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  1. Quote:
    Originally Posted by Atomic_Woman View Post
    Are you trying to make me feel old?
    No. That's my schtick. And Stick.
    Get orf moi lawn!
  2. Quote:
    Originally Posted by Atomic_Woman View Post
    Since the auction house is pretty much as meta-gamey as the enhancement system I don't see an issue here.
    So what your basically saying is...It's fine for Inf to be meta-game when used for enhancements, IOs and marketing...and the suddenly not so for the Notices?

    That makes less than no sense whatsoever.
  3. Quote:
    Originally Posted by Atomic_Woman View Post
    I remember when Rest was on a 10-minute timer...
    Uphill both ways, in the snow?
  4. Quote:
    Originally Posted by Bosstone View Post
    Yes. You're asking for too much stuff. You're calling in more favors than you're actually owed. It's political capital, and it can be used up if you try to take more than you give.
    Quote:
    Originally Posted by Atomic_Woman View Post
    An influential person can ask for stuff and just get it. If Superman shows up at the Governor's office and asks for something, chances are it'll just be given to him. But as he asks for more and more things, people start to think 'why am I doing all this for him instead of him going out and doing it?' When Superman has asked the Governor for 20 yachts, the governor is likely to start considering saying 'no' to the 21st.

    e: Phrased better by Bosstone, above.
    And that is a little thing called 'Railroading'.

    Why does a magical character need to ask someone else for certain charms if they are self tuaght? Or use a unique hybrid of spells?
    Why does a tech character need to scrounge stuff off people when he's, say, a millionaire who can just buy or manufacture the materials?
    Why does a ninja need anything when all his 'powers' come from intense training and focus of his inner-chi?

    Answer; Enhancements are a totally OOC and Meta-game mechanic. The stuff we use to pay for these things is a totally OOC meta-game monitary system.
    And, as Sam points out; the Market.

    It's money. You can call it Happy Pixie Stardust and it will still be what it is; In Game Money.
  5. Quote:
    Originally Posted by Atomic_Woman View Post
    The people posting in this thread (heck, the people who use the forums at all) are not a representative sample of the entire playerbase. They never are, for any game.
    So what IS the representetive of the entire playerbase? Are you suggesting you are somehow better clued in than anyone else?
  6. Quote:
    Originally Posted by Atomic_Woman View Post
    However, new players are not FORCED to play Stalkers as their first characters, and this ambush situation only applies to them (outside of reports of people getting 'triple ambushes' all at once, which I would consider/suspect to be bugs). If they choose any other AT then the fact that ambushes see through stealth is pretty much moot.

    So it's an issue, but it's not as large as one as you may think.
    No, but they get needlessly penalised if they do want to play one. Seeing as its the only AT that has it's entire inherent and Modus Operandi gutted so substantially (Trollers/Doms have it rough vs Destoryers, but only them really) I think its a larger issue than you may think.
  7. Quote:
    Originally Posted by Leo_G View Post
    Why play a Stalker over a Scrapper? There's lots of reasons but the situation with ambushes can be one. In the higher levels, I suppose it can be a problem for a Stalker of certain builds, but in the low levels? At least the Stalker has options. You may *feel* like you're not losing out on anything as a Scrap but you really had nothing to gain either.
    Concept. Playstyle. Certain Set combinations. Because they feel it will be fun.
    I'm just confused as to what point exactly your trying to make with Scrapper/Stalker here, of which one your....yeah, Im just lost.

    Quote:
    Well, as a Stalker, you have placate. Placate *will* hide you when you use it. For a full 10 sec no matter if the enemy got a shot in on you. This may not stop the ambush from shooting at you, but it will stop the *other* spawns from noticing you while you run. Cut a corner, go up an elevator, through a tight corridor, find a safe area, rest if you have the time or just buy time. What can the Scrapper or Brute do?

    ...

    Well, their options are bleak here.. It's either fight or die for most power combos. Some have tricks like stealth but that's a lvl 20+ power...
    Wh-?
    You do realise that Placate is a ST effect only? And that as soon as you take ANY damage its effects on the placated enemy are broken and you are unhidden? Sure, Placate will hide you! From one out a ten strong mob, who will then proceed to plaster your sorry corpse across the floor and walls.

