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Posts
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Yep, if it had a more reasonable cast time or stayed out longer (with a corresponding increase in recharge time) I'd use it. As it is I like it but I can't be bothered to summon it (especially on teams).
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I'll mostly chime in with what others have said regarding the usefulness of a pure healer. That being said Defenders come in a wide variety of styles and some are definitely more support oriented than others. In general you still want to use both of your powersets but if you want a more support focused character than you can pick a secondary that enhances your defensive abilities. The blast sets that defenders get as secondaries all deal debuffs to some degree or another but some are definitely more defensive than others. The two best options there are probably Dark Blast and Ice Blast. Dark provides to hit debuffs with all of it's attacks so every time you attack you are making it harder for enemies to hit your team, it also provides a decent chunk of control. Ice Blast has speed and recharge debuffs, these aren't quite as useful as Darks debuffs but they do reduce incoming damage and Ice has several holds along with being able to use Ice Storm for area denial as well as damage which balances it out a bit.
Enemies in this game can hit very hard and an ounce of prevention is worth a pound of cure and stopping the enemies from hurting your team is much more effective than scraping them up afterward.
Regarding Empathy the heals are the early powers in the set and they are useful at the lower levels. However as you get into the late 20s and the early 30s you'll notice that you need them a lot less (unless you join a really bad team). At that point melee characters have the slot and enhancements that they can handle a lot of the incoming damage without help there are exceptions like an Ice tank in a defense debuff heavy situation but for the most part they don't need a lot of help unless something goes wrong. Similar other support characters (Defenders, Controllers, Corruptors and Masterminds) have the slots and enhancements that they need to beef up their powers to be the primary form of team support. At this point the primary job of an Empath shifts from healing to using buffs (primarily fortitude) to ensure that healing isn't needed. With that in mind here's my general advice on buffing:
Clear Mind: If you've got the time to cast this on non-melee characters then it's worth doing but it's also reasonable to leave it until someone needs it. If you've got a Force Fielder, Sonic Resonance or Trapper on the team then they'll provide an area mez protection buff for everything except sleep so Clear Mind isn't that important although if you're facing enemies with sleeps it can be useful to toss it on the Sonic or FF character to stop them getting slept (which would cause the shield to temporarily drop) the Trapper doesn't matter as much though (since their shield is from a pet).
Fortitude: At lower levels you'll probably want to stick this on the Tank for the defense buff. At higher levels he shouldn't need it although if he's taking a lot of damage slap it on him anyway. If the team has a character with shields (Sonic Resonance, Force Field, Thermal Radiation, Cold Domination) it's worth slapping a Fortitude on them to bring their defenses up to par with the rest of the team. Other than that slap it on whatever character is taking damage or a high damage character (generally Scrappers, Brutes or Blasters). In general you should be able to keep it on up to 3 or 4 people at once depending on your build.
Recovery Aura & Regeneration Aura: These are team buffs so use them pretty much whenever they are up, the only exception being don't use them right after a fight ends, wait until the next group. Some Empaths like to call out a warning before using them so that people can gather up a bit but it's not essential. If you're on a team with multiple Empaths make sure to stagger them, having single auras up twice as often is much more useful than having double auras for the same amount of time.
Adrenalin Boost: The best use of this buff is heavily debated . Some people prefer to use it on a damage dealer like a Scrapper, Brute or Blaster to allow them to use their AoEs a lot more (and in the case of a Blaster their nuke). The other approach is to use it on a support class that has very powerful abilities on long recharge times to allow them to use those abilities more frequently. If in doubt, spread it about and see who makes the best use of it . The one exception is if you team with another Empath I strongly recommend using it on them; two Empaths AB'ing each other get excellent uptime on their Auras and can keep double Fortitude on most or all of the team.
With that said, welcome to the game. If you want information the wiki is an excellent resource:
http://wiki.cohtitan.com/wiki/Empathy -
Quote:Except I'm not questioning their cred, I'm simply asserting that my opinion is not their opinion. How people play RPGs is not a matter of right or wrong it's a matter of preference. You prefer to have backgrounds baked into the rules to try and force role-playing. I prefer to let players make their own choice.Not at all. You questioning the RPG cred of the largest, most experienced, and most respected group of RPG gamers on the internet is, in fact, tantamount to questioning the credentials of the researchers at CERN, or the Nobel Committee, or any other group that holds similar standing in its field. RPG.net is well-known in internet circles as the first and last word on tabletop gaming. If you refuse to acknowledge their expertise, then there can clearly be no convincing you that you're wrong, as no source will ever be credible enough for you.
