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Posts
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Joined
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Where better to start but at the begining... CoX was one of the first MMO's that I really found a place that my crazy behaviour "belonged". I started life on CoX as a Hero on the EU server "Union".
Back then there was no such thing as City of Villains, but it really didn't take me long to fill an account with Heroes but my true calling was yet to arrive. In 2005 City of Villains launched, I remade some characters as villains. The Isles gladly became my home, but sadly I kept running out of space to make characters that fit my newer ideas. In 2007 I made the decision to buy a second account just so i could continue fulfilling my altaholic desire. Little did I know that this account would soon become my main account.
I started this account off with a Mastermind. My playstyle was still rather solitary at this time but I would occasionally find teams here and there for some small play sessions, I'd occasionally run teams and eventually with the help of some regular players, I had a taste for relentless difficulty, and although people often died... multiple times... each corridor, the play sessions became a laugh and my friends list slowly began to grow.
Eventually I started to have the idea of what would happen if i decided to start relentless mission teams on a new character as soon as I possibly could. I asked around my friends list to find out if anyone else felt crazy enough to join me and the next day, all on lowbies in Mercy Isle I set off on a new adventure.
During this adventure I joined a small group after their leader had made it her mission to recruit me, even if it took her 3 days of constantly asking me. For that I thank her because I ended up leading a team practically daily at Relentless difficulty, with a few regulars I was able spread my insanity to other people.
However, it was also during this time that I first encounted "Arnold Hoffler", he like me was crazy and when our Masterminds were played together we became quite an annihilatory force. Within a week people that had joined in one day for a session began contacting me to find out if I was planning to run a team that day. I'd usually always be trying to do so and the number of people I knew would not give up on attempting anything and everything at relentless continued to increase. This continued for a few months and eventually I took a break from the game. When i came back however I met another player when i was setting up a random team session, he was planning to leave the game until his chance session in my team. We began regular sessions playing together and eventually alongside Hoff, the three of us founded "The Slayers", this became our haven of insanity, every member being a handpicked recruit from our team sessions. Every team we ran did not know the meaning of "Too Hard" and whilst some players we picked up would leave a team on the first (and usually inevitable) wipe, those who stayed and persevered became more of our regulars, and many were soon after recruited into our group.
In issue 11, I made a brand new character with the willpower set. A SS/WP brute.. Fatekeeper, this single character became my personal favourite to play as just from his sheer damage output and survivability. Continuing with the tradition of relentless difficulty we started finding more ways to cause chaos. Once Fate was 50 I returned to finding things to do with Hoff. We found that combining these two together we had a better synergy that when we were both using MM's and soon found that we could use his bots to hold excess agro... in these already lengthy fights we found more enemies to join our massacre. It was often joked that we were invincible together since we seemingly always found ways to continue surviving.
When the difficulty changes switched over in issue 16 we started advertising +4/x8 runs of SF's - whilst people initially thought we were joking, a few joined into a series of events that became a madhouse. We ran a LRSF... unsucessfully, but we had fun. The next day we tried again and succeeded, even if we finished it on a completely different day and saw our first ever completion timer that was in double digit hours. We found it hilarious, and we started to plan what else we could have a laugh doing, the next day we decided that we would be taking down Reichman next, again at +4/x8 we charged after him... 9 hours later we came out, successful, tired, but again we had all had a laugh. The fact that everyone was enjoying themselves during these sessions kept us coming back for more.
We managed to keep this up until Issue 19, changes had been happening to the game for a while now but when we started experiencing the feel of the new incarnate system things started to feel different to "the older days", and a few of our friends had been feeling this to and had begun to take their breaks from the game. When the system was expanded even further, we ultimately felt that the game had changed a bit too much from the game we had originally become so addicted to, and we ultimately decided that our time in the game had ultimately come to an end. We left the game on a personal high note.
Yet hearing about the end of CoX was still a big deal for us since this game had become the start of something bigger for us. CoX was the start of many friendships, and for many of these i'm thankful i found ways to keep in contact with these people through other means, as whilst CoX was a great game to play, the true value of the game for me came from those sessions played with these friends.
And so to CoX, my friends, and any Unionites who joined us during our crazy adventures I say thank you for providing so many great memories for this game. I truly had a great time.
Forever Crazy,
Fatekeeper -
*attempts to log into Union*
"No response from this server. Try a different server, or try playing this one later"
Fine...
*2 seconds later*
*attempts to log into Union*
Yay.... character screen! -
This one is a definite purchase for me. Got plenty of characters that have concepts which just fit these auras and capes.
And for £6.99 I have no complaints about that... Pretty sure I can avoid buying a meal from Subway and a bottle of Pepsi later on for one day whilst at Uni.
Now if only the release was a bit sooner I'd be able to stop feeling that some of my alts appearances are incomplete :P -
Best guess... I did them on another alt, and forgot to do them with Fate :P
Never realised until i decided to actually start tracking his badges...
Anyway, i've stuck a message on my sg forum to see if any of my insane mates are up for it too :P -
mmm... Badges
I should be able to join as Fatekeeper... he'll be a vigilante by sunday without a doubt.
