1 Team Composition
1.1 Number of teams and team roster size will be dependent on the number of
league signups. The goal is to have team rosters consist of a minimum of 6 and a maximum of 13 players.
1.2 One team member will be designated as the team captain for purposes of submitting lineups, posting scores, and other communications. Backup captains should be designated for match nights when the captain is unavailable.
1.3 Each player may list any number of global account names on the roster.
1.3.1 Each global account listed for a player may be played only by that
player.
1.3.2 More than one global account belonging to the same player is not
allowed within a single match.
1.3.3 Players may add new global accounts to the roster at any time. Any
global account that has been on the roster for at least 24 hours is valid in a lineup.
1.3.4 One player may not play on multiple teams, even if that player is
using different global accounts.
1.4 Captains may trade players on a 1-for-1 basis at any time during the week from Monday at noon Eastern to Friday at noon Eastern. Trading is closed on the weekends to allow stable rosters as captains prepare for the matches. Captains are responsible for ensuring that trades are of approximately equal value, and captains involved in the trade must make known any knowledge of a player's intentions to quit or inability to attend matches.
1.5 All team members that are present during the match night at least 10
minutes prior to the start of the first match must be played in at least one match during that night.
1.5.1 The team captain will make every effort to play a player who must leave early in th opening matches, but prior communication must be made with team captain well in advace to accomidate this.
1.5.2 Team captains and team members are not to discourage or forbid team members from showing up for matches to avoid having to play them. The intent is to have a draft league where everyone gets a chance to play and learn.
1.6 Captains may remove an inactive player from the roster if that player has missed 2 consecutive official matches without communicating his attendance situation to the team captain, or if he has missed 2 consecutive practices without providing a valid reason.
1.6.1 A player may voluntarily quit the league by contacting any rules committee member not on that player's team and announcing that player's intention to do so. That player will be treated in every way like an inactive player, with the exception that there is no need to delay 2 weeks before dropping that player from the roster.
1.6.2 A player that quits the league or is removed for inactivity may rejoin the league. That player will be placed on the original roster if the player and the captain are in agreement, and if the team has an open roster slot. Otherwise the player is placed into the free agent pool.
2 Schedule
2.1 Matches will take place once per week, until all teams have played each other twice.
2.2 Weekly matchups will be determined at random. A team will not play
another team a second time until it has played all teams at least once.
2.3 The schedule will be posted for the entire season.
2.3.1 The schedule will designate one team as Home, and one as
Away
2.3.2 The schedule will designate an adjudicator for the matches. The
adjudicator is responsible for taking lineups for the matches and for making
any required on-the-spot rulings for those matches.
2.3.2.1 The adjudicator will be a league rules committee
member that is not a member of any team participating in the matches.
2.4 The official match time is 6:00pm Pacific on Sunday's.
2.4.1 Teams can mutually agree to reschedule the match at any time during the week, as long as the match can be completed and the scores posted in the official thread by 11:00pm Pacific on Sunday.
2.4.1.1 Teams that agree to a reschedule must communicate
the new match time to the match adjudicator. This does not guarantee
that the adjudicator will show up at that time, but the adjudicator should
make an attempt to be there or to provide a suitable replacement.
2.4.1.2 The rescheduled match time replaces the official match
time in all ways. Schedules for submitting lineups, posting scores, etc.
are still in effect, but should be calculated around the new match time.
3 Matches
3.1 Each match consists of 3 10 minute rounds, played in the Pocket D Arena on Champion.
3.2 All participants in each round must be present in Pocket D, and may not be /hidden.
3.3 Team captains will agree on a team size prior to the start of each round in the match.
3.3.1 The minimum team size is 6v6. The maximum is 8v8.
3.3.2 If captains are unable to agree, the team size will be set to the smaller of the two suggested team sizes.
3.4 Rounds will be played with the following options: No Travel
Suppression, No Heal Decay, and Small Inspirations Only. No other options may be set.
3.5 Players may not use special inspirations (presents, SoWs) or base
buffs/temp powers not purchased at the Arena.
3.6 Summoning an Ouroboros Portal is not allowed in a match.
3.7 Sudden death will not be played. If the score is tied at the end of 10
minutes, then the round is scored as a tie.
