Zombies/Nature


Mr_Grumpums

 

Posted

So I've got a Zombies/Nature MM, and I'm enjoying the new game mechanics while simultaneously wishing I knew how he was going to turn out by level 50.

This combo will basically be all about zombies who can repeatedly heal or regenerate as well as support now and again. Truthfully, the only Patron/Ancillary pool I found that I believed would be helpful was the Mace Mastery pool for Power Boost and Scorpion Shield. That being said, the debuffs seem mostly just enough for what is needed for most zombies to gain a needed edge in a fight.

Has anyone else tried out this combo? Any tips or insights?


Too many alts to list.

 

Posted

So you shoot spore at them, then grow mushrooms on them, then have zombies vomit on them, then slice them with swords, then blast them with dark energy. Win.

The only issue is the only direct heal has a very long recharge and trying to aim that cone heal may get frustrating but the HoT's and debuffs mean you won't need to stay in bg mode all the time so you can use attack my target to keep them together.


 

Posted

I have one of these at level 30! Man..oh man.. I'm really surprised at how effective a build it is. I've slotted the Zombies with -to hit to help out. They are pretty survivable... and the build really seems to shine on teams.

I haven't got to the second upgrade yet. But once the Zombies are able to heal themselves, this might be a really great combo. No complaints.

Sorry I'm not a numbers or "build" kinda guy.. but maybe someone more mathematically inclined than myself will have some insight. But so far I like it.... a lot.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

Yep! This build was a little bit slower to start than, say, my Demons/Thermal who came out swinging with pets who could be cranked out to the gills with +res buffs, but once I got Lifegiving Spores, Spore Cloud, and Wild Growth (then learned how to properly USE them), then he became my new MMM (melee mastermind) build. My biggest frustration right now is that it's difficult to use Regrowth in melee and hit your entire party. Once Entangling Aura is properly slotted with the Lockdown +chance for Mag 2 Hold proc, it'll be a bit frustrating to have to walk out of melee to zap my uglies with a heal.

That being said, it's pretty impressive how quickly I can kill stuff at only level 18. Zombie vomit is a surprisingly effective weapon.


Too many alts to list.

 

Posted

I haven't rolled this yet, but it is tempting. Most of the attack AI of zombies keeps the group clustered well for lifegiving spores and the cone heal. Part of the zombies AI is to kick off the ranged toxic and then move in for the smashing/lethal attacks in melee. It's a great variety of damage types. Also the Lich does some good dark blasting.

My Bots/NA mastermind bounces in and out a lot to hit the cone heal. I also redirect the robots more it seems. The biggest frustration is when the bosses sample the shrooms and then go psychotic and run like scared cats.

I have played Necro/dark and necro/thermal. I know how powerful they are when the fire hole is covered and when they stay together for buffing.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.