Afterall, He is somehow missing a few SF badges... -
Some of my best memories come from a few team sessions a long time ago on CoV.
Started forming PUG's as often as I could and soon people started to send me a tell the next day asking if i was running a team again. I'd always set one up and we'd go on a chaotic series of missions. The difficulty was always set to relentless and the teams understood this was the lowest it would go.
We'd enter mayhem missions, get slaughtered by the ambush and have a laugh attempting to escape from jail until the timer ran out.
No matter how many times we died, we still got back up. We never cared about the debt that kept building up from our mistakes (I remember some players joining my teams on a daily basis who would clear the debt they had accumulated after the team disbanded only to get more debt added the next day), we were playing the game for fun. We even got surprisingly good with our characters due to the continued difficulty, most impressive being that we all learnt how each other played and worked to each others strengths and weaknesses
Many of those people i teamed with went on to populate my global list, and most of those still remember the insane sessions I led (and mostly still do).
It's always been the playerbase that bring me back into the game time and time again.
A few other small things I remember are:
After one of my first Mothership Raids declaring that Tsumiju Zero should be praised for his successful leadership.
Meeting one of the craziest people I have ever known (Arnold Hoffler) and helping him become more crazy
And having a mainly PUG team with just a few friends team up daily for a week, managing to get our current characters (of that time) from 1-50 without the use of any farms. -
Been building up on a mish idea for most of the day and most recently I seem to have hit a bit of a brick wall. Have a mission with ally versions of the Praetorian Heroes to have a kind of war with their primal counterparts and was going quite well with the creation. Until I started looking for Anti-Matter that is... Been looking all over the place for his spawn but not been able to find him.
Is Anti-Matter actually present? and If So Where?
I have already unlocked the unlockable content, and now wondering where to look next. -
Just looking at this idea, I quite like the approach to getting powers. Reminds me a bit of the power trees in Hellgate London.
Now though...
[ QUOTE ]
Once the bar was full, the character has learnt the move, and can then change the exp distribution to another power. This sould also be done at any time, but any unlearned moves will be 'paused' and will not be useable, not even past the half-way mark.
[/ QUOTE ]
Looking at this i'd presuming you would intend for some kind of "timer" before a power can be reselected. Otherwise depending on how many "half learned" powers a player has access too they could end up switching their usable power range over and over again.
The idea about extra pools taking a bit longer to train yet not take a slot i find quite interesting. Would something specific unlock these pools though? The way I see it so far, a completely new character could start work on a fitness pool right out of the box, whilst still training another power.
With the enhancement slots, i'd think of something possibly along the lines of some limited uses of "intensive training" on a specific power (holding from the start a single slot), and each time a power is "re-trained" (just without the under half bar, can't use limitation) they gain another slot for it. Maybe as an incentive for retraining a power they gain a few percent extra acc/dmg/etc depending on the type of power. Allow them to retrain a power 5 times and you get your six slots within which they can slot enhancements in...
or maybe each time a power is trained they choose a bonus. When they first get the power lets say a player selects an "accuracy bonus", then that power gets the effect of an acc enhance on it, if they then retrain the power, once it has finished retraining they can choose another bonus, this carries on each time they retrain a power (still with a limited number of retrains available) and when their power hits "level 5" it has 6 bonuses on it which they have manually selected. As a possible extension to this, maybe certain combinations of bonuses create a "set bonus".
That's all i'll say for now... -
Would be an interesting thing to see. Would add just that bit more character to an alt.
[ QUOTE ]
could give your character a guitar ... ... strum the guitar
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The guitar part for whatever reason spawned images of the first time I played S.T.A.L.K.E.R. and came across an NPC playing the guitar around a fire.
Although, if it ever was to come along i'd prob like a "ledgesit" version to have a vill play from the edges of rooftops/the edge of the BM trucks to entertain the masses -
I'm an altaholic so got quite a collection of names myself but some of my favoured ones (Mainly redside - I'm a villain at heart
) are:
Blood Tracker (Mercs/Dark/Soul MM) - A former master mercenary, turned vampire. Seeks world domination. Lets the Mercenaries do the dirty work but feeds of the sweet taste of death.
Deathly Doctor(Zombie/Dark/Soul MM) - A former Doctor who after dying came back to find he could bring the dead back to life to serve by his side, who returned to the Rogue Isles to put his new skills to use.
Deaths Embrace (Night Widow) - A cold hearted killing machine, who dishes out death to those who do or don't deserve it.
Inner Conflict (Soon to be Fortunata) - Simple idea - He dives (or will soon at least) into peoples minds causing manifesting conflicts inside their head.
Reborn Corruption (Dark/Dark Corr [Set choices Inspired from hours of playing with "Lord Mortarion"]) - A guy who after death was reborn in the netherworld, along with gaining powers of the darkest origins. Now seeks revenge against those who are living.
As for some alts not mentioned above -
Some other redside: Cryo Creed, Midnight Bladesong, Flashover Fury, Fatekeeper, Fallout Reactor, Ribcage Ripper
Some of the Bluesides: Clawed Ascendant, Pyromaniacal, Kane Landslide, Windwalker Nightwolf, Nitrofusion, Lydethdul Dwin'ghymn, Swiftfoot.