    Scrappers at least have higher crit chance, generally better defences at that level, and slightly higher HP (IIRC). Brutes have Fury, which even at those level can even the field, higher HP and generally stronger armour too. So, in fact, they'd likely survive...because they don't rely on the stealth Stalkers do that is subsequently negated.


    Quote:
    I don't think the Fitness pool was somehow a legacy vision of Jack's. Really, it's just the evolving expectations of the players who happened to whine enough to get what they wanted. Or perhaps it was in foresight of the new Praetoria content putting a crunch on your downtime. Personally, I find it interesting that the notion of using Rest when it's recharged somehow means you're weak. Or that slow automatically means bad. It's that idea of a gogogo style that seems to have dominated over all others. Because of it, volume is more important than all and has broken other aspect of the game that require time or planning.

    I don't reprimand those that enjoy the gogogo style but that they seemed to have shoehorned this into what is 'baseline' and then turn to reprimand anything that doesn't fit does get on my nerves. But then we're getting off topic. This isn't about inherent stamina or the balance of Controllers. We're talking ambushes...
    I use Rest as often as I need to, as often as it's recharged. Given the stupidly and arbitrarily long recharge put on it, however, I often find I have to wait around an assinine ammount of time just to get my health and endurance back. And, yes, I will wait until Im back to full. Because in Praetoria I bloody need it.

    Strangely enough, I don't find sitting around twiddling my thumbs while I have to wait to heal much fun. YMMV.
  8. Quote:
    Originally Posted by Atomic_Woman View Post
    I'm playing a Stalker through Praetoria now (my first Stalker, to boot). Without magic ambushes it would be trivial, since I just find the objective and stealth back out for most missions (granted, I'm trying to see as much of the Praetorian content as possible, so I'm deliberately not killing extra stuff).

    I can certainly see the argument that ambushes should be targeted at your last known location, but if that were the case then my ONLY challenge in Praetoria as a Stalker would be "Oh no, can I handle a boss and 2 minions at the same time?"

    It's not an easy choice to make. Either you give one AT what amounts to a free ride, or you unfairly handicap that AT in comparison to the rest in certain circumstances.
    I think the best way to tone the damn things down is to increase the gap between them, and make sure they obey the spawn laws set by the mission difficulty.

    In the missions that hacked me off last night, I was stuck with endless waves of Clockwork that, literally three seconds after the last one hit the deck, the next wave would spawn. In the mission after that one it was two simultaneous gaint spawns of Synidcate, that were scaled up Initiates that dropped no rewards at all, thus making them a giant big inspiration and debt sink. As soon as they died? Next two waves. Ad Infinitum.

    Have an increased timer. Make Ambushes obey spawn laws. That, at the very leasy, would make them less totally obnoxious and more a legitimate 'extra challenge'.
  9. Quote:
    Originally Posted by Golden Girl View Post
    The Well responds to power - how much influence we have in the world is a measure of our power
    Except thats utter, utter bollocks.

    Right, we obviously have to revisit this.
    If Influence were treated as that, as influence in the in-game universe, why then does it decrease for things like tailoring? Why, as I put more meta-game slots in my powers, do I somehow become less influential?
    Why, also, is it then calle Information in Praetoria? That is NOT Influence. That has nothing to do with influencing anything.

    'Influence' was a concept that was introduced by Jack Emmert, and makes as much sense as his crackpot 'vision' ever did. Going on this conversion rate, if I 'bought' a Notice of the Well, my influence would actually go down. So...I work towards becoming a more powerful being and yet, magically, my influence over the world around me actually lessens?

    I'm sorry, I don't know what folks are smoking for that to make one lick of sense but, please, keep it away from me.
    'Inf' is a meta-game currency, nothing more. I fail to see how it can have any in-game universe or IC effect because it makes no bleeding sense!
  10. Quote:
    Originally Posted by Vanden View Post
    Didn't we just have conversation about how inf isn't a currency in-universe?
    Are you saying Reward Merits are magically different?
  11. Quote:
    Originally Posted by EvilGeko View Post
    No offense, but that's a cop-out. I'm arguing the point. And again, I wasn't responding to you. Just because I refuse to accept that the game should be easier doesn't mean I don't consider your point. I don't find what you find fun. You aren't considering MY point. You ignore it.

