Stone/Ice Build help
This build looks a bit incomplete - you have a few powers like Mud Pots and Brimstone that are on generic IOs and you haven't slotted Granite Armor fully. It's also not immediately clear what your overall build goal is here - the only common thread I see among the Sets you've chosen so far is endurance recovery and to a lesser extend accuracy, but that might be coincidental. Also, you mention being on a budget but you've included the Panacea proc in Health - that can be pricier than some purples, or was the last time I looked.
- Granite Armor underslotted. This is a very powerful Defense and Resistance toggle, the power that the entire powerset is balanced around (for better or for worse, but that's an issue for another thread). You should be slotting both aspects of the power. I suggest you six-slot this using Defense/Endurance and Resistance/Endurance set IOs to cover both aspects fully while still getting good endurance reduction.
- Taking Rock Armor very late in build. This is one of your main armor powers and you've delayed it very late in the build. You're going to want this before level 10. If you intend to be in Granite all the time and this is a respec build, then this might not matter, but in that case I wonder why you have the other armors at all. I personally don't like always-in-Granite stone builds, I like to function outside of Granite, but it is a build choice some people make.
- IO Set bonus goal?? I alluded to this above. I'm not really sure what you're going for here. I would suggest that you try for a softcap Defense/capped Resistance build with regeneration and recharge as secondary goals. Alternatively, you might build for recharge and runspeed to offset the effects of Granite as much as possible. I'd need to understand your goal before I can help you achieve it. It's also not always strictly necessary to even have an overall goal if enhancing certain key powers will get you what you need - I'd encourage you to 'frankenslot' these powers with IOs from different sets, as with my suggestion above for Granite.
- I would suggest putting the Kismet IO in Weave instead of Minerals. You'll be running Weave all the time, in or out of Granite.
- Any reason in particular for not having Hasten in the build? You're going to want powers like Earth's Embrace and Ice Slick coming back fast, to say nothing of the recharge penalties you suffer while in Granite.
- Are you intending to go Incarnate with this character? You hadn't selected an Alpha for this build.
- You're also not using any of the Might of the Tanker ATO enhancements. I would recommend at least the +Resistance proc.
- On the subject of Ancillary pools, I would recommend Earth over Arctic for Quicksand, which should combo very nicely with Ice Slick. It's also very useful to have a ranged hold, but either Fossilize or Arctic Mastery's Block of Ice can give you that.
- If you're not already using it for Teleport, I recommend using the mouse click bind since it makes using the teleport reticle interface much easier for quick, effective teleporting. The bind is: /bind SHIFT+LBUTTON "powexecname Teleport" Then you hold down the shift key and left click where you want to go, and you will teleport there. This saves you the step of having to place the white reticle, since the left button executes it at once.
I'll keep an eye on the thread for your responses - once we have a better idea where you want to go with this build, I'd be happy to help you further, and I'm sure others around here would too.

Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
This build looks a bit incomplete - you have a few powers like Mud Pots and Brimstone that are on generic IOs and you haven't slotted Granite Armor fully. It's also not immediately clear what your overall build goal is here - the only common thread I see among the Sets you've chosen so far is endurance recovery and to a lesser extend accuracy, but that might be coincidental. Also, you mention being on a budget but you've included the Panacea proc in Health - that can be pricier than some purples, or was the last time I looked.
I'll keep an eye on the thread for your responses - once we have a better idea where you want to go with this build, I'd be happy to help you further, and I'm sure others around here would too. |
I found a Stone/Ink guide, but it is from I7. Other than the Fitness Pool, what has changed? Is this guide useful anymore? http://boards.cityofheroes.com/showthread.php?t=115343
An Ice Melee guide can be found at http://boards.cityofheroes.com/showthread.php?t=186523 and the Stone primary guides are old (I12 or older)
Justaris, I had no clue what I should be slotting for, so I fell back on +ACC and End Recovery since (1) the Stone primary seems to be so End heavy, (2) I want everything to hit since there aren't that many punchvoke attacks in the build. If my philosophy goes against the actual utility of Stone/Ice, please correct me.
Regarding Hasten: It seemed skippable, I don't plan on being in Granite all the time, just when it is needed (that would be boring and there would be no need to take any other armor). If Hasten IS needed, what do I drop in order to pick it up?
Also, I am working on a build that will be mostly generic IOs (my poor man's build while I gather the alignment merits to craft the good stuff), I think a usable generic IO build should probably be my first goal. (Can't get merits if I can't survive/complete missions).
