Tales from Beta (du dun dun), random thoughts, comments, silly stuff.


Agent White

 

Posted

Yay EC..I WISH I could keep my damn guns out while during it though, especially the backflip at the end.

I stunned a boss with ec + sand..and he started holding his head in the 'dominated' animation. Odd

Another sad thing..apparently Reaction Time's slow break my placate A shame.


 

Posted

Scrappa EC..superior damage, 200 base..blaster is sup/126

Stalker TF..200ish, Dom TF 226, blaster TF 198.

Hmm guess that fits then. Looks like eagles Claw is losing a greater portion of damage though..

Looks like PR went up in damage on Beta to. Its 143 here..Mids has it at 128


 

Posted

Sister Whatsherface's arc, in cim.

They finally fixed Ghost Widow from being just an eb in the rescue mission..so she doesnt get beaten up by the Ballista. She is now an AV. Which..makes even less sense that a longbow warden boss can capture her.

Those spinning gold 'coins' above contacts head...they cast shadows. Naturally.

The boats at the dock in Cim. I am not a boat person..but there seems to be no oar holes on these..and 2 of them are Front end first, against teh dock. Since the wind always seems...OH, wait. lol
Look at the sails...they are billowing out in two different directions..within 5 ft of each other. Magic wind they have here in Cim.
But anyway...can sail boats go in reverse? Or would they just get a good shove away from the dock?


 

Posted

Yay, finally got my blaster to Rogue status. Time to do that contact, Sgt Schorr, in St Marts.
Spoilers.





Oh, he has a Quiver. Neat. I saw a archery blaster with a quiver too the other day. But you dont pull the arrows out of it Sad. He is in one of those new Bodysuit cossies too..I think.
Greetings. I am Sgt. Byron Schorr of Wyvern, and we're setting up a new experimental group of individuals like yourself. We're called the Hammers of Justice and I've assembled a group of converting villains who still have useful contacts here in the Rogue Isles. Your specific talents are the last piece of the puzzle.

Cool..working with Wyvern. Welcome to the Hammers of Justice!

Mission 1. I want you to go to this warehouse and meet the other three members of your group: Colleague, Second Measure, and Network.
Neat names. Mission is in a Cap building.

Meet Colleague first..she tells me how Posi kicked her ***. Mean Posi! Second Measure is a tsoo contract killing..working with Wyvern for the cash.

Network rattles off a bounty of information concerning you, about 80% of which you thought no one could know.
Internet stalker alert! He is in it for the cash to, and to haxzor everything. Annoying..after the mission, just talking, I cant call the guy, and have to rezone to him.

Mission 2. Sgt has a contact offering something about the Coralax. Arachnos base door mission in St. Eww he looks freaky.

Good, good. You're looking for Dr. Hyperbaric. He's in charge of this whole operation. Once you take him down, I should be promoted to his position. You have to understand that I can't help you any further if they trace undoing back to me, right?

Ahhh, dodgy. Odd to kill teh other Doc I go. Oh, crap..I said something wrong and now he says he wont help me. Guess he would have been an npc ally. Cool..DrH is a fish! The fishy costume bits that is..and..water blast! First WB npc I have seen here. He also had like a 15 seconds recharge on his Geyser..unfair.

Mission 3. Second Measure wants us to go help protect one of his assassin buddies. Off to Cap. All the Tsoo mobs are allies so far. SM says we can do this the fun way..or the boring way. Fun for me! Lets see what happens. Great..I have to take down all the tsoo, then the boss, while SM..goes through his stuff. Thanks a lot dude.

Nice..she, the boss, looks like one of the new incarnate tsoo, the spirit ink archer ladies.

Ow, sky splitter huurts! I thought we were saving her..I donbt think the brief was very clear. Oh, ok, we are protecing the target of the boss we just beat up. Ah ha. And..thats it. I was expecting to actually..protect him.

Mission 4. We are going after some Family wiseguy, who has apparently never given up any info about them. And..we are meant to be able to get him to talk? Ok. But if not..we get to bash him up. Nice fall back.

Off to Port Oakes. Family allies..finding Network. He asks for a favour..ok, helping him. What..then he says that attitude (assuming mine) is what made him flip on famiily and joni the hammers. I have no idea what we were just talking about..Seems NW texted all teh family here and said to let me pass.

The boss has a few guards..one with a Beam Rifle! Family got some new toys. We can talk to him..tell him we are there to beat him up, or that the Boss sent us. Yay, I tricked him. +10 points to Personality. Or something. Didnt get to kill anyone!

Mission 5. Colleague has something for us. She's in the lab of one 'Digiwench', an Arachnos project leader who works for Black Scorpion. We need you to uncover what the Scorpion is working on, and then bust the op before it can even truly begin.

Digiwench! Off to St Marts. Coll wants to talk to us in the mission. wanting to set things straight..I can listen or tell her to get lost. I'll listen. Says Sgt is short changing her. Hmmm well since none of the other guys are doing jack ****..I said I will look into it. Now I have the choice of saying shes doing a good job..or that I could have done all this without her. I'll be nice. No idea wtf she IS doing though.
Got the code..4 glowies, off to kill Digiwench. Arachnos allies npcs. Oh she looks cool..Eb to. Her bio..is a tad lacking.

