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It's not. (Edit: It's not an exaggeration.) I'm sure it depends on your raiding community, but Justice has gone from 300-500 per raid to 500-900 per raid on a fairly regular basis. The key is to have at least three teams of eight, get in the center of the ship, have plenty of +Def and mez protection (FF, Traps or Sonic bubbles), then have sturdy and/or highly buffed characters pulling lots and lots of Rikti from the surrounding channels into the bowl and apply AoEs until golden brown. Add various AoE ally buffs and Howling Twilight to suit tastes.
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Quote:I'm not confident of that at all. Not solo.You can get up to 500 Vanguard Merits from 1 ship raid, but I'm with you and don't find the raids very fun to do. I don't care if people can solo the Trapdoor mission because I'm confident that any character is capable of completing it without temp powers, using the right strategy.
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Quote:There's a good reason it's like that. The devs assume inspiration use. It's not that our characters aren't good enough and have to lean on inspirations. Its that inspirations are considered an inherent part of what our characters can do.That's similar to my feelings toward Inspirations. Often, our heroes just aren't good enough without a little... bump... toot... snort... splash... hit... taste... or whatever to get them through the tough missions. Just. Plain. Not. Good. Enough. Can't cut the proverbial mustard. Even with all those enhancing enhancements.
I'm as guilty as anyone can be of running around trying to do everything I can without using inspirations, sometimes to a fault. But at the end of the day, I don't gripe much about it because I understand that I'm running around with my left arm and leg tied behind my back by doing that. That's my choice, and I shouldn't be upset with anyone but me when my choices make my life harder
It'd be cool for some characters and wildly out of character for others. This is one of those things that practical limitations suggest should probably be left largely to the imagination.Quote:Looking at it from another angle, wouldn't it be cool if, say, when we used a red inspiration, there was a cool sound effect - bloop bloop bloop! - and our toons got BIGGER, signifying their enhanced damage potential? -
Quote:Why? It's the only thing it tells us it does. In big, red, flashy letters.Personally, I'm surprised that's the only thing people think the Bifurcations do.
We only get to run the arc once (edit: per character), so most people aren't going to inspect him, either because they have an in-powerset power that does so, or with yet another temp power. I was planning to inspect him, but I forgot, and now I don't yet have anyone ready/able to run the arc again.
Since you clearly know/believe it does more, would you mind enlightening us rather than just pointing out there's more we don't know? -
That would be an improvement for most of the patch/rain powers, certainly. I don't know why the summons needs a 2.0 in a stat it doesn't even use in the usual sense.
I think, more broadly for powers where we summon things we properly consider pets, making it 1.0 might just obscure the reality even more. If nothing else, the 2.0 stands out as different and weird, and might get people to question whether it's right. For pets, their accuracy really varies by the powers they activate, so putting a 1.0, which looks like a pretty reasonable accuracy value, might lull people into thinking that reasonable looking value must apply to everything the pets do.
It's a pretty crappy justification of having a weird accuracy number in place, but it's something that came to mind when making my earlier post, and why I didn't make the suggestion you have. -
There's an AI quirk where, if you're fighting an already aware opponent and you placate them, they usually will not react immediately to your first attack after the placate, even though it should, ostensibly, break them out of the placate. I used this to advantage in my Stalker fights with her, using Placate to set up an AS, then performing a fade away attack immediately afterwards. By "fade away", I mean I would queue the attack and leap away. That would usually result in the attack triggering mid-leap, so that when LW would firmly "wake up" from the placate due to this 2nd hit, I was out of melee range. She would sometimes whack me with a ranged attack in retaliation, but those tend to hurt much less than her melee attacks.
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As others have mentioned, these are valid but fairly meaningless information, come about because of how the powers are implemented. Every power has an accuracy whether it needs to hit something or not, and that's what gets displayed by the system for things like summoned pets. "Patch" powers like rains happen to be, as implementation details, summoned entities just like an Animated Stone or Fire Imp, so we reasonably think of them as attacks and not pets, so displaying the accuracy of the summons is especially confusing.
