Degenerative or Reactive?


Bill Z Bubba

 

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Originally Posted by UberGuy View Post
Nosir. They were going to let some other content, like the DA arcs, give it out, but nothing had happened yet.
Yea, DA arcs, Number Six and Belladona as per Sister Jeanne on beta. Running more now but only up to 27%. I'll probably head back to live instead of trying to get to 100% on hybrid solo tonight.


Be well, people of CoH.

 

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Originally Posted by Garent View Post
Isn't there a cap to the maximum absolute value of the hp debuff on degenerative? Or am I mixing up my vivid dreams and reality again?
4k for AV rank; 14% for EB and lower (If I'm not mistaken).


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

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The badges in the new arc are supposed to give 10% Hybrid XP each, iirc, and with 4 of them that's a pretty significant chunk of extra progress. Not sure if that actually reached beta, though.

Of course, unlocking it on live is preferable.


 

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Originally Posted by Yogi_Bare View Post
4k for AV rank; 14% for EB and lower (If I'm not mistaken).
Thanks.


 

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Originally Posted by Garent View Post
Incorrect.

It seems to me that this argument is nothing but a misunderstanding of wording.
Fair enough. It wouldn't be the first time for me.


 

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I did comparision on pylons for degen and reactive for both tier 4 of each in beta a while back my results on 5 pylon each were like %75 DoT reactive is far better than %25 DoT reactive, %25 DoT degen was slightly better than %75 DoT reactive and %75 DoT degen was considerably better than %25 DoT degen.

So for a comparision %75 DoT degen > %25 DoT degen >= %75 DoT reactive >>> %25 DoT reactive.

These tests were done with both scrapper ATO with a katana/SR scrapper before hybrid was released on beta. I did 5 pylon for each and got avarage values to get rid of chance value with scrappers and i can say that crit chances effects alot since there were more than 30 seconds aprt from best and worst values in all four runs but I remember that %75 DoT reactives best time was still worse than %75 DoT degens worst time. This was on pylon however and pylons have %20 resistance to all damages which means reactives debuff is cut by %20 for each stack.


 

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Originally Posted by Kangstor View Post
This was on pylon however and pylons have %20 resistance to all damages which means reactives debuff is cut by %20 for each stack.
This shouldn't have an impact. A 10% resistance debuff will always increase your damage output by 10%.


 

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To elaborate on that: since it resists 20% of the debuff, only 80% of the debuff gets through. So that's 2% per stack, rather than 2.5%. At 4 stacks, that's 8%. So the Pylon's resistance drops from 20% to 12%, and your damage rises from 80% to 88%. Which is one-tenth, or 10% more than you were doing without the debuff.

It sounds pretty weird that the Radial Degenerative beats Radial Reactive, though - that would mean that the 25% chance of -hp is better than a 25% chance of -res by a wide enough margin to outweigh the difference in DoT, which really seems like it shouldn't be true, just from examining the math.


 

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I thought Reactive had a damage proc (which Degenerative also has), not a (larger) DoT proc?


 

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The DoT from Degenerative (and also Cognitive) are only 80% as strong as the DoT from Reactive, Spectral, and Preemptive.


 

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I dont remember calculations at top of my head but situation is like this iirc; Degens -max hp also lowers amount of regen done at each tick. Rougly on pylon degens equivalent to resistance debuff is %3.25 or %3.5 and this is without resistance debuff. While reactives %2.5 resistance debuff is further more cut down by resistance itself and drop it to %2 for each stack.

Their DoT's are close to each other. Do not have exact numbers but degen having lesse hp to bring down and lesser hp pylon regenerate each tick makes it degens victory for scrappers at least since critical damage means doubling the effect. It may not turn out same with another AT or even another combination of sets since katana is one of faster sets with an avarage damage on each attack (or a little over avarage in my case since all three attacks have 50+5 purple sets or purple ATO sets).

EDIT: Calculation done before by someone else in another reactive vs degen thread on scrapper forums a little search will find it. Also want to add that I had second ATO set on gamblers cut when I did those runs and that sets proc gives +%50 critical chance for a short time and let me tell you I was seeing alot of critical strike red floating text since I could run katanas top attack chain withoutinterruption GC-GD-GC-SD. With first ATO set's proc it means %71 crit chance time to time on GD and %66 on SD.