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Quote:<shrug> How it was earned isn't relevant to the suggestion.Was it? I thought it was from defeating "Trick" spawns while in costume. Either way, the costume was required.
Yes, that is why it is a suggestion. As to if it is a good or bad suggestion is for the developers to decide, not players. -
Quote:100% working as intended. Actually working as player requested.We had a group running Hero Tip missions and someone new joined our team. The newbie already had 10 hero points and wanted to run his morality mission so that he could be earning new points with us.
We did his morality mission and to my horror everyone on the team got charged a fame point.
If you were going for heroic alignment, then you got a hero point. You can still do your morality mission, or another player's morality mission to confirm/change your alignment if you qualify for the conditions (10/10 alignment points matching the morality mission). If you were already doing hero tip missions, then you are actually complaining that you are ahead of where you thought you would be. Sorry, I don't think I can muster much sympathy over that.Quote:which meant I couldn't finish my 10th mission for the day and do my own morality mission.
If you were at 9/10 hero points and did someone else's hero morality mission, then you would be at 10/10 hero points and the next alignment tip mission dropped would be a morality mission. You might not know, but you can dismiss a tip mission to "free up" a tip slot for the morality mission.Quote:Since you can do a morality mission with a full set of five fame points it seems silly that if you have less than 5 fame points you would get charged a fame point for helping someone else do their morality mission.
Morality missions count as doing a tip mission of that type. That, as I said, was a player requested feature that the developers added. -
Quote:Given the competing requirements for Anti-Anti-Matter (Everyone taking up to 90% of their health every 30 seconds) and Loves a Challenge (no deaths), I somehow doubt it.It took me awhile to get mt MoLambda badges by building PuGs... I imagine it will be equally as difficult with MoKeyes... can this all be done in in one run?
Note that I don't know if the no deaths is only for the final phase or for the whole trial, but no player to my knowledge has got either of the badges. -
Quote:The original Halloween tips only dropped from "treat" doors, so I'm not sure why changing/adding the requirements to defeating banner event mobs wouldn't help most players.The Halloween tip requires that you be in a costume to get it. Even if they did make such a change, the tip would only be available during the Halloween event, for 2 weeks after (until the costumes expire), and to people who have the convention hand-out costume codes. Wouldn't help most players at all.
Maybe the suggestion could be refined to having the tip drop from the actual Banner defeat, or the Greater Mystic Aspect to encourage people to actually complete the event. -
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Note that you can change 1024 and 768 to whatever your monitor can handle.
I'm glad it worked for you. -
Given that last night I was on a BAF and Lambda where people failed to listen or stick together (both failed), I refuse to consider "ideals" as a regular thing to count on.
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Quote:Are you trying to be in windowed mode all the time? If so, then right-click on City of Heroes in the launcher, select properties, then add the following to "Extra command line parameters":Evertime I close the CoH launcher somehow my CoH forgets everything and I have to reset my windowed settings.... Is there a way to make sure that it doesn't forget my settings even if I exit the launcher?
-fullscreen 0
To control screen size, you can also add:
-screen <Xsize> <Ysize>
Example:
-fullscreen 0 -screen 1024 768
If you are trying to set it to fullscreen at a specific size instead add this:
-fullscreen 1 -screen 1024 768 -
And Vancouver should have been called on those as well. I'm not saying "stick it to the Bruins only." I'm saying that the rules should be enforced, no matter who is at fault.
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Quote:I would actually agree with that. My point is that had the refs did what they were actually paid to do, in a consistent manner, there wouldn't have been as many injuries and the games would have been decided on skill.Vancouver was getting out-hustled, out-muscled, and their stars didn't show up. Refs had little to do with that, and they made bad calls for both teams the entire series.
The bad calls only serve to confuse the players, on all teams, and fans as to what should and should not be called. Skill should decide games, not how much you can get away with because the refs aren't enforcing the rules. -
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Quote:Chara and Thomas both, in front of the refs, had their sticks in the face of Canucks players. It is like the refs forgot that rule 60 existed. Even the commentators of the game were going "What the <censored>?" At that point the credibility of the officiating goes out the window.I'd suggest that Luongo turning into a puck sieve in net was far more of a factor than anything the refs did.
Also...Campbell recused himself from his position for this series. You really shouldn't put too much stock into what a bunch of sour grapes Vancouver sports writers write. (The Boston press is even worse, though -- they actively try to sabotage their own teams before big games.)
