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Posts
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Quote:As much as I can never say how grateful I am for this game, I also have to say this: don't make it a maybe. Please, for EVERYONE that cares about this, you have to find a way to let us know about some of the burning questions we'll never see answered.I can vouch for that really being Chris (BAB) and Floyd (Castle).
We're at lunch now. I'll post more later but I am sharing your thoughts with the team.
If we still have forum access next week the writers and I will do an "ask us anything" about CoH lore. And we mean ANYTHING lore related. If we not know it we'll make it up on the spot.
But...regardless. Thank you. Even when we never see Paragon City again, it will always live on in our hearts and dreams. And we can never thank you enough for opening the door for us. -
Quote:Somebody's probably beat me to it, but...
http://youtu.be/KFQQVEd5LoM
Funny thing is, I don't think I've felt this bad SINCE the video linked until now either... -
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Quote:Hey, hey. That's enough of the "space" joke. Don't make me put you down like Old Space-Yeller.Pretty much (though I wouldn't really say Lobo has cosmic power). That's the direction his comics tend(ed) to go in.
Of course, I wouldn't be shocked to see them tone it down a great deal. Heck, I wouldn't be surprised if they made him an earth-bound human bounty hunter. But I remain hopeful that they'll do something hilariously visceral in space, with space-rednecks, space-bikers, space-dolphins, and perhaps even space-Australia. -
Quote:I have to admit, I'm kind of disappointed if Voltaic Sentinel is the only power being improved in Electric Blast.We will probably measure and adjust Voltaic Sentinel's uptime and DPS to make it functionally equivalent to having a tier 3 blast.
If you take neither a tier 3 blast, nor a snipe, nor the sustain power in your secondary, you will not currently feel any changes. Personally, I would highly encourage taking the sustain power in your secondary come i24 - they are all fairly easy to use effectively and will drastically increase your survivability. But if you choose not to, your Blaster will still be just as functional as it is today.
Putting all of the bonus in one power has the downside of causing a lot of people to try to take that power, but has the notable upside of only requiring you to fit one different power into your build if you didn't take it already. Ultimately I felt that tweaking one power in each secondary was less disruptive to the build metagame than it would be if I had changed, say, three powers in each secondary and given them each a third of the total sustain power.
That being said, I'm not particularly upset that these changes won't have much effect on my Elec^3 main. I've already got him very solidly built, to the point I was surprised blasters as a whole are being worked on. I guess my biggest complaint would be that I don't get any of the buffs (which, as I said, I don't really need! XD) without having to rework my character. And hey, fast snipe when I pop Aim or such.
At the same time, I do kind of see some of these being necessary on some of my other blasters who are not as amazingly awesome as Elec/Elec was to begin with. I'm just kind of sad that two of the three powers I passed up (Voltaic Sentinel and Thunder Clap) are the two that are being worked on. XD
Since it's Blaster related, will we be seeing Water Blast before or after I24? >3 -
Quote:Anything more specific you can say regarding electric blast?Dual Pistols' animation times are being shortened to raise the set's DPA across the board. Ice Blast, Sonic Attack, and Electric Blast are on Synapse's and my radar to make sure they perform up to par with the new blast set paradigm, and will likely see additional changes to ensure that they are not "left behind" on account of not having a snipe.
And will we feel any changes if we don't use have the manipulation power for a set which is getting the "sustain" feature? -
Quote:As a fellow player who's main is both a magic-origin and has the Archmage badge, I'd like to say that the blood sacrifice was the FIRST thing that occurred to my character. Blood has a strong power, to sacrifice a bit of your life in a ritual like this seems obvious. It's a resurrection ritual, not a fancy dinner party. Sometimes you have to work with what you have on the fly, you can't go and do the research and realize what the results will be.What if it penalizes folks for not reading the mind of the arc's writer?
Regardless, I think it's a bit silly to refuse to do an arc when you KNOW what to do to avoid a debuff just to send some kind of message. But whatever, I'm kind of use to the forums being the lowest common denominator of City of Heroes. -
Quote:....wait a second, when did YOU remove City of Heroes from your computer? I've known you almost the entire time you've been playing and it's been on your desktop what seems like the entire time!See, what everyone doesn't realize is that one of my villains wanted to destroy the world and attain Godhood by absorbing the released energies.
He did do it.
