DB/Elec Stalker build Help/critique


Granite Agent

 

Posted

Hi, long time reader, first time poster . . .
I've Been playing my Staff/Elec Stalker and have been loving it, thought I'd try a DB/Elec. So I came up with this build but would like some opinions on whether its good, ok or crap.
The only power thats set in stone is Fly, for thematic purposes. I'm going to be usuing him for PVE, i-trials, and general mayhem. I'm trying to avoid purp Enhances if possible. Any advice, critiques and ideas are welcome. Thanks in advance for the help


Villain Plan by Mids' Villain Designer 1.96
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Dynamic Blade: Level 50 Magic Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Nimble Slash

  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
  • (34) Mako's Bite - Chance of Damage(Lethal)
Level 1: Hide
  • (A) Kismet - Accuracy +6%
  • (7) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 2: Power Slice
  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
  • (37) Mako's Bite - Chance of Damage(Lethal)
  • (48) Touch of Death - Chance of Damage(Negative)
Level 4: Charged Armor
  • (A) Impervious Skin - Status Resistance
  • (23) Impervious Skin - Resistance/Endurance/Recharge
  • (23) Impervium Armor - Psionic Resistance
  • (25) Impervium Armor - Resistance/Endurance/Recharge
Level 6: Assassin's Blades
  • (A) Superior Stalker's Guile - Accuracy/Damage
  • (7) Superior Stalker's Guile - Damage/Recharge
  • (9) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (9) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (11) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (11) Superior Stalker's Guile - Recharge/Chance to Hide
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 10: Ablating Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)
  • (50) Achilles' Heel - Chance for Res Debuff
Level 12: Combat Jumping
  • (A) Karma - Defense/Endurance
  • (13) Karma - Defense/Recharge
  • (13) Karma - Knockback Protection
Level 14: Fly
  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
  • (15) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (15) Winter's Gift - Slow Resistance (20%)
Level 16: Static Shield
  • (A) Aegis - Resistance/Endurance
  • (17) Aegis - Resistance/Recharge
  • (17) Aegis - Resistance/Endurance/Recharge
  • (21) Aegis - Psionic/Status Resistance
Level 18: Conductive Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (19) Titanium Coating - Resistance/Recharge
  • (19) Titanium Coating - Resistance/Endurance/Recharge
  • (21) Titanium Coating - Resistance
Level 20: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 22: Vengeful Slice
  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (33) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Damage/Endurance/Recharge
  • (40) Touch of Death - Chance of Damage(Negative)
  • (43) Mako's Bite - Chance of Damage(Lethal)
Level 24: Lightning Reflexes
  • (A) Run Speed IO
Level 26: Sweeping Strike
  • (A) Obliteration - Damage
  • (43) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 28: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 30: Energize
  • (A) Doctored Wounds - Heal/Endurance
  • (31) Doctored Wounds - Heal/Recharge
  • (31) Doctored Wounds - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal
  • (33) Doctored Wounds - Recharge
Level 32: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Recharge Speed
Level 35: Superior Conditioning
  • (A) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Accuracy/Recharge
  • (36) Performance Shifter - Chance for +End
Level 38: One Thousand Cuts
  • (A) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Accuracy/Recharge
  • (50) Obliteration - Chance for Smashing Damage
Level 41: Physical Perfection
  • (A) Miracle - Heal/Endurance/Recharge
  • (42) Miracle - +Recovery
  • (42) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (42) Efficacy Adaptor - EndMod/Endurance
Level 44: Power Sink
  • (A) Performance Shifter - Chance for +End
  • (45) Efficacy Adaptor - EndMod/Endurance
Level 47: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (48) Adjusted Targeting - To Hit Buff/Endurance
Level 49: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Quickfoot - Endurance/RunSpeed
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - Heal/Endurance
  • (5) Numina's Convalescence - Heal/Endurance/Recharge
  • (5) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod/Accuracy/Recharge
  • (3) Performance Shifter - Chance for +End
  • (3) Efficacy Adaptor - EndMod/Endurance
Level 50: Musculature Radial Paragon
Level 50: Void Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Storm Elemental Core Superior Ally
Level 50: Barrier Radial Epiphany
Level 50: Assault Core Embodiment
------------



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Posted

So if there's 52 views and no comments that means it's not a totally crappy build. Right? :-P


 

Posted

Mate I'm not going to lie to you. Your build needs work. I see 2 posts attached to your name. Did you read / search the forum for builds?

Below is a version of my Staff/ELA stalker. You can see it has MUCH higher resist values especially for S/L, and it also is soft-capped (45%+) to S/L defense (when you turn hide on - hide has a 2.3%+ def value when supressed). Plus it has Shadow Meld from Epic Pool to push def to incarnate trial levels (58%+) every 15 seconds.

What are your build goals? Why did you make the choices you made? You have Energize and power sink in your build, so why did you go for an Epic Pool with more endurance?

On the DB side, what attack chain do you plan to run? You don't have enough recharge to run the crazy top chain of Ab-SS-Ab-AS ... someone who plays DB with lower recharge chains will need to jump in.

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Posted

Quote:
Originally Posted by renegade143831 View Post
So if there's 52 views and no comments that means it's not a totally crappy build. Right? :-P
I don't think your build is bad but I am noticing that DB and ElA does not have much synergy together. Lightning Reflexes is a nice little bonus but for DB to excel, it really needs a lot of recharge. On the ElA side, to make it a secondary equal or above the rest, it relies on IO set bonuses that provide defense.

Damage Resistance alone is rarely ever enough especially with a stalker's low inherent hitpoint. I recommend getting S/L defense to softcap or getting S/L/E/N to 32.5% so that one small purple inspiration will get you 45%. I like that you skipped the Fighting Pool in your build but it's hard to ignore the extra 15ish% resistance to S/L that Tough provides. It is pretty helpful.

I played around with your build keeping all the same power picks but altered the slotting and IOs. With hide suppressed, you will be sitting at 32.79% def in S/L/E/N.

Welcome to the forums!

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Posted

Quote:
Originally Posted by Granite Agent View Post
Mate I'm not going to lie to you. Your build needs work. I see 2 posts attached to your name. Did you read / search the forum for builds?

What are your build goals? Why did you make the choices you made? You have Energize and power sink in your build, so why did you go for an Epic Pool with more endurance?

Sorry it took so long to respond, work is a pain in the rear. This is the only thread I've posted on, like I said this is the first time I've asked for assistance. I have checked builds on the forums but didnt really find anything so I used my staff/elec stalker for the /elec powers and kinda winged the DB/ side.

my build goals are more or less being able to stand toe to toe with any AV I come across without flinching. with the ppl I team with I usually take the lead scrapper role, so i want to be able to do that with little or no problems. I'm also planning on using this toon on itrials, so he has to be tough enough not to have problems with that. my toon is a hero and don't want to make him a vill to get the patron powers if I can away with it, but if its more advantageous to go red to get the patron pools I will. I took Fly for the toons theme ( he's a Nephilim). The Body mastery is usually my go to pool thats why I took it, but if theres a pool that would be better I'm all for it I'm trying to stay away from purple sets if possible but if it's a better idea to go with some I'll use em.

I hope this helps answer some of your questions. I do want to thank you again for responding and giving me an assist.