Adeon Hawkwood

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  1. Quote:
    Originally Posted by Elegost View Post
    that is correct. The free powers given now will generally be slotless utility powers, since we won't really have any extra slots to compensate. Most people seem to be keen on picking up stealth/grant invis/invis for 3 LotGs. Assault is a good choice if you have the endurance, and recall friend too if you team regularly in a situation where it could be useful.
    Assault/Maneuvers/Vengeance is also a potentially useful option (depending on your build). Room for 2 LotGs and the powers are slightly more useful than the concealment ones.
  2. Adeon Hawkwood

    Impervium... =O

    Quote:
    Originally Posted by Reptlbrain View Post
    Not paying careful attention, but I'd assumed that the recently closed AE exploit had driven down prices on mid/high rare salvage. If I remember correctly, the first AE rush had a lot of people buying rare salvage with tix, and almost all of them stabilized at around 1 million. (I don't know why people spent tickets so inefficiently, but they apparently did.)
    I suspect it was people using the exploit to level. The market for lower level recipes is a bit iffy so if they were maxing out their tickets while leveling spending it on rare salvage for a guaranteed profit would make sense.
  3. Quote:
    Originally Posted by Forbin_Project View Post
    No I know you're not the one pushing for it but the OP is. Oh and it's not that direct a jump to A-merits. At least 1 step was skipped.

    1. Farm AE tickets
    2. Convert Tickets to Merits and/or Inf
    3. Convert Merits and Inf to A-Merits
    4. Convert A-Merits to Purple/PvP recipes over the course of 1 month
    5. Ridiculous amounts of profit
    Fixed that for you . To me that is the thing that makes this a lot more reasonable. Yes it would allow people to farm the AE and get A-Merits but there is a 20 hour gate on how often they can do it.

    Quote:
    Originally Posted by Forbin_Project View Post
    I'm not going to admit to what I misread his name to be the first time I read it, but to this day it's still the first thing to pop into my mind when I see his posts because I'm secretly embarrassed over the stupid misread.
    *cough* yeah... I suspect we both misread it the same way. The Plum bit came about partly due to me forcing myself to remember that it starts with P and NOT B.
  4. Quote:
    Originally Posted by PumBumbler View Post
    I am not a fruit!
    Sorry about that, I already read your name as PlumBlumber.
  5. Quote:
    Originally Posted by StormyDarkness View Post
    Status quo is for suckers. There's some with high damage with some mez (cosmic burst for example), several low damage mezzing powers (such as Scramble Thoughts, etc.), and some that do no damage at all (Dark Pit), but it's a blast set with a mez in it. It's not the power that decides if it's a secondary effect to better round the power set, but the set as a whole. Since Defenders have blast sets, it's a secondary utility effect like -to-hit is for most of Dark Blast's powers. It's generally because of this that the mez power in my blast sets get skipped. Not 100% of the time, just a lot of the time, especially for my "teaming" builds.
    I see where you're coming from but personally I prefer to consider all of my powers in the context of the entire build rather than simply primary/secondary. A mez power in my secondary (ignoring the damage based ones like Bitter Freeze Ray) is in my mind an additional buff/debuff power and will be selected of skipped on that basis. The nature of the power means it generally has less utility than the buff/debuff powers available in my primary but I still prefer to consider it's usefulness as a buff/debuff power first and foremost.
  6. Quote:
    Originally Posted by Sharker_Quint View Post
    go up a few posts and read again. i can without even trying cap my tickets easily in under 2 hrs. if i try i can do it in a lot less time. i'm sure i can get it down to 30 mins if i really wanted to. that means 50 merits in 1.5 hrs by your calculations. that is way off base of what the devs have considered to be a fair merit/min ratio. again, the idea is to keep people doing regular content instead of JUST farming AE. merits can stay where they are and tickets can do the same.
    Sure I can see that. My point is that from a rewards point of view 200 tickets is already roughly equivalent to 1 merit. If I do a random rare recipe roll under the current rules it doesn't matter whether I spend 4000 tickets or 20 merits, the outcome is the same. Tickets do give better rewards on a per time basis than merits but that is because while farming merits you can get other drops (and AE is a little imbalanced). An exchange ratio or 200 tickets per merit would make merits easier to get but it wouldn't increase the rewards you already get for farming the AE it would simply change what you can spend them on (which brings us back to Plum's point about the devs setting it up to cushion things).
  7. Quote:
    Originally Posted by Sharker_Quint View Post
    and again, it has to be a number that will not promote everyone and their brother and grandmother farming AE again and not doing regular content. 200:1 is way to low. 9999:1 is more along the lines of what i would expect to see if this was even thought about. and i do not see this even being tossed about at all.
    9,999 Tickets is almost enough for 3 gold rolls. 1 reward merit is 1/20 of a gold roll. I realize you don't like the idea but I don't get how you could see that being an even remotely worthwhile exchange rate from the anyone's point of view. If you said something like 300 it would make sense, that's high enough that you're still better off spending the tickets directly on random rolls but low enough that someone desperate for a direct buy might take it.
  8. Quote:
    Originally Posted by Forbin_Project View Post
    No actually it isn't. If I had said something like "Only a moron would take random rolls when he could choose the most expensive item to sell on the market." That would have been insulting. All I did was state my opinion, based on what I've seen people do and what they are willing to pay to get their hands on Purple and PvP recipes. Those things are ultra rare by dev design.