    I believe that the game should have a baseline difficulty that is higher than what you would set it at. You disagree. That's OK, people can disagree.
    I have been considering the point, though. I'm perfectly fine with challenge and difficulty to the level you find fun being in the game.

    I'm also arguing that leve 1-20 in Praetoria is NOT the place for it, however. Not only is it the forced starting zone for new players, but it's also levels where characters poweres are far below the optimal. Yet there are enough debuffs and exotic damage types to put even high end content to shame.

    It's hardly a cop out. You've explicitly stated where you stand. As have I. I don't see any way to convince you otherwise. So I'm going to leave it, before one or both of us starts taking it too far and this devolves from a a discussion and arguement into the likes of a back and forth flame war.

    ((Oh, and I''ll respond to who I damn well want, scalebelly! ))
  12. Quote:
    Originally Posted by EvilGeko View Post
    Hopefully never. The Well keeps its own counsel on those it will grant notice and favor.
    Although apparently needing Inf to bribe it with is perfectly fine and reasonable...
  13. Hey, guess what Geck? Some of us play this game for fun. Not to have to treat it like the bleeding education we're already in.

    I think I'm done arguing with you, simply because you clearly aren't going to give anyone else any consideration in the matter, and I sure as hell ain't budging from my own spot.
  14. Quote:
    Originally Posted by Leo_G View Post
    Well, Controllers with their non-attack-having non-mez-resist-having selves can burn. But for Doms, I *have* taken one through some of the content and you *can* defeat things that are *not* held, last I played. Oh, and you can do it *before* they kill you. I've done it and I don't consider myself a good player by any stretch of the imagination. You just have to realize how long you have to live and try to get something done before that.

    And for Stalkers, you *KNOW* you're lying or else you'd be complaining about Scrappers too. By lvl 19, the difference between their HP is around 50 points which amounts to probably 1 extra attack and lower levels will have an even smaller difference.

    My point is, you more than make up for that small difference with burst damage and even without it, you should still have way more options to cope thanks to Placate and Hide allowing you to *run away*.
    Oh yeah, I have Placate that can stop...One Minion, LT or Boss. That does sweet naff-bleeding-all against large ambushes. And oh looky, AS works in Hide...which I effectively dont HAVE because the cheating shites home in and ignore all stealth! What then, exactly, amd I meant to do in this situation? Not enter the mission?

    And you bet I'm complaining about Scrappers too. I've run plenty in my time, and never has one been decked with contemptous ease by ONE LT and a minion. Kinetic/SR Scrappers obviously don't bloom until at least SOs and later levels...so WHY am I facing enemies that insist on kicking my already so-so defences repeatedly in the nads, before finishing it off with an unhealthy combination of SS and Kinetics? Seriously, that combination is broken as all hell. Giving what ammounts to a fire blaster kinetics as well equates to broken in my mind. Sure, I love the concepts. But, as of right now, their mechanical implementation is NOT what level 1-20s should be facing. Not by a long shot.



    Quote:
    It obviously wasn't a waste if so many people wanted it. And I liked the choices as they were. The issue came with power-gaming. If the issue was the baseline, the devs could have simply altered that some, but power gamers would still be sheep and flock to stamina, resulting in a looping whine that'd get louder and louder because the idea of a baseline keeps changing.
    Yes, and why do you think so many people took it? Hmm, maybe because outside of certain builds and heavily IO'd characters most ATs suffered without it. Having to use rest every other mob, despite good slotting, insp use and taking care with attacks suggests a lot more than just 'people whining'. If everyone has it anyway, just maybe theres a reason for that?
    Thankfully the Devs listenend and fixed Jacks 'vision', which was a load of steaming turd in the first place...

