Angelxman81

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  1. Im up for more revamps instead completely new content/zones.
    There's too many zones in the game, and too many looking alike and without purpose.
    Revamped content is new content too.
  2. Long overdue since I16...
    They should have come with a way to do it by now.
    Can be so long and tedious to do it same way we can customize Incarnate powers, but Respec system is even more tedious and they havent changed that yet.
  3. Should be free for VIPs.
    Rest should pay for service, same way they do it for GR or IOs.

    Anyway, at this point we better pay for it even being VIPs or wont be at all.
    My wish list always been:
    Staff fighting (Done!!)
    Pool/APP/PPP/VEATs/EATs customization
    New basic models with higher res, animated faces and fingers (hair too )

    Would like a confirmation from the devs if this is being worked on...
  4. I wish they will erase some zones hero side.
    There are too many and they havent a propose.
    Then upgrade more zones and blow up walls...
    Praetoria and Rogue Island are so nice because those cities dont have the ugly old walls.
  5. We definitely need some Asian zone. A Chinatown are would be sweet!
    Ancient Japan would be awesome,but may need to be a new zone.
  6. Thanks for the link to the other thread, I was not able to find it before.
    I tweaked the build a bit, Im not softcapped and using Smashing haymaker as placeholder for Kinetic combat since its a pain to get them at market,not because they crazy expensive only,because their low availability.
    Here is the new build, forgot to say I got all the auto accolade powers, and crafted a T1 of spiritual alpha,may have agility or vigor better?
    39,5% to S/L defense with all toogles on I think is good enough till I got the rest of kinetic combat.
    Leviathan mastery is there because of concepts.


    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kunoichi Okami: Level 50 Mutation Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Willpower
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 1: High Pain Tolerance -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3), Numna-Heal(5), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(46)
    Level 2: Ablating Strike -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(17), S'ngH'mkr-Dmg/Rchg(19), S'ngH'mkr-Dmg/EndRdx/Rchg(19), Achilles-ResDeb%(42)
    Level 4: Power Slice -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(7), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dam%(23)
    Level 6: Typhoon's Edge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(23), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(37)
    Level 8: Blinding Feint -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37), S'ngH'mkr-Acc/Dmg(46), S'ngH'mkr-Dmg/EndRdx(48), S'ngH'mkr-Dmg/Rchg(50), S'ngH'mkr-Dmg/EndRdx/Rchg(50)
    Level 10: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13)
    Level 12: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(45)
    Level 14: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(15), LkGmblr-Rchg+(17)
    Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(40)
    Level 18: Vengeful Slice -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(42), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dam%(45)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Rchg(50)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
    Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(29)
    Level 28: Sweeping Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(29), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(34)
    Level 30: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(45)
    Level 32: One Thousand Cuts -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(34)
    Level 35: Water Spout -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(37), AirB'st-Dmg/Rchg(39), AirB'st-Dmg/Rng(39), Achilles-ResDeb%(46)
    Level 38: Super Jump -- Jump-I(A)
    Level 41: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 44: Resurgence -- RechRdx-I(A)
    Level 47: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(7)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), P'Shift-EndMod/Rchg(40)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 14% DamageBuff(Smashing)
    • 14% DamageBuff(Lethal)
    • 14% DamageBuff(Fire)
    • 14% DamageBuff(Cold)
    • 14% DamageBuff(Energy)
    • 14% DamageBuff(Negative)
    • 14% DamageBuff(Toxic)
    • 14% DamageBuff(Psionic)
    • 24.25% Defense(Smashing)
    • 24.25% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 27.69% Defense(Melee)
    • 4.25% Defense(Ranged)
    • 3% Defense(AoE)
    • 52.5% Enhancement(RechargeTime)
    • 27% Enhancement(Accuracy)
    • 2% Enhancement(Knockup)
    • 2% Enhancement(Knockback)
    • 10% FlySpeed
    • 246 HP (18.37%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 14.85%
    • MezResist(Stun) 6.6%
    • 4% (0.07 End/sec) Recovery
    • 76% (4.24 HP/sec) Regeneration
    • 0.63% Resistance(Smashing)
    • 0.63% Resistance(Lethal)
    • 10% RunSpeed
  7. We usually got monthly Costume set, SSA, powerset, and random useless pet or detoogled travel power.
    March's powerset is Beast mastery and we have no costume set this month.
    April's powerset will be Staff fighting.
  8. I want:
    New costumes for Freedom Phalanx. They suck. Big time!
    Shadow shard revamped.
    Catalyst to account vouchers.
  9. I dont like the idea they abandoned the proyect of new armor for Positron.
    If I were in charge of the game...All the heroes would get a new unique costume (except Mirror Spirit and Foreshadow, they are the only ones awesome).
    Also I think its better to give old zones a new look and purpose, like Atlas Park or Dark Astoria, better than adding new zones.
    The more revamped zone and content I see, the more revamps I want and less need for new zones.
  10. /Signed.
    Use the Incarnate vendors in Ouroboros same way we do it with Empyrean>Threads into email.
    Send Catalyst to our email so any other character can claim it.
  11. I would like to see Talos or IP revamped instead Kings Row.
    With AE,the trials DFB and DIB and old arcs,and Praetoria there is plenty of choice to go and newer than go to Kings Row, a zone that should be revamped into a higher level zone or left the way it is.
  12. I managed to softcap but something tells me the build makes no sense.
    Please some feedback would be nice, Im dusting off this characters from before I was using set bonus and now Im totally lost with /WP.