    Remember the OP also said this.
    Quote:
    maybe Hero/Villain merits should be purchasable once a day with AE tickets as well? maybe the rate for hero/villain merits should be 4000 AE tickets?
    I think we're talking at cross purposes here. I'm not advocating 200 tickets for one a-merit, that would be stupid, I'm talking 200 tickets for one reward merit.
  9. Quote:
    Originally Posted by SwellGuy View Post
    You cannot use tickets to get PvP and purple recipes. With this change you could.

    Right now you would have to generate enough AE tickets to random roll enough recipes to make over 2 billion inf. Under an exchange system you would just need to generate enough AE tickets to convert to a-merits to buy a PvP recipe for over 2 billion inf.

    The inability to generate purple recipes kept some from using AE at level 50. With this suggestion there would be nothing to promote staying out of AE unless the exchange rate was something like 9999 AE tickets is 1 a-merit.
    That is a potential concern, however I think the fact that you could only generate 1 a-merit a day with this method would be sufficient gating. It would, admittedly, make it easier to get that one merit a day (at least for people with farming characters) compared to running TFs.

    Also we are apparently in agreement . I proposed 200 tickets = 1 merit, since it takes 50 merits to get one a-merit that means 10,000 to buy the reward merits needed to get the daily a-merit.
  10. Quote:
    Originally Posted by Magellen View Post
    For some reason I have tried to download it a few times and each time my pc tells me that the file (for the download) is "incomplete"
    I don't know if it is because I have Windows 7 or not.....
    I don't think it is.... but who knows?
    Huh, I've not heard of that before. I would recommend posting about it in the mids forum:
    http://www.cohtitan.com/forum/index....db17c9c60b&c=5
  11. Quote:
    Originally Posted by StormyDarkness View Post
    Also, controls are a secondary effect to me, even if it only does 9 damage.
    That's an... unusual viewpoint. The majority of the mez powers in blast sets are balanced around being a mez power with the damage component being essentially there for flavor. There are exceptions (such as in Ice and Dark) but most of the blast set mez powers have minimal damage.
  12. Quote:
    Originally Posted by Magellen View Post
    I know that under my Power Attributes and such it stated that there were TONS of set bonus for each..... it just gets tiring attempting the math (since I do LOTS of math at work all the time )
    You might want to take a look at Mids' Hero Designer:
    http://www.cohplanner.com/

    It does the math for you which makes things a lot easier .
  13. Adeon Hawkwood

    Help!?!?