TO BE ADDED

She is elec melee elec armour..with some elc control powers it seems. When you go up to her, shes an npc. Talking to her..she asks if she can help me. And I say..Yes..by not putting up a fight. She did though. When I tagged the last glowie, ALL the arachnos in the map say 'Now you die!', at teh same time. I guess thats the LUA scripting thingy. Still..it is a bit silly that the all say the exact same thing, at teh exact same time.

Mission..6? yes, 6. Sgt doesnt say anything about Coll..and I have no option to. Hmmm..not sure if thats right. Second Measure is telling us about some top Tsoo Lt guy, so its time to take him down I guess. In Port Oakes. Cause theres heaps of Tsoo there.
SM..we can ask him about the bodyguard, or say we want to do this black ops stylr. Hmmm..asking about the BG. Huh, neat.

He's a thug, but I have a sneaking suspicion that the bodyguard thing might be a ruse. The bodyguard is probably Bronze Talon himself. No bodyguard lasts that long by being as thug-like as that one has been acting.

Sneaky tsoo. Luckily, I am sneaky, tsoo. Get it! All teh tsoo mobs are npcs again. Seems a bit stupid..a whole mission with just a boss? Wouldnt be much fun on a big team. See Brozne Talon, an eb, and a sorcerer called The Decoy. I wonder if it would be different if I didnt pick earlier.

[NPC] Bronze Talon: In death, I curse you!

I hope that made him dying, feel a bit better.
Second Measure is claiming HE found about the bodyguard being the real boss. Which, he sorta did..but it seemed more us. Oh well.

Mission 7. Network wants to see you. He's found the location of one of the Family's enforcers, 'Concrete' Bill. He seemed rather excited to learn his current location and urges you get to him ASAP.

Let's see..sounds like a set up. It is a shame there is no 'base' for these guys, like the Base you have as doing MrGs arc. Building in PO.
The first one of this arc were a team mate has NOT been right at teh door to talk to you. Seems dodgy. And all teh family mobs are enemies righgt away. Cool..they have Beam Rifles again. Also use some StJ atatcks, but with toxic dot on them? Guess that is when you dont wash under your finger nails.

Network tells us about a safe in the building, and if I rob it, he wont tell Sgt. Waaah he killed me. lol. Bill that is..he gets build up on a street justive toon? No fair. He looks really cool using StJ though..looks MUCh more natural than the family guys, especially minions, using SS style attacks. Speaking of..Bill ALSO uses footstomp, but as the alt Handstomp animation. Looks perfectly in place with the StJ stuff.

[NPC] 'Concrete' Bill: Someone is in the mood for some new shoes... I have just the pair for the likes of you.

Bill had KoV attacks too. Fearsome Blow. Yes, Cocaine scares me too. Shattering Uppercut..KoV version of CI..with a chance for confuse, as you get all dizzy. Neat. Concussive Blow..the footstomp clone I think. With a -tohit, -rech and -damage!

Time to get to teh safe..I dont have an option 'not' to. Yet. Dumbest place ever for a floor Safe. See screenshot. Take cash for ourselves..or..shut teh door like an honest person. Hmmm I just know that if I take some, Network will be dodgy. Oh well..I need money. Wow nothing happened..I am shocked!

Mission 8. Our agents found a safe on the premises, completely emptied out... You didn't have anything to do with that did you? Or did Network go in after you were done and take a little for himself?

Who me? Never!

Well, Wyvern feels the Hammers of Justice experiment was a success, but that's just it, it was an experiment. Wyvern's shutting us down and analyzing the results.

OMFG> Wyvern..NCSoft....du du dun! Same people! Get em!

Yeah, the others thought so too, they are in a warehouse nearby and asked you to drop by and say goodbye, have a little 'closing celebration' as it were. I'm going to transfer your reward to your account soon as well, so you've got that to look forward to.
Oh, neat..one last Mission..Celebratory Antics.

Well..that shows Wyvern are NOT in fact NC..since they didnt give us **** to celebrate after.

Let's see what happens. No streamers at teh door? Come on guys. Objective is to chat to Colleague. 'Well, looks like we are done here. I want to point out that the primary reason you were so successful in your missions was because of the risks that I took. And you ended up with the largest paycheck, according to Network. Do you think you deserve that? I think I deserve a cut of your pay for the fact that I stuck out my neck to make your job easier.'

***** say WHAT? She wants our money? We can..give her a cut, or say shes insane. yep..this arc has made me too nice so far..time to get my Villain on. Wee..shes a fire/em dom! Used Bonfire on me. Too bad she forget her OF proc! Ha!

Talking to Second Measure now. I think I can see a pattern..Yep..he cons as an EB npc also. Earlier, in the missions, they all didnt have a class or anything..so you could see that would not go 'active'. ' So this is how it's going to go down. You are going to transfer a portion of your pay to my account, and then I will like and respect you a bit more. Or you can keep your cut and learn firsthand what made a guy like me so desired by a group like the Tsoo.'

Uh uh. MY money. Aww I was SO tempted not to kill him. Turns out, he is a kat/da stalker! Without Hide..hmmm..nub alert? But..it was cool seeing him use Cloak Of Fear! And the Kat as animation looks so badass. Too bad he forgot his Dark regen. Dechs could set him straight Im sure.

