaden your character's role or further specialize with abilities that reinforce the strengths of your Archetype!
The Assault tree gives you a chance to increase your own damage with every attack. As you climb the tree, the chance of damage buff increases, as well as its maximum number of stacks.
The Control tree gives you a chance to deal additional damage to controlled or low-health targets, and also gives your controls a chance to increase in magnitude. As you climb the tree, the type of bonus damage you deal improves and the chance of dealing it increases.
The Melee tree gives you a defensive bonus for each enemy in melee combat. As you climb the tree, the types of defense provided expand, starting with a small regeneration bonus for each nearby foe and ending with a moderate regeneration, status protection, and either defense or resistance bonus for all nearby enemies.
The Support tree gives you and all nearby leaguemates a small bonus to damage, accuracy, defense buffs and debuffs, and special effects. As you climb the tree, the strength of these bonuses increase, and some powers have double effectiveness on pets. -
Switch the insecticide in a crop-duster to a propellant then dust-n-burn? Low tech carpet bombing.
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Quote:Tell me about it.Thanks for the update. Well it's a good thing that I've been working out and sparring. Let me know if you guys want me to tag along but I will warn you I will not be the hero...I've seen plenty of horror movies and I very well know that Zombies find Dark meat to be very tasty. *BURP*
Looking into what it would take to up the amps on a typical stun baton/cattle prod to make it 'lethal'. 1amp to kill a normal human; ?amps to off a shambler with a prod to the face? -
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Quote:Wha? Absolutely not; most of what I mention involves containment, inhibited progression and breakdown of materials (decomp, immolation, corrosion, dismemberment, consumption). I have said nothing on demoralization, undead cognitive skills (although they could progressively be an issue; depending on which view of them you choose to ascribe to) or zombie logistic lines, lol.No offense, but you are basing your tactics around fighting a traditional enemy that can feel fear, pain, require a supply train, and can reason. These aren't enemies that feel any of that.
Then there's that whole having to deal with other living people thing.
Quote:The best defense against zombies is to be invisible. Hide, choose your targets wisely and cautiously, avoid contact whenever possible, and be silent.
IMO, the best hideout would be either a) a self-sufficient underground vault with an aquifer; or b) a treehouse community ala Solace from Dragonlance.
There's just too much going on to rely on going solo with a machete/crowbar, ninja skills and Max Brooks. (Especially if we're talking 'Return of the Living Dead' zombie types )
lol, debating zombie apocalypse tactics. -
Quote:I remember that story.Speaking of zombie check THIS story out *shudder*
http://www.nationalterroralert.com/2...nd-bus-canada/ -
Quote:Silencers and suppressors... better break out your copies of the "Anarchist's Cookbook" and "The Poor Man's James Bond"Firearms: make noise. Noise means attracting dead folk. If you can get them from a distance and have a secured base plus the means to reload, you'll stand a chance.
Quote:Bow weapons: unless you've had a lot of practice, you probably aren't going to be headshotting them. Plus, limited ammunition and unless you're up against singles, you probably won't be getting the arrow back. Darryl's crossbow seems to be the exception, just make sure you aren't using zombie-bolts for animal hunting.
Quote:Heavy artillery: noise plus weight
Mounted M-60s and .50s; tanks, fighters and bombers. I don't plan on carrying those around either.
Quote:Incendiaries: useless as it takes time to cook the brain. Time in which that zombie can spread the fire. And with no fire department to put it out... However, good for dealing with re-deaded corpses.
Quote:Explosives: chance of blowing yourself up plus unless you manage to take out the head, that zombie will still be alive
Quote:Corrosives: take time to work, danger to the user, etc.
Quote:Waiting it out...one of the expected things is that animals avoid the zombies as well as there being a preservative effect of whatever is reanimating them. However, as the zombies cannot heal, one could, in theory, wait for them to fall apart from all the little bumps and scrapes that we get every day but fail to notice since we can heal them. They can't. Those bumps and scrapes add up on an entity that cannot regenerate.
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I would point to World War Z as a reference but its chock full of idiots in control of tactics and logistics.
[I wonder if electricity would do anything (if applied correctly)]
The bad thing about melee is absolute risk; range, room for error, splatter and exit strategy. -
Blaster role... to deal out damage. And, for the most part; they do this quite well:
High base damage
Two BU powers
Stacking Defiance damage buffs
Being that their damage is primarily ranged, I think any mods to the AT should enforce that:
Higher base range
Either a higher base movement rate (all) or a built in resistance to slow effects.
A 'panic' mechanism that activates for each target that gets within defined radius points (ie. a minor bonus to recharge and/or damage at each defined radii? or chance of Repel) -
Firearms, bow weapons, heavy artillery, incendiaries, explosives and corrosive weapons.
Hand-to-hand will probably get you turned to lunch... or just turned.
You could probably just wait it out til all the flies and carrion critters have their way with all of that dead flesh. -
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Scary thought: Zombie flies (first ants, then wasps and bees... maybe we're next?)
http://blogs.scientificamerican.com/...ing-honeybees/ -
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Quote:In Miami, even the mosquitoes are high.Miami? Couldn't it have been the insanely hot down there?
Or, failing that, one of the mosquitos-as-big-as-a-semi got a hold of one of 'em and transferred some disease from the untraveled depths of the innumerable swamps?
Anyhoo, you know this is going to end up as an episode of CSI, NCIS or L&O, right? -
Quote:Because they're both outside... tussling butt naked... and its Miami.Two guys. Naked. And your first thought is drugs?
Why not instead, two guys meet in a club, hit it off, and step outside, when an undiagnosed tumor causes the future attacker to lose it and turns sucking face into eating face?
I've hit it off a few times with prospects at the club but end result is usually inside... tussling butt naked... engaged in 'soft-core cannibalism'. -
Quote:You read my mind.The whole Tim Burton/Johnny Depp thing has more than run its course, IMO.
Oh look, it's another movie by those two...and what's this? Depp's playing a pale and eccentric character? Helen Bonham Carter is also in it? Wow...original...
And the previews didn't entice me in the slightest to spend any money; looked like a bad sequel the "The Vampire's Apprentice" or even the new "The Sorcerer's Apprentice". -
Both guys naked??? Definitely drugs (or some cult-voodoo drek).
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Ogre (from Revenge of the Nerds) on the Capital One commercials.
'Parker Lewis' on SG-1.
Steve Carell(?) in 'Dream On' and the actress that played his ex-wife on that show being on 'NewsRadio'.
Pro-wrestling stars showing up anywhere outside of the ring (and not in a good way); notable exceptions: The Rock, Rowdy Roddy Piper and Zeeeeuuuus!
^'Zeus' in 'The Fifth Element'.
Bruce Willis and 'The Return of Bruno'.
Eddie Murphy coming out with two albums (and a hit single).
Finding out the old white guy was actually Eddie Murphy at the end of 'Coming to America'.
Ray Lioto and his wife in 'Goodfellas' both showing up in 'Blow'.
Wrapping one's head around whether Pee Wee Herman was family or adult entertainment (his HBO shows; Cheech and Chong movies vs. the nerfed version of 'Playhouse'.
(More of a 'rawrr' moment; Angelina Jolie in 'Hackers')
Tin Tin in 'The Crow' being Lord Nikon from 'Hackers'
The dread from 'Alien Resurrection' becoming part of the cast from CSI. -
I went with Storm mainly because it clicked with my two /Stormies. (and I'm sure I'll do the same with my third; as well as my Plant/Dark Troller)
And I think I went with Seers on my SS/WP Brute because it buffed both Def and Damage. -
The guy that played the T1000 was one of the bad guys in Die Hard 2.