@Microsoft Man 2 Heres that build you asked for.


Demon_Shell

 

Posted

I hope this helps you. If you have any questions, PM me @ Omega 3

Hero Plan by Mids' Hero Designer 1.96

http://www.cohplanner.com/

Click this DataLink to open the build!

MM2: Level 50 Natural Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Hydro Blast

  • (A) Tempered Readiness - Damage/Slow
  • (3) Tempered Readiness - Endurance/Recharge/Slow
  • (3) Tempered Readiness - Accuracy/Endurance
  • (5) Tempered Readiness - Accuracy/Damage/Slow
Level 1: Corrosive Enzymes
  • (A) Endurance Reduction IO
  • (5) Endurance Reduction IO
  • (7) Recharge Reduction IO
Level 2: Water Burst
  • (A) Positron's Blast - Damage/Endurance
  • (7) Positron's Blast - Accuracy/Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (9) Positron's Blast - Damage/Range
  • (11) Positron's Blast - Accuracy/Damage
Level 4: Wild Growth
  • (A) Aegis - Resistance
  • (13) Aegis - Resistance/Endurance
  • (15) Aegis - Resistance/Endurance/Recharge
  • (15) Numina's Convalescence - Heal/Recharge
  • (17) Numina's Convalescence - Heal/Endurance/Recharge
Level 6: Whirlpool
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (17) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (19) Positron's Blast - Accuracy/Damage
  • (21) Positron's Blast - Damage/Range
Level 8: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (23) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 12: Dehydrate
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (25) Thunderstrike - Damage/Endurance/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Recharge
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Defense Buff IO
  • (27) Luck of the Gambler - Defense/Endurance
Level 16: Lifegiving Spores
  • (A) Numina's Convalescence - Heal/Endurance
  • (29) Doctored Wounds - Heal/Endurance
  • (29) Efficacy Adaptor - EndMod/Endurance
Level 18: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Red Fortune - Defense/Endurance
Level 20: Wild Bastion
  • (A) Numina's Convalescence - Heal/Endurance
  • (31) Numina's Convalescence - Heal/Recharge
  • (33) Numina's Convalescence - Heal/Endurance/Recharge
Level 22: Boxing
  • (A) Kinetic Combat - Knockdown Bonus
  • (33) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 26: Steam Spray
  • (A) Positron's Blast - Accuracy/Damage
  • (34) Positron's Blast - Damage/Endurance
  • (36) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Damage/Range
  • (36) Positron's Blast - Accuracy/Damage/Endurance
Level 28: Rebirth
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (37) Efficacy Adaptor - Accuracy/Recharge
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
  • (39) Red Fortune - Defense/Endurance
  • (39) Red Fortune - Defense/Endurance/Recharge
Level 32: Geyser
  • (A) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (39) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (40) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Malice of the Corruptor - Damage/Recharge
  • (40) Superior Malice of the Corruptor - Accuracy/Damage
Level 35: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense
Level 38: Overgrowth
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 41: Jump Kick
  • (A) Kinetic Combat - Knockdown Bonus
  • (45) Kinetic Combat - Accuracy/Damage
  • (46) Kinetic Combat - Damage/Endurance
  • (46) Kinetic Combat - Damage/Recharge
Level 44: Web Envelope
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (46) Enfeebled Operation - Endurance/Immobilize
  • (48) Enfeebled Operation - Accuracy/Endurance
  • (48) Enfeebled Operation - Immobilize/Range
  • (50) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (50) Enfeebled Operation - Accuracy/Immobilize
Level 47: Acrobatics
  • (A) Endurance Reduction IO
  • (48) Endurance Reduction IO
  • (50) Endurance Reduction IO
Level 49: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Scourge
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Healing IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (11) Efficacy Adaptor - EndMod/Accuracy
  • (13) Efficacy Adaptor - EndMod/Endurance
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Musculature Radial Paragon
Level 50: Ion Radial Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Support Radial Embodiment
Level 0: The Atlas Medallion
Level 0: Task Force Commander
------------


Omega 3

 

Posted

I made my own version of this build (with Omega's permission). I changed several things, the following is the list of the main changes;

I got water jet, because your ST damage would be lacking without it. In it's place I dropped acrobatics, because I personally don't see any real benefit to the power myself.

I switched out the posi: dam/ranges in your powers to the proc, because that will do more damage on average.

I cut out the excess enhancements in your defense powers, because they weren't doing anything except knocking on ED's door. I also cut out the third slot on hasten, and boosted the two remaining up to +5.

I cut out the slots on Stealth, it wasn't being used for defensive values, and it was just a mule power. Slots were put to better use elsewhere.

I changed some of the enhancement picks in NA powers to get rid of unneeded enhancement values (like endurance reduction in Lifegiving Spores--that power has a .07 drain at it's base). I also removed end mod slotting out of it because it looked like overkill.

I frankenslotted Dehydrate to get better use out of the +heal aspect of the power, without removing it's damage dealing ability.

I did sacrifice 3% from your SL softcap to pick up Spore Cloud, which will basically give you 24% defense to everything since it has -tohit. You can get that 3% back via a glad armor on tough, if it is really important to you.

I removed the extra BotZ in super speed, because you were already past the run speed cap, and you weren't building for fire/cold defense. I changed Corrosive Enzyme, because it looks like it really just needs accuracy. And...well, all in all I just did my best to maximize your damage and eliminate excess slots. If you have any questions, let me know.


Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

MM2: Level 50 Natural Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Aqua Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Build%(5), Decim-Acc/Dmg/Rchg(5), Achilles-ResDeb%(7)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Water Burst -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/Rchg(9), Posi-Dam%(9), Posi-Acc/Dmg(11)
Level 4: Wild Growth -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(17), RctvArm-ResDam(31)
Level 6: Whirlpool -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Acc/Dmg(19), Posi-Dam%(21)
Level 8: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(23)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 12: Dehydrate -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(25), Thundr-Acc/Dmg/Rchg(25), Nictus-Acc/Heal(34), Nictus-Heal(39)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(27)
Level 16: Lifegiving Spores -- Numna-Heal/EndRdx(A), Numna-Heal(29), Numna-Heal/Rchg(29)
Level 18: Stealth -- LkGmblr-Rchg+(A)
Level 20: Wild Bastion -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(21), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(33)
Level 22: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34)
Level 24: Water Jet -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(50)
Level 26: Steam Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36)
Level 28: Rebirth -- Dct'dW-Heal/Rchg(A)
Level 30: Spore Cloud -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(31), DarkWD-ToHitdeb/Rchg/EndRdx(37), DarkWD-Rchg/EndRdx(46)
Level 32: Geyser -- SMotCorruptor-Acc/Dmg/Rchg(A), SMotCorruptor-Dmg/EndRdx/Rchg(39), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(40), SMotCorruptor-Dmg/Rchg(40), SMotCorruptor-Acc/Dmg(40)
Level 35: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(37)
Level 38: Overgrowth -- GSFC-Build%(A), GSFC-ToHit/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-ToHit/Rchg(45), GSFC-ToHit(45)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(42), HO:Ribo(42)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(46)
Level 47: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
Level 49: Tidal Forces -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(13)
Level 50: Musculature Radial Paragon
Level 50: Ion Radial Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Support Radial Embodiment
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------



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Posted

Thanks Stone, I never actually thought about it that way with actually having more than necessary slots on defense, and my speed run effects.


Omega 3

 

Posted

With the IO changes that are going to happen in I24; I mean, wouldn't waiting for that be a better idea? Especially since some of the new sets have some very powerful procs.


 

Posted

Quote:
Originally Posted by Demon_Shell View Post
With the IO changes that are going to happen in I24; I mean, wouldn't waiting for that be a better idea? Especially since some of the new sets have some very powerful procs.
No, not really. From what I understand, this guy just needs a good build template to work off of. If he wants to change it up himself as new things come out he can use unslotters, or use his experience with his build to determine what could be sacrificed.

And really, if I waited for the next issue every time something possibly game changing came along, I'd never have a finished build.


 

Posted

Quote:
Originally Posted by Omega 3 View Post
Thanks Stone, I never actually thought about it that way with actually having more than necessary slots on defense, and my speed run effects.
No problem, hope he likes it!


 

Posted

Quote:
Originally Posted by Stone Daemon View Post
And really, if I waited for the next issue every time something possibly game changing came along, I'd never have a finished build.
This works for me, since I always see my builds as a work in progress.



 

Posted

Quote:
Originally Posted by Stone Daemon View Post
I changed some of the enhancement picks in NA powers to get rid of unneeded enhancement values (like endurance reduction in Lifegiving Spores--that power has a .07 drain at it's base). I also removed end mod slotting out of it because it looked like overkill.
Just a quick note (4 days later :B), Mids actually has the incorrect endurance cost in Lifegiving Spores.

Lifegiving Spores actually drains 1.04 endurance every 4 seconds (so about 0.26 a second, which is about half the cost of typical support set toggles). It grants 1% Endurance every 4 seconds though, so even unslotted, as long as the caster stands in the AoE, it only costs about 0.01 endurance a second to keep on.

Anyway... out of curiousity, why does neither build include Regrowth?

It heals the caster for 50% more than Empathy's Healing Aura, but only takes 2 seconds longer to recharge and only costs 0.52 more endurance to use? It even animates faster than Healing Aura. And it gives a 30 second stack of Bloom.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Quote:
Originally Posted by Trickshooter View Post
Just a quick note (4 days later :B), Mids actually has the incorrect endurance cost in Lifegiving Spores.

Lifegiving Spores actually drains 1.04 endurance every 4 seconds (so about 0.26 a second, which is about half the cost of typical support set toggles). It grants 1% Endurance every 4 seconds though, so even unslotted, as long as the caster stands in the AoE, it only costs about 0.01 endurance a second to keep on.
Ah, good to know. I thought something was off there.


Quote:
Originally Posted by Trickshooter View Post
Anyway... out of curiousity, why does neither build include Regrowth?
I trust Omega to know what MM was looking for, so I tried to leave his build choices as is.


 

Posted

Quote:
Originally Posted by Stone Daemon View Post
I trust Omega
Omega, you should add this to your sig and then go do something crazy on the forums to make Stone look bad.



 

Posted

Quote:
Originally Posted by Trickshooter View Post
Anyway... out of curiousity, why does neither build include Regrowth
Thanks for the input Trickshooter! I appreciate others advice.
Main problem with my build is that I have not experience nature affinity yet personally, therefore power picks i chose are just from what i could get from reading Mids description and stats. I was just putting something together because someone ask me too.

Zaloopa: LOL I should, just to be a menace to Stone.

TRUST THE OMEGA.


Omega 3

 

Posted

Our team played show and tell with the CoH Powers tab and couldn't produce a screen that showed any +end from lifegiving spores even with two patches down. Is that because the +end is so small over a four second tick?


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
Our team played show and tell with the CoH Powers tab and couldn't produce a screen that showed any +end from lifegiving spores even with two patches down. Is that because the +end is so small over a four second tick?
By "powers tab" do you mean the real numbers display stuff?

If so, the +Endurance from Lifegiving Spores won't show up there, as it's not a change to any Endurance or Recovery stat. It's essentially a 1% heal, but to your endurance bar instead of your health bar.


Trickshooter's Characters | @Trickshooter @Brightside