New to SoA - Leaning towards Fortunata


EvilGeko

 

Posted

Hi guys,

Although I have yet to dabble in the world of SoA, going through the forums has definitely sparked my interest! I'm leaning towards making a Fortunata and had a couple of quick questions:

How does a Fortunata do when it comes to AV soloing? I've typically played melee characters and AV soloing has always been a joy of mine. I would like to do the same with a fort if possible.

Does mind link work if you are not on a team?

Going through the forums, I've noticed any/all fortunata builds I've come across no one takes any of the melee attacks. Is that something you just don't do on a fort? I could see wanting to take spin and dart burst for more aoe.

Foresight - how well does this do in providing resistance when your health drops? And do you slot it for some resist to help? Mids doesn't show how it would scale.

Any feedback and/or suggestions are welcome and appreciated.

Thanks!!!


 

Posted

I'm not sure about AV soloing but:

Mind link works fine solo - it's a PBAoE buff, affecting you and any allies who happen to be nearby.

I'm pretty sure I've seen fort builds with melee attacks - there's no reason you can't make a hybrid melee/ranged/control/support/defence build! Also worth noting whereas a Night Widow's Build Up is mutually exclusive with Follow-Up, a Fortunata can take both Aim and Follow-Up. The melee attacks and generally faster animating and harder hitting than the ranged psi attacks, so they would probably be more viable for AV soloing, although a couple of psi attacks would probably be useful for those AVs that are particularly vulnerable to psi.

Foresight's scaling resistance can't be improved with slotting (afaik), it takes resistance enhancements to improve the psi resistance it provides. Combat Training: Defensive (which you have to take anyway) also provides scaling resists and between them I gather it's comparable to the scaling resists Super Reflexes provides - I certainly wouldn't rely on it to stay alive but it's a handy buffer.

As with all VEATs they take a little while to flesh out - I remember having wicked endurance problems with my widow - but with a little love they grow into something special. Have fun


@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell

Arc: 70119 Hellion Initiation

 

Posted

A gloom-dominate-subdue ranged fort (with a nice build) can easily solo AVs. It's probably the lowest single target DPS of the typical VEAT build options but it's more than enough to beat AV regen. One nice thing about it is that it's all psionic and negative damage: good for some AVs, not so good for others, but decidedly different from most other AV soloists. When someone like Marauder hits unstoppable all you can do is grin.

It is a rather tedious AV soloing experience. Sure, you're going to win, but you'll probably be there for a while. Then again, I would say that of AV soloing in general. If you're already an enthusiast you know what you're getting into.


 

Posted

Quote:
Originally Posted by SuperT View Post
Hi guys,

Although I have yet to dabble in the world of SoA, going through the forums has definitely sparked my interest! I'm leaning towards making a Fortunata and had a couple of quick questions:

How does a Fortunata do when it comes to AV soloing? I've typically played melee characters and AV soloing has always been a joy of mine. I would like to do the same with a fort if possible.
Very possible, the DPS is there. However, the big problem that the Widows have is that their health is very low compared to a melee AT. So you'll want to shore that up.

Quote:
Does mind link work if you are not on a team?
Yes very well in fact.

Quote:
Going through the forums, I've noticed any/all fortunata builds I've come across no one takes any of the melee attacks. Is that something you just don't do on a fort? I could see wanting to take spin and dart burst for more aoe.
People hate redraw, but it's not that bad with claws.

Quote:
Foresight - how well does this do in providing resistance when your health drops? And do you slot it for some resist to help? Mids doesn't show how it would scale.

Any feedback and/or suggestions are welcome and appreciated.

Thanks!!!
The scaling resists aren't enhanceable, only the psi resist.

EDIT: Doh!! Expediter handled most of those questions.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Thanks for the feedback. I took a first attempt at making a fort in Mids that had a little bit of both claws and and mental attacks. I never know the best way to post builds for people to review so I included the power selection/slotting and data link. Tell me how good/bad it is and what powers I should have taken and which ones should be left in the dust. I took tough for some extra resistance. Travel power will be ninja run. I was going to go with incarnate rebirth for my heal at lvl 50.