Loungo wasn't the only problem for the Canucks, just the most visible. Injuries (probably the greatest problem), turnovers, players out of position, and no follow-ups were a large part of the losses.
There were over 100k people in the area. Some who went with the intention of causing destruction, some were so drunk that they were cheering the others on. The same mentality happens when a teen has an unsupervised party that gets out of hand, just at a much larger scale. -
Quote:I already did.Oh. Neat. I think I may have to... appropriate the I20.5 QuickMenu file... >.>

I've updated the menu with accelerators (that all work*), fixes for the Vanguard Sigil emote, and the 6th Costume slot for VEATs.
Edit:
* Apparently the root level and the 1st sub levels all work. Upon further testing, the actual costume change levels stop working at random spots (sometimes costume 3, sometimes costume 4 or 5). The only thing I can think of is that there can only be a limited amount of accelerator keys in a popmenu. -
As far as the goals against, they wouldn't have that lead if half the blatant penalties were called. Instead it would have been narrow, nearly scoreless games.
White Hot Flash was rooting for the Bruins, not the Canucks.Quote:I do want to give hats off to the mature Canuck fans, like White Hot Flash for taking the loss for what it is and not shirking responsibility by blaming the refs, the NHL execs
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They've been exposed for a while now. On the other hand, they still don't include the Vanguard Sigil, Peacebringer, Warshade, and the sixth costume slot for VEATs.
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Quote:Inconsistent reffing cost Vancouver the game. If the refs actually did their jobs, I suspect that this series would have gone differently. Then again, being on the team with the head NHL disciplinarian's kid seems to grant you a pass in the season.I don't remember anyone getting suspended for an accident, especially in the Stanley Cup Finals.
Congratulations Bruins on a hard fought series. We'll be back next year. -
I'll point out that Zwillinger said on ustream this morning that they have no plans to run the name purge script in the near future.
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Here is a popmenu for the current costume change emotes:
Code:Edit:// ccemotes PopMenu // Written By: "Snow Globe" // Version 1.1 // // Usage: /popmenu ccemotes // /bind <key> popmenu ccemotes // /macro <name> popmenu ccemotes // Menu "ccemotes" { Menu "&1 Back Flip" { Title "Back Flip" Divider Option "&1 Costume Slot 1" "cce 0 CCBackFlip" Option "&2 Costume Slot 2" "cce 1 CCBackFlip" Option "&3 Costume Slot 3" "cce 2 CCBackFlip" Option "&4 Costume Slot 4" "cce 3 CCBackFlip" Option "&5 Costume Slot 5" "cce 4 CCBackFlip" Option "&6 Costume Slot 6" "cce 5 CCBackFlip" } Menu "&2 Evil Laugh" { Title "Evil Laugh" Divider Option "&1 Costume Slot 1" "cce 0 CCEvilLaugh" Option "&2 Costume Slot 2" "cce 1 CCEvilLaugh" Option "&3 Costume Slot 3" "cce 2 CCEvilLaugh" Option "&4 Costume Slot 4" "cce 3 CCEvilLaugh" Option "&5 Costume Slot 5" "cce 4 CCEvilLaugh" Option "&6 Costume Slot 6" "cce 5 CCEvilLaugh" } Menu "&3 Howl" { Title "Howl" Divider Option "&1 Costume Slot 1" "cce 0 CCHowl" Option "&2 Costume Slot 2" "cce 1 CCHowl" Option "&3 Costume Slot 3" "cce 2 CCHowl" Option "&4 Costume Slot 4" "cce 3 CCHowl" Option "&5 Costume