Network now. He has a targetting drone out. ' I've taken a look at your financials. You don't need the money that the Hammers paid you, so you must have been doing this out of the goodness of your heart. Really did turn over a new leaf did you? I suppose you'll by plying your trade over in Paragon City soon. Now me, on the other hand, I love money, and I can never get enough.'

Ha. Nice one! He was Beam Rilfe/Devs..with teh Mecha BR skin! That looked cool..much more in keeping with his high tech image. Now to see what ol Sgt says..
Sigh, this is what I get working with Rogues. I'll have to add this to the report to Wyvern. It will probably kill any future projects like this.

Aww No badge?? Boo Hiss. I forget if the Vigi contact gave a badge..but they should! Fun arc..I enjoyed this one more than the Vigi one, even if there were a few too many missions with no killing. All the chat options were awesome though..I might have to run it again to see what happens!

Posting some more screens, if Photobucket is playing nice.

http://s185.photobucket.com/albums/x...%20beta%20arc/


 

Posted

Trying Unrelenting again.

It is the Presence Pool tier 5. Pacify was added as another T1, a one mind rech placate that wont put you in hide or cause crits. Useful though..but doesnt take any Sets.

I picked Intimidate as my second pick, the T3 power..single targer Fear. It has a 30% chance for +1 mag fear (to end up mag 4). 8 sec duration, 30 secs rech. I guess you could slot it a heap and stack fear a boss, but im finding it handy to fear annoying minions and lts, while I blast a boss.

Unrelenting..the t5.
You channel your inner confidence to become a relentless opponent, gaining significant boosts to your damage, recovery and attack speed for a short while. Additionally, you will be able to fight though the pain caused by opponents, healing continuously over time. You can also use this power to fight your way back to the living after defeat - if you are defeated when you use this power, you will be revived with 50% health

I do like the fact it doubles as a Self Rez..really cool.
+2.00%% healing for 30.00s on self unresistable
+20.00%% strength to recharge for 30.00s on self unresistable
+20.00%% recovery rate for 30.00s on self unresistable
+25.00%% strength to all damage for 30.00s on self unresistable
+50.00%% healing for 0.50s on self unresistable

That is base stats..Im not quite sure what the 50% heal over .5 secs is..most likely teh self rez portion, when you are rezzing obviously. It takes end mob and heal sets..the 2% heal sounds low..but its a pretty much constant tic of Healing, 60ish for a blaster.
So far, slotted with 2 heal/rech Attuned IOs.
In my enhancement window, it shows the two Heal stats as going up by 50s..the Recharge going from 10 mins to 6.38...50%.
Then..there is another Recharge listing..base of 20%...with a value (now) of 30% (50%, from the IOs). AT first,. I had no idea what this was but then I used the power again and say..it was working ON the +dam and +rech portions of teh power itself!

So I was getting a rech of 44%, instead of the base 20. Hmmm..I was sure damage was being boosted..but..apparently it isnt. Still, that is really cool. How awesome would it be if slotting Adren Boost for rech also boosted the +rech of teh power...you could give someone like +200 rech.

Have to see what happens with the +damage portion later.


 

Posted

Slotted Unrelenting a bit more. A bit confusing with the enhancement screen info not really matching up with CombatAtts.

Still at +30% damage, not sure why it shows higher sometimes when right clicking the icon in my buff bar.

Rech is now at +48%! Nice.

Healing for 65 a tic.

Going to see if I can replicate when/why the damage changes.

Used it again in a mission (before I was in a zone). I am used dual large Inspirations too, but watching combat atts to see what is what. For some reason, using UnR now, is giving a SIXTY% damage buff! Very nice..but I dont know why.

Wow, ok. Used it again..+72% damage. Hmm
Perhap it gives more +dam depends on how MUCh +damage you have, at the time? I popped more reds before using it just now..might be changing it.

Going to have to try it on a toon without the Offence Amp on.


 

Posted

Boat in GV??!

I think this is new. Or I have been totally blind. I know theres some new lil tug boats by the gv docks..but I have never seen this big Tanker. It is out just beyond the rsf-Submarine.


 

Posted

2 Large dam/acc team dual inspirs used. 39.38x2

Unrelenting is 49.29 % +dam.

Total of +133%

Ok..Amplifiers are gone away now. Lets see what it does, using it now, with just teh 8% +dam from my IOs.

..27%! Crazy *** power.

Going to try it after I pop 2 normal small reds, not dual ones.
Used 2 smalls. 42% dam now! The smalls are 25% each..the gap from 27 to 42 is 15%..half a small rounded up? Going to pop 2 large (50% each)..see what happens.

Also 52% rech. Hmm..is it scaling with my lvl? It was 48 previously.


With 2 large red, 100% dam, UnR is..53.2%!

Going to go 4 four big ones. +200 dam...

UnR..79.50%! Waaah. So it is scaling with out other sources of +damage. I have NO idea what the +rech is doing though..it was back down to 42% this time, from 52 earlier.

Going to damage cap myself and see if I can make it explode. Hmm..wait..if I damage cap myself, UnR wont be doing anything. lol. Oh well..least I can see what it would do.


 

Posted

Woooah!
I popped a line of reds to Damage Cap myself, 400 for a blaster.
The used Unrelenting....125% damage!

Obviously it is a bit pointess since..capped anyway. Going to get to 300 via reds again, and see if I can get UnR to cap me out for there.

