A final farewell. Thank you for the memories.


Evil_Legacy

 

Posted

Where better to start but at the begining... CoX was one of the first MMO's that I really found a place that my crazy behaviour "belonged". I started life on CoX as a Hero on the EU server "Union".

Back then there was no such thing as City of Villains, but it really didn't take me long to fill an account with Heroes but my true calling was yet to arrive. In 2005 City of Villains launched, I remade some characters as villains. The Isles gladly became my home, but sadly I kept running out of space to make characters that fit my newer ideas. In 2007 I made the decision to buy a second account just so i could continue fulfilling my altaholic desire. Little did I know that this account would soon become my main account.

I started this account off with a Mastermind. My playstyle was still rather solitary at this time but I would occasionally find teams here and there for some small play sessions, I'd occasionally run teams and eventually with the help of some regular players, I had a taste for relentless difficulty, and although people often died... multiple times... each corridor, the play sessions became a laugh and my friends list slowly began to grow.

Eventually I started to have the idea of what would happen if i decided to start relentless mission teams on a new character as soon as I possibly could. I asked around my friends list to find out if anyone else felt crazy enough to join me and the next day, all on lowbies in Mercy Isle I set off on a new adventure.

During this adventure I joined a small group after their leader had made it her mission to recruit me, even if it took her 3 days of constantly asking me. For that I thank her because I ended up leading a team practically daily at Relentless difficulty, with a few regulars I was able spread my insanity to other people.

However, it was also during this time that I first encounted "Arnold Hoffler", he like me was crazy and when our Masterminds were played together we became quite an annihilatory force. Within a week people that had joined in one day for a session began contacting me to find out if I was planning to run a team that day. I'd usually always be trying to do so and the number of people I knew would not give up on attempting anything and everything at relentless continued to increase. This continued for a few months and eventually I took a break from the game. When i came back however I met another player when i was setting up a random team session, he was planning to leave the game until his chance session in my team. We began regular sessions playing together and eventually alongside Hoff, the three of us founded "The Slayers", this became our haven of insanity, every member being a handpicked recruit from our team sessions. Every team we ran did not know the meaning of "Too Hard" and whilst some players we picked up would leave a team on the first (and usually inevitable) wipe, those who stayed and persevered became more of our regulars, and many were soon after recruited into our group.

In issue 11, I made a brand new character with the willpower set. A SS/WP brute.. Fatekeeper, this single character became my personal favourite to play as just from his sheer damage output and survivability. Continuing with the tradition of relentless difficulty we started finding more ways to cause chaos. Once Fate was 50 I returned to finding things to do with Hoff. We found that combining these two together we had a better synergy that when we were both using MM's and soon found that we could use his bots to hold excess agro... in these already lengthy fights we found more enemies to join our massacre. It was often joked that we were invincible together since we seemingly always found ways to continue surviving.

When the difficulty changes switched over in issue 16 we started advertising +4/x8 runs of SF's - whilst people initially thought we were joking, a few joined into a series of events that became a madhouse. We ran a LRSF... unsucessfully, but we had fun. The next day we tried again and succeeded, even if we finished it on a completely different day and saw our first ever completion timer that was in double digit hours. We found it hilarious, and we started to plan what else we could have a laugh doing, the next day we decided that we would be taking down Reichman next, again at +4/x8 we charged after him... 9 hours later we came out, successful, tired, but again we had all had a laugh. The fact that everyone was enjoying themselves during these sessions kept us coming back for more.

We managed to keep this up until Issue 19, changes had been happening to the game for a while now but when we started experiencing the feel of the new incarnate system things started to feel different to "the older days", and a few of our friends had been feeling this to and had begun to take their breaks from the game. When the system was expanded even further, we ultimately felt that the game had changed a bit too much from the game we had originally become so addicted to, and we ultimately decided that our time in the game had ultimately come to an end. We left the game on a personal high note.

Yet hearing about the end of CoX was still a big deal for us since this game had become the start of something bigger for us. CoX was the start of many friendships, and for many of these i'm thankful i found ways to keep in contact with these people through other means, as whilst CoX was a great game to play, the true value of the game for me came from those sessions played with these friends.

And so to CoX, my friends, and any Unionites who joined us during our crazy adventures I say thank you for providing so many great memories for this game. I truly had a great time.

Forever Crazy,

Fatekeeper


 

Posted

bye.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!