Since I am currently somewhere between level 32-35, I thought putting together a generic IO build (with a couple set IOs) for level 35 would help me get on the right path to effective tanking with Stone/Ice Melee.
http://www.cohplanner.com/mids/downl...72D53FF6A1DF2A
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First off what server do u play on? second a great way to get merits is to do HAMI if they do them on the server u play on. There is 2 reasons i say this first you can get the rewards IE 53 merits from it, second get the HOs which can help your build if u get lucky enough to get the ones u need, or u can sell them to get extra influence. Now that we know little more what you r looking to do a little with your tank. You also said you are worried about end I would of taken the energy mastery to help with end instead of the earth mastery. I worked up a quick build moved a few things Some of the stuff might be a bit pricey but worth it I left the build out of granite to show you what you can do when not in granite.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
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Arctic Skink: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Ice Melee
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Stone Skin -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(3), ImpArm-ResPsi(42), GA-3defTpProc(46)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(7), Dct'dW-Heal/Rchg(7), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(43)
Level 4: Rock Armor -- GftotA-Run+(A), GftotA-Def/EndRdx(15), LkGmblr-Rchg+(15), LkGmblr-Def/EndRdx/Rchg(42)
Level 6: Frost -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(9), Posi-Dmg/EndRdx(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(17)
Level 8: Rooted -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(13), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal/Rchg(39)
Level 10: Teleport -- Winter-ResSlow(A)
Level 12: Brimstone Armor -- Aegis-Psi/Status(A), Aegis-ResDam/EndRdx(21), S'fstPrt-ResDam/Def+(21)
Level 14: Mud Pots -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(23), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Dmg/EndRdx/Rchg(25)
Level 16: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(29), Mocking-Taunt/Rng(31), Mocking-Rchg(46)
Level 18: Boxing -- Acc-I(A)
Level 20: Ice Patch -- EndRdx-I(A), RechRdx-I(33)
Level 22: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(27), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-EndRdx/Rchg(46)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(29), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 26: Minerals -- Ksmt-ToHit+(A), GftotA-Run+(33), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(37)
Level 28: Freezing Touch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 30: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31), RechRdx-I(31)
Level 32: Granite Armor -- SW-ResDam/Re TP(A), ImpArm-ResDam/EndRdx(33), ImpArm-ResDam/Rchg(40), ImpArm-ResDam/EndRdx/Rchg(40), GftotA-Def/EndRdx/Rchg(42), GftotA-Def/EndRdx(48)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-EndRdx/Rchg(40)
Level 38: Frozen Aura -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(43)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Crystal Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), EndRdx-I(45)
Level 47: Physical Perfection -- Mrcl-Rcvry+(A), P'Shift-End%(48), P'Shift-EndMod(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A), Run-I(50), Run-I(50)
Level 2: Health -- Panac-Heal/+End(A), Numna-Heal(19), Numna-Regen/Rcvry+(27)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), EndMod-I(25)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Assault Core Embodiment
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If you're going for a generic IO build for now, that makes things considerably simpler. I'll include some specific suggestions for such a build below. As for what you ought to be slotting for in terms of Sets (if and when you choose to do so), that's a bit subjective as to what's 'best', but I would recommend an approach to softcap Defense and hardcap Resistance wherever possible. The most popular alternative to that would be to go for recharge and runspeed to make Granite's penalties less severe (on the theory that Granite's level of protection, while it can be improved upon, is 'good enough'). I went for maximum survivability for my Stone tank - I build that way on all my Tankers, but not everyone does.
As for the generic IO only build, the only major things I'd push for would be taking Rock Armor much earlier as I said before and making sure you get at least five slots in Granite (six would be better). You want to try to cover Resistance and Defense slotting. You might mix in a few procs and some individual set IOs for frankenslotting rather than going for a strict generic IO build - it wouldn't be that much more expensive and would be much more effective. For example, in Granite you might go for a Titanium Coating: Res/End, an Aegis: Res/End, a Red Fortune: Def/End, a Luck of the Gambler: Def/End, a Luck of the Gambler: Def/End/Rech and a Titanium Coating: Res/End/Rchg. You're not going or any particular bonuses there but you're getting very good enhancement of Granite Armor. You can do something similar in Earth's Embrace using Heal/End/Rech IOs from the various heal sets, and so on.
As far as needing Hasten, no, I wouldn't say you need to have it in the build. It's certainly helpful but by no means required.
EDIT: Just saw that you posted a new generic IO build while I was responding. I'll look that over later on and give you some feedback on it. And no, there is no difference for a proc at level 35 and at level 50, other than the fact that you can slot the lower-level proc earlier. This is why lower-level procs are worth more than level 50 procs.

Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
LSK,
I play on Pinnacle. Most folks are consumed with iTrials and DFBs, so getting a TF up and running takes a while.
Ok I do not play much there except for mostly TT another way to get merits is to do ouro mish arcs. Also converters can help out some, if u get the cheap ones for the lvl u need.
I am not that good at creating builds, but I am trying to create a survivable L50 build for my Stone/Ice tank that I am leveling currently. For conceptual reasons, the Epic Pool will be either Stone or Ice. I am open to discussion of either Epic Pool. I happened to have created this build with stone.
Also, INF is a roadblock currently, so super purple builds won't help me until I can remedy that. (yes, I did include some expensive IOs in my build [LotG +Rech]... no, I can't afford them currently)
Here is the datachunk. I thank anyone who replies in advance for build posts, thoughtful comparisons of Arctic Mastery vs Earth Mastery, or other helpful comments.
http://www.cohplanner.com/mids/downl...E7FD0352B3DE49