Hmm. Going for 311% via reds..using Unr..it only went to 49%. Which..doesnt add up.
311+49 = 360? yet..I was capped at 400?

Ok, I give up. NO idea wtf the power is doing..but it seems to be awesome!


 

Posted

Yay, my Martial Blaster is 50!
And so, before I respec and tweak some slotting and powers, I thought I would review and comment on it, while I still have all of the powers.

The set overall..is really fun. There is a sort of speed/fluidity factor with it..maybe for the animations, the powers themselves, or even how I think of the set. I think the biggest 'problem' I have with it, is in fact due to my Primary of DP and the redraw, but I knew that going in. It doesn't make it any less annoying , but I will try not to complain about it. It may be a bit annoying to read, but I was too lazy to hit enter after each line.

I will go over the powers and details, in case anyone has not seen them yet. Then I will give some comments and thoughts on them. The values for dam/acc/etc are all unenhanced, I think. Unless the linking stuffs up.

T1.Ki Push.
You smash your foe with a burst of Ki Energy, sending them flying through the air in slow motion. Damage: Moderate, Recharge: Fast
Average Damage:44.49 Damage Per Activation Time:53.60 Damage Per Cast Cycle:6.51 Activation Time:0.83s Recharge Time:6.00s Endurance Cost:5.20 Accuracy:1.00X
Power Type:Click Target Type:Enemies Power Range:7.00 ft. Effect Area:Single Target Attack Types:melee, smashing
44.49 smashing damage on target 4.00 magnitude repel for 2.00s on target 4.00 magnitude hold for 2.00s on target Ignores buffs and enhancements 8.31 magnitude knockback on target after 2.05s delay

I like this power. It takes a bit to get used to, with the repel effect. This is further modified by the stance the target is in, when pushed. If they are on the ground, from kb etc, then slide backward, which looks cool. If standing, they fly back in the air. I still think they repel might be a little to much, for a t1 power (it is MUCh more than hurricane for example). It is easily one of those 'one shot wonder' type powers, which is good..sets need them. The animation is cool to, and you can get some neat effects like Pushing a guy off a raised object, which makes them move back at that height, then fall down after the 'push' is over.
My one isse with the power is that it mentions Ki Energy, and makes it sound (at least to me) like this Ki stuff would be cropping up later in the set, perhaps a mechanic etc. Of course, I could just be reading to much into this (after all, MA has focus CHi, and never mentions it again) but I was just expecting a little more.


T2. Storm Kick.
You can unleash a roundhouse kick that pummels your foe for moderate damage, knocking them down. Storm Kick has an additional chance to cause your target to bleed for Lethal damage over time. Damage: Moderate, Recharge: Medium
Average Damage:86.75 Damage Per Activation Time:81.08 Damage Per Cast Cycle:12.27 Activation Time:1.07s Recharge Time:6.00s Endurance Cost:6.86 Accuracy:1.05X Available Level:2
Power Type:Click Target Type:Enemies Power Range:7.00 ft. Effect Area:Single Target Attack Types:melee, smashing
73.41 smashing damage on target 60.00% chance for 4 Ticks of 5.56 lethal damage over 1.50s on target 0.67 magnitude knockback on target +7.10%% strength to all damage for 8.57s on self

I decent early Attack. The animation is excellent, I am trying to recall how the MA version looks but might have to go check. Regardless, looks really smooth and meaty. The damage is decent, and the extra dot nice. AS I said earlier though, as good as the KD is (and its really nice) I would have thought a stun would better mesh with the set itself, having 2 other stuns as it does, with one of those on a slow timer.
I also checked the comparison with Energy Punch, also a moderate dam attack, and EP is almost 20 points ahead, as well as having the elemental damage. I did use this attack a lot though..and would have even more, without the redraw issue.

T3. Reach for the Limit.
You are constantly looking for vulnerabilities in your foes' stances and positioning. Whenever you attack, you have a chance to gain a moderate +ToHit and +Damage bonus for a short duration.
Accuracy:1.00X Available Level:4
Power Type:Auto Target Type:Self Effect Area:Single Target

I had high hopes for this power, and was pretty let down. Granted, this could be because I played the whole time with Offensive Amps on, and using Large Dual inspirs a lot, but even so!
I was actually let down as soon as I looked at the power in my window, and saw it takes NO slots. I hate no slot powers..at the very least you should be able to throw to hit sets then, giving a GsfC BU proc slot, or even the +Perc IO. (considering how utterly 'required' the bu proc would have been in i24, it seems logical)
Next point..it does not stack. Ever. Even Follow Up stacks. Come on! For a blaster, damage is king..37 % only? No thanks. (well yes thanks really..I did take it) There is also the matter of it auto proccing with BoS..a fact that is NOT mentioned. Very slack. I think it should have mentioned having a very high chance to proc with BoS, and a higher than normal chance with the other MC powers..to encourage you to use them.
Oh, and stack at least 3 times. Even if it was made so you could 'only' stack it twice, from Primary attacks, but using BoS would add a third stack, on top. Much better.