As for the analogy I still call Reductio ad absurdum. Scientists produced facts based on observation and repeatable results that are subject to peer review. RPG.net produces opinions based on personal observations. To equate the value of the two is absurd. -
Quote:If I was claiming it as a fact then you would be perfectly justified in this but I'm not, I'm claiming this as MY OPINION and MY PREFERENCES. What other people think is pretty much irrelevant to a discussion between the two of us on what we think and prefer. If we were debating physics or politics then information by other people would be relevantWay to totally ignore the linked article, which further demolishes your position.
Quote:Also, the only self-selection on RPG.net is tabletop RPG players. Hence the name, RPG.net. Kinda thought it was self-explanatory, there. But yeah, what does the largest online tabletop gaming community on Earth, many of whom spend much of their time reviewing RPGs (not to mention the people in the community who make RPGs, including pros like John Wick), know about RPGs?
Quote:Next you're going to question CERN's collective knowledge of quantum physics. -
Quote:You really don't see the disconnect between these two statements do you? *boggle*.Any casualties in the dimensional war are Tyrant's fault - he brought civil war to his own world through his refusal to give the people their freedom, and now he's trying to take away the freedom of another world too.
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Quote:So... by that logic we should just toss a few nukes through the portal and call it a day, right? After all it'll end the threat he represents, the casualties caused will be his fault, and the spirits of the Praetorian citizens can rest happily knowing that they might be dead but they are free.Any casualties in the dimensional war are Tyrant's fault - he brought civil war to his own world through his refusal to give the people their freedom, and now he's trying to take away the freedom of another world too.
There's a reason that the general Rules of War (and the Just War theorem) discourage attacks on civilians. If you massacre civilians in the name of defeating Cole you're no better than he is. -
Quote:You're assuming that I support that viewpoint. I don't, I think he needs to get whacked down, and hard. However, I also believe that it is possible (especially for someone who doesn't have the omniscient viewpoint that we as players have) to honestly believe that reform is possible and work towards that end and that such a person would be a "good guy".How gradual would the reforms be in a dictatorship that's run by an immortal with a messiah-complex who can survive a direct hit from a nuke and is supported by legions of superpowered stormtroopers and huge war robots, has an utterly loyal army of clone super-soldiers made from his own DNA, and a population brainwashed to support him?
It's quite possible that he might fancy his chances of keeping things just the way they are, and not really see the need for reforms or any kind of compromise when he's got that much firepower to back him up.
He he. -
Quote:What about the sonic barriers keeping out Hamidon? I'd say those are worth saving. A gradual reform potentially allows for a transition to a more free society without the hardship and upheaval inherent in a violent insurrection.Everything in the dictatiorship is an excess - the only way to prevent them is to destroy them.
The Praetorian system is based on repression and the constant carrying out of crimes against humanity on daily basis - there's nothing in the system that needs to be - or should be - saved. -
Quote:I think the view could reasonably expressed by both Responsibles and Wardens. This goes back to the argument I made a few pages back that the two groups actually have the same basic goals they just differ on implementation. Reform versus rebuild. Is the system flawed enough that the only option is to knock it down now or can it be reformed from within as a more gradual transition? Can it be reformed in time or does trying to reform simply mean we'll end up having to knock it down anyway but at a time when we can ill afford to do so? Obviously reform is preferable to rebuilding but for a person who doesn't believe reform is possible, or not possible in time...I would argue that most people with this mindset would more correctly belong to the Responsible Loyalist faction than to either Resistance faction. Wardens want to tear down the system without harming others because they think the system itself is inherently flawed and cannot be redeemed. Responsibles don't think the system is inherently flawed, and instead want to prevent its worse excesses (Neuron, Tyrant) while keeping the system as a whole in place.
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Quote:And you're still spouting logical fallacies, in this case Argumentum ad populum.Well, unfortunately for your arguments, most personal accounts on RPG.net (y'know, the place where they do nothing but talk about their tabletop gaming experiences) seem to indicate that the more integrated story and gameplay become, the more the players roleplay.