These are "bugs" in the sense that they're not working as seems sensible to the end users, but not in the sense that they're working as designed. Modifying the Real Numbers info to show us the accuracy of the pet and not the power would require some fairly significant special exception handling for those cases where the power summons something. So that particular example could certainly be improved, but doing so would be an enhancement of the system, rather than a bug fix. -
Quote:And that is a limitation you are placing on yourself, and nothing more. That limitation is not representative of the width and breadth of opportunities available to you in the game. It's unreasonable to expect that anyone should be able to cordon off entire swaths of the game in such self-imposed limitations and then declare that something is too hard. It's "too hard" in large part because you're handicapping yourself in too many ways.If I have to resort to extreme measures in order to complete the encounter, I think it's more than reasonable to say the encounter is too hard. Indeed, I would say it's the very definition of "too hard." And for a solo encounter, anything that goes beyond my normal powers and inspirations is an extreme measure.
Personally, I think +regen, specifically, is a touchy tool for the devs to use to make an encounter "challenging". It's extremely sensitive to the effective DPS of the players facing it, and whether or not they have access to -regen debuffs. However, even solo, the tools for overcoming it in this encounter do exist. A temp power with fairly potent -regen is cheap and plentiful on the market. Many if not most of us are willing and able to get a summonable EB from one of two sources. And, at the upper end of performance, there are IOs. Including getting a team, that's at least five available ways to tackle the problem. -
Quote:I hate to be this guy, but... there are multiple ways to solve this problem. If you ultimately exclude yourself from all of them, I don't think it's reasonable to say the encounter is too hard.Vanguard item? Probably costs some insane amount of Vanguard merits which would take me weeks to accrue and then it would turn out to be horribly limited in time or number of uses for the insane cost. I'm not sure I've even done the intro Vanguard arcs with that character. That makes it as equally attainable as a self-made team for me.

But at least you didn't suggest wholly unattainable PvP items.
Probably the most readily attainable method after getting a team would be a mix of inspirations and the Envenomed Dagger temp power. -
Quote:Were you trying to ignore his clones while doing this, because the video I posted in here shows that, in fact, regen debuff levels equivalent to Lingering Radiation work just fine against him... if you defeat his clones. In fact, Lingering Rad recharges faster than Howling Twilight, and I was fighting a +2, so I was at 80% effectiveness.Just tried him with my Shield/DM tank and as soon as the 2nd pet spawned I had to leave him and kill pets...which took maybe 6-7 hits but he was at full health non the less..this went on for 20 or so minutes trying pulling him, killing pets, putting him in lava...even had friend bring in rad def....this is the 1st time I can recall ever fighting anything that a rad def could not out debuff its regen
It's not even remotely forced teaming. It may have been forced for that particular character of yours, but it's not even close to forced in general. Forced means to me that no matter who you are or what you bring in terms of powersets, you have to have a team to proceed. This isn't that.Quote:yes, this was a challenge and I don't mind challenges but I have better things to do with my life than fight one mob for 30-40 minutes and I hate FORCED teaming....it's one of the reasons I don't play LOTRO much anymore... -
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Yeah, even worse, then. Well, sort of, since those areas don't really seem to be any help to start with.
If there's a designed-in way to actively manage the mines, well cool, maybe (it depends on what it is). If not, they might as well rename that badge "Blessed by the RNG". -
I'm not really clear, though, on what the "right" strategy on Director 11 is. The mines have a 30' detection and blast radius. He lays them everywhere except actually inside the demarcated corner areas, which aren't 30' "deep". To the points up-thread, not knowing some strategy that actually helps mitigate being hit by the mines, that leaves it up to luck - at fairly crappy base odds if the Director's mines have a base 75% chance to hit, like most summoned pets do (even when NPCs summon them).
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Quote:I don't get it. Is it taking people a really long time to take them down or something? On the runs I've been on, the EB versions melt like chocolate in a hot oven.Agreed and this is another strike against Apex. You can bring down the ones in Tin Mage in fairly short order because they're there...you don't have to wait for a wave to arrive, then another wave, then another wave...and finally it's over. If level 54 mobs are the new standard, then at least scale back on the Elite Bosses in these missions. A couple of War Walkers is fine but eight in one mission and then more still in Apex...*looks at ITF/LGTF longingly*.