    Quote:
    From years of playing Sega, Nintendo, SNES, Atari and various retro games, i and the world has already come to the realization that *THE COMPUTER CHEATS!*. Duh, that's what they do. They *have* to cheat because our technology is too limited for the computer to simply out smart our brains. If the computer didn't cheat, we'd be able to predict what they'd do every time and even when they cheat, we can *still* predict what or how it will.

    The only other option is to make the input complex for the user (think fighting games and combos) to prove any type of challenge but then we'll have a whole other game here.

    The way I see it, Prae isn't some 'upward sliding scale of difficulty', just a couple of rough spots you have to put everything down to make it past. If you don't have enough to put down, go to an inpsiration vendor and get more to put down. Thankfully, the content isn't mandatory. There's plenty of missions that have you squashing unknowing spawns on a big council map with lots of corners and walls to hide behind.
    Then why does the rest of the game manage it perfectly well? I don't mind the baseline 'cheaty' the computer has to employ, I know well enough how that works, and I dont mind.
    It's when it strays into genuine 'Computer is a Cheating *******' levels, such as the homing-bloodhound ambushes with no break between them, whole sets worth of attacks at level 18 and exotic damage and swathes of debuffs that I think someone else entirely desinged the mobs.
  15. Quote:
    Originally Posted by Leo_G View Post
    Well, you're really stunting the potential if you don't use the stealthing as a means of additional options. You get to choose who you want to fight with a Stalker. Run into missions vs enemies you don't like? Skip em'. That spawns got a boss that is resistant to your damage? Skip em'. The mission is timed but long? Skip em'. Running low on endurance? Skip a few spawns.

    I can understand not wanting to skip things because of how you perceive it as a waste. But it really is just perception. You're not really missing much if you're having to turn xp off several missions at a time anyway.

    And just like skipping things is a perceived problem, so is not being able to lean on AS. Yes, it is one advantage of being a Stalker, but it isn't the only advantage nor is it a waste of a power/AT just because there are points that reduce your chances.
    Skip ambushes...that can and will hunt you across the whole map...and that totally ignore stealth.
    So...I can't stealth them...and I can't fight them. Bloody wonderful.

    Quote:
    But I'm not handwaving anything away, just not rubbing and aggravating the points and making them swell up with exaggerations and hyperbole. Again, I agreed that the stuff was hard and that something should be done. But by the way you speak of the issue, don't be surprised if the devs suddenly replace all Prae mobs with little carebear underling mobs using fairy wands that do 1 smashing damage with a +regen additional effect.
    Wait....what? Did you even bother re-reading that before you posted it? Seriously man...

    Quote:
    With Controllers, I just hate (playing as) them. I'll team with all controllers or whatever, but they just make no sense. I've had several make it to the upper teens but ended up deleting them. They aren't particularly defensive (you hit them and they die) and yet they offer no decent means of frontal attack. Conceptually, it made no sense that my Ice/TA controller could manifest cold and ice storms with arrows yet couldn't simply form an arrowhead of ice and *shoot* someone.

    There are a few ATs I don't play often but only the one that I won't ever play. Yeah, they can burn. But even saying that, it doesn't sound like they need any help if you look and read through their boards. They're doing just fine.
    Good for you. Other people obviously have different opinions from you, the Devs included if they included them in the game.
    And they clearly do need some help (In Praetoria) if, at low levels, they have to face mobs that totally negate their entire method of defence and attack. That IS letting them go burn and, guess what? Thats BAD design implementation.
  16. Think I can sum it up into;
    TL;DR

    +0 Enemies with options to increase difficulty good
    +4 Enemies forced at all times bad

    That about right Sam?
  17. Quote:
    Originally Posted by IanTheM1 View Post
    Not that I'm in support of the idea, but that would fall pretty easily into the whole "don't mess with the Rogue Isles/Arachnos/Lord Recluse" framework of CoV.
    Recluse can get in line to kiss my shiny metallic butt-plate. I handed him his head - literally- from the future, I can do it in the present with just as much ease. If he really wants to push it, well...one of us has an actual working Super-Weapon...
  18. Quote:
    Originally Posted by Leo_G View Post
    Thank you!

