Top 5 Things You Loved about City of Heroes


Blood Red Arachnid

 

Posted

Hoo boy. I'm gonna sound like a parrot here I think ... and I can't fit this into five reasons so I've added a few.

8. It's a love letter to all things about the superhero comic book culture.

The in-game history reads like a parallel to the real world trends in comic books. A world tailored especially to engineer that kind of thing. I loved it.

7. Macros and the POPMENU.

Holy crap, even if it's not something officially supported by Paragon Studios, I'm going to miss functionality like this. Each of my characters wound up with their own POPMENU for social macros (each having their own combination of phrases and emotes for saying "Hi," "You're welcome," "Thanks," or idling/goofing off) as well as functionality for my Mastermind guys.

6. The ability to actually turn OFF EXP gain if you want.

The completionist in me will never stop loving Paragon Studios for having added this. Content that can become unavailable by virtue of outleveling it has been a bane for me ever since Funcom's Anarchy Online. I'm glad Paragon provided a means for the more masochistic among us.

5. Travel powers in general.

Seriously, flying. Super leaping. Super speed. Teleportation. And that's not even getting into the super pack stuff that's not as effective or moddable via enhancements, but just looks so darned cool.

4. It's one of the few MMOs I can enjoy soloing.

Don't get me wrong--playing with friends is one of the reasons to play any MMO. But City of Heroes did enough to make the game interesting and enjoyable even when you were all alone. It's the primary reason I kept coming back to City of Heroes, always paying for more time. Sure, I ran into debt-earning missions solo every now and then, but by and large I never felt like the game was impossible to enjoy by myself, or because I picke the "wrong" combination of archetype and powers to do so.

3. The degree of customization.

City of Heroes might lack the more detailed body and face morph options of more recent games like Phantasy Star Online 2 and Champions Online, but the sheer breadth of ways you can assemble your character's appearance, including customizing the appearance of their powers, is just awesome.

I was so freaking happy when Paragon expanded it with powers customization, then with the ability to save your costumes and load them as separate files. Again, that's something not many other MMOs are doing.

While I'm at it, I'll also say that the ability to select different "builds" for a single character is also a godsend I will always love Paragon Studios for.

2. You can write your own stories.

I spent a lot of time just playing through Bubbawheat's recommended AE story arcs and the top-rated ones just for their stories. I played Astoria in G Minor early in the morning and it creeped me right out.

I always wanted to make my own story arcs. I never felt an urgent need to finish them ... I always thought there'd be time for that.

1. You really DO feel like a Hero.

This covers a lot of little details, but I once said before that it's the little things that make a difference. Out of all the MMOs I've played, City of Heroes felt the most alive, even if there were no other players around. Groups of enemies don't just wander around waiting for you to aggro them. They chat amongst themselves, they crack jokes, they casually commit crimes, they play games with eachother, they train. Citizens do similarly, and it was always a treat to talk to passerby in Rogue Isles (and later Paragon City).

The only other game I've felt came close to making the world feel alive without player involvement was Tabula Rasa.

In City of Heroes, I always felt compelled to help out any citizen I saw threatened by mobs regardless of whether I'd get EXP or influence for doing so. Little David would regularly do fly-by AoEs on mobs threatening citizens if no other heroes were around to fight them. I don't think there's any other MMO out there that actually makes me feel guilty if I ignore mobs that don't give decent EXP for my level.

And when you idled, nearby citizens would speak of your recent exploits. If you were a Villain, they might sneer or cower at the sight of you. If you were a Hero, they might cheer you on.

I might not be playing the right titles, but I've yet to play another MMO that comes close to doing this.


 

Posted

I will have to think long and hard about numbers 2 through 5. But the number one thing I loved the most about this game was the SK/Malefactor system and when it eventually became a super-SK/MF system. Being able to play with anyone, any level, any time was the best thing about this game. This was important because my friends varied from power-gamers, to RPers, to a 73 year old family friend that had us "level" and "buff" his character up for him.


 

Posted

I can't possibly keep it to just five, and all the things I would have said have been covered.

It was different. It stood out from the crowd, in so many good ways.
And that's why I'll miss it so much.


My characters at Virtueverse
Faces of the City

 

Posted

(5) Friend and Community

(4) Making Furries

(3) Cross Dressing lol

(2) Mobs and Npc

(1) Story Lore


Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.

Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus

 

Posted

In no particular order.

  1. Being able to pose on top of phone poles and run along the phone wires. So Hong Kong cinema.
  2. Playing "lets not touch the ground" traveling from Point A to Point B with Super Jump. Someone once thought I was flying, since I only touched edges of rooftops, chimneys, fire escapes, etc and wondered how I was flying so fast.
  3. Being able to get a close approximation with the costume creator of characters from anime, TV or western animation. Being able to be inspired by something you've saw earlier in the day and whip up a character with that concept (in my case, a group of bag pipers practicing in a empty parking lot).
  4. Scrapper/Brute lock. Taking on crowds of enemy while in other games two would be almost always fatal.
  5. Being able to lose myself, escape the petty annoyances of the day and immerse myself in a world where I'm the hero, fighting the long odds and winning the day.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

5) Super-/Sidekick - Liked it on the old sidekick system that my mentor was waiting for me
4) Travel System - no mounts, flying, teleport for free
3) Loot System - Same chance for every one, no need of looting -> no gear grind
2) Character Creator - so so many things to create
1) Best playerbase - gonna miss everyone i met