All you demonstrate is that the majority of people on RPG.net support your view (and actually you don't even demonstrate that, you claim that). Any online community is, to some extent, self selecting. People tend to congregate with others who share similar viewpoints. -
Quote:Very well said. I think there is one other factor as well and that is the long term stability. For some on the "Chaotic" side it's not entirely an issue of "Live Free or Die!" it's also an issue of stopping Cole before he makes things worse. In particular his attempt to invade Primal Earth is potentially* going to cause his regime to come crashing down at which point there's a mad scramble to try and pick up the pieces while fighting off Hamidon. Overthrowing him and making peace with Primal Earth before it gets that bad would be a pretty good idea (and for those of a more Neutral or Evil disposition if it happens to leave you in a position to take over where he left off all the better...).The second way is based on divergent value systems; this very "Law vs. Chaos" debate we've been bandying back and forth here. To one that does not view individual rights and freedom as paramount (those we'll call "Lawful" for this debate), Tyrant's actions can be completely justifiable. Compared to alternatives - the complete destruction of society and potentially humanity, for instance - the crimes Tyrant commits can be forgiven.
To those looking at the issue from the other side, those that would prefer pain, torture and death to slavery (we'll call them "Chaotic"), no danger can justify the oppression of Tyrant. To these folks, the right to make stupid decisions is more important than the threat caused by the stupid decisions, and so there is absolutely no justification whatsoever that can forgive Tyrant.
* Well actually we know it will come crashing down because it's a game and the good guys will eventually win but people in-universe aren't that genre-savvy.
Quote:I would tend to agree with Cole except for one thing: He tacitly assumes that he is immune to the human tendency to make stupid, dangerous and destructive choices. He is just as guilty of it as anyone else, and given his superhuman, military and political powers, the results are awful. -
With most of the key powers (Acid Mortar, PGT and Seekers) the primary concern is recharge, recharge, recharge you really want them all ED capped with some extra global recharge if possible. The nature of the powers is that other things don't help much since either you can't enhance the critical values (i.e. the -resistance in Acid Mortar) or the base values are to low to matter. I can't recall exactly what I've got in mine, I'll have to take a look later.
Quote:I personally loved Trip Mine on my Arch/Dev Blaster, and would like to keep it. Would you take Trip Mine at 47 instead of Seeker? Also I may replace Focused Acc for Acrobatics. -
In general take a look at the supply and demand numbers. If it has lots of supply (i.e. several thousand) and little or no demand than you'll probably find it hard to make a profit. The nice thing about flipping salvage is that so much moves that even with competition it's still easy to make a profit. My experience is that Luck Charms are always a very reliable choice for flipping (I often flip 50 on a new character to quickly get him his Scavenger Badge and a little extra salvage storage). You won't get rich doing it but with patience you can get 5k-10K profit from each one so it's not a bad option.
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Quote:It's still an argument to authority. At the end of the day it all comes down to what works for you and your group, I find people are perfectly capable of deciding on a background for their character and fitting it into their style without needing to dangle carrots in front of them (in fact, I find the idea of doing so mildly offensive).Does the guy who wrote Legend of the Five Rings, 7th Sea, Orkworld, and Houses of the Blooded count, or do I need to schlep over to Gary Gygax's grave and break out the necromancy?
The post in question is at the bottom of the page. -
I'll look into it a bit more when you post the full build but a few comments:
1. Focused Accuracy is really not worth the Endurance it costs to run. If you can find a spare power choice for Assault then Tactics is far superior. If not stick a second slot in CJ and use a Kismet IO, you'll get about the same benefit.
2. Why do you put off Seeker Drones? It's one of the best powers in Traps, at the very least I'd say swap it with Trip Mine.
3. Your general slotting strategy seems a bit unfocused, I'll need to look at the numbers but it looks like your defense is to spread out to really be effective.
Regarding your tactics that won't work as well as you hope. pulling enemeies onto PGT means that msot of them don't get held, you want to pullt hem to you and then use PGT. Although personally I recomemnd using seekers to eat the alpha and then jumping into the middle of the spawn. Personally I wouldn't even bother mucking about with Time Bomb when there are so many better options available but if you want to go for it. -
Quote:I'm slightly confused here, I really don't see this as a Resistance versus Loyalist debate. It comes down to how you interpret the alignments of the various factions in Praetoria.By the same token, I wish the pro-Loyalist side could honestly engage on the issue.
The two competing theories are:
1. Resistance = Good. Loyalist = Evil
2. Resistance = Chaotic. Loyalist = Lawful.
In other words do you consider the two primary factions to be engaged in a struggle of Good versus Evil or Order versus Chaos? In both cases the other axis describes the difference between the two sub-factions within the main faction.