Slot 5" "cce 4 CCHowl" Option "&6 Costume Slot 6" "cce 5 CCHowl" } Menu "&4 Salute" { Title "Salute" Divider Option "&1 Costume Slot 1" "cce 0 CCSalute" Option "&2 Costume Slot 2" "cce 1 CCSalute" Option "&3 Costume Slot 3" "cce 2 CCSalute" Option "&4 Costume Slot 4" "cce 3 CCSalute" Option "&5 Costume Slot 5" "cce 4 CCSalute" Option "&6 Costume Slot 6" "cce 5 CCHowl" } Menu "&5 Vanguard Sigil" { Title "Vanguard Sigil" Divider LockedOption { DisplayName "&1 Costume Slot 1" Command "cc_e 0 CCVanguardSigil" Badge Vanguard_Sigil_CC Authbit VanguardPack } LockedOption { DisplayName "&2 Costume Slot 2" Command "cc_e 1 CCVanguardSigil" Badge Vanguard_Sigil_CC Authbit VanguardPack } LockedOption { DisplayName "&3 Costume Slot 3" Command "cc_e 2 CCVanguardSigil" Badge Vanguard_Sigil_CC Authbit VanguardPack } LockedOption { DisplayName "&4 Costume Slot 4" Command "cc_e 3 CCVanguardSigil" Badge Vanguard_Sigil_CC Authbit VanguardPack } LockedOption { DisplayName "&5 Costume Slot 5" Command "cc_e 4 CCVanguardSigil" Badge Vanguard_Sigil_CC Authbit VanguardPack } LockedOption { DisplayName "&6 Costume Slot 6" Command "cc_e 5 CCVanguardSigil" Badge Vanguard_Sigil_CC Authbit VanguardPack } } Menu "&6 Peacebringer" { Title "Peacebringer" Divider Option "&1 Costume 1" "cc_e 0 CCPeacebringer" Option "&2 Costume 2" "cc_e 1 CCPeacebringer" Option "&3 Costume 3" "cc_e 2 CCPeacebringer" Option "&4 Costume 4" "cc_e 3 CCPeacebringer" Option "&5 Costume 5" "cc_e 4 CCPeacebringer" } Menu "&7 Warshade" { Title "Warshade" Divider Option "&1 Costume 1" "cc_e 0 CCWarshade" Option "&2 Costume 2" "cc_e 1 CCWarshade" Option "&3 Costume 3" "cc_e 2 CCWarshade" Option "&4 Costume 4" "cc_e 3 CCWarshade" Option "&5 Costume 5" "cc_e 4 CCWarshade" } Divider Title Purchased Menu "&8 Magic Pack" { Menu "&1 Cast" { LockedOption { DisplayName "&1 Costume Slot 1" Command "cce 0 CCCast" Authbit MagicPack } LockedOption { DisplayName "&2 Costume Slot 2" Command "cce 1 CCCast" Authbit MagicPack } LockedOption { DisplayName "&3 Costume Slot 3" Command "cce 2 CCCast" Authbit MagicPack } LockedOption { DisplayName "&4 Costume Slot 4" Command "cce 3 CCCast" Authbit MagicPack } LockedOption { DisplayName "&5 Costume Slot 5" Command "cce 4 CCCast" Authbit MagicPack } LockedOption { DisplayName "&6 Costume Slot 6" Command "cce 5 CCCast" Authbit MagicPack } } Menu "&2 Lightning" { LockedOption { DisplayName "&1 Costume Slot 1" Command "cce 0 CCLightning" Authbit MagicPack } LockedOption { DisplayName "&2 Costume Slot 2" Command "cce 1 CCLightning" Authbit MagicPack } LockedOption { DisplayName "&3 Costume Slot 3" Command "cce 2 CCLightning" Authbit MagicPack } LockedOption { DisplayName "&4 Costume Slot 4" Command "cce 3 CCLightning" Authbit MagicPack } LockedOption { DisplayName "&5 Costume Slot 5" Command "cce 4 CCLightning" Authbit MagicPack } LockedOption { DisplayName "&6 Costume Slot 6" Command "cce 5 CCLightning" Authbit MagicPack } } Menu "&3 Presto Chango" { LockedOption { DisplayName "&1 Costume Slot 1" Command "cce 0 CCPrestoChango" Authbit MagicPack } LockedOption { DisplayName "&2 Costume Slot 2" Command "cce 1 CCPrestoChango" Authbit MagicPack } LockedOption { DisplayName "&3 Costume Slot 3" Command "cce 2 CCPrestoChango" Authbit MagicPack } LockedOption { DisplayName "&4 Costume Slot 4" Command "cce 3 CCPrestoChango" Authbit MagicPack } LockedOption { DisplayName "&5 Costume Slot 5" Command "cce 4 