I never even noticed the wait between spawns. I'm sure it's far, far shorter than, say, the Dr. Aeon cutscene in the STF. -
Quote:The first time I did Apex was on a team of six melees, a Blaster and a Defender. We got the Battle Maiden badge without having it as a goal, and we used no temps.That's definitely a matter of perspective. I'm guessing you were on a largely ranged team? The few times I've run Apex, I've played a melee character on melee-heavy teams. That doesn't pose a problem on Tin Mage, but it it's pretty hard to stay in melee long enough to do significant damage on Battle Maiden. In order to be effective, you have to stick and move like a small, fast boxer against a bigger, slower opponent. It's not impossible, but it's definitely harder.
Harder? Yeah. Not overly hard, though, IMO. -
Took her out with a level 30 Katana/SR. At that level, lacking any sort of IO bonuses, I used a mix of purples and greens. I kited her some as well, especially when her -recharge meant my Practiced Brawler didn't recharge before it expired, and she started blowing me around. I died once. Her regen rate is really abysmal, so it's easily possible to come back from the hospital and pick up where you left off.
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Yeah. Can they even move? They never seem to, but I didn't give them much chance.
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The biggest threat they pose to me is that I'm always queuing powers, and sometimes I'll try to flee without canceling my queued power, meaning I turn and activate something when I should be getting out of the way. I think that got me killed once.
I'm a lot more cavalier about it with ranged characters and on anyone with a self-heal. Most (but not all) of my characters have a self-heal of some sort. -
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I'm not sure what the devs could do to make it more clear than the flashy pop-up message. I mean, I can sorta see not getting what that means at first, but the combination of that and then not being able to overcome his regen seems like something most people could put together and figure out.
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Quote:Given that you've installed it there, you shouldn't even need to run it as administrator. I mean, it's not actively harmful to run it as administrator in such cases, but it's good practice to only elevate things you need to.Is that why I've not had any problems with it? I installed mine in \Games\Mids and set the shortcut to run as administrator. I know Windows protects Program Files, but not random folders I create.
I have mine installed in "Program Files (x86)" and I don't run mine as Administrator unless I want to update it. I save my build files in a sub-folder of "My Documents", though. -
Quote:That doesn't work the way you think it does. She is a downgraded AV, and has the "Purple Triangle of Doom" protections, which includes about 84% resistance to toHit debuffs. She basically laughs off the -toHit of Dark Melee.Dark Melee gives out -ToHit debuffs like candy at Halloween. She can debuff your Defense all she likes, even on autohit, but if her own ToHit is in the toilet she still won't land very many attacks. I took down the ice queen on my DM/Regen scrapper in about 2 minutes, and I only needed 3 purples. One at the start to go with Dull Pain and Instant Healing, and the other two (probably an overreaction) when her hits finally started to hurt.
I've validated her resistances with the Analyzer Mk III temp power, so I'm not assuming this.
The only thing that was meaningfully working there was the purple inspirations (and DP+IH, which I used on my runs with Regens as well). -
Quote:To be completely honest, I find Battle Maiden a much easier fight than the four AV AoE-fest of Bobcat, Neuron and two AV-class Goliath War Walkers. Not that I'm complaining about the four AVs thing, I just see a lot more people die "randomly" in the fight in Praetorea, because it's just going to happen more with that many +4 AVs stomping around. I really just don't find the raining orbital sword thing that hard to deal with.hehehehehehehehe Oh sorry you said try NOT to laugh. The hardest part of Tin Mage is mission one.. once you get past Director 11 its not that big a deal. And if you think taking on Neuron and Bobcat is tough just wait till you try Battle Maiden and her flying swords/blue clouds of instant death.
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I agree that would be cool. I love running around DPS-ing stuff to death, but having an option to do something else would be an awful lot more satisfactory for folks who, well, don't love that as much as I do.
Very broadly, something like that is a request that has been floating around the community pretty much from the beginning. -
Yep, been on teams that have completed it multiple times.

