Snow Globe

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  1. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    No, but apparently my eyes skipped back up and read the pre-beta info twice. But thanks for implying I'm an idiot after making a simple mistake.
    Sorry, that wasn't my intention, I was just teasing you a bit.
  2. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Can't you just quick beat him up right before you finish saving the third reactor to get this badge?
    Skipped over the first post, huh? (Edit: I did NOT mean this as an insult, just a bit of friendly banter.)

    Quote:
    Originally Posted by Snow Globe View Post
    Currently: Complete the Keyes Island Reactor Incarnate Trial after having brought Anti-Matter below 10% of his health while attempting to take control of Reactor Hope, the western-most reactor.
    The reactors are dealt with West to East, so you have to bring him down to under 10% health during the first reactor. That means the pulse is dealing 50% unresistable damage + 40% partially resistable damage every 30 seconds. Those percentages are the characters maximum health, not of their current health.
  3. Quote:
    Originally Posted by Rajani Isa View Post
    That might actually support the fact the global MA badges check the MA system.

    Correct me if I'm wrong, but isn't Early Bird the only non-authoring badge globally awarded by the MA system? Therefore, it's coding might be a bit of a hack?

    That's the only global badge I can think of that is based off what your character did - every other global badge is tied to MA system or the billing account.
    Early Bird and Customizer are the result of character actions. Author and Recognized are directly related to published arcs.
  4. Quote:
    Originally Posted by VoodooGirl View Post
    Thanks Zombie Man! Added your changes (With the exception of the 10% AM health - waiting on a full list of the MoKIR.)
    Well, the place holder badges requirement texts are the following:
    • Anti-Anti Matter * -
      • Currently: Complete the Keyes Island Reactor Incarnate Trial after having brought Anti-Matter below 10% of his health while attempting to take control of Reactor Hope, the western-most reactor.

    • Bunker Buster * -
      • Currently: During the Keyes Island Reactor Incarnate Trial, bust down all three doors on a bunker within three seconds, and then repeat for all bunkers found near Reactor Infinity.

    • Loves a Challenge * -
      • Currently: Complete the Keyes Island Reactor Incarnate Trial without having anyone die or destroy any terminals in the final battle versus Anti-Matter.

    • Avoids the Green Stuff * -
      • Currently: Don't let anyone be caught by a Obliteration Beam in the final battle with Anti-Matter during the Keyes Island Reactor Incarnate Trial.

    * Guessing for Anti-Anti Matter, Bunker Buster, Loves a Challenge, and Avoids the Green Stuff based on old badge list found on Black Pebble's character.
  5. Quote:
    Originally Posted by _23X_ View Post
    remember you don't have to get them all in one run.
    Except that the zero deaths will be, if not impossible, the next best thing to impossible on any PUG, especially if they also have to do defeat A-M without destroying the terminals in 12 minutes or less.

    The 90% HP damage taken every 30 seconds will require an incredibly tuned team that will be at the debt cap IF the trial succeeds (I don't think most will get beyond the 2nd reactor if they attempt this).
  6. Quote:
    Originally Posted by VoodooGirl View Post
    [*]DO. NOT. ATTACK. ANTI-MATTER. UNTIL. THE. FINAL. PHASE. PERIOD.
    Unless you are going for the badge to bring down Anti-Matter below 10% of his hit points in your phase two (Reactor Hope) of the trial.
  7. Quote:
    Originally Posted by ScottyB View Post
    No, but there's no evidence to the contrary, either. So I will make an assumption that best leads to the decision we have seen (to develop a spin-off of email attachments) than the one that assumes they ignored an already sufficient, available feature (which I don't see conclusive evidence of existing, either).
    Here is a bit of an extra problem for you to overcome: The game is keeping track, without the global email, of global unlock purchases you've bought.

    So there is zero need to have to go and claim each and every single unlocked item purchased.
  8. Keyes Technician - You have completed the Incarnate Trial: Keyes Island Reactor.