CCPrestoChango" Authbit MagicPack } LockedOption { DisplayName "&6 Costume Slot 6" Command "cce 5 CCPrestoChango" Authbit MagicPack } } Menu "&4 Spin" { LockedOption { DisplayName "&1 Costume Slot 1" Command "cce 0 CCSpin" Authbit MagicPack } LockedOption { DisplayName "&2 Costume Slot 2" Command "cce 1 CCSpin" Authbit MagicPack } LockedOption { DisplayName "&3 Costume Slot 3" Command "cce 2 CCSpin" Authbit MagicPack } LockedOption { DisplayName "&4 Costume Slot 4" Command "cce 3 CCSpin" Authbit MagicPack } LockedOption { DisplayName "&5 Costume Slot 5" Command "cce 4 CCSpin" Authbit MagicPack } LockedOption { DisplayName "&6 Costume Slot 6" Command "cce 5 CCSpin" Authbit MagicPack } } } Menu "&9 Martial Arts" { Menu "&1 Ninja Leap" { LockedOption { DisplayName "&1 Costume Slot 1" Command "cce 0 CCNinjaLeap" Authbit MartialArtsPack } LockedOption { DisplayName "&2 Costume Slot 2" Command "cce 1 CCNinjaLeap" Authbit MartialArtsPack } LockedOption { DisplayName "&3 Costume Slot 3" Command "cce 2 CCNinjaLeap" Authbit MagicPack } LockedOption { DisplayName "&4 Costume Slot 4" Command "cce 3 CCNinjaLeap" Authbit MartialArtsPack } LockedOption { DisplayName "&5 Costume Slot 5" Command "cce 4 CCNinjaLeap" Authbit MartialArtsPack } LockedOption { DisplayName "&6 Costume Slot 6" Command "cce 5 CCNinjaLeap" Authbit MartialArtsPack } } Menu "&2 Smoke Bomb" { LockedOption { DisplayName "&1 Costume Slot 1" Command "cce 0 CCSmokeBomb" Authbit MartialArtsPack } LockedOption { DisplayName "&2 Costume Slot 2" Command "cce 1 CCSmokeBomb" Authbit MartialArtsPack } LockedOption { DisplayName "&3 Costume Slot 3" Command "cce 2 CCSmokeBomb" Authbit MartialArtsPack } LockedOption { DisplayName "&4 Costume Slot 4" Command "cce 3 CCSmokeBomb" Authbit MartialArtsPack } LockedOption { DisplayName "&5 Costume Slot 5" Command "cce 4 CCSmokeBomb" Authbit MartialArtsPack } LockedOption { DisplayName "&6 Costume Slot 6" Command "cce 5 CCSmokeBomb" Authbit MartialArtsPack } } } Menu "&A Mutant Pack" { Menu "&1 Dimension Shift" { LockedOption { DisplayName "&1 Costume Slot 1" Command "cce 0 CCDimensionShift" Authbit MutantPack } LockedOption { DisplayName "&2 Costume Slot 2" Command "cce 1 CCDimensionShift" Authbit MutantPack } LockedOption { DisplayName "&3 Costume Slot 3" Command "cce 2 CCDimensionShift" Authbit MutantPack } LockedOption { DisplayName "&4 Costume Slot 4" Command "cce 3 CCDimensionShift" Authbit MutantPack } LockedOption { DisplayName "&5 Costume Slot 5" Command "cce 4 CCDimensionShift" Authbit MutantPack } LockedOption { DisplayName "&6 Costume Slot 6" Command "cce 5 CCDimensionShift" Authbit MutantPack } } Menu "&2 Energy Morph" { LockedOption { DisplayName "&1 Costume Slot 1" Command "cce 0 CCEnergyMorph" Authbit MutantPack } LockedOption { DisplayName "&2 Costume Slot 2" Command "cce 1 CCEnergyMorph" Authbit MutantPack } LockedOption { DisplayName "&3 Costume Slot 3" Command "cce 2 CCEnergyMorph" Authbit MutantPack } LockedOption { DisplayName "&4 Costume Slot 4" Command "cce 3 CCEnergyMorph" Authbit MutantPack } LockedOption { DisplayName "&5 Costume Slot 5" Command "cce 4 CCEnergyMorph" Authbit MutantPack } LockedOption { DisplayName "&6 Costume Slot 6" Command "cce 5 CCEnergyMorph" Authbit MutantPack } } Menu "&3 Rapid Boil" { LockedOption { DisplayName "&1 Costume Slot 1" Command "cce 0 CCRapidBoil" Authbit MutantPack } LockedOption { DisplayName "&2 Costume Slot 2" Command "cce 1 