THB's SUPER SECRET WARSHADE BUILD!


Adeon Hawkwood

 

Posted

Dude.

Didn't even slot brawl.


 

Posted

LOL @Mad Grim.

Thanks a ton for your quick response, THB. You've really shown the extents we can go to in this game with a great build in conjunction with all the goodness offered through the Incarnate System.

One last thing (Sorry...really enjoying getting to pick your brain about this stuff. I've had a long love affair with my WS)...we discussed earlier that you put the -KB proc in Dark Detonation. This I completely LOVE as I can't stand KB. (Not bad-mouthing it, just for ME I hate it). Yet, with the build as you have it posted, you'll have to deal with the KB in Gravitic Emanation. I understand that you wanted that 6th Stupefy in there to give you the added ranged defense numbers, but as a KB hater myself is there perhaps alternate slotting or thoughts on how to avoid this? I love the power while in Nova form (no KB, even though the description says there is), but I've always skipped it on my Human Form builds due to the KB. The "Chance for KB" Stupefy proc would obviously make things "worse". (I use quotes there because I'm speaking for myself...you and/or others may love the KB).

Can I hear your thoughts/insight on this?

Thanks again, THB.


Main servers: Victory and Justice. Main account: @Justice29 Secondary account: @Clever One

 

Posted

The thing about Gravitic Emenation is that it is a control first, and an attack... well not at all, really. The Knockback adds another layer of control, and the ability to re-position groups or shove them all together in a corner. Due to it being a cone, it is very easily controlled.

The chance for knockback proc probably won't do anything at all, actually, except maybe add another mag of it randomly. It already has a 100% chance for knockback.

If knockback really isn't your thing, I'd sooner put the KB2KD IO in it than actually remove it, and then just deal with the random KB in Detonation. Being able to permastun an entire mob is an invaluable tool.


 

Posted

AH I gotcha. You use it more as a control than an attack. That makes more sense now. It's not a power you use in each mob or all mission long...more used sporadically or as needed. I gotcha.

Was going to edit my last post and add this, but you answered so quickly I will have to just post it here...do you run all your toggles all mission long? Or, do you drop some during the times you have the Eclipse buffs and Barrier buffs going ? (I know you already touched on Endurance concerns, but that's sort of where I'm coming from here)..


Main servers: Victory and Justice. Main account: @Justice29 Secondary account: @Clever One

 

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Quote:
Originally Posted by Justice29 View Post
AH I gotcha. You use it more as a control than an attack. That makes more sense now. It's not a power you use in each mob or all mission long...more used sporadically or as needed. I gotcha.

Was going to edit my last post and add this, but you answered so quickly I will have to just post it here...do you run all your toggles all mission long? Or, do you drop some during the times you have the Eclipse buffs and Barrier buffs going ? (I know you already touched on Endurance concerns, but that's sort of where I'm coming from here)..

Specifically GE is great to open up with- push the mobs all back before going in for eclipse>mire and they're half stunned by the time you get there. It's also good as an emergency "oh noez my fluffies!" power... I always keep my pet window open and so if I see one of my fluffies' HP depleting rapidly I'll target through them and either use GE or provoke depending on the situation. But like Grim said, it's a control, not an attack.

I run all of my toggles at all times aside from Tactics which I only turn on when my ToHit is being debuffed, and gravity Shield which I only use for aesthetic purposes/when I forget to turn it off. I turn my travel powers off (sprint, SS/NR) during combat too. No endurance issues, once again... I have a perfectly fine consumption to recovery ratio- It's at 2:1 which is what I aim for on all of my builds. It also has one of if not the best end recovery tools in the game, with Stygian Circle. Not sure why you think end would be a problem on this build at all.


 

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I'll have to test it out to see how it actually works in-game...just had SO many end problems with my attempts at similar builds ...then seeing stamina with just the single slot in it had me a bit worried. Not doubting you at all, just my own insecurities.

Ah so you don't run tactics continuously huh? I actually thought you did because of some of the lack of accuracy in some of the attacks (26% in Shadow Blast, Orbiting Death, and Gravity Well). But, perhaps the +69% global accuracy boost negates the need for more accuracy slotting there.

Thanks again for all the insight. It's been eye-opening!!


Main servers: Victory and Justice. Main account: @Justice29 Secondary account: @Clever One

 

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Quote:
Originally Posted by Justice29 View Post
I'll have to test it out to see how it actually works in-game...just had SO many end problems with my attempts at similar builds ...then seeing stamina with just the single slot in it had me a bit worried. Not doubting you at all, just my own insecurities.