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
------------
Level 1: Swipe C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg(15), C'ngImp-Acc/Dmg/Rchg(15)
Level 1: Combat Training: Defensive LkGmblr-Rchg+(A)
Level 2: Combat Training: Offensive Acc-I(A)
Level 4: Strike SDoArach-Acc/Dmg(A), SDoArach-Acc/Dmg/Rchg(9), SDoArach-Rchg/DmgFear%(9), SDoArach-Acc/Dmg/EndRdx/Rchg(13), SDoArach-Dmg/EndRdx/Rchg(13)
Level 6: Tactical Training: Maneuvers LkGmblr-Rchg+(A), HO:Cyto(7), HO:Cyto(7)
Level 8: Follow Up Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(40), Hectmb-Dmg/Rchg(42), Hectmb-Dmg/EndRdx(43), Hectmb-Dmg(43), GSFC-Build%(45)
Level 10: Indomitable Will Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/EndRdx/Rchg(11)
Level 12: Subdue Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(34), Apoc-Dmg/Rchg(37), Apoc-Dmg/EndRdx(37), Apoc-Dmg(40)
Level 14: Psychic Scream OvForce-Acc/Dmg(A), OvForce-End/Rech(17), OvForce-Acc/Dmg/End/Rech(17), OvForce-Acc/Dmg/End(43), OvForce-Dmg/End/Rech(45)
Level 16: Aim ToHit-I(A), RechRdx-I(27)
Level 18: Dominate BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(19), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg(45)
Level 20: Psionic Tornado Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(21), Ragnrk-Dmg/Rchg(21), Ragnrk-Dmg/EndRdx(31), Ragnrk-Dmg(33)
Level 22: Spin Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(23), Erad-Acc/Dmg/Rchg(23), Erad-Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25)
Level 24: Tactical Training: Assault EndRdx-I(A)
Level 26: Tactical Training: Leadership ToHit-I(A), EndRdx-I(27)
Level 28: Foresight LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Mask Presence LkGmblr-Rchg+(A), HO:Cyto(31), HO:Cyto(31)
Level 32: Mind Link LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def/Rchg(33)
Level 35: Psychic Wail Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Dmg(36), Armgdn-Acc/Rchg(37)
Level 38: Mental Blast Decim-Build%(A), Decim-Acc/Dmg/Rchg(39), Decim-Dmg/EndRdx(39), Decim-Acc/EndRdx/Rchg(39), Decim-Dmg/Rchg(40), Decim-Acc/Dmg(46)
Level 41: Hasten RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Total Domination Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Rchg(46), Lock-%Hold(46), Lock-Acc/Hold(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(48)
Level 47: Boxing Empty(A)
Level 49: Tough S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50), HO:Ribo(50), HO:Ribo(50)
Level 1: Brawl Empty(A)
Level 1: Prestige Power Dash Empty(A)
Level 1: Prestige Power Slide Empty(A)
Level 1: Prestige Power Quick Empty(A)
Level 1: Prestige Power Rush Empty(A)
Level 1: Prestige Power Surge Empty(A)
Level 1: Sprint Empty(A)
Level 1: Conditioning
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Numna-Heal(3)
Level 2: Hurdle Empty(A)
Level 2: Stamina EndMod-I(A), EndMod-I(3)
Level 50: Agility Core Paragon
------------
------------
------------
Set Bonus Totals:
14% DamageBuff(Smashing)
14% DamageBuff(Lethal)
14% DamageBuff(Fire)
14% DamageBuff(Cold)
14% DamageBuff(Energy)
14% DamageBuff(Negative)
14% DamageBuff(Toxic)
14% DamageBuff(Psionic)
6% Defense(Melee)
6% Defense(Smashing)
6% Defense(Lethal)
10.38% Defense(Fire)
10.38% Defense(Cold)
18.5% Defense(Energy)
18.5% Defense(Negative)
6% Defense(Psionic)
15.06% Defense(Ranged)
10.06% Defense(AoE)
4.05% Max End
74% Enhancement(Accuracy)
98.75% Enhancement(RechargeTime)
2.5% Enhancement(Held)
152.6 HP (14.25%) HitPoints
MezResist(Held) 2.2%
MezResist(Immobilized) 4.95%
14% (0.25 End/sec) Recovery
60% (3.21 HP/sec) Regeneration
7.56% Resistance(Fire)
7.56% Resistance(Cold)
1.58% Resistance(Toxic)
1.58% Resistance(Psionic)
5% SpeedRunning






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