CCRapidBoil" Authbit MutantPack } LockedOption { DisplayName "&3 Costume Slot 3" Command "cce 2 CCRapidBoil" Authbit MutantPack } LockedOption { DisplayName "&4 Costume Slot 4" Command "cce 3 CCRapidBoil" Authbit MutantPack } LockedOption { DisplayName "&5 Costume Slot 5" Command "cce 4 CCRapidBoil" Authbit MutantPack } LockedOption { DisplayName "&6 Costume Slot 6" Command "cce 5 CCRapidBoil" Authbit MutantPack } } } Menu "&B Science Pack" { Menu "&1 Drink Formula" { LockedOption { DisplayName "&1 Costume Slot 1" Command "cce 0 CCDrinkFormula" Authbit SupersciencePack } LockedOption { DisplayName "&2 Costume Slot 2" Command "cce 1 CCDrinkFormula" Authbit SupersciencePack } LockedOption { DisplayName "&3 Costume Slot 3" Command "cce 2 CCDrinkFormula" Authbit SupersciencePack } LockedOption { DisplayName "&4 Costume Slot 4" Command "cce 3 CCDrinkFormula" Authbit SupersciencePack } LockedOption { DisplayName "&5 Costume Slot 5" Command "cce 4 CCDrinkFormula" Authbit SupersciencePack } LockedOption { DisplayName "&6 Costume Slot 6" Command "cce 5 CCDrinkFormula" Authbit SupersciencePack } } Menu "&2 Super Serum" { LockedOption { DisplayName "&1 Costume Slot 1" Command "cce 0 CCSuperSerum" Authbit SupersciencePack } LockedOption { DisplayName "&2 Costume Slot 2" Command "cce 1 CCSuperSerum" Authbit SupersciencePack } LockedOption { DisplayName "&3 Costume Slot 3" Command "cce 2 CCSuperSerum" Authbit SupersciencePack } LockedOption { DisplayName "&4 Costume Slot 4" Command "cce 3 CCSuperSerum" Authbit SupersciencePack } LockedOption { DisplayName "&5 Costume Slot 5" Command "cce 4 CCSuperSerum" Authbit SupersciencePack } LockedOption { DisplayName "&6 Costume Slot 6" Command "cce 5 CCSuperSerum" Authbit SupersciencePack } } } Menu "&C Animal Pack" { Menu "&1 Feather Burst" { LockedOption { DisplayName "&1 Costume Slot 1" Command "cce 0 CCFeatherBurst" Authbit AnimalPack } LockedOption { DisplayName "&2 Costume Slot 2" Command "cce 1 CCFeatherBurst" Authbit AnimalPack } LockedOption { DisplayName "&3 Costume Slot 3" Command "cce 2 CCFeatherBurst" Authbit AnimalPack } LockedOption { DisplayName "&4 Costume Slot 4" Command "cce 3 CCFeatherBurst" Authbit AnimalPack } LockedOption { DisplayName "&5 Costume Slot 5" Command "cce 4 CCFeatherBurst" Authbit AnimalPack } LockedOption { DisplayName "&6 Costume Slot 6" Command "cce 5 CCFeatherBurst" Authbit AnimalPack } } Menu "&2 Fur Burst" { LockedOption { DisplayName "&1 Costume Slot 1" Command "cce 0 CCFurBurst" Authbit AnimalPack } LockedOption { DisplayName "&2 Costume Slot 2" Command "cce 1 CCFurBurst" Authbit AnimalPack } LockedOption { DisplayName "&3 Costume Slot 3" Command "cce 2 CCFurBurst" Authbit AnimalPack } LockedOption { DisplayName "&4 Costume Slot 4" Command "cce 3 CCFurBurst" Authbit AnimalPack } LockedOption { DisplayName "&5 Costume Slot 5" Command "cce 4 CCFurBurst" Authbit AnimalPack } LockedOption { DisplayName "&6 Costume Slot 6" Command "cce 5 CCFurBurst" Authbit AnimalPack } } Menu "&3 Fur Spin" { LockedOption { DisplayName "&1 Costume Slot 1" Command "cce 0 CCFurSpin" Authbit AnimalPack } LockedOption { DisplayName "&2 Costume Slot 2" Command "cce 1 CCFurSpin" Authbit AnimalPack } LockedOption { DisplayName "&3 Costume Slot 3" Command "cce 2 CCFurSpin" Authbit AnimalPack } LockedOption { DisplayName "&4 Costume Slot 4" Command "cce 3 CCFurSpin" Authbit AnimalPack } LockedOption { DisplayName "&5 Costume Slot 