    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Willpower
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(5), Heal-I(7)
    Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), Achilles-ResDeb%(46)
    Level 4: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23)
    Level 6: Typhoon's Edge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(23), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(37)
    Level 8: Blinding Feint -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37), Rec'dRet-Pcptn(50)
    Level 10: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), S'fstPrt-ResDam/Def+(13), S'fstPrt-ResDam/EndRdx(46)
    Level 12: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(42)
    Level 14: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(15), LkGmblr-Rchg+(17)
    Level 16: Rise to the Challenge -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(40), DisWord-ToHitDeb/Rchg/EndRdx(40), Heal-I(40)
    Level 18: Vengeful Slice -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dam%(45)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(42)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
    Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(29)
    Level 28: Sweeping Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(29), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(34)
    Level 30: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(45)
    Level 32: One Thousand Cuts -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(34)
    Level 35: Water Spout -- RzDz-Acc/Stun/Rchg(A), RzDz-Acc/Rchg(37), RzDz-EndRdx/Stun(39), RzDz-Immob%(39), RzDz-Stun/Rng(45), Achilles-ResDeb%(46)
    Level 38: Super Jump -- Zephyr-ResKB(A)
    Level 41: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 44: Resurgence -- RechRdx-I(A)
    Level 47: Spring Attack -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(48), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(50), Oblit-%Dam(50)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(7)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 33.63% Defense(Smashing)
    • 33.63% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 31.44% Defense(Melee)
    • 4.88% Defense(Ranged)
    • 3% Defense(AoE)
    • 50% Enhancement(RechargeTime)
    • 36% Enhancement(Accuracy)
    • 2% Enhancement(Stun)
    • 10% FlySpeed
    • 145.6 HP (10.87%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 1.65%
    • MezResist(Immobilize) 17.05%
    • MezResist(Stun) 8.8%
    • 20% Perception
    • 6% (0.1 End/sec) Recovery
    • 48% (2.68 HP/sec) Regeneration
    • 10% RunSpeed
  13. I think KM/EA works better for scrappers in general.
  14. I will simply pass of this.
    And for the record, would not buy it if was cheaper but it is too damn expensive.
    Agree with ZM, some prices need to be re-evaluated.
  15. We waiting for it since I16.
    Now I22 and still waiting... Lost all hope lol
  16. Staffs always meant to be released post I22.
    I just hoped it was released this month,but seems like we have to wait a bit longer.
    I cant wait to see whats coming for I22.5, I23... New SSA, more powersets and more costumes.
    Hope they reveal a lot of that at the summit!
  17. I will not be able to play at 2XP weekend...
    But I dont understand marketing when it comes to release things at the market.
    It is ready? Then release it! The sooner you put it at the market the sooner you'll be getting money.
    I know things work on schedule but hold things like this will do no good.
  18. Quote:
    Originally Posted by Rabid_M View Post
    They listed the releases for March in a specific order.