    To summarize slightly what Lazarillo said this will take 4 days (or more accurately you have to wait 20hours between each step):

    Day1: Do 5 Rogue Alignment Missions
    Day2: Do 5 Rogue Alignment Missions + 1 Rogue Morality Mission
    Day3: Do 5 Hero Alignment Missions
    Day4: Do 5 Hero Alignment Missions + 1 Hero Morality Mission
  14. Quote:
    Originally Posted by Evilmeister View Post
    Keep in mind that the Force Feedback: Chance for +Recharge-proc has a suppression period; slotting several may cause you to trigger it so fast that you will suppress the effect more than you would like. Paragonwiki has a nice explanation of it. I still find it worth slotting, personally, but it's definitely something to consider when planning a build.
    Actually the suppression seems to have been removed. I did some testing with it a few nights ago and was able to chain the recharge boosts together. You can't double stack it but it doesn't seem to suppress anymore. I'd link to the wiki as proof but since I put the edit noting that it no longer applied in the wiki that would be kinda pointless .
  15. Quote:
    Originally Posted by DrGemini View Post
    The difference, though, is that Defenders seem to be one of the only classes who are expected to take, slot, and routinely use all 9 powers of their primary powers; take few attacks; and take power pools which help them do their supportive role more efficiently -- usually, means taking Flight for safety, Leadership for more group buffing, and anything else that would help support a team. Whereas, other classes seem to take powers that would either help them survive and/or do more damage.
    There is definitely some truth in this and I think it's a pity. It is worth taking the majority of the powers in a buff/debuff sets no matter what AT you're playing. As for Leadership I personally apply the same standards for Defenders as I do for other ATs, it's my go-to choice for filler powers. I generally won't pass up a primary/secondary power I want for Leadership but if I've got a spare power choice I generally use Leadership to fill it (the other prime option is Recall Friend).
  16. Actually I think Roderick has it. According to the wiki they do have a stealth power:
    http://wiki.cohtitan.com/wiki/The_Re...stance_Fighter

    Still enough +perception should counter it.
  17. It is important to keep in mind the Law of Fives though. This states that you can only benefit from 5 set bonuses with the same name (which basically means they enhance the same amount).
    http://wiki.cohtitan.com/wiki/Invent...e_Law_of_Fives
  18. Quote:
    Originally Posted by StormyDarkness View Post
    The damage for a defender being the only a factor of what the power does makes little logic. A worth of a power is determined by the damage and secondary effect of it. This is also part of the reason why I can see the devs being very slow on bringing us Fire Blast, the secondary effect of it is extra damage, but defenders do less damage so their blasts do even less versus having the extra secondary effect, or at least at par depending the set. Fire Blast would be the only set that actually has no equal or greater component in its blasts.
    Assault Rifle and Archery are pretty close to Fire in terms of lack of secondary effect and they both got ported. AR has a very small defense debuff and a bit of knockback while Archery has just one attack power with knockback (ignoring the stuns in both obviously since those aren't secondary effects).

    Quote:
    Defenders defend. How to maximize their ability to defend is utilizing all their available tools. Blasts are a viable tool to help the team achieve their goals via extra damage and secondary effects within them. Just because the Defender defends, doesn't mean he has to just stand there and do nothing but use buffs with dead time between buffs/debuffs. A blaster is cycling through all their primary and secondary, why can't a defender?
    They can, and most good defenders do.
  19. Quote:
    Originally Posted by Sharker_Quint View Post
    there is no sensible exchange rate. people would find the fastest way to get tickets to exchange them. in other words, exploit the system. there is already a way to get around the cap for tickets on a mission. this would be heavily abussed if it was implemented. there are already more then enough ways to get merits. there really is no need to add another.
    Yes, I realize that people would find ways to maximize ticket gain, they already do after all. My question is:
    How would they spend the merits that would be more profitable than the current options for tickets?
  20. Quote:
    Originally Posted by Forbin_Project View Post
    Fix'd that for ya Adeon.
    Nope, read my other posts, I frankly don't care one way or the other. I spend both tickets and merits on random rolls so a conversion wouldn't impact me at all. My argument has simply been that if an exchange was implemented 200:1 would be a sensible exchange rate. Please don't put words in my mouth.