T4. Burst of Speed.
Channeling physical Ki inwards, you move more quickly than can be seen for an instant, allowing you to move instantly to a targeted location and strike at targets within melee range. You can use this Burst of Speed up to 3 times before it needs to recharge.
Average Damage:56.72 Damage Per Activation Time:56.72 Damage Per Cast Cycle:0.62 Activation Time:1.00s Recharge Time:1m 30s Endurance Cost:13.52 Accuracy:1.00X Available Level:10
Power Type:Click Target Type:Location Power Range:200.00 ft. Effect Area:Location
56.72 smashing damage on target 1.00 magnitude teleport on self after -0.30s delay unresistable +2.60%% strength to all damage for 7.50s on self

Oh, I was wrong..it does mention Ki again. But glosses it over. This is a nifty power, but maybe tries to do a bit too much, or be too different? I am not sure. As I said earlier, the blue and yellow 'write on the screen with a highlighter' effect just does not suit anything in the set, or even in the game!
The range is really nice, but there are some issues with the Target getting stuck. Could be me though. There is also a slight delay after you 'land' the tp, when your toon shuffles his feet back. This DOES look realistic..but the delay is really a downer and ruins the fluid feeling of the power and set.
Repeating what I said just above, the text needs to mention proccing RftL, as well as allow you to get at least one extra stack.
A great power though, for the proccing and just the amount of tricks you can pull of with it.

T5. Dragon's Tail.
This low spinning kick deals moderate damage, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents. Damage: Moderate, Recharge: Slow
Average Damage:65.62 Damage Per Activation Time:43.75 Damage Per Cast Cycle:4.23 Activation Time:1.50s Recharge Time:14.00s Endurance Cost:13.52 Accuracy:1.05X Available Level:16
Power Type:Click Target Type:Self Effect Area:AoE -- 8.00 ft. radius (10 targets max) Attack Types:melee, smashing
5.62 smashing damage on target 75.00% chance for 0.67 magnitude knockback on target +4.50%% strength to all damage for 9.00s on self

One of my fav aoes! But..the info text? An aoe, with a chance to hit all baddies in range? Woah! Surely that will NEVER catch on?
I can't recall, but does the radius mimic similar aoes like whirling sword and spine burst? I think it doesn't..which is sorta fair enough, being your leg. Ok..just checked, apparently it IS the same. But..Lotus drops is 10 more damage.
Still, a nice aoe, and the aoe kb is VERY nice after using BoS to enter melee.

T6. Reaction Time.
ou attune yourself to the world around you, moving with preternatural speed. All enemies nearby move slowly and have reduced recharge, and you can absorb small amounts of damage every 2 seconds. When Reaction Time is deactivated, you gain a burst of speed for a short duration, increasing your own recharge and move speed.
Activation Time:1.83s Recharge Time:10.00s Accuracy:1.00X Available Level:20
Power Type:Toggle Target Type:Self Effect Area:AoE -- 30.00 ft. radius (10 targets max) Attack Types:AoE, energy
+70.00%% run speed on self +40.00%% strength to recharge on self Ignores buffs and enhancements 3.50 max run speed on self +70.00%% fly speed on self +70.00%% strength to jump height on self +70.00%% jump speed on self 40.12 max absorption on self +50.00%% recovery rate on self

Another neat and new power. There is quite a lot of stuff in the detailed info, so to clarify...when the power is 'on', you only are getting the +recovery, with mobs around you being slowed. I'm not sure if it does lower their rech as well as speed..it seems like speed alone.
When you detoggle the power, you lose the recovery, gaining +40$ rech and a truly and utterly piss weak amount of run speed. It does say 70% in the info, but I am inclined to think that is in fact the DEBUFF itself, as the slow seems very powerful.
This is a great power..if only for the +recovery. I do think it is waaay too high though..it is more than slotted stamina! (when RT is NOT slotted for +end) It is a great spot to put a second +end proc in though, and the absorb really does help, in spite of looking low. I do think it should stack at least to +100 though.
The +rech is a great little trick, and helps a lot between mobs, to nudge along your slower powers. The movement..pathetic. I also think the radius of teh slow 30 ft, is stupid large. As a comparison..Hurricane is only 25ft!
Just to nitpick..I have no idea at all how improving your reaction time..slows a huge crowd of people. Perhaps it is just maknig them ;seem' slower, in comparison to you? No idea..but if so..then how does the extra 40% rech kick in..when you turn the power off?? No to mention reactions having little to do with recovery..or absorbing. But hey! Great power. Nod and smile.

T7. Inner Will.
When pushed to your limit, you can tap into an inner reserve of power, allowing you to overcome impossible odds. When you are below half health, below half endurance, or the victim of any status effect, you may activate Inner Will. Inner Will cancels any status effects currently affecting you, increases your resistance to status effects by 100%, and increases the power of your own status effect-inducing powers. Inner Will also heals you for a moderate amount when activated. Recharge: Very Long
Activation Time:1.03s Recharge Time:3m 0s Endurance Cost:0.52 Accuracy:1.00X Available Level:28
Power Type:Click Target Type:Self Effect Area:Single Target
(The detailed info is like 5 pages long, so going to trim it. mez means it lists each mez type, so it covers them all)
1.00 magnitude Mez for 30.00s on self 100.00%% resistance to Mez for 30.00s on self +50.00%% strength to Mez for 30.00s on self +7.50%% healing on self Ignores buffs and enhancements +7.50%% healing on self

