DFB reward idea
Might as well just take kb out of the game entirely, at this rate.
:/
My characters at Virtueverse
Faces of the City
Sounds like an incentive to stay premium or buy the way up the tiers to me.
Though really, I never saw KB as a problem, only chain knocked down, which I thought they were looking into so one couldnt be ping ponged everywhere.
BrandX Future Staff Fighter
The BrandX Collection
Break frees negate knockback as well as other mezzes for the duration of thir effects.
And like you say, the base empowerment buff exists (which incentivizes supergroups, a good thing.)
So any clued up or informed f2p player can get around knockback with a bit of preparation.
Quote:
Unless they have an Invention license, they can't use the base empowerment buffs: they're built from Invention salvage. You don't get Invention salvage without an Invention license (temporary or permanent or VIP).
Break frees negate knockback as well as other mezzes for the duration of thir effects.
And like you say, the base empowerment buff exists (which incentivizes supergroups, a good thing.) So any clued up or informed f2p player can get around knockback with a bit of preparation. |
A F2Per without an Invention license has literally three options to get around knockback: play a power set with KB protection, duo with someone who has a KB protection buff, or carry nothing but breakfrees, ever.
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A friend recently went back to premium, and the most annoying thing for her is losing her KB ios. They are just so easy to get and slot, and then never think about kb for 99% of the game.
(Not that I totally agree KB should be eliminated quite so well, but thats another topic)
Viewed as a new player set back, it IS the hardest thing to combat. Sure, we can take accro, but that needs 2 power pics and isnt not available till..whenever it is. As nasty as other Mezzes can be, a break free will stop any you find, and more importantly, release you from the effects. The very nature of kb means that..when hit, and being kncked over, you cant DO anything..even to stop it (once started).
So my idea...
Add a KB protection Hydra enhancement to DFB, and DIB. