SSA part 4 and 5 plots


AzureSkyCiel

 

Posted

Hardly matters now but I was really enjoying SSA2. CAn anyone give a brief summary of what happened in the end? I think part 5 was out on Test?


 

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No fooling, it was a Nemesis Plot.

The archaeologist we rescued/kidnapped? He was an automaton, something he himself was not aware. He leads you to a lab, tells you there's a machine his father created that will draw all the golden power constructs that escaped the box together. It does, as you fight off waves of ambushes of them. Then the machine channels all the power into Nemesis. He gloats, you fight a few level shifted Nemesis mobs, end of Part 4.

Part 5, Nemesis is staging Brass Tuesday. You dispatch the Phalanx to fight Nemesis troops at various locations around the city while you deal with his attack on City Hall. Alternatively, your villain storms Grandville, beats up Arachnos on the way to Recluse and force him into a truce to deal with Nemesis.

Then you face Nemesis's greatest creation, a giant Incarnate War Hulk. You beat it by defeating the other War Hulks around the map and absorb their power into you, buffing your regen and damage. You win, all the power flows into you, you can't contain it and you release it back 'into the wild' and pass out.

Your hero wakes up at the Phalanx HQ. Positron thanks you, says he's learned he'll have to step up his leadership and that he'll be calling on you again.

Your villain wakes up aboard your battleship. Lastri, Callisto and Odysseus say it's too bad we didn't get to overthrow Arachnos, better luck next time. They will be sticking around to continue support and Callisto suggests a name for your new organization; the Illuminati, because you'll be attacking Arachnos from the shadows.

Lastri walks off and calls her mysterious employer. You have the option of sneaking a bug onto her. He/she tells Lastri over the phone not to become attached to your villain and that for now, your villain is helping to advance their plan by wresting the Isles from Arachnos. He/she tells her to return to Paragon City for now and excuses himself/herself to go have dinner with the mayor to celebrate the victory over Nemesis.



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WTF? That sounds super cool. Now I am even sadder I didn't get to play it Thats for the summary JB.
Did you also do the other i24 arcs? I think there was one about what happens to Neuron?


 

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Quote:
Originally Posted by Johnny_Butane View Post
Callisto suggests a name for your new organization; the Illuminati
>Months back try to found a villain SG named "The Illuminati" and was told the name was taken
>Go with Minds of the Illuminati.
>This happens
ARGHBLGRRLRRRR!!!


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Quote:
Originally Posted by MisterD View Post
WTF? That sounds super cool. Now I am even sadder I didn't get to play it Thats for the summary JB.
Did you also do the other i24 arcs? I think there was one about what happens to Neuron?
IIRC, we don't see it, but Bobcat killed him in a rage after he tried to offer her up to save his own skin.

I forget if it was to Hamidon or Primal forces. Forgive me, the arcs are somewhat muttled in my head.

She's been de-powered by Vanguard after they took her into custody, but your villain springs her along with Mr. G and Duray(?) to work for you as part of a team of Praetorians you're putting together.


Meanwhile, we get to see Anti-Matter via his personal story. He's been fending off the Hamidon in the ruins of Neutropolis. His suit's damaged and he's trying to get to his space station to fix it and save himself because the DE have pretty much taken over. Metronome has beaten him to the rocket, however. Matronome is trying to get to the space station to coordinate efforts with Vanguard to evacuate the last remaining Praetorians to Primal Earth. Anti-Matter realizes that the rocket wont be able to take off because DE are headed there, so he goes deep down into the Underground to cause a distraction to allow Metronome to take off and save the people. As the DE close in, Anti-Matter goes critical shouting that even if no person knows of the sacrifice he made, at least the Hamidon will.




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Aww
Poor AM. He always seemed the coolest and least prickish of the prea AVs.


 

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Quote:
Originally Posted by Johnny_Butane View Post
Meanwhile, we get to see Anti-Matter via his personal story. He's been fending off the Hamidon in the ruins of Neutropolis. His suit's damaged and he's trying to get to his space station to fix it and save himself because the DE have pretty much taken over. Metronome has beaten him to the rocket, however. Matronome is trying to get to the space station to coordinate efforts with Vanguard to evacuate the last remaining Praetorians to Primal Earth. Anti-Matter realizes that the rocket wont be able to take off because DE are headed there, so he goes deep down into the Underground to cause a distraction to allow Metronome to take off and save the people. As the DE close in, Anti-Matter goes critical shouting that even if no person knows of the sacrifice he made, at least the Hamidon will.
Sort of.

In order to fix his suit, it would take all the power the space station had, destroying the station in the process but giving Keyes a powerful weapon to survive with once again. Then he discovers Metronome was going after the space station not to evacuate Praetoria, but because the sonic barriers in Last Ward were repaired and having that station would give humanity another powerful base and weapon to coordinate attacks against the Hamidon.

Keyes realized this and had a decision; sacrifice the station and humanity's last chance but repair his suit, or let Metronome have the station and use it to save their world.

So Keyes chooses to let Metronome have it. He knows know one will remember him, but his legacy and sacrifice would live on within that space station. Since Keyes' suit is so damaged he opts to simply sacrifice himself to land a major dent in the Devouring Earth by single handedly destroying one of their Avatars. He goes nuclear but, in his last moments, Metronome picks up Antimatter's commincation signals and discovers what he's doing. And that's how it ends.


 

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There was also two gray alignment arcs (for rogue and vig) that looked so cool I stopped playing so not to spoil it for live :/


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

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I was sniffling at the end of AM's personal story. I also (thank God) demorecorded the cutscene. I will set it to music and upload it as soon as I can.

Michelle
aka
Samuraiko/Dark_Respite


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Posted

Quote:
Originally Posted by Xzero45 View Post
Sort of.

In order to fix his suit, it would take all the power the space station had, destroying the station in the process but giving Keyes a powerful weapon to survive with once again. Then he discovers Metronome was going after the space station not to evacuate Praetoria, but because the sonic barriers in Last Ward were repaired and having that station would give humanity another powerful base and weapon to coordinate attacks against the Hamidon.

Keyes realized this and had a decision; sacrifice the station and humanity's last chance but repair his suit, or let Metronome have the station and use it to save their world.

So Keyes chooses to let Metronome have it. He knows know one will remember him, but his legacy and sacrifice would live on within that space station. Since Keyes' suit is so damaged he opts to simply sacrifice himself to land a major dent in the Devouring Earth by single handedly destroying one of their Avatars. He goes nuclear but, in his last moments, Metronome picks up Antimatter's commincation signals and discovers what he's doing. And that's how it ends.
That sounds right. Like I said, things get muddled. I was doing a lot of arcs, and only went through that mission once scanning for bugs.

Other things I recall:

-Tyrant and Dominatrix are alive and getting ready to stand trial for their war crimes. They expect Domi to get off easier because she helped the Primals in the Mag trial.

-Calvin Scott has completely lost it and goes to work for the Council. In the end he doesn't want to be remembered as a monster so he blows himself up to thwart their plan.

-Marauder: The serum he took in the Lambda trial has nearly crippled him. Cleopatra was killed by DE if you hadn't already killed her. First he "turns good" and works with your hero and your team of Praetorians (Aurora, Pendragon, Riptide and Marchand) in trying to convince Paragon citizens that not all Praetorians are evil by forming a SG. Then he betrays you to the Council when they offer to cure him and do. Then he says he was only playing double agent and betrays the Council and in the end you're left wondering if he can be trusted. Ultimately, the many of the remaining Praetorian citizens settle in Brickstown to be near the SG.


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