I don't believe that which faction you support has to influence which way you feel about this debate. For example you and I both support the Resistance (at least I do and your comments suggest you do) but we disagree on the categorization of alignments. -
I'd probably watch it however it's not what I'd want. I'd like to see the series rebooted with a new actor playing Indy (my preference is Nathan Filion).
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Quote:Technically they did have absolute rule, they just lacked the ability to enforce it. In any case my argument was more against your assertion that free and fair elections were required to make a rule legitimate. I'm not arguing that Cole isn't evil, I simply object to the idea that a lack of elections is the reason he's evil.But they weren't dictators was my point. They did not have the sort of absolute rule that Cole has.
EDIT: On the Luke Skywalker side I would say he's Neutral Good. The Jedi Council on the other hand were Lawful Stupid. -
It still illustrates my point, elections are not required to be "legitimate" or "good" they simply make it slightly easier to weed out the really bad leaders.
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A dictatorship is not inherently evil. Dictatorships tend to be evil because, basically, power corrupts but the basic concept is not inherently evil. There are historical examples of a monarch or dictator who didn't have elections and are still well regarded by history as a just ruler (Queen Victoria and Queen Elizabeth I are both examples off the top of my head). Any system of government has people who attempt to abuse it to their own purposes. A dictatorship si easier to abuse than most but it is not automatically evil.
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The legitimacy of a ruler has nothing to do with how he acts it has to do with his claim to power. Cole's claim to power is legitimate: he was appointed by the UN who presumably in the Praetoria-verse had the authority to do so. His actions afterward mean that he needs to be dealt with but they do not invalidate the legitimacy of that original appointment.
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Not true, Cole was appointed rule by the UN and is therefore a legitimate dictator. Besides I never said disobeying the rules was "wrong" (i.e. evil) I said it was not Lawful. For a Lawful Good character rebellion is supposed to be the last resort, working to reform the system from the inside is the ideal goal (which is pretty much what the Responsibility faction is doing).
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Quote:Well from what I can see Vanguard is pretty much Neutral or Chaotic already so no issue there. As for Lawful Good Heroes (which does not apply to all Heroes), yes arguably it would be wrong for them to oppose Cole since he was legally elected. However he has attacked Primal Earth so under the circumstances it is acceptable for a Primal Earth Hero to defend his (or her) dimension.Someone needs to tell Vanguard and the heroes of Primal Earth that
To be honest that line was poorly worded, it would have been better to say: trying to destroy the system of the society that you belong to is not necessarily a "good" act and is definitely not a "lawful" act. Better? -
Quote:I agree, and I apologize if I gave the impression I thought you didn't know what you were talking about. The D&D alignment system is based on the idea of a objective good and evil. This doesn't really apply in the real world (or in City of Heroes) where the same action can be good or evil depending on why you do it.I've been playing various versions of D&D for over 30 years now - I think I have a general grasp of how its classic alignment system works. This is why I was trying to warn against trying to peg these groups with alignments like this in the first place. It's always open to interpretation as to exactly what quality matches what alignment.
I'm not technically questioning your interpretation of the D&D system to determine alignments and I can even see some merits to your arguments. I'm just trying to bridge the gap between the way alignments are strictly used in D&D verses CoH. Try as you might you'll never get this to fit for the satisfaction of everyone. The fact that we seem to disagree on this is case in point.
Quote:In order to have the apples of D&D try to match the oranges of CoH I went with the the more basic idea of:
Lawful-Chaotic -> Are they pure about their intentions to follow their moral convictions (Hero/Villain) or are they selfish extremists (Vigilante/Rogue)
Good-Evil -> Are they a "good guy" standing against the tyranny of Cole (Resistance/Hero) or are they loyal to Cole's totalitarian vision (Loyalist/Villain).
I think Steampunkette said it very well, opposing Cole is not the actions of a "good" person it's the actions of a "chaotic" person. You're going outside the law to accomplish what you consider to be "right". -
Quote:It doesn't need to have an in-game effect to have an effect. A well thought out background influences the character's personality and how they interact with the plot, you don't need rules for that.As to your other point, if your past doesn't have any effect on you in the present, it may as well not be there.
Quote:Plus, you have to keep in mind that the more the rules talk about a character's history, the more it encourages the player to do the same. Backgrounds are just general ideas, the player needs to come up with specifics. And then he needs to think about what all of that implies. The more the player is encouraged by the rules to roleplay and come up with a fully-realized character, the more likely he is to do so.