Rad Armor/Melee


Combat

 

Posted

Don't know if you all saw this from Bill Z Bubba's thread, so I thought I'd post it here as well.

Rad Armor

Rad Melee

We did it everyone!! Just couldn't keep PlayNC from torpedoing us before we got to play it.

*Forgot to thank Starsman for posting this in Bill's thread. Thanks for finding this Starsman and putting it out there for us to look over.




Tanker Tuesdays: Meet in King's Row by IP Gate 6pm PT9pm ET.
1st Tuesday on Champion, 2nd Tuesday on Justice
3rd Tuesdays (Odd months) Freedom, (Even months) Virtue, 4th Tuesday, Tour, Server TBA
Brutal Thrashing Thursdays: Justice (ask Papa Slade when),meet in RWZ 6pm PT9pm ET.

 

Posted

To be fair, it was not a secret. It was hinted constantly, synapse even sort of talked about it during the Bio Armor thread in beta test. But its cool being able to see the direction the set was taking, even if it was extremely likely to change a lot going forward.


 

Posted

Wow, Rad Armor looks fairly OP.

Then I remembered that was the tanker version, so it seems fine.


 

Posted

Quote:
Originally Posted by Mad Grim View Post
Wow, Rad Armor looks fairly OP.

Then I remembered that was the tanker version, so it seems fine.
If built right, using the new power pools, it could be built to be very OP.

For instance, I using an Excel version of Mids, and I got a Brute that could do some crazy things. His resistances were:

Without Meltdown (fast Godmode with very small crash): 72.6% S/L, 70.6% F, 48.5 C, 41 N%, 61.8% E, 39% P, 81.5% T.

With Meltdown (downtime of 60s) - capped S/L/E/F/T, 72.5% C, 65% N, 63.1% P.

Additionally, he also would have Unleash Potential from the Force of Will pool, which would cap his defenses. Combine that with Demonic Aura and Barrier, and he's basically always capped to something.

Additionally, I figured that he would get 300 DPS without accounting for Hybrid. Helps that he gets a constant 30% -resistance from various sources. He has 174% recharge without accounting for Unleash Potential, recovers up to 271 HPS, and has enough recovery to never worry about endurance.

So yes, as is it would be a little OP.


TW/Elec Optimization

 

Posted

Remember that was work in progress. At this point, I think the goal was not numeric balance but creating the "feel" of the set.

Heck, when Bio Armor got to the beta server it was insanely OP.


 

Posted

Quote:
Originally Posted by Mad Grim View Post
Wow, Rad Armor looks fairly OP.
Like Starsman said, pretty much every armor set that's been released or tweaked since willpower has been unbelievably overpowered at first. Some of them continued to be so even after being massively nerfed.

Radiation melee looks really cool though. I like its gimmick.


 

Posted

I was looking forward to seeing what Synapse and Arbiter Hawk came up with for Radiation Armor, as well as the hinted at Radiation Melee. Hopefully someone pulls a rabbit out of their "proverbial" hat, and we'll get a chance to play them in the future.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Rad Melee sounds neat.
Didn't like how the first two attacks were smash/energy though..we SO have enough with that combo. Besides, the set seems more toxic, as radiation/Contamination, then just 'energy.'

Contaminated sounds like a special effect from each attack, causing aoe damage to anything nearby. Very cool.

Sorry to make a long post, but for those who just want to see what the powers sound like and not all the details..

Contaminated Strike
Melee, Light DMG(Energy/Smash), Foe -Def, Special
You charge your fist with harmful radioactive particles and quickly strike your foe dealing Light Energy and Smashing damage as well as reducing their defense. Affected enemies have a small chance to be affected by the Contaminated effect. Hitting Contaminated foes with single target Radiation Melee powers cause a small burst of damage to foes near the target. Damage: Light, Recharge: Very Fast

Radioactive Smash
Melee, High DMG(Energy/Smash), Foe -Def, Knockdown, Special
You channel a greater amount of radiation into your fists and deliver a hard hitting blow that deals Moderate Energy and Smashing damage to the target as well as reducing their Defense for a short time. Affected targets also have a chance to be knocked down and have a moderate chance to be affected by the Contaminated effect. Hitting Contaminated foes with single target Radiation Melee powers cause a small burst of damage to foes near the target. Damage: Moderate, Recharge: Fast

Proton Sweep
Melee Cone, Moderate DoT(Energy/Toxic), Foe -Def, Special
You release a cloud of deadly radioactive particles in front of you inflicting Moderate Energy and Toxic damage over a short time as well as reducing the targets' defense. Affected enemies have a moderate chance to be affected by the Contaminated effect. Hitting Contaminated foes with single target Radiation Melee powers cause a small burst of damage to foes near the target. Damage: Moderate, Recharge: Moderate

Fusion
Self +DMG, +To Hit, Special
Fusion boosts your damage and chance to hit moderately and also causes your next few attacks to have a 100% chance to inflict Contaminated on your enemies. Recharge: Very Long

Radiation Siphon
Melee, High DMG(Energy/Smash), Foe, -Def, -Contaminated, Special
You pummel your foe with a deadly smashing attack dealing High Energy and Smashing damage and reducing their defense. Hitting Contaminated targets will also heal you for a large amount of health over 3 seconds and remove the Contaminated effect from the target. However, uncontaminated targets have a moderate chance to be affected by the Contaminated effect. Hitting Contaminated foes with single target Radiation Melee powers cause a small burst of damage to foes near the target. Damage: High Moderate, Recharge: Moderate

Taunt

Ranged (Targeted AoE), Foe Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets. Recharge: Fast

Irradiated Ground
Toggle, Minor DoT(Toxic) Patch, Foe -Def, Special
While active you will scorch the earth beneath you leaving toxic clouds of radioactive gas in your wake. Foes that enter these clouds will suffer Minor Toxic damage, have their defense reduced and also have a tiny chance of being Contaminated. Hitting Contaminated foes with single target Radiation Melee powers cause a small burst of damage to foes near the target. Damage: Minor, Recharge: Moderate

Devastating Blow
Melee, Extreme DMG(Energy/Smash), Foe -Def, Disorient, Special
You hammer your foe with a brutal smashing attack charged with a lethal dose of radiation. Your target will suffer Extreme Energy and Smashing damage, will have its defense reduced and will be disoriented for a short time. Affected enemies will be affected by the Contaminated effect. Hitting Contaminated foes with single target Radiation Melee powers cause a small burst of damage to foes near the target. Damage: Extreme, Recharge: Long

Atom Smasher
PBAoE, High DMG(Energy/Toxic), Foe -Def, Disorient, Special
You charge up a dangerously unstable amount of radioactive energy into a single fist before driving it into the ground and causing a small explosion. Foes caught in the blast will suffer High Energy and Toxic damage and have their defense reduced. Enemies also have a moderate chance to be disoriented for a short time. Affected enemies have a small chance to be affected by the Contaminated effect. Hitting Contaminated foes with single target Radiation Melee powers cause a small burst of damage to foes near the target. Damage: High, Recharge: Long

Sounds cool!
Oh, love the power icon colors for both too. They would have been fun.


 

Posted

Quote:
Originally Posted by MisterD View Post
Didn't like how the first two attacks were smash/energy though..we SO have enough with that combo. Besides, the set seems more toxic, as radiation/Contamination, then just 'energy.'
Radiation blast has always been energy, so I can understand why this set is mostly energy as well. Then again, radiation blast was released before toxic damage existed. Personally, I wouldn't have a problem with radiation blast being changed to toxic or split toxic/energy damage.


 

Posted

Doesn't look all that OP to me.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.