Ah so you don't run tactics continuously huh? I actually thought you did because of some of the lack of accuracy in some of the attacks (26% in Shadow Blast, Orbiting Death, and Gravity Well). But, perhaps the +69% global accuracy boost negates the need for more accuracy slotting there.

Thanks again for all the insight. It's been eye-opening!!

Make sure you get all your passive accolades, the +end from those adds up quite a bit.

Also, Mire is like 2 seconds from perma and it gives massive +tohit. That combined with my global accuracy bonuses is more than enough unless my tohit is being debuffed.


 

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Quote:
Originally Posted by TwoHeadedBoy View Post
Make sure you get all your passive accolades, the +end from those adds up quite a bit.

Also, Mire is like 2 seconds from perma and it gives massive +tohit. That combined with my global accuracy bonuses is more than enough unless my tohit is being debuffed.
Ah! Good point about the Mire helping with acc.

I just finished putting this build together as the third build on my WS. His first build is the Tri Form one, 2nd build is my Human Only build, and 3rd is now this build. I didn't get to do much yet, but I'm excited to run some missions with it. It will take some trial and error on my part I'm sure...because build is one thing, playstyle is another...builds can be copied, but playstyle cannot! I'll have to experiment and spend some time with it I'm sure.

I did notice that his defense numbers are at around 26% instead of the 32ish that shows on mids..I'm assuming this is because my WS doesn't have the Alpha ability that yours has slotted in the build. I have Spirtual T3 and Cardiac T1. I know I'll have to spend some serious time incarnating to get the goodies necessary to build up more options for his Alpha and Destiny slots. (Currently only have T3 Barrier).

From just messing around today, the damage seems INSANE.


Main servers: Victory and Justice. Main account: @Justice29 Secondary account: @Clever One

 

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Quote:
Originally Posted by Justice29 View Post
I did notice that his defense numbers are at around 26% instead of the 32ish that shows on mids..I'm assuming this is because my WS doesn't have the Alpha ability that yours has slotted in the build. I have Spirtual T3 and Cardiac T1. I know I'll have to spend some serious time incarnating to get the goodies necessary to build up more options for his Alpha and Destiny slots. (Currently only have T3 Barrier).
Why didn't you just make it on Beta? You can get incarnate components for free through the merit vendors in Ouroboros (and all the expensive enhancements too if the market isn't already stocked up on them.)


 

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Originally Posted by TwoHeadedBoy View Post
I have to say I've never seen Combat Jumping placed on such a threshold by anyone, lol.

For me the primary purpose of that power is a LOTG mule and a bit of defense.
It's a personal thing. I can barely play without combat jumping.


 

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WHOOPS...forgot to bring down Shadow Cloak and put it in my tray with toggles after the respec and /cleartray. That got the defensive numbers up to 31% before any help from Alpha slot.

As for the Beta question...I actually haven't EVER done anything on Beta...in my many years here. I had the third build to use up anyway...so thought I'd try it out that way.


Main servers: Victory and Justice. Main account: @Justice29 Secondary account: @Clever One

 

Posted

So I spent some time with this build today THB. Ran some level 50+ missions (baddies ranging in levels from 51 to 54). Still messing with strategies, but am EXTREMELY impressed. In my 6 years here, I think I've gotten a total of 1 compliment in-game on my builds/play of toons *and I have some pretty well built toons if I do say so myself ;o)*. Tonight, I had 3. LOL. So, if the people I was playing with are any indication, then this build is as good as advertised!

Started off the evening running someone's level 51 missions in PI. There were 2 Brutes on the team, but after about the first mob, my WS was leading the way...diving into mobs headfirst, destroying everything in sight, and moving along..mob after mob. Someone even made a comment about how they were glad they had surround-sound because the sounds were incredible! (I have to agree...nothing beats the sounds associated with the WS powers). At the start of the 2nd mission I got a tell from the leader saying how impressed he was with the build. I said thanks, of course, and that it was a THB special!!! He was confused ...LOL.

After those missions, the leader had to bail so the star was passed to me. I promptly put up some Unai missions set at +3 X8 and continued on. These missions were much the same...my WS diving in, barely taking a scratch of damage, and laying down the hurt on everything in sight. It was during these missions that the other compliments started rolling in. I gave credit where credit was due!

Lastly, I ran a Lambda trial...was extremely pleased with the survivability and versatility of the character. Had zero problems during the run...even with a small league of only 8.