Ok, I think that makes sense. This is another power with a bit of a difference. And as I said, if anything, that is a flaw in the set..to much 'different' stuff. How it works is..you can only use it when mezzed, under 50% hp, or 50% end. Otherwise..no clicky.
A neat idea, and I totally can see why they didnt want it to be useable any time. With slotting, the rech could crack 90 seconds.
The heal has 2 parts, one slottable one not, and is about..um, crap...90/150 slotted. I think. So its a decent but not huge heal.
The anti mez part, credit to Hopeling, works by applying a Mez Mag + 1 effect on you. So if you are hit with a mag 3 hold, it will give you 4 mag protection to all mez, as well as the heal and mez resistance listed.
It works fairly well..but..if I was on Live, and didnt have my cheating Amps or attuned IOs, i think I would have taken aid self for sure. Also, because you cant actually use it TILL your mezzed, it is quite easy to get hit with a hard hitting mez, then die to quick follow up (think a LB Warden Domination you, then slapping you with psi blast right away, you die before being able to click the power).
The +Mez duration with the power is..weird. It feels more like an effect they just threw in to look cool, rather than being helpful. Since you cant use the power till those conditions are met anyway, it sorta ruins the chance to approach a boss, and use the extra mez to...Mez him.
Maybe if it gave a +1 mag stun to Throw Sand..?

T8. Throw Sand.
You grab some nearby debris and fling it towards a nearby foe, obstructing their vision and dazing them. Recharge: Long
Activation Time:1.07s Recharge Time:2m 0s Endurance Cost:7.80 Accuracy:1.00X Available Level:35
Power Type:Click Target Type:Enemies Power Range:40.00 ft. Effect Area:Cone -- 40.00 ft. radius 45.00 degree arc (10 targets max) Attack Types:AoE
2.00 magnitude stun for 11.92s on target after 0.25s delay -90.00%% perception radius for 20.00s on target +2.90%% strength to all damage for 8.57s on self

Did you read that text? read it again. Is your IQ over 20? Then no doubt you will be think..nearby debris..lame! Well, feel satisfied..cause that is exactly how lame this power is. The lameness is further compounded by placing this power at T8..leaving it a great contender for the award of 'Shitest T8 Out'.
Well...no. On the good idea..it does look cool! The sand looks nice..and makes me wonder what Wind would have been.
But..the power is awful. A mag 2 stun..at 35? I think the Lighting Clap stun comes in at 28? Making it slightly less crap. As I said previously, if this power popped in place of DTs, it would 'feel' (feel only, it would still suck) a bit more useful, as a panic button, especially with attacks being underslotted at 20. As is..at 35, you should have a decent attack chain, usually with aoes..and this will languish on your power tray.
Also, the -perception, while making sense..is really an utter waste, adn feels tacked on..again..an effort to make the pool all hip and cool. The range is short, the cone is..decent, but 10 targets max means you cant even use it on a 8 man mob, without some of them getting mad. Oh, and being a stun..it cause aggro, JUSt what you want in a -per power (smoke, flash arrow)...NOT. Then the fairly long rech comes along and further hits the poweer, ruining options for using it as a once a mob -per tool.
Skippable, almost worthless.

T9. Eagle's Claw.
You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw strikes so powerfully that it weakens your target's resolve, reducing their Range and Recharge for several seconds after attacking. Damage: Superior, Recharge: Slow
Average Damage:126.79 Damage Per Activation Time:50.12 Damage Per Cast Cycle:8.73 Activation Time:2.53s Recharge Time:12.00s Endurance Cost:11.86 Accuracy:1.05X Available Level:38
Power Type:Click Target Type:Enemies Power Range:7.00 ft. Effect Area:Single Target Attack Types:melee, smashing
126.79 smashing damage on target 3.00 magnitude stun for 4.77s on target -25.00%% strength to recharge for 10.00s on target Ignores buffs and enhancements -25.00%% strength to range for 10.00s on target Ignores buffs and enhancements

One of my favourite melee attacks. It also makes a good finish to the set, and fits in with the dp/mc-y-ness of Maelstrom. The animation is the same, which is a bit sad, given SK got a going over. Still..it looks damn cool!
The -rech and range effects..again feel like a tack on, serving no real purpose. Well..perhaps the -rech can stack with BoS, but the range? I don't know.
I was also looking at other blaster t9s, to compare. Looking at Total Focus, which IS an extreme damage attack..EC is about 70 points less, as well as just being smashing damage. That is like 140 lower, slotted. In a set with NO build up? You really notice. The stun also, is less than 50% of the TF stun..and I would rate them themeatically comparable in stunyness. Perhaps accounted for by the +mez in TS..but..still..
The power really could have used a bump up to the Extreme category, 180 damage say, which would be further tempered by the heavily resisted type. A higher or certain chance to proc BoS would have been great too.


 

Posted

Pool Poll Additions..fighting pool.

Thought I'd test this out of my ss/shield brute, giving a good source for +dam in rage and/or AAO, as well as fusy of course. Also a chance to try the new brute ATO set.
First, I am comparing my Live build, in mids, with the stats on Beta, seeing what happened with the +resist bonus updates.

S 32 L 32 E/N 16 F/C 20 T 16 P 0
That is WITh a cardiac core alpha, giving about 2-4% for the above.

Now..on Beta.
S/L 49 F/C 20 E/N 17 T18 P 3
Extra 17% S/L res is pretty darn nice, especially since that is not 'building' towards it.

Ok, now to respec into fighting.

