Incarnate Slots for Archery/PD


Agent White

 

Posted

I have been gone a long time, and have returned to see a lot has changed.

I have already went ahead and started slotting. In fact I've already got my Tier 3, and am near Tier 4...But, I wanted advice anyway (after all, slotting is easy just time consuming, and I don't mind starting again).
Anyway...

So I need advice as to what Incarnate abilities/slots I should go for.

At the moment, these are what I have slotted:
Alpha: Cardiac Partial Radial Revamp (I've noticed A/PD can be very End Draining)
Judgement: Void (Thinking of switching to Pyronic)
Interface: Reactive (Thinking of switching to Spectral)
[All others I have yet to unlock]

So....Any advice for a relatively new A/PD Corruptor?


 

Posted

Honestly Alpha is the one most tied to direct performance boost depending on which one you choose. if you feel you suck a lot of blue then yeah, cardiac isn't a bad idea.

Judgment is pretty much your preference. Void is the only PBAoE, Ice is a cone, lightning is a Targeted Aoe that can chain jump, fire is a straight up Targeted AoE, and Vorpal is a self targeted cone. The damage is all huge and they each have their own specific benefits you can aim for (like void has -dmg or knockback, fire can have a DoT component etc) but they're not so different there's any -one- solid choice. Basically, pick from concept. They're all good, strong nukes.

Interface is similar. It's a nice lil boost but nothing that's key, you're not going to really notice a HUGE boost in performance picking one over the other. Reactive isn't bad because more -Res is always nice, though since it is the most common it means in big groups it stacks up fast and since any given interface can only stack on any enemy 5 times, well, if you have 20 people with it you're letting a LOT of it go to waste. Solo, not an issue.

Spectral is ok though. I've got it on my ill/rad and it's not bad though I don't really notice the immob being -that- effective. So if you were thinking of going for it to set up containment... eh, I haven't had a ton of success.

Destiny and Lore are, likewise, all pretty good. Actually if you want to take a different Alpha you can instead take the Ageless Destiny for boosting your endurance and recovery. Personally I went with barrier for the nice super defense/resistance. But they're all good basically.

Lore is the same. Unless you have something super specific you're interested in, like lots of -Regen or the like, pick what fits your concept the closest, they all hit like trucks and after i24 hits they'll all be relatively balanced with each other (like right now Cimerorans are the -best- for single target damage, by a wide margin, and seers are pretty low on the damage poll. everyone else is about in the middle properly).

Hybrid, if and when you get around to it, just go by whatever you think is going to benefit you the most. It's not super in any particular regard so you can't really 'go wrong'. Nothing else go for Assault for more damage.


 

Posted

Quote:
Originally Posted by Agent White View Post
Honestly Alpha is the one most tied to direct performance boost depending on which one you choose. if you feel you suck a lot of blue then yeah, cardiac isn't a bad idea.

Judgment is pretty much your preference. Void is the only PBAoE, Ice is a cone, lightning is a Targeted Aoe that can chain jump, fire is a straight up Targeted AoE, and Vorpal is a self targeted cone. The damage is all huge and they each have their own specific benefits you can aim for (like void has -dmg or knockback, fire can have a DoT component etc) but they're not so different there's any -one- solid choice. Basically, pick from concept. They're all good, strong nukes.

Interface is similar. It's a nice lil boost but nothing that's key, you're not going to really notice a HUGE boost in performance picking one over the other. Reactive isn't bad because more -Res is always nice, though since it is the most common it means in big groups it stacks up fast and since any given interface can only stack on any enemy 5 times, well, if you have 20 people with it you're letting a LOT of it go to waste. Solo, not an issue.

Spectral is ok though. I've got it on my ill/rad and it's not bad though I don't really notice the immob being -that- effective. So if you were thinking of going for it to set up containment... eh, I haven't had a ton of success.

Destiny and Lore are, likewise, all pretty good. Actually if you want to take a different Alpha you can instead take the Ageless Destiny for boosting your endurance and recovery. Personally I went with barrier for the nice super defense/resistance. But they're all good basically.

Lore is the same. Unless you have something super specific you're interested in, like lots of -Regen or the like, pick what fits your concept the closest, they all hit like trucks and after i24 hits they'll all be relatively balanced with each other (like right now Cimerorans are the -best- for single target damage, by a wide margin, and seers are pretty low on the damage poll. everyone else is about in the middle properly).

Hybrid, if and when you get around to it, just go by whatever you think is going to benefit you the most. It's not super in any particular regard so you can't really 'go wrong'. Nothing else go for Assault for more damage.
Thanks for your reply. I've decided to stick to Cardiac because even with Cardiac, I find that I am still draining quite a bit of end - Toggle powers are largely to blame here (Soothing Aura (when not in league), Temp Inv (Always on), and Assault(Leadership)). - This is with Tier 3. I have just unlocked Tier 4, so tomorrow I will see.

I think I will keep both Judgement and Interface as is. I am finding Void particularly useful.

I've just unlocked Destiny, but have yet to slot it. I like the idea of Ageless - mostly due to +recharge - but I am thinking of going with barrier since my recharge times aren't bad anyway. Besides, some extra +def/+res couldn't hurt

As for hybrid, I was thinking about going for Assault for the Double Hit tree.


 

Posted

Yah Barrier Destiny is wonderful solo, it's a short time T9 armor basically, so I like to punch it and jump into the frey and tear things up.


 

Posted

You should see a major difference going from t3 to t4, especially in the primary focus for the Alpha (endurance reduction, in the case of Cardiac), since more of the effect is bypassing ED at the higher tier.

If that's still not doing it for you, then I would seriously consider adopting Ageless over Barrier - that, or giving your build a hard look to see if you can make it more efficient for endurance usage. Or both. It also bears mentioning that if you are getting any significant amount of Defense from inventions sets, the radial path for Ageless can give you Defense Debuff Resistance to help maintain those numbers. If you don't have a lot of invention-derived Defense then the core path with its +recovery is probably a better bet to address your endurance woes.

If the t4 Cardiac solves the problem, however, then Barrier is a solid choice for a Corruptor giving you some very handy survivability.


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Posted

@Agent White, Yeah I've noticed whenever I've been in an iTrial that if someone uses barrier, my defense just skyrockets.

@Justaris, Thanks for your reply. You're right, there is a very noticeable difference when transitioning from t3 to t4. With t4, I am able to keep all three toggle powers on, and not worry about my endurance (unless I'm fighting sappers of course).
So yes, I will be going for Barrier. Thank you


 

Posted

Barrier is nice, but I would never rule out Clarion for someone who lacks mez protection. T4 Clarion Core is full-time mag 6 (at least) mez protection. I personally find that I cannot live without it on my Defender, since I like to pretend I am tank and he's already pretty tough. But, if t4 Cardiac fixes your endurance problems and you don't mind mez/diligently carry break frees you should go with Barrier.