Game freeze/lag + Incarnate?
Defragging after a patch can be a good idea. You might also try running /unloadgfx ingame.
It's not how many times you get knocked down that count. It's how many times you get up.
Defrag is something I don't do nearly often enough. Now, what's this /unloadgfx do?
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We believe it dumps the texture cache from the graphics card and system memory forcing the game to first reload only the currently needed textures.
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I've read on various threads on here about how having a level-shifted Incarnate leading a team can lead to the game lagging hard and/or freezing whenever there's a serious lag spike.
I dismissed it until it's been happening to me. I basically can't play my main character at the moment for fear that the game will hang up for about a minute with the end result being the graphics going heavily gibberished/garbled up like a bad Nintendo cartridge that needs blowing out.
What gives? I'm using the latest video drivers, and my comp has had NO problems running this game before the last couple weeks or so.
It's nothing I can predict, either. I led a team on a Mako/Lusca league today for about an hour and a half with the character in question, with NO problems. But in the last three or four days, in one game by myself and one game with me and my girlfriend on team, I've had this happen. Just NOW, I was running up a flight of stairs in an Incarnate mission (Praetor Duncan task force, mission 2 or 3?), and WHAM. Netgraph shows a big, big, BIG lag spike of a green rectangle, and this. . . .
Is there anything at all that I can do to fix this? Do the developers have any knowledge of this error or of what's causing it? Will this be seeing a fix in, hopefully, Issue 24?
Thank you in advance for any help you can provide.
I'm out of signature space! Arcs by Tubbius of Justice are HERE: http://boards.cityofheroes.com/showthread.php?t=218177