Looking for a /Fire buddy.
I'm looking at rolling a /Fire Blaster; I really like the idea of having two damage auras and Burn.
What I'm kind of stumped on is getting a primary that lets me take advantage of it: With AR; Ignite and Flamethrower looks pretty promising but much of the rest looks skippable. Full Auto looks great but seems to play against /Fire's melee slant. BR looks solid for ST damage, Overcharge doesn't seem bad and I like the chance of it's chain damage (Disintegration Spread) and its -regen Dark gives a little mitigation OTB and it has Tentacles to help with Burn and Hot Feet but I'm not too crazy about Nuke Crashing (even though 1k+ damage is nothing to scoff at) Ice seems all about allowing /Fire's damage auras and Burn patches to be more effective (-SPD, 2 Holds) and then it has two patches of its own (again, I'm not too crazy about Nuke Crash but almost 2k worth of damage (assuming BU powers apply); I'd be insane not to use it. Any help is appreciated. Thanks. |
With that said the only primary that fits the bill is Dark/ however, cones and PBAoEs (which /Fire mostly is) do not play well together. In order to line up the maximum number of targets for Tenebrous Tentacles to leverage Burn and Hot Feet you have to back out of Hot Feet radius causing you to lose one or even 2 tics of damage from Hot Feet. The scatter from Umbral Torrent is likewise a potential issue.
The combination that I would recommend is one that you don't have listed, Rad/Fire/Mace.
Rad allows you to fully leverage /Fire's PBAoEs providing that you skip Electron Haze. Rad also allows you to slot Achilles Heel Procs which further boost the damage from your secondary powers. Web Envelope allows you to fully leverage both Burn and Hot Feet and it is relatively easy to soft cap S/L defense plus melee defense will be high (and with all those PBAoEs you'll spend almost 100% of your time in Melee range) and still have decent energy and ranged defense numbers.
Better yet you don't need to take or use the nuke as all those PBAoEs can put out almost as much damage in 1 iteration as Atomic Blast does in one click but without crashing your endurance or waiting 3 minutes for it to recharge.
My Rad/Fire/Mace is one of my favorite blasters.
PS. You'll want Alpha Cardiac as even with lots of recovery you'll use lots of endurance.
PPS. I went Void Judgment since it's another PBAoE.
PPPS and Clarion of course so your mitigation powers don't suppress and Hot Feet doesn't detoggle.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Thanks for the info.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
You're welcome.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
This thread has inspired me to make a Rad/Fire of my own. I went for a very high defense build with an emphasis on pure PBAoE carnage. Lock things down with Web Envelope, wade in and let it rip. It doesn't have great recharge, but my opening salvo should be more than enough to kill anything... so who needs recharge? :P
Soft-capped to S/L/E, decent defense to positionals. Not great F/C defense, but that's ok. The build -has- to have fly, to fit with my character theme.
I'm pretty happy with it, but my one big worry is endurance. Cardiac cuts down my end use considerably, but lose too much defense if I drop agility, and my recharge suffers even more. Plus, the end mod in Agility saturates stamina for me. Not quite sure what I am gonna do about that yet. If I had a Glad 3% IO things would be different but oh well.
Anyway, here it is for anyone who is interested:
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(40)
Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(33), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Acc/Immob/Rchg(42)
Level 2: Irradiate -- Erad-Dmg(A), Erad-Acc/Rchg(3), Erad-Acc/Dmg/Rchg(3), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-%Dam(43)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-%Dam(5), Oblit-Acc/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(37)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(9), RechRdx-I(43)
Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-%Dam(13), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A)
Level 16: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(17), RechRdx-I(46)
Level 18: Cosmic Burst -- SBlastersW-Acc/Dmg(A), SBlastersW-Dmg/Rchg(19), SBlastersW-Acc/Dmg/Rchg(19), SBlastersW-Acc/Dmg/EndRdx(25), SBlastersW-Acc/Dmg/EndRdx/Rchg(25), SBlastersW-Rchg/Dmg%(40)
Level 20: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Rchg(21), Erad-Acc/Dmg/Rchg(21), Erad-%Dam(42), Erad-Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(48)
Level 22: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(23)
Level 24: Assault -- EndRdx-I(A)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dam%(29), Posi-Acc/Dmg/EndRdx(29)
Level 28: Consume -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-Dmg(34), Erad-%Dam(34)
Level 30: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 32: Vengeance -- LkGmblr-Rchg+(A)
Level 35: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 38: Web Envelope -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(39), GravAnch-Acc/Immob/Rchg(39), GravAnch-Acc/Rchg(39), GravAnch-Immob/EndRdx(40)
Level 41: Fly -- Zephyr-Travel(A)
Level 44: Hot Feet -- Erad-Dmg(A), Erad-Acc/Rchg(45), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(45), Erad-Dmg/Rchg(46)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 49: Web Cocoon -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(50), BasGaze-Rchg/Hold(50), BasGaze-Acc/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-EndMod(A), P'Shift-End%(43)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Void Radial Final Judgement
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I'm looking at rolling a /Fire Blaster; I really like the idea of having two damage auras and Burn.
What I'm kind of stumped on is getting a primary that lets me take advantage of it:
With AR; Ignite and Flamethrower looks pretty promising but much of the rest looks skippable. Full Auto looks great but seems to play against /Fire's melee slant.
BR looks solid for ST damage, Overcharge doesn't seem bad and I like the chance of it's chain damage (Disintegration Spread) and its -regen
Dark gives a little mitigation OTB and it has Tentacles to help with Burn and Hot Feet but I'm not too crazy about Nuke Crashing (even though 1k+ damage is nothing to scoff at)
Ice seems all about allowing /Fire's damage auras and Burn patches to be more effective (-SPD, 2 Holds) and then it has two patches of its own (again, I'm not too crazy about Nuke Crash but almost 2k worth of damage (assuming BU powers apply); I'd be insane not to use it.
Any help is appreciated. Thanks.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars