Proc Placement, Leadership, and Blasters..Help
Only going to touch on Leadership here...
From what I've read of your goals, don't take Leadership. As you probably know, the mez resistances are only going to reduce the duration of those effects (by roughly 42%), not prevent them. It's nice to have, sure, but not game changing. Playing tactically and carrying lavender pills are miles better. The perception is also not going to help since you already have Targeting Drone. One source of perception is all you should ever need.
That said, if you plan to group a lot, the team-wide buffs are not unwelcome and it is perfectly viable to make a support heavy Blaster. (Devices in particular are great for that sort of thing) But if you only aim to better yourself, ditch it. Even assault, it ain't worth the end cost.
Virtue - @Carlin
If it's not on fire yet, you're not trying hard enough!
I assume you're talking about the PPM version of the proc, purchased with points? Or is this pre-planning for i24?
You'll get more procs, total, over time with the proc in Tactics than in Aim. However, Aim lets you control when it goes off, which means you can combo it with your nuke or any other time you want burst damage, rather than having it just happen randomly when you may not need it or even be able to use it. So, personally, I'd say to put it in Aim.
Only going to touch on Leadership here...
From what I've read of your goals, don't take Leadership. As you probably know, the mez resistances are only going to reduce the duration of those effects (by roughly 42%), not prevent them. It's nice to have, sure, but not game changing. Playing tactically and carrying lavender pills are miles better. The perception is also not going to help since you already have Targeting Drone. One source of perception is all you should ever need. That said, if you plan to group a lot, the team-wide buffs are not unwelcome and it is perfectly viable to make a support heavy Blaster. (Devices in particular are great for that sort of thing) But if you only aim to better yourself, ditch it. Even assault, it ain't worth the end cost. |
Hi Carlin.
Thanks so much for the reply. I would love to ditch Leadership as that would make it easier to get into the Sorcery Pool when it comes out...or maybe take the new presence pool, or, since I am not too excited about the next two power choices in Devices, Trip Mines and Time Bomb, mayhaps I can fit a little of both in

Big wide grin...I am so ready for issue 24

Now, if I can figure out the best placement for the Gaussian Proc I will be a very happy camper.
I suspect four slotting Aim with three To Hit buffs and the proc is the best way, but, I would rather pour in the recharge and have it up and ready when Moonbeam is active.
Pop a red or two, hit Aim, and then Moonbeam..simply glorious

Lisa.
So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try
***Dennis DeYoung
I assume you're talking about the PPM version of the proc, purchased with points? Or is this pre-planning for i24?
You'll get more procs, total, over time with the proc in Tactics than in Aim. However, Aim lets you control when it goes off, which means you can combo it with your nuke or any other time you want burst damage, rather than having it just happen randomly when you may not need it or even be able to use it. So, personally, I'd say to put it in Aim. |
Yes, I am planning for Issue 24, and yes, I do want control, so Aim it is.
How would I slot Aim?
(1) Three To Hit Buff, and the Proc,
(2) Full set of Gaussin,
(3) Two Recharge IOs, Three To Hit, and the proc?
And thanks for the reply

Lisa-Very excited.
So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try
***Dennis DeYoung
Personally, I can't recall ever finding Aim's tohit bonus not large enough, so I wouldn't bother slotting to enhance it specifically. A full set of Gaussian's can be nice for the defense bonuses, if you're building for positional defense; two pieces of Rectified Reticle can be okay if you're building for S/L defense; if you're not building for either, just some recharge and the proc.
Hello all.
I am having great fun leveling a Dark/Devices Blaster, and I would like to slot a Gaussian's Synchronized Fire-Control: Chance for Build Up in Aim...but...is that the best place for it?
I went to Paragon Wiki, read up about Procs, but left the site still being befuddled as I am math challenged.
Using Copy and Paste, here is a paragraph that probably contains the answer that I seek.
"It's base recharge time. If you have a single target attack slotted with a 2 ppm IO, the power would need to have a 30 second recharge to have a 100% proc chance. You could then IO it to ~100% recharge and combine that with 100% global recharge bonus to get the power's recharge down to 10 seconds, and it would still have that 100% proc chance. This is how all of the store-bought IO set procs work, as well as the ATO procs that are not global bonuses. This changes the math on "optimal proccing" significantly from the traditional "flat rate" approach, and causes the performance delta of optimal and non-optimal to be much smaller, so you can really slot these in any power you use and you will see them be effective."
So, in a nutshell, according to this, the Gaussian proc would be more effective, ala, fire off more times, in a longish recharging click power ,Aim, than it would in non-click powers such as Targeting Drone and Tactics
If that is so, than is it better to leave recharge enhancements out of Aim all together and four slot it with three TO Hit Buff common IOs and the Gaussian Chance For Build UP?
Or six slot it with the whole Gaussian set, which, for Brutes and Scrappers, is probably the best option as the bonuses the set yields are yummy...but I have a Blaster who is going to go for ranged defense...so these bonuses may not be ideal for my build.
Another question I have been trying to solve is whether or not to take Leadership on this Blaster.
I know Blasters are not the right AT to take full advantage of the benefits, but, even a dab of extra damage (Assault) is welcome, and I understand that Tactics has fear and confuse resistance, as well as better perception
As this Blaster is doing great in First Ward, I plan on taking her into Night Ward where fear and confuse resistance sounds like a no brainer. The problem I am trying to address is whether or not the level of fear and confuse resistance Blasters get is worth picking leadership for this particular Blaster. I have Aim, Targeting Drone, and also have a Kismet Accuracy slotted, so I am ok with the To Hit part which is so important come issue 24, but, fear and confuse resistance? And added perception to see Arachnos??? Yes please, but only if the resistances are strong enough to be noticeable and thus worth the pick. Are they?
Any answers for this multitude of questions will be highly appreciated.
Lisa-Confused, bewildered, befuddled, and trying to learn.
So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try
***Dennis DeYoung