    Granted, I haven't had the chance to run all the Prae content because I've only had 1 guy that was a Loyalist while the others were Resistance, but for Stalkers in particular, I *know* it can be done despite all that is said here.

    It makes me laugh and yet sad as I read the posts in this thread of players trying to force a square peg into a round hole...

    omg, these guys are mez resistant! I can't hold them!!
    -Then stop wasting your holds on them and just defeat them.
    Tell that to low level Controllers or Doms. Just def- oh, look, you entier damage mitigation strategy just got its nads handed to it on an anvil and then hammered. These mobs hit hard versus ATs with armour. Now apply that to ones with none.

    Quote:
    oy, these ambushes can see through my stealth. *pouts*
    -Then just walk up and *hit* them. You know, the damage difference between Scraps and Stalks is practically not there in the 1-20 range yet by 12 you get 2 controlled crits ontop.
    Oh look, my low level defences get instantly negated by mobs that seem to crap defence debuffs out of every possible orrifice. Oh yay, regen doesn't work because they burn that off too! And my resistance shields are pointless too because they do un-resistable damage types for this level such as energy, fire and psi damage! Deep joy!

    Quote:
    I know that the content is hard, and totally support the idea to add more options to the difficulty slider to smooth out some of these issues but you can at least *admit* there are ways around these issues you encounter and strats to deal with them straight.

    But hey, this could be another case of 'Inherent Stamina'. Apparently if enough want it enough, just hand it to them. No effort required. I *hate* that but I'll cope...it seems to be what I do best.
    Thats a terrible comparison. Stamina was a waste of three power picks JUST to achive what was considered baseline. Sure, certain ATs could sip over it, and IOing could neuter that. But it was still a stupid waste of three powers that was left over from Cryptics 'vision'.

    And no, there are NOT ways around homing ambushes that ignore stealth and seem to totally ignore mission settings for mob size and level. Thats not HARD, thats not CHALLENGING, that is the Computer outright CHEATING. And, guess what? For the majority of people, that ain't fun either, which is the whole point of the game.
  19. The best solution would be to revamp the old dross thats-
    *slaps self in forehead*
    Of course! Silly me! Everyone knows that moar new shinies are better than going back and fixing old broken stuff! What a klutz I am!

    Oh, yeah, wait...
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    Put it this way - I've seen companion NPCs of mine, lieutenants, go down to as little as three Resistance punches, one each from the three Resistance NPCs in a regular spawn. I've been brawled by these people to lose two thirds of my hit points in a single salve. I have not seen this in the old game, and back then I used to go +0x2/Tenacious as soon as I hit level 20. Hatchets and baseball bats never did this to my Scrappers or Brutes, but Resistance punches do.
    Ah, the P.O.K.E. I've always hate NPC 'Brawl'. But this is so much worse...
  21. Quote:
    Originally Posted by EvilGeko View Post
    I've said it more times than I can count. Adding more NPCs and upping their levels doesn't make the encounter more interesting. Yes, it makes it 'harder' but not in a good way. Not in a way that is memorable.
    As Sam has said, though, that is ALL Ambushes do. They throw more than the mission settings worth of mobs at you, gutting any stealth or flight tactics you might otherwise have.

    I would mind less if they actually obeyed standard spawning rules. But they don't. Fighting Ghouls at +0/x1 the mobs seem quite large as it is in comparison to other mob types. But I can deal with that. When I get ONE ambush that has the same number as two or three of those oversized mobs? That I can't deal with, no matter what powers or slotting I have at that level.

    By curbing just how many spawn and how fast, you could still easily replicate the current settings with the difficulty settings.
  22. Quote:
    Originally Posted by EvilGeko View Post
    I get that you don't like the new content, but again, I do feel strongly that you're not opening yourself up to the possibility that the Incarnate trials aren't for you. This last issue added an arc from Ray Cooling from 20-29. I finally did that in Ouro last weekend. Most boring crap I've ever played. But you know. It wasn't made for me, so I'm not going to complain about it. I'm tired of that kind of content. I like what the devs are doing. So yes, I'm going to argue against you and others when you try to turn it into content that I don't like. Why can't we all have some things we like in the game?