He destroyed the world, the Heroes failed to stop him and he unmade the universe by his will alone.
So I deleted the game from my computer.
No world, no game-world to play in, no Heroes to stop him, no other villains to topple him from his pedestal, no nothing but him and him alone.
Then my God-villain got bored with nothing to do and remade it all for everyone else to play in.
And I got to re-install the game.
Sucks when my villains succeed in destroying the world. It means I can't play the game anymore. -
I think that, ultimately, on topic point regarding the destruction or conquering of the world at large, there is one simple point that must be remembered: this is a comic book MMO. That means that it takes its cues and such from that which has come before it. Now, extrapolating from that, let's take a look at the two big comic companies, and how successful the villains are at destroying Earth permanently. ...they're not. At no point is the villain ever the permanent victor. For that reason, it's not a fair assumption to think that any comic-based MMO would ever give you the option to push the button and end Earth as it is. There's no precedent. Ultimately, this argument is moot.
NOW. Two things can be said with that in mind. The first being that there IS no reason the villains can't win like in Sharkhead arcs mentioned earlier and in the SSAs. I think those have been great steps to letting villains be real villains, and there's no reason they can't keep going here. Hopefully, the Devs will keep making more content like this for higher-end villains so, even if they can't make any world-shaking moves, they can at least have some form of win the heroes can't take away. I'm all for the addition of locales outside Paragon that would be much easier for a hero to conquer, small countries and such.
Secondly, for the ones that want to destroy the world/conquer it? Design an arc that allows them this...but as is so common for this kind of a story, don't make it permanent. The heroes do something to overthrow or restore the planet. Maybe they go back in time and change some critical event right before the button is pressed and the world is saved. This has been done in so many comic book settings (Nemesis even took over the US after WWII, and that didn't last!), I see no reason not to make an instanced mission where the villain has the world where he wants it...until the mission is over. :P Villains will never get to keep their cake, this would at least let them eat some and leave them hungry to get it back! -
True, but he also has major guilt issues over things he shouldn't. The point I was getting at is people who have experienced a lot aren't going to react the same as some younger person in their twenties or thirties.
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Quote:I will miss Statesman terribly, and I feel I've understood him for a long time. I've seen the parallels to another long-lived character of great power, someone who could be considered a god.
His name is the Doctor. Nearly a thousand years old, responsible for the death of his race, his family, everyone he ever loved. I'm not going to say anymore than that, because I have these Youtube clips that say it far better than I ever, ever could.
Look at these and tell me you can't hear Statesman in there. And all I want to do is tell him it's okay.
http://www.youtube.com/watch?feature...&v=uz_1HQY32LA
These are his words, surely?
http://www.youtube.com/watch?v=KEwKN...yer_detailpage
This scene says to me all that I can think of about how he feels losing someone.
http://www.youtube.com/watch?v=ij_LP...yer_detailpage
And this little music video sums him up, I think:
http://www.youtube.com/watch?feature...&v=IUld2qcyNpw
Try standing in those shoes for a while and see if you think he's someone you can hate. I don't.
S.
I was actually thinking about that with regards to some of my responses. Statesman's about a 1/10th the age of the Doctor, but even with that, Marcus Cole is the better part of a century older than the man he's usually compared to, Clark Kent. Clark has the luxury of naivety because he's a kid compared to Statesman. When you see these characters that live longer than humans, you have to think about how these things weigh on them, and the fact that they realize they might be nowhere near their end. That these things will keep piling on. Honestly, I think having Marcus die before he lives to be over 1100 years old is merciful, considering how much having lived so long is already wearing on him.
My only question is HOW will he be killed? -
Quote:As someone who's bickered with family over stupid things, I find their interactions very organic. :PI suppose it is the difference between "Hamlet" and "Spock's Brain": One author conveys inner torment and divided passions in a way audiences generally appreciate, and the other does it in a way audiences generally condemn.
Please understand, you explained the Devs intentions as well as can be done, and I thank you for your take on them.
The Devs' execution of those intentions is like a two-by-four between the eyes: not very subtle and not very enjoyable.