3.8 The Home Team is responsible for listing the first and third rounds of the match. The Away Team lists the second.
3.9 The Home Team will select any valid map for the first round of the
match. The Away Team will select for the second. The third round will be played with a random map, resetting for any invalid maps.
3.9.1 The following maps are invalid:
3.9.1.1 Office
3.9.1.2 Caves
3.9.1.3 Monkey Cage
3.9.2 The Eden Map is only to be played in rounds 8v8 or higher. The map will not be played 6v6-7v7 unless the captains of both participating teams agree.
3.10 Each team is allowed one reset with 60 seconds of the start of a round if a
player did not load, disconnected, or loaded off-team.
3.10.1 If a teams reset is spent, that team will play short-handed in
the case of a disconnect.
3.10.2 Reset rounds are played with the same lineups on the same
map.
3.11 Teams are required to have at least one non-stalker team member on the map at the end of the match. If the last visible member of the team leaves the match or disconnects, that team will forfeit the round.
3.12 Team captain are obligated to conduct the match in a timely fashion.
3.12.1 Lineups for the first round are due 5 minutes before the
official match start time.
3.12.2 Each round must be listed within 5 minutes of having the
official lineups posted.
3.12.3 Each team is expected to be in the event and ready to play
within 5 minutes of the round being listed.
3.12.4 For rounds after the first, the official start time is 15 minutes
after completion of the prior round, with all deadlines calculated around this start time (i.e., lineups are due 10 minutes after the completion of the prior round).
3.12.5 If a deadline dispute arises,
http :// www . timeanddate . com / worldclock /
will be used to determine official match time.
3.12.6 Teams are encouraged to proceed efficiently through the
match at a faster pace than required by the deadlines.
3.13 Spawn camping is not allowed. Spawn camping is defined as attacking a respawning player who has not left the spawn point.
3.13.1 Misfires can happen, especially when another player is killed near the spawn point, causing another respawning player to be auto-targetted. Single-shot misfires will not be considered spawn camping if the offending player makes it clear in broadcast that it is a misfire. "Sorry - misfire" or somesuch will suffice. Long-lasting debilitating debuffs (such as Heat Exhaustion) will not be counted as misfires, and will be treated as a spawn camping violation.
3.13.2 If a player does not leave the spawn point in a reasonable amount of time, that player can be made a legal target by an opponent announcing intent to attack that target in broadcast. 30 seconds following the announcement, that player is a legal target. After that player moves or is defeated, that player's next respawn is once again covered by the spawn camping rules.
4 Lineup Submission
4.1 Prior to the start of each round, after team size has been determined, each team captain must submit the lineup that will be played in that round to the adjudicator.
4.2 Lineups must include the team name and list each AT and Primary/Secondary powerset.
4.3 Lineups are sent via /tell to the adjudicator for the match.
4.4 Once both lineups are received and verified to contain the appropriate
information by the adjudicator, the adjudicator will post the lineups in Arena Chat, and the match can proceed.
4.5 A submitted lineup can not be changed.
4.6 A submitted lineup must be run exactly. If a SS/WP brute is listed, a
SS/WP tank may not be played in its place. If circumstances cause a team to be unable to fill a lineup spot with the required toon, the team will have to play short-handed with the lineup spot in question left empty.
4.7 A valid lineup can include no more than 3 stalkers.
4.8 A valid lineup includes no toons with barcode names, or multiple toons
with overly similar names as to cause confusion in targeting. This extends to MM pets as well.
4.9 Teams are responsible for identifying invalid lineups prior to the start of a round. Allowing a round to begin without making a good faith effort to
communicate any concerns to the other team and/or the match adjudicator indicates acceptance of the opponents lineup as valid. Disqualifications for invalid lineups will not be given after the fact.
4.9.1 Team captains should be prepared to provide evidence of your good
faith effort to communicate lineup concerns (screenshots) should a dispute arise.
5 Scoring
5.1 Each round will be scored 2 points for a loss or a tie with no scoring (0-0), 3 points for a tie with scoring (1-1 or greater), and 5 points for a win. No shows/forfeits are 0 points, with opposing team scoring 5 for the win.
5.2 Each teams captain must post the results of a match in the official thread by 8:00pm Pacific on Monday following the official match night.
5.2.1 Captains should be prepared to provide proof (screenshots) should a
dispute arise. If 2 teams are unable to agree on the outcome of a round, and insufficient evidence can be found to determine the winner, both teams will score a forfeit for that round.
6 Resolving Disputes
6.1 Each match is assigned an adjudicator responsible for making any on-thespot
rulings required to keep the match running.
6.1.1 The adjudicator will not be a member of either team involved in the
match.
6.1.2 The adjudicator only responds to the needs of the participating teams. For example, an adjudicator will not spend time verifying globals on
submitted lineups unless the opposing team communicates that they believe there is an error.
6.1.3 The adjudicator only rules on areas covered by these rules, and only according to the letter of the rules. Subjective reasoning should not be used.
6.1.4 Disqualifications should only be given out as a last resort
adjudicators should first attempt to correct to a legal match when possible. Even when a DQ is required, a match should still be played if at all possible, to provide results in the case of a successful appeal.
6.1.4.1 Example: Team A notices an issue with Team Bs
lineup, but Team B does not agree that the lineup is incorrect. The
adjudicator determines that the lineup is indeed invalid, but Team B
does not accept. The adjudicator should present the following options:
correct the lineup and play, play short-handed to meet lineup
requirements, or play the invalid lineup knowing that it will be scored
as a DQ in hopes of winning an appeal.
6.2 If a team disagrees with an adjudicators ruling, that team should proceed through the match in accordance with the ruling, but should appeal the ruling after the completion of the match.
6.2.1 Requests for appeal must be received before the next weeks
schedule is posted.
6.2.2 Scores must still be posted for the match according to schedule, even if you dont agree with them. If the appeal is successful, they will be
corrected.
6.2.3 The rules committee will confer with members of both teams and
weigh all evidence, and then vote on a final ruling.
6.2.4 Any member, of any team, may at any time approach the commitee members if and when they feel they are not getting the leadership or support needed from their team captains and or co-captains. We would hope all issues or concerns could try to be worked out between the team before bringing it before the commitee as a final resort.
7 Supplemental Draft
7.1 Any team with fewer than the maximum number of players on the roster may call for a supplemental draft.
7.2 The teams will agree upon a draft date no sooner than 5 days from the call for the draft. Those 5 days will be used to open up the free agent pool to new registrants.
7.3 Once a supplemental draft has been called for, participation in the draft is mandatory for all teams with less than the maximum number of players. If a team captain has open roster spots and is unable to attend the draft, he may provide a pick order that will be honored as closely as possible. Otherwise, that team will receive random picks.
7.4 During each round of the supplemental draft, a pick order will be
determined among all teams that currently have less than the maximum number of players. The pick order will be reverse of the current league standings (last place team picks first, if there are open roster spots). Ties in standings are broken by current roster size (smallest roster gets first pick), with roster size ties broken at random.
8 Penalties
8.1 Captain fails to play all available players on a match night in accordance with rule 1.5: 3 point penalty.
8.1.1 Discouraging or forbidding team members from showing up for a match: 5 points.
8.2 Proof of use of banned inspiration, temp power, or Ouro Portal: forfeit the round
8.3 Delaying match procedure (failing to submit lineups, list events, or join
events according to the guidelines)
8.3.1 < 15 minute delay: 1 point penalty
8.3.2 >= 15 minute delay: forfeit the round, begin timing the next.
8.3.3 Players who are participating in a match and adjudicating for another may cause delays in joining/starting matches without penalty if the delay is caused by adjudication responsibilities. Timelines for submitting lineups and listing events must still be obeyed.
8.4 Submitting an invalid lineup (4 stalkers, 5 players in a 5v5, etc)
8.4.1 If discovered before the adjudicator posts lineups, 1 point penalty,
and resubmit.
8.4.2 If lineups were posted, forfeit the round.
8.5 Joining an event with an invalid team (shared globals, does not match
lineup, etc)
8.5.1 If discovered before the match, the team can attempt to load a
conforming team or play shorthanded to avoid playing a non-conforming
teammate.
8.5.2 Refusal to attempt to correct an invalid team: forfeit the round
8.5.3 If not discovered before the match, the opposing team has accepted the lineup as valid: no penalty.
8.6 Failure to post scores by the deadline: acceptance of opposing teams
report of the scores. If both teams fail to post, it is assumed neither team showed, and each scores 0.
8.7 Proof of spawn camping (screenshot), single instance: 3 points
8.7.1 Proof of spawn camping, multiple instances in the same round: forfeit the round
8.8 Flagrant deception: 10 point penalty, plus suspension of offending player from a minimum of 1 game to a maximum of a permanent ban.