5" Command "cce 4 CCFurSpin" Authbit AnimalPack } LockedOption { DisplayName "&6 Costume Slot 6" Command "cce 5 CCFurSpin" Authbit AnimalPack } } Menu "&4 Feather Spin" { LockedOption { DisplayName "&1 Costume Slot 1" Command "cce 0 CCFeatherSpin" Authbit AnimalPack } LockedOption { DisplayName "&2 Costume Slot 2" Command "cce 1 CCFeatherSpin" Authbit AnimalPack } LockedOption { DisplayName "&3 Costume Slot 3" Command "cce 2 CCFeatherSpin" Authbit AnimalPack } LockedOption { DisplayName "&4 Costume Slot 4" Command "cce 3 CCFeatherSpin" Authbit AnimalPack } LockedOption { DisplayName "&5 Costume Slot 5" Command "cce 4 CCFeatherSpin" Authbit AnimalPack } LockedOption { DisplayName "&6 Costume Slot 6" Command "cce 5 CCFeatherSpin" Authbit AnimalPack } } } Menu "&D Steampunk Pack" { Menu "&1 Oil Strike" { LockedOption { DisplayName "&1 Costume Slot 1" Command "cce 0 CCoilstrike" Authbit Steampunk 1 } LockedOption { DisplayName "&2 Costume Slot 2" Command "cce 1 CCoilstrike" Authbit Steampunk 1 } LockedOption { DisplayName "&3 Costume Slot 3" Command "cce 2 CCoilstrike" Authbit Steampunk 1 } LockedOption { DisplayName "&4 Costume Slot 4" Command "cce 3 CCoilstrike" Authbit Steampunk 1 } LockedOption { DisplayName "&5 Costume Slot 5" Command "cce 4 CCoilstrike" Authbit Steampunk 1 } LockedOption { DisplayName "&6 Costume Slot 6" Command "cce 5 CCoilstrike" Authbit Steampunk 1 } } Menu "&2 Pressure Release" { LockedOption { DisplayName "&1 Costume Slot 1" Command "cce 0 CCpressurerelease" Authbit Steampunk 1 } LockedOption { DisplayName "&2 Costume Slot 2" Command "cce 1 CCpressurerelease" Authbit Steampunk 1 } LockedOption { DisplayName "&3 Costume Slot 3" Command "cce 2 CCpressurerelease" Authbit Steampunk 1 } LockedOption { DisplayName "&4 Costume Slot 4" Command "cce 3 CCpressurerelease" Authbit Steampunk 1 } LockedOption { DisplayName "&5 Costume Slot 5" Command "cce 4 CCpressurerelease" Authbit Steampunk 1 } LockedOption { DisplayName "&6 Costume Slot 6" Command "cce 5 CCpressurerelease" Authbit Steampunk 1 } } } Menu "&E Holiday Pack" { Menu "&1 Gift Burst" { LockedOption { DisplayName "&1 Costume Slot 1" Command "cce 0 CCGiftBurst" Authbit HolidayPack } LockedOption { DisplayName "&2 Costume Slot 2" Command "cce 1 CCGiftBurst" Authbit HolidayPack } LockedOption { DisplayName "&3 Costume Slot 3" Command "cce 2 CCGiftBurst" Authbit HolidayPack } LockedOption { DisplayName "&4 Costume Slot 4" Command "cce 3 CCGiftBurst" Authbit HolidayPack } LockedOption { DisplayName "&5 Costume Slot 5" Command "cce 4 CCGiftBurst" Authbit HolidayPack } LockedOption { DisplayName "&6 Costume Slot 6" Command "cce 5 CCGiftBurst" Authbit HolidayPack } } Menu "&2 Confetti Throw" { LockedOption { DisplayName "&1 Costume Slot 1" Command "cce 0 CCConfettiThrow" Authbit HolidayPack } LockedOption { DisplayName "&2 Costume Slot 2" Command "cce 1 CCConfettiThrow" Authbit HolidayPack } LockedOption { DisplayName "&3 Costume Slot 3" Command "cce 2 CCConfettiThrow" Authbit HolidayPack } LockedOption { DisplayName "&4 Costume Slot 4" Command "cce 3 CCConfettiThrow" Authbit HolidayPack } LockedOption { DisplayName "&5 Costume Slot 5" Command "cce 4 CCConfettiThrow" Authbit HolidayPack } LockedOption { DisplayName "&6 Costume Slot 6" Command "cce 5 CCConfettiThrow" Authbit HolidayPack } } } }
Updated with accelerators (that work), fixes for the Vanguard Sigil emote, and the 6th Costume slot for VEATs.