    Disk
    Leprechaun Pet
    Beast Mastery
    WWD 7

    So, it looks like we'll be getting Beast Mastery in a week, and WWD 7 at the end of the month.
    This.
    Staff in April.
    Cruel isnt it?
  19. Quote:
    Originally Posted by Ironblade View Post
    Actually, I was running the arc with a friend and we both liked the costume. She has a tiara and earrings. We need more cool stuff.
    I love the tiara, earrings, her face and hairstyle. Sibyl dress too.
    She looks a bit like Storm.
    But the orange metalllic belt, and mixing the barbarian pieces in brown with that seems a bit out of place...
  20. Just want to point that those items, like pets are useless TO ME.
    Not saying nobody should buy them, of course.
    I just find that march is a weak month for people LIKE ME.
    I only got interest in two things in this game:
    Costumes and powers.
    And I think would be never enough costumes and powersets.
  21. Well, this march, aside from Beast mastery (I dont play masterminds) there's not much coming out at the market.
    Some would love flying disk, others may love St Patrick pet...
    I dont.
    I see those items as a lost of resources and time. Maybe they are a good return in money so they keep doin that, or the dogs, lion pets...
    Same for the detoggle travel powers. Some looks nice but you cant even select a colour for the carpet or rocket slide...
    I wish they focus on power pool customization, and further customization for epics, ancillary and epic archetypes, even if they have to sell it at the market.
    Hope April is better than march, I wont buy a single thing this month, and points getting piled wont make me buy more
    If we only had Staff fighting this month...
  22. Ixp I think should be better. Its a pain to try to unlock the 4 slots by yourself.
    Reward table is always common, at least for me.
  23. Hey Tunnel Rat!
    Loving the newest VFX seen in Dark Astoria. Really impressive!
    Got a few suggestions for you:

    Red rivers in Dark Astoria map missions: I think would be better if those were like water with reflections, but in red. Pretty much like the sewers green dirty water.
    The current red water looks weird, or I got used to ultra mode water too much!

    Penelope Yin pet: I think the glowing ball should be pink, like the rest of her powers. Yellow ballroom doesnt make much sense for the psi powers, it looks like energy or light ballroom instead of a psi pet.

    Earth Judgment power: The new earth massive attacks for Incarnate levels Talons of Vengueance Sibyls are awesome. Would be great to have that as a new tree, now that the FX is done.

    Alternate VFX for dark powers: I know give dark powers a completely new FX to match dark control would be a lot of work, but what about giving them the alternate look of Soul powers (Ghost widow), so we can have all those power in a Soul flavour. I think the old dark powers, with those tentacles and FX looks just too old.

    Please tell us you are working on customization for Power pools and ancillary and patron and epic power pools.
    Peacebreangers got some minor customization added with the wispy option for light form.
    I need to know we will got more customization soon, its been too long since I16.
    Thanks!!
  24. Well, with new Dark Astoria is plenty to request here:

    Tsoo:
    Tattoos (Specially for female, wanting tattoo shoulders for ages), where tattoos are pretinted in black, and the colour is for the corset. Comes with glow and non-glow options.
    Belt
    Conical hat as detail 1, so it can be used with different hairstyles, like the new female Tsoo does.

    Banished Pantheon:
    Runes aura

    Knives of Vengeance:
    Belt, shoulder pouches, backpack, boots with attached knive, gloves, googles...

    Talons of Vengeance:
    Hood with hair, waistcape, metallic corset, face war paint, scales body, talon metallic boots, wrapped gloves, metallic bracers, gorgons hairstyle (same as Tielekku's), sword...

    Please! Make a big Dark Astoria costume bundle with most of those pieces.
    They are awesome.
  25. I stabbed her because villains always got better buffs...
    Now I regret it, I feel bad for her but, well she deserve that for the weird costume