After these runs I have a little more of a grasp on how the build plays, but now have a few new questions for you. In terms of Unchain Essence...is there an easier way to get it to target the dead? I LOVE what it does, but in the heat of the battle I find myself sometimes unable to use it because I just can't seem to click on a dead body. (I'm a clicky player, by the way. I don't even use my number keys to activate powers...I actually click them LOL...except for TP which I have in the 0 spot of tray 1). Any suggestions for me in regards to that? I think it's odd that Dark Extraction auto-targets dead bodies when you click it, but Unchain Essence doesn't!

I sensed your frustration a while back in regards to the endurance questions, but this was literally the ONLY drawback to my play tonight. End was such an issue that I even had toggles drop 2 or 3 times. Now I'll admit that some of that could have been my own fault with not using SC enough and I DID have ALL the toggles running, so I think the end issues tonight were more my own fault than any fault of the build.

I did run into mez issues a couple times ...but again, that was more my play than the build. I don't have Clarion or the melee Hybrid (only have the Support one) ...and only used my T3 Barrier a couple times. Also, my defensive numbers are still a bit lower than they will be given that the Alpha I was using tonight was the T1 Cardiac to help offset the end usage. Also, leading the teams and being the first one in meant that I was taking the brunt of those mezzes.

I'd love to hear your strategies on Unchain Essence when you get a chance. Thanks again for posting this...it's been a lot of fun trying out something new!


Main servers: Victory and Justice. Main account: @Justice29 Secondary account: @Clever One

 

Posted

Quote:
After these runs I have a little more of a grasp on how the build plays, but now have a few new questions for you. In terms of Unchain Essence...is there an easier way to get it to target the dead? I LOVE what it does, but in the heat of the battle I find myself sometimes unable to use it because I just can't seem to click on a dead body. (I'm a clicky player, by the way. I don't even use my number keys to activate powers...I actually click them LOL...except for TP which I have in the 0 spot of tray 1). Any suggestions for me in regards to that? I think it's odd that Dark Extraction auto-targets dead bodies when you click it, but Unchain Essence doesn't!
Method 1: Press your Dark Extraction key to target a corpse, then press your unchain Essence key.

Method 2: Use a bind. I use /bind l "targetcustomnext enemy defeated$$powexecname unchain essence"

Mash the key a couple times and bam, nuked.

I think that's right, but if it's not I'll recheck it in game.

Quote:
I sensed your frustration a while back in regards to the endurance questions, but this was literally the ONLY drawback to my play tonight. End was such an issue that I even had toggles drop 2 or 3 times. Now I'll admit that some of that could have been my own fault with not using SC enough and I DID have ALL the toggles running, so I think the end issues tonight were more my own fault than any fault of the build.
You just need to get used to your end management. I have no problems but I've been adjusted to it for quite a while.

Quote:
I did run into mez issues a couple times ...but again, that was more my play than the build. I don't have Clarion or the melee Hybrid (only have the Support one) ...and only used my T3 Barrier a couple times. Also, my defensive numbers are still a bit lower than they will be given that the Alpha I was using tonight was the T1 Cardiac to help offset the end usage. Also, leading the teams and being the first one in meant that I was taking the brunt of those mezzes.
Courtesy of Microcosm:



/macro SBf "inspcombine insight break_free$$inspcombine luck break_free$$inspcombine catch_a_breath break_free$$inspcombine respite break_free$$inspcombine sturdy break_free$$inspcombine enrage break_free$$inspcombine awaken break_free"

/macro MBf "inspcombine focused_rage emerge$$inspcombine keen_insight emerge$$inspcombine take_a_breather emerge$$inspcombine dramatic_improvement emerge$$inspcombine rugged emerge$$inspcombine good_luck emerge$$inspcombine bounce_back emerge"

/macro LBf "inspcombine righteous_rage escape$$inspcombine phenomenal_luck escape$$inspcombine second_wind escape$$inspcombine resurgence escape$$inspcombine robust escape$$inspcombine uncanny_insight escape$$inspcombine restoration escape"

/bind u "inspexecname escape$$inspexecname emerge$$inspexecname break_free"


 

Posted

I'm blown away at how brilliant all that is. I'm also a bit embarrassed that I didn't think to use Dark Extraction to target the dead bodies. DUUUurrrr!!!!!!!!!!!!

Thanks for the Unchain Essence bind and Inspiration macros. I'm eager to try all that out!!


Main servers: Victory and Justice. Main account: @Justice29 Secondary account: @Clever One

 

Posted

Quote:
Originally Posted by Justice29 View Post
I'm blown away at how brilliant all that is. I'm also a bit embarrassed that I didn't think to use Dark Extraction to target the dead bodies. DUUUurrrr!!!!!!!!!!!!

Thanks for the Unchain Essence bind and Inspiration macros. I'm eager to try all that out!!

Not a problem. I'm glad you're having fun with the build- Definitely my favorite character to play.


 

Posted

I'd probably try it out, but for two reasons I shall not:

1: I'm not a billionare
2: Its not tri-form.


 

Posted

Quote:
Originally Posted by Mad Grim View Post
I'd probably try it out, but for two reasons I shall not:

1: I'm not a billionare
2: Its not tri-form.

Yeah my Warshade was tri form for quite a while. It's definitely a really fun playstyle, but I made the switch to human only forever ago because tri form builds feel so unbalanced to me.

Eclipse is awesome and everything, but I don't like being overly-reliant on it. I remember the scramble in certain AV fights during TF's and even during trials, where it just felt like I went from playing a very solid character to a glass cannon, and without any real amount of DPS to show for it. Solo, my Warshade couldn't even reliably solo 54x8 on a tri form build without relying *heavily* on inspirations. I just never felt self-sufficient.

I know AIB has done incredible things with his Shade, like soloing AV's in Dwarf form... But he also has a way more cautious playstyle than me. He's a great player- Definitely one of my favorite people to play with- But we have way different mentalities. He's all about tactics, pre-planning and playing with caution... Which is just the opposite of how I like to play. I like to play all of my characters like they have a fury bar, just charge in and get it done. I stop having fun when I start putting too much emphasis into planning out tactical ways to handle enemies. I just like to god mode stuff, and human form with my build is perfect for that.


 

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Quote:
I just like to god mode stuff, and human form with my build is perfect for that.
Exactly.


Main servers: Victory and Justice. Main account: @Justice29 Secondary account: @Clever One

 

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Originally Posted by Justice29 View Post
Exactly.


 

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Originally Posted by TwoHeadedBoy View Post
Yeah my Warshade was tri form for quite a while. It's definitely a really fun playstyle, but I made the switch to human only forever ago because tri form builds feel so unbalanced to me.


Triform is not for everyone.

Human form bores me; and, comparing your build and style of play to my own, well, it just seems slower paced.

Quote:
Originally Posted by TwoHeadedBoy View Post
Solo, my Warshade couldn't even reliably solo 54x8 on a tri form build without relying *heavily* on inspirations. I just never felt self-sufficient.
I'm sorry.

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Originally Posted by TwoHeadedBoy View Post
I know AIB has done incredible things with his Shade, like soloing AV's in Dwarf form...
But not just AVs, a level 54 AV (Bobcat) on a large outdoor map with the maximum number of enemies and patrols, full of +4 x8 claw wielding, defense debuffing, baddies and all of this pre-additional damage procs in my build, pre-Hybrid and pre-+5 Enhancement Boosters!

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Originally Posted by TwoHeadedBoy View Post
But he also has a way more cautious playstyle than me.
Yes, I try to die less

(Sorry Septi I couldn't resist.)

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Originally Posted by TwoHeadedBoy View Post
He's a great player- Definitely one of my favorite people to play with-
Thank you and you are as well.

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Originally Posted by TwoHeadedBoy View Post
But we have way different mentalities.
Indeed...

I think more.

(To establish this assertion I refer the reader to THB's following comment)

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Originally Posted by TwoHeadedBoy View Post
He's all about tactics, pre-planning and playing with caution... Which is just the opposite of how I like to play.
BAM!

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Originally Posted by TwoHeadedBoy View Post
I like to play all of my characters like they have a fury bar, just charge in and get it done.
I have 2 fury bars. Sunless Mire AND Dwarf Mire (Damage Cap FTW).

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Originally Posted by TwoHeadedBoy View Post
I stop having fun when I start putting too much emphasis into planning out tactical ways to handle enemies.
It's just part of the fun for me and, after doing it for so many years, it's natural.

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Originally Posted by TwoHeadedBoy View Post
I just like to god mode stuff, and human form with my build is perfect for that.
Yes, god mode is fun.

Oh, and nice build...

It looks a little light on the AOE damage though.



Quote:
Originally Posted by TwoHeadedBoy View Post