Perhaps if Hamlet had said "Biteth me" to Gertrude and Claudius I would enjoy the Devs' delicate touch in portraying Ms. Liberty and her grandfather more. As it is, it is a straw man and a straw woman having manufactured uberdramatic conflict and it just rankles me. -
I wouldn't say they think it's fantastic, it's just who she is. She's a lot like Marcus, so they butt heads, but she's also so much younger and brash. Not to mention she's lived in his shadow her whole life, and she wants to be able to be herself without having an ideal to live up to. The honestly really love this idea the two got into it at Alexis' funeral, because it's clear Miss Liberty was one of the few things keeping these two on speaking terms, and communication just breaks down RIGHT THERE in the middle of this major public event. It shows neither of them are perfect, that Marcus for a moment doesn't care about the public's feelings on how he looks with this outburst, and it shows Megan has a real problem with feeling empathy for her grandfather.
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Quote:That's kind of what I feel like people don't get about Marcus sometimes. He may look young, but he's lived what's essentially two lifetimes. If you lived that long, a lot of things will hit you differently than if you're only as old as you look (20s-30s at the most?). It's not like Alexis was taken before she had a life of her own, her adult daughter had taken over her old position.Yeah, I agree, which is probably why Statesman is "off clearing his head" rather than "raining Zeus' Lightning upon any and all offenders" at this point.
The other thing is that Marcus doesn't seem to blame the villains. It's almost like he sees them as animals behaving on nature than as people. Where does he saddle most of the blame? His wreckless granddaughter who was foolish enough to think that Jean-Pierre Lourdin could be reformed and ended up costing them both a dear family member. He's just sick of the collective drama and wants a break from it and Ms. Liberty's drama. -
A point that the 116 year-old Marcus Cole would probably realize. Honestly, Statesman probably realizes those responsible will be brought in and just needs to get away from his granddaughter for a while. Considering the apparent no-holds-barred argument the two had at the funeral, I would imagine ANYONE would need to get away for a while.
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Setting aside the fact that the US coast isn't a straight line and I'm sure there's a way to jigsaw that map so it works, that comes off as an immensely egotistical thing to say, especially since some of us think your 'corrections' are a load and that the writing staff is a lot better than you give credit.
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Quote:Statesman isn't beloved by ALL. He's called on his choices which are less than stellar by his teammates. The man makes mistakes and isn't infallible, which is why he (and Superman, for the record) are NOT Marty Stu characters. Having unlimited power alone doesn't make a character a Mary Sue, it just makes them more complicated to write well.So, Statesman with his own mental issues, isn't a Mary Sue. As everyone's seemed to agree that having lived so long, seen so many die, has effected his mental state.
Not to mention Statesman himself has made mistakes, or he wouldn't have adjusted his tactics.
If you want a good example of a Mary Sue, look at Bella from Twilight. It's the fact that she gets away with everything and no one even calls her on her actions that makes her such. Fallibility is a major contributor towards or away from Sue-dom. -
Quote:Except that Mary Sue isn't limited to female characters, it can present as either gender. Regardless, if a Mary Sue is written well and complex, it can still be a great character (evidenced by Batman)...though by that point it's hardly a Mary Sue anymore. Most people when referring to Mary Sue, usually infer that the character has no mental issues and is just perfect, when there's no reason to expect them to be. Honestly, unless a character is CHEATING in CoH and never takes defeat or even damage, the character's not a Mary Sue. :P (...unless the player insists those defeats aren't real or something, and then that's just...lame.)I used to worry about the whole Mary Sue concept when it came to my characters, then I read this and couldn't help but agree.
And then as a player on Virtue, I've heard people talk about Mary Sues, only to find they say they're against the concept, but damn if they didn't roll up what they say they're against all the time. -
Quote:Considering that's all of ONE source that contradicts the game, and that map isn't referenced at ALL anymore (as far as I'm aware), I'd say the map was a screw-up and was phased out with most of the population unaware of the mistake. Besides, it's easy to believe there was a miscommunication between story and art that was just never cleaned up. But you'll use any excuse to prove the devs wrong, eh?The fly in the ointment is the map of the Rogue Isles. Quick, what's wrong with this picture?
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This. I know for a fact I read that at least part of Nerva belongs to the US, which is why there's a complete base out in the open (read: the only place Longbow has BUILT a base in the isles that's secret to no one). Honestly, and I realize the floodgates I open with this but, sometimes it feels as if some players do not read all the background information. Maybe that's just me, since I tend to devour tidbits of info from any canon CoH source I can find.