    Of course, but by the same token, the devs need to know that not everyone feels the same way as you all do. Typically, I believe the devs actually discuss these things and I'm sure that there are constituencies arguing for your position and for mine in Paragon Studios. I argue as I do because the folks arguing for a vibrant, difficult endgame, need to see that people on the boards support them too. If all the devs get are, "Oh this is too hard." "The game is cheating, stop it." Then they are going to act accordingly. By contrast if they see that there is a substantial number of people who are having a good time, then perhaps they will act to allow BOTH types of playstyles to exist.
    I'd contest that by saying the sort of gameplay you are after would still be easily in reach, even if changes were made to the mobs. That was the entire purpose of the difficulty settings. While you may currently find the +0/x1 settings as they are a fun challenge, a not insignificant number of people obviously find them so much outside the curve of the norm (Arcana included, which surprised me) as to not be as fun as they should be.

    If that were changed, you would still have the option to have the difficulty you crave. Increase the mobsize or mob power as you see fit. The only option for the flipside players is to lower the diff to -1 (and even then I don't know if that would do it in some cases...)

    Challenge and 'quick reactions' and all that is fine and dandy in the End Game, an End Game that is even now seeing the light and, IMO, is very good for it. Yes, I got beaten up a lot even on Alpha in the ApexTF, but that is 1)the fault of MMs not fairing too well in comparison to otehrs versus mass AoE and higher mobs and, 2)It's the end game. It's the Praetorian Invasion. I EXPECT it to be hard.

    Not true for what is mean to be a new starting zone, one that was touted as being better than the others and also supposed to be the starting zone for trail accounts and new players. New players who will NOT have your or my level of experience, will be getting to grips with basic things like simply moving around, learning why aggro hurts and how to slot things. I'm a frankly quite skilled player who knows very much how to slot powers and which powers to take, and how to manage aggro and deal with most situations. And, despite all of that, through sheer biased numbers Praetoria takes me and smacks the ever loving snot out of me. One Syndicate LT and one minion = facedeath for my Kin/SR scrapper at level 18 unless I make liberal use of insps. I think the first time kinetics in NPCs shows up red of Blueside is Tsoo, in the mid 20s or 30s? NOT ay level 16-20.

    I'm not adverse to challenge. I'm adverse to it where it doesnt belong, however. And Praetoria has more than it's fair share, that detracts from enjoying the story and, for new players, getting to grips with the game.
  23. Quote:
    Originally Posted by brophog02 View Post
    Perspective is needed, and many of these threads get one sided. That doesn't do anyone any good, and without counterarguments there isn't a solidly developed feedback. When two sides are taken, the quality of the feedback benefits.
    Feedback != 'I found this easy, L2P' or 'I like this challenge, so everyone else should suck it'

    Yes, those are slightly extreme examples of some of the responses, but that's been the underlying curreny I've got for quite some time now.

    I don't mind challenge. I like new mechanics. I Loved the BM fight, despite the cheating hussy making me run around with my pets in fast tow more than actually shooting (and totally negating Traps)
    I DO mind when that same level of challenge is smacked into an otherwise fun 1-20 experience. These are not the levels to have enemies with that many aces up their sleeves.
  24. Quote:
    Originally Posted by EU_Damz View Post
    I have a feeling you wouldnt like the "defend the TPN" mission now

    Personally the size of the ambushes, while VERY VERY hard, give a sense of realism. After all this is praetoria which is under strict military lockdown, so of course any "threat" is going to be dealt with the full force of the force.

    After an ambush i always seem to picture my character standing on top of the bodies with the "is that the best you got?" look on his face . . . .
    And then they throw another wave at you. And this time you've burned all your insps, and the ambushes don't drop any. And then another wave. And then ANOTHER.

    And yes, the TPN mission was an absolute shite, simply because the 'Weakened' Destroyers seemed to toally ignore my Scrappers defences and smacks me about with the P.O.K.E. (Punch of Kill Everything) that nearly all NPCs have instead of Brawl. I ended up having to kite the little buggers using the Kinetics ranged cone...on a Scrapper!

    I love the mechanics. Hate the numbers mobs use. Because they simply cheat.