8.8.1 Additional penalties still apply for any rules circumvented by the deception.
8.8.2 Examples of flagrant deception include:
- Circumventing rule 1.5 by playing other players' accounts
- Falsifying evidence of a rules violation
- Replacing players on the roster by modification of global account names
- Any other deception ruled as a flagrant attempt to circumvent the rules by a majority vote of the rules council.
8.9 Ventrillo violation - proof of violation of rule 10.4: 3 points
8.9.1 Ventrillo violation - refusal to provide access to vent for approved committee members: 10 points
8.10 Unsportsmanlike communication, 1st offense: 1 match suspension.
8.10.1 Unsportsmanlike communication, 2nd offense: 2 match suspension.
8.10.2 Unsportsmanlike communication, 3rd offense: banned from the league.
8.11 Proof of violation of 1.3.4 (playing for multiple teams) - banned from the league
8.11.1 This includes deliberately taking extreme actions during matches to actively harm your team in favor of opponents, such as broadcasting your team's targets to the opposing team.
9 Rules Changes
9.1 Changing of any rules occurs only by a majority vote of the rules
committee. Team captains may suggest rules or express concerns with existing rules, but only the rules committee can make changes.
9.2 The rules committee values a stable set of rules. It will be responsive to any new game changes or bugs, or any grossly unfair situations that may arise, but overall there will be a low likelihood of rules changes during the season. There will always be a most annoying strategy/lineup be prepared to adapt and play past it without whining to the rules committee to bail you out.
10 Ventrillo
10.1 Access to Ventrillo is required of all players who sign up for the league. 10.2 Vent servers are being provided to the league by P.o.N. Players must act in accordance with the rules of whatever Vent server they are on. Failure to comply with the rules of the Vent server can result in being suspended from the Vent server.
10.3 A captain does not have to play a player without Vent. If a player chooses not to talk on vent, or does not have a mic, they will not be penalized, and will be played, but must be on vent and at least be able to hear what is happening with targets called etc.
10.3.1 Players who consistently refuse to use Vent can be dropped from the team roster by the captain.
10.4 Players may not enter a vent server/channel known to be in use by ano3her team for purposes of an official match at any time between 10 minutes prior to lineup submission until the completion of the final round unless invited.
10.4.1 This rule does not apply tothe assigned adjudicator for the match. For the allowed adjudicator, teams must provide accurate vent server/channel information and grant access to vent for purposes of verification of compliance with rule 1.3.1.
10.4.1.1 The adjudicator should make an effort to verify what needs to be verified without disrupting the team, whether that team is currently playing or discussing lineups. The adjudicator should not spend more time than necessary to perform the verification. That amount a time is up to the adjudicator's discretion, but should generally be no more than 30 seconds.
THINGS THAT SHOULDN'T HAVE TO BE SAID:
- Good sportsmanship is expected. It is a rule. Just do It.
- No smack talking in any form of chat, on the boards or on ventrilo.
- Anyone found to be displaying behavior that is not good sportsmanship like will be banned from participating either temporarily or permanently at the discretion of the panel members.
- If that means your team is short and you lose points due to that, sorry.
- Yes these rules are excessive but very necessary. Past history has shown that if there is a will or a way to cheat or gain unfair advantages in competitive sports it will be attempted.
- If you do not like the rules, do not participate.
- Most importantly have fun!
MATCH SCHEDULE
Matches will be every Sunday 7pm est according to the schedule posted below. This means the matches should start at 7pm est. Rosters MUST be turned in 5 mins before scheduled matches. Players are advised to please be at Pocket D no later then 6:45pm est to allow captains time for lineup adjustments and submissions.
TEAM SCORES
TEAM1 - Artic and the Chillz: 7+6+12+12+15+6+6=64
TEAM2 - Run Forrest Run: 13+15+15+15+9+15+15=97
TEAM3 - The Space Cowboys: 6+6+6+6+6+12+6=48
TEAM4 - THE SPORKS: 15+6+6+9+7+9+0=52
TEAM5 - STEVE: 9+15+12+15+12+15+15=93
TEAM6 - Joint Effort: 9+15+9+6+10+0+12=61
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Heres looking forward to a fun filled event on a weekly basis!!