    Quote:
    Originally Posted by Forbin_Project View Post
    It's far more likely that the devs would simply remove AE tickets altogether before they'd allow people to trade in tickets for merits.
    Sure, totally irrelevant to the point I'm making though

    Quote:
    If people could trade in tickets for merits only someone totally unfamiliar to the game would waste tickets on random rolls hoping to get a lucky score, when he could swap them for merits and choose the items selling for the highest price on the market each and every time.
    That's actually rather insulting. Swing by the market forum sometime and ask there. Most people opt for random rolls since on average you come out ahead compared to direct buying. You get about 12 times as many recipes doing random rolls compared to direct buys. Direct buys are a good choice if you want to avoid risk but you don't get as much over a pro-longed period.
  21. Adeon Hawkwood

    Pets and Sets

    No and no.

    There are however 4 specific IOs that grant you an Aura that boosts the defensive abilities of any of your pets in range (I think 40feet, but I'm not sure). Additionally most procs work in pets (but check with other people regarding your specific case, some of them have odd behavior). The general set bonuses however do not effect pets.
  22. Quote:
    Originally Posted by Sharker_Quint View Post
    adeon, did you even read any of the resopnses earlier as to why 200:1 would be rediculous? it would cause people to just run AE missions and not regular content again like before. bad idea. then what will happen is the ratio will get nerfed into the ground to get people out of AE again and people will come here ******** up a storm and we know how that will go.
    Yep I read them all. The basic argument seems to be:
    "200:1 is ridiculous because it would mean an average of 2.5 merits a minute which is higher than the developers intended" (using 1500 tickets in 3 minutes, I've seen a few different values posted so I'm picking one semi randomly, it doesn't matter to much)

    My counter-argument is:
    1. The general consensus I've seen amongst marketeers is that when converting merits to inf random rolls are best
    2. At 1500 tickets in 3 minutes you can already get a random roll in 7.4 minutes which is equivalent to 2.7 merits a minute anyway (given that 30-34 and 35-39 are more popular rolls than 45-50)
    3. Therefore under the current reward structure adding a 200:1 conversion rate would not actually change the time to reward from farming the AE since it would be more profitable to take the tickets and do gold rolls instead of converting them to merits.

    If I've misunderstood people's core argument or there's a counter-counter argument I've missed please, feel free to enlighten me.
  23. You can buy recipes at Wentworth's as well as salvage.

    Other sources of recipes:
    Common recipes can be bought for Inf at the invention table
    Merits can be used to get recipes either through random rolls or direct buys (the latter are not really worth it for anything other than a few high value ones)
    AE Tickets can be used to get random rolls as well
    Alignment Merits (require Going Rogue) can also be used for random rolls or direct buys.
    Defeated enemies drop recipes and you sometimes get one for completing a mission.

    Finally, the wiki is your friend
    http://wiki.cohtitan.com/wiki/Recipes
    http://wiki.cohtitan.com/wiki/IO_Sets
  24. Quote:
    Originally Posted by Forbin_Project View Post
    And you'll notice they haven't rallied round and come here posting their support for the OP's idea.
    I fail to see what point you're trying to make here. In fact I would say the fact that a person prefers random rolls would generally make them indifferent to the OPs idea since it wouldn't change how they personally interacted with either merits or tickets. Unless the devs had a complete loss of sanity and set the Ticket to merit ratio low enough that you could get more random rolls by converting tickets to merits than you can using tickets directly adding a ticket to merit exchange doesn't change random rolls at all.