The powers. Tough and Weave are unchanged.

Grr..annoying, Box, Kick and Cross Punch show up as having Special damage. Which is very uninformative. However..if you mouse over them in your tray..it says they are Light, Moderate and Moderate, respectively. Still silly to show them as special and not a Number value..you can't see what they are 'meant' to be doing.

Box. Melee, Light DMG(Smashing), Fighting Synergy, Foe Stun
You strike your opponent with a strong punch that causes light smashing damage and has a small chance to stun foes. If you have also trained Kick, this power's damage is increased by 15% and your chance to stun increases. If you have also trained Cross Punch, this power's damage is increased by 15% and will fatigue the target, draining some endurance and lowering recovery slightly. The synergy with Kick and Cross Punch stacks. Damage: Light, Recharge: Very Fast
Special smashing damage on target 10.00% chance for 2.00 magnitude stun for 4.77s(4.77s) on target 35.00% chance for 3.00 magnitude stun for 4.77s(4.77s) on target -2.00%% endurance on target Ignores buffs and enhancements -5.00%% recovery rate for 4.00s on target Ignores buffs and enhancements

I am assuming the first mag 2 stun is for just box alone then teh mag 3 for box + kick, then mag 3 + fatigue for all 3.

Kick. Melee, Moderate DMG(Smashing), Synergy, Foe Knockdown
You strike your opponent with a forceful kick that causes moderate smashing damage and has a small chance to knock opponents down. If you have also trained Boxing, this power's damage is increased by 15% and your chance to knockdown increases. If you have also trained Cross Punch, this power's damage is increased by 15% and will fatigue the target, draining some endurance and lowering recovery slightly. The synergy with Boxing and Cross Punch stacks. Damage: Moderate, Recharge: Very Fast
Specialsmashing damage on target 15.00% chance for 0.67 magnitude knockback on target 40.00% chance for 0.67 magnitude knockback on target -3.00%% endurance on target Ignores buffs and enhancements -5.00%% recovery rate for 4.00s on target Ignores buffs and enhancements

As above, I don't think 40% is a very high chance though..isnt Air Sup 100%? The recovery is really tiny though..I doubt you could notice that.

Cross Punch. Melee (Cone), Moderate DMG (Smashing), Fighting Synergy, Foe Knockdown, Stun
You execute a sweeping right hook that can strike multiple targets in your frontal arc. This attack causes moderate smashing damage and has a chance to both knock down and stun foes. If you have also trained Boxing, this power's damage is increased by 15% and will improve your recharge and accuracy briefly. If you have also trained Kick, this power's damage is increased by 15% and will improve your recharge and accuracy briefly. The synergy with Boxing and Kick stacks. Damage: Moderate, Recharge: Moderate
Specialsmashing damage on target +100.00%% strength to recharge for 6.00s on self Ignores buffs and enhancements unresistable Specialto hit for 6.00s on self Ignores buffs and enhancements unresistable 40.00% chance for 0.67 magnitude knockback on target 20.00% chance for 3.00 magnitude stun for 6.00s(6.00s) on target after 0.50s delay

Wow, ok that is pretty neat! +100% rech? I wonder if that ALWAYS happens. If so..pretty awesome. Like a ForceFeedback proc that always procs. Decent radiyus cone too, and knockback and stun..not bad. The icon for it..doesn't match the other fightin ones though, it looks much cooler, with a red fist.

Let's go test some damage. Just going to do a 51 (so even con) paper mission and hit a few minions.

Before I do..my resist stats, using a lot of the 'new' IO sets. (Not teh +res IO though)
S/L 67.8 F/C 31.4 E/N 32.5 T 26 P 7.5
Ok..maybe I was wrong about all the +res changes being pretty usless. At least for melee builds. That is some very nice increases, on top of Shields def and +hp. Not shabby at all.

Attack Powers and their Slotted Damage.
Punch: 81
Haymaker: 132
Boxing: Stupid thing wont say, but same set slotting as above (+93%)
Cross Punch: Stupid (96%)

Vs Council Minion.

Crap..had AAO on..take 2. Gah dumb fury fixes. It takes so long to decay! lol.
Punch: 101
Haymaker: 153
Boxing: 93
Cross Punch:155

155 for CP! That isnt shabby at all. I guess kick would be better than Box to slot for a useable damage attack..I just hate the kick animation and it doesnt suit SS

Time to get some Fury, Rage and AAO cranking.
Your Cross Punch hits Vortex Cor Leonis Adjutant for 296.98 points of smashing damage!
You shake the very Earth with your Foot Stomp, dealing 258.54 points of smashing Damage to Vortex Cor Leonis Adjutant.
More than FootStomp..nice!

Ahha...I was looking in normal combat logs for the Fury bonus..but it shows up in healing. Cause obviously..fury = healing. In reverse. Kinda. Going to go at x8, see how the regen proc is. My average regen and end discount are below..I have the proc in KO blow, and in spite of saying it can go off 7 times a minute, it was NOT going off every time. I think my recharge is too low to really get it going though, perhaps in a quicker cycling power.

Average regen, up from 19.1: 25.55
Average end red, up from 8.0: 22.5

The regen wasn't much, the end discount made a HUGE difference. Before, even with cardiac, sup condit and phyperf, I could run dry pretty easy. With that proc (and mostly similar slotting)..all fixed!