    Master of Keyes Island Trial - Complete the following badges:
    • Anti-Anti Matter * -
      • Pre-beta: Complete Keyes Island Reactor Incarnate Trial after having brought Anti-Matter below 10% of his health during one of the phases where he is still in control of the reactors.
      • Currently: Complete the Keyes Island Reactor Incarnate Trial after having brought Anti-Matter below 10% of his health while attempting to take control of Reactor Hope, the western-most reactor.

    • Bunker Buster * -
      • Pre-beta: Bust down the doors to more than one bunker within 3 seconds of each other during the Keyes Island Reactor Incarnate Trial.
      • Currently: During the Keyes Island Reactor Incarnate Trial, bust down all three doors on a bunker within three seconds, and then repeat for all bunkers found near Reactor Infinity.

    • Loves a Challenge * -
      • Pre-beta: Complete the Keyes Island Reactor Incarnate Trial without having anyone die or destroy any terminals in the final battle versus Anti-Matter.
      • Currently: Complete the Keyes Island Reactor Incarnate Trial without having anyone die or destroy any terminals in the final battle versus Anti-Matter.

        (Editor's note: There are reports that the French version wording is "without having anyone die AND destroy any terminals", not "without having anyone die OR destroy any terminals".)

    • Avoids the Green Stuff * -
      • Pre-beta: Don't let anyone be caught by a Devastation Beam in the final battle with Anti-Matter during the Keyes Island Reactor Incarnate Trial.
      • Currently: Don't let anyone be caught by a Obliteration Beam in the final battle with Anti-Matter during the Keyes Island Reactor Incarnate Trial.

    * Guessing for Anti-Anti Matter, Bunker Buster, Loves a Challenge, and Avoids the Green Stuff based on old badge list found on Black Pebble's character.

    For those in prebeta, the badges seem to have changed slightly and I've included the previous place holder text for discussion purposes.
  9. In the initial question tree start asking about the Well.
  10. Quote:
    Originally Posted by ScottyB View Post
    I hope you don't think I'm being difficult; as I hope I've been making clear, without incontrovertible proof one way or the other, I think there's still the possibility that it's for the reasons I've proposed. There may instead be non-technical reasons for creating certificates that haven't been shared with us, but I think that'd be a less interesting discussion.
    It is an interesting discussion. For all I know you might be right on the reasons for using the email system. I just don't think you are right about which system (email, MA, or the global account) controls the global badge unlocks. It is more likely stored just below the master account level in the game account (which the developers should have access to).
  11. Quote:
    Originally Posted by ScottyB View Post
    Doing it the global badge way would most likely take longer to set up and cost more to maintain, and you're getting the same net effect.
    I have to ask what there is to maintain (the badges database is fairly stable) and what set up (no separate permissions/committees needed to make an entry for the hidden badges) would take longer for a placeholder badge. I'm guessing you must think that each placeholder needs artwork or something like that. They don't.

    Quote:
    Originally Posted by ScottyB View Post
    @Lord_Kalistoh: That depends on whether or not my speculation is right, and there is no true global badge system - only badges that check your NCSoft-controlled account, outside of Paragon's direct/casual/daily control, and badges that check the MA system.
    Do you have any shred of evidence at all that the global badges check the MA system?

    If it were stored with the MA system, then one thing that I've observed wouldn't be happening. Every so often my newer characters will not be awarded the Early Bird badge even though I've did many "first looks" at AE arcs. This usually happens with a server reset and will not start awarding again until I run another AE arc for Early Bird.

    Now the same thing sometimes (not all the time) with the fact that a player couldn't make a Kheldian or VEAT. The solution was to log into a 50 and it would let the servers remember that you've unlocked them account wide. The same thing happened when you got onto the Test Server, and you had to log into a level 50 (now 20s for those that haven't done it before) there to unlock the Epic ATs there. Again, this is an example of something in-game affecting your account.

    Quote:
    Originally Posted by ScottyB View Post
    Ultimately, if it was possible to award an in-game-earned* badge across multiple characters simultaneously, then doing the work for certificates doesn't make sense. (Vouchers would still make sense, but not certificates.)
    I'd agree, and there are several things that unlock account wide, predating the Global Email System and MA. In fact, they could make a Incarnate AT reward if they used the same account trigger they used for the HEATs and VEATs.

    Quote:
    Originally Posted by ScottyB View Post
    * In-game-earned vs. NCSoft-account-earned may be an important distinction. We learned that the server list merge was possible with special cooperation between NCSoft and Paragon to do whatever database work was necessary to move and rename accounts. But their normal relationship is account/purchase history handled by NCSoft, with Paragon holding the game database (characters, arcs and so forth).
    Except that the In-game-earned problem was solved with the MA. Additionally, Paragon Studios is owned by NCsoft, not a separate entity.
    Quote:
    ©2010 NC Interactive, Inc. All rights reserved. City of Heroes, City of Villains, Paragon Studios, NCsoft, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation.
  12. Quote:
    Originally Posted by BlueBattler View Post
    Something that's been percolating in the back of my mind ever since Going Rogue is the idea that there should be SOME contacts who would be willing to work with Rogues Blueside and some who would work with Viglante's Redside.
    While I might think it would be interesting, I would guess it would be impossible to do with the system as it currently exists. For much the same reasons that the Ouroborus zone can't be merged (would have to re-write the contact system, mission system, and zones).
  13. Quote:
    Originally Posted by ScottyB View Post
    All of those are MA badges like Author, which I posited are awarded because of something associated with your Global (either your Global itself, or because the MA system operates based on Globals to begin with - and I'm leaning towards it being MA-specific).
    You are putting the cart before the horse there. The MA uses badges, it is not badges using the MA.

    Quote:
    Originally Posted by ScottyB View Post
    The Flames of Prometheus badge originates on the same character that acquired the power. The problem I'm seeing is: what systems are there for getting rewards from one character to another? Global email and MA are the only ones in-place right now, and email is the only one capable of handling diverse items.
    The badge system predates both the Global email AND MA system. Worse for your speculation is the fact that the MA system isn't responsible for the badges, but rather the other way around. They may have used the MA (edit: as an excuse) to get global badges working, but it is the badge system that is handling it. Did you know that the boosters all use hidden badges or authbits? Even the various vanguard pieces use the badge system to tell what you've unlocked. Even the Incarnate system is using badges to keep track of your progress. Same with things like levelling pacts, respecs earned (and used), whether you've got to your first day job location, if you've claimed the GR_Preorder bonus or not, etc.

    Quote:
    Originally Posted by ScottyB View Post
    Certificates are kind of a "set it up and not worry about how it works later" system. The certificate is wrapped around the reward and doesn't care what the reward is.
    Neither do the badges. The badge system is already coded, and does what the global unlocks already need. Gleemail can handle the one-shots.

    Quote:
    Originally Posted by ScottyB View Post
    Certificates, on the other hand, are generic containers, some kind of extension to the existing email attachments.
    And so are the redemption "badges".

    Quote:
    Originally Posted by ScottyB View Post
    It's speculation on my part since I don't work for Paragon, but I've faced similar complications when trying to add functionality to an online game that I worked on. Everyone wants the time and resources to make a new system, but finding new ways to use what you've already got is always faster to make and less likely to break.
    Exactly, that is why them NOT using the badge system absolutely stuns me. That system was already in place. It is relatively easy to add new global unlocks. I'll admit that gleemail would be better to handle the 1-offs, but global unlocks are already being handled with the badge system.

    Quote:
    Originally Posted by ScottyB View Post
    Although the Ascension Armor currently looks to be the only thing like that, as he mentioned elsewhere that the auras have the same availability (once claimed) as booster items: even if you don't have normal auras available yet, you can use these auras. (He's comparing how it works once you've got it, not how you get it - I mention that just to avoid confusion about why it's [probably?] not available during creation.)
    Again, that is what makes this a stunningly poor choice NOT to use the badge system, as it doesn't REQUIRE the player to claim anything and the player can use any unlock DURING character creation. The system wasn't broken. You probably didn't know about any of the following:
    Quote:
    Originally Posted by Fleeting Whisper View Post
    Authbit checks some state of your account:
    • RogueAccess: Purchased Going Rogue
    • RogueCompleteBox: Purchased Going Rogue Complete Collection
    • CyborgPack: Purchased Super Booster I: Cyborg
    • MagicPack: Purchased Super Booster II: Magic
    • SuperSciencePack: Purchased Super Booster III: Superscience
    • MutantPack: Purchased Super Booster IV: Mutant
    • MartialArtsPack: Purchased Super Booster V: Martial Arts
    • WeddingPack: Puchased the Wedding Pack
    Badge checks whether you've earned a certain badge. For example:
    • CouncilRobotBadge: Burkholder's Bane
    • StMartialTour1: Johnny's Go To Guy
    • SnowflakeEmoteBadge: Invisible badge gained from the Candy Keeper during the Winter Event
    • MayhemOutlaw: Outlaw
    • ArchitectAccolade: Mission Engineer
    ...
    List of badge names
    List of invisible badge names
    And those aren't completely current even.
  14. Quote:
    Originally Posted by ScottyB View Post
    I suspect that veteran badges (and the other account-wide badges, originating from serials applied to the account) check the NCSoft account for whether or not to make them available to the character. The only account-wide badge that does this differently (AFAIK) is the Author badge, but that probably checks your Global name stuff (which probably works in some way similarly to the email, or separately through MA).

    Thus this would be the most readily-available system to them for having an in-game-originating purchase affecting other characters on the account. All other account-wide things originate from outside the game (and possibly from servers outside of Paragon's control, ie the NCSoft account servers). Look but not touch.
    Early Bird, Author, Recognized, Customizer badges...

    Flames of Prometheus has a redemption like a vet reward for 1 character.

    Vouchers (1 time, recent purchase), are ok, but not great with the gleemail system.

    Certificates (global unlocks) would be much better handled with the badge system.

    Quote:
    Originally Posted by ScottyB View Post
    I'm also not sure why not being able to use something at the tailor until level 50 means you can't unlock it sooner (you just can't make use of what you've unlocked yet). So you should be able to claim stuff at level 1, even if it won't be usable for a while.
    That isn't what Second Measure said though.
  15. Quote:
    Originally Posted by Zombie Man View Post
    Actually, this points to a problem of the notification system. The email tab should be red when there are new emails I haven't read yet, not when there's one email I've read and haven't deleted yet.

    It's the notification system AI which is very I poor.
    Then there is also the problem where, at least three times in the last twelve months, the email system lost/reset all gleemails/emails.

    Quote:
    Originally Posted by Photonstorm View Post
    You don't have to keep the email(s). Let's say with one of your 50, you buy the Rainbow Path Aura. All of your characters get an email including your 50. With you 50, you select the email, get the Rainbow Aura, delete the meail, and continue playing. When you log on another one of your character, go in email, select the Rainbow Aura email, claim it, delete the email, and comtinue playing.
    Annoying, but doable until you hit the level 50-only costume parts/unlocks. Make a new character and can't claim or delete the item until you get to level 50.
  16. Quote:
    Originally Posted by Golden Girl View Post
    I've hardly used the e-mail system - can you mark mails as read like you can with normal e-mail accounts?
    No, you can't.
  17. Quote:
    Originally Posted by Optinator View Post
    And thanks for reminding me of chatsave...does it still have that bug where the color randomly reverts upon relogging?
    If you log into a character that has a different chat set up, yes, the chat colors may change, but just use the /chatload and it will be fixed.
  18. Quote:
    Originally Posted by Snow Globe View Post
    So let me get this straight: You are using the gleemail system to send vouchers and certificates which means that if I unlock a voucher, the email notification will be an annoying red until I claim it on a character, and it will be permanently red if I get something account wide?

    All I have to say is who wasn't thinking when they approved this?
    Quote:
    Originally Posted by Golden Girl View Post
    Wouldn't you just delete the mail after you'd claimed the stuff in it?
    That won't work:
    Quote:
    Originally Posted by Second Measure View Post
    There are also items called Vouchers that work in a similar way, but they can be used only once by any one character on your account. Vouchers use the same interface, but once they are claimed on one character, they are no longer available to any other character. One example is that for 10 Astral Merits you can buy a Voucher that will let you unlock capes or auras early on any one character. Log into the character to claim the voucher.
    Every character will have the annoying Email telling me there is something available. What if I want to claim it on a new character in a couple days? With this as described, I now have to see that on every character until I use it.

    It gets worse though:
    Quote:
    Originally Posted by Second Measure View Post
    For example, if you unlock the Frost Path Aura, you can unlock it on all the characters you choose.

    You purchase the item from a vendor and you get something that is delivered via the gleemail interface called a Certificate, and it looks just like a gleemail but is labeled "Certificate". The item is attached, and you can claim it on as many characters as you wish. The Certificate doesn't expire, unlike other mails. You can delete the Certificate on any character after you claim it and not before, but the certificate will still show up for other characters, even characters you create after you have made the purchase.
    Now every single character (and I've got around 80 alts), will have this warning. If I choose to buy the Incarnate costume pieces that means for my 70+ characters that aren't level 50 and all future created characters will have the "email present" warning for however long it takes to GET to level 50 so that I can get it out of that character's email box.

    I deal with enough spam OUTSIDE of the game, using the ingame email system in this fashion isn't user-friendly at all.
  19. And once you get the colors you like, use "/chatsave" right away. On any other character use "/chatload" to get the same colors.
  20. Quote:
    Originally Posted by Adeon Hawkwood View Post
    The badges in question are day job badges. I believe that as a Rogue you can earn credit towards them (up to 503/504 hours*) but the badges themselves will not be directly awarded to a rogue.
    Actually you can earn 504/504 hours, but will not be directly awarded the badge until you switch. Same thing happens with the Vanguard Recruit dayjob and level 35. Otherwise you are correct.
  21. Quote:
    Originally Posted by Second Measure View Post
    For example, if you unlock the Frost Path Aura, you can unlock it on all the characters you choose.

    You purchase the item from a vendor and you get something that is delivered via the gleemail interface called a Certificate, and it looks just like a gleemail but is labeled "Certificate". The item is attached, and you can claim it on as many characters as you wish. The Certificate doesn't expire, unlike other mails. You can delete the Certificate on any character after you claim it and not before, but the certificate will still show up for other characters, even characters you create after you have made the purchase.

    The auras you purchase via Incarnate Merits are available to be applied to a character even if you haven't unlocked general auras on that character yet, much like the auras from Booster Packs, even if you are level 1.

    There are also items called Vouchers that work in a similar way, but they can be used only once by any one character on your account. Vouchers use the same interface, but once they are claimed on one character, they are no longer available to any other character. One example is that for 10 Astral Merits you can buy a Voucher that will let you unlock capes or auras early on any one character. Log into the character to claim the voucher. (Current prices are Beta, as a reminder.)

    (Just to be sure, I went on our internal server and tested all of this to be sure before posting since I knew I wouldn't hear the end of it if I was inaccurate!!)
    So let me get this straight: You are using the gleemail system to send vouchers and certificates which means that if I unlock a voucher, the email notification will be an annoying red until I claim it on a character, and it will be permanently red if I get something account wide?

    All I have to say is who wasn't thinking when they approved this?
  22. Quote:
    Originally Posted by Rajani Isa View Post
    That's the voucher.

    The certificate thing might be a side effect of the fact that currently, there is no way for an /ingame/ unlock to affect the entire account.
    Actually there is. For examples go to the badge window, pull down to the veteran reward section.
  23. Quote:
    Originally Posted by Canadian_Stars View Post
    and 3 SG members to lead the 3 teams. =)
    You can, if I remember correctly, start the trial solo. You won't win, but I think you can start it.
  24. 1 raid teleporter.
    1 SG mission computer.
    Enough power & control to keep everything running.
  25. Funny how badge art originally set for PVP got re-purposed.