I also turned Unrelentling on and got the following. I took that to see what it would do with fury, and because I wanted a taunt anyway. It has the same No. of Targets as Taunt, and wont miss much with Rage. Good rech to. I also got Intimidate, but thinknig the aoe fear good be nice. Unrelenting for fun, and its the only heal I would have.

UnR. Dam: 95 Rech: 36

Edit, Crap..forgot to check if the +rech from Cross Punch was working. Oh well, tomorrow.


 

Posted

Checked Cross Punch in game.

It is actually giving TEN (10) percent +rech and to hit when used, not the 100% the detailed info claimed. I did thingk 100 sounded just a lil high. The to hit is nice also! Not sure why it says 'special' for it in the info though.

This is totally a cool power..and since you HAVE to take at least one of the 'less good' fighting attacks to get tough (such a good set mule, especially for teh +def IOs)...then weave....it is only ONE extra power to get CP.
Seems like it would be truly awesome on an SupStren build, with rage ramping it up, and cp itself providing more aoe, more rech and more mitigation.

Chalk me up as liking the Fighting changes.

Oh, but...well..the Fatigue bit on kick and box does but up an in game Text (like domination), making it seem a MUCh bigger deal than it is. At 2% or whatever. Giving how handy 10% rech/to hit can be..surely at least a debuff of 5 -end and recovery?


 

Posted

Yay..I found the Cybertech costume bits finally! (Thanks Ray). I didn't think they made it to beta..getting some screenies.

To be updated

Apparently there's also the TechKnight bits!

Doing the cyber ones atm..the Metal Spine is soooooo freaking awesome.

These bits are so cool. The arcs kick ***! and the red Kano eye socket implants GLOW and pulse!

There's also feet bits..bit I didn't really like them. Like an encloser look and lower leg..maybe just a few metal bits would have been better.

Oh..Those first shows are the Cybernetic arm..I think..the Cybertech ones are much skinnier.
http://s185.photobucket.com/albums/x...20Tech%20bits/


 

Posted

Unlocked the TechKnight bits with Paragon Rewards..

I am seriously going to rip the character editor apart. It's so stupid hard to find new bits. Why can't there be a 'show new shinies' button?

Got teh boots! The circle bits glow! Not sure about the turned up toes though.

The shoulder bits have a few variants, first is Clean. Then others..

Damn chest bit is hiding from me.

Pants are glowy too..but now the boots vanished. Grrr

Of course..why, after the Paragon Rewards screen calling it 'Tech Knight Chest Detail'..why would I NOT have to look under Chest/Armoured/Chest/Tech Knight!
So it isn't called a Chest Detail at all! Stupid thing.

Ok..fav bit so far is the Helm! It rocks. Maybe..cause I don't think it matches the other bits..since I don't like them much. lol
Woah..it has like skeletor horns or something!

Ok..all of them together does look pretty neat!

http://s185.photobucket.com/albums/x...or%20contrast/


 

Posted

Gonna get some of the Bodysuits!

Got distracted by the weapons..TK bow is HUGGGE and looks so neat.
The TK shield is super awesome too!

Oh! The staff is insannnne. And huge. And..bugged, since it wont go 'away' ever..not even with emotes.
It makes this cool lil ball of energy around your off hand..neat.
Slap emote..makes the staff magically flip in your hand..looks cool!
And it stays out with dance emotes!
Getting carried awaaaaaaaay.

Mace looks good..but less awe inspiring after the staff, since its basically a shorted staff. The ball of enegy is also 'in' the weapon hand..looks a bit silly.


 

Posted

Back to BodySuits.

Theres the usual chest, legs, feet/boots and lower arms bits. No belt. Or head stuff. The detail and creases etc, around joints is super detailed and cool, like at the thighs, knees etc.

White and grey suit is with all 'Padded' options. (Gives an extra padded color scheme to highlight the pads in teh alt color)And the cybertech metal dreads, with some random glasses, and a Cosmic Corsair face bit.

All white is the 'Matte' options. No further coloring then. The muscle detail is really nice. The only odd bits are teh boots, and the..feet. I guess cause they LOOK like boots, with hard edges, while the rest is really form fitting.

Gold belt is with 'Gloss', no trimming color again. For some reason, the gloss looks darker than the matter. Hmmm.

Red belt...'Leather' version. Wow, that IS shiny. I think they got the names mixed up?

White and gold, two tone..BS 'Armoured'. Comes with the trim option..think this is my fav! Looks super cool. Still NOT sure about teh feet of the boots..

http://s185.photobucket.com/albums/x...dySuit%20bits/


 

Posted

Doing Number 6's arc on my Blaster.

I killed Reese by accident is mission 3..I was going to save him at the end. Opps!

Did all the easter egg info clicks..Dimensional Investigator badge.

Choose to take the IDF's help at the end, vs the 3 EBs.
Neat..4 lvl 54 bosses come to help..along WITh the 3 generals from the second mission, assuming you rescue them!

Hmm as I started fighting..saw this..
[Caption] This is Metronome, I am in Anti-Matter's space station. I will provide the support to take these creatures down!

Not sure if that popped up the last time (without the idf guys helping) or what.

28% Hybrid, running on +4/2. Which is +1 with 3 lvl shifts. Thats with the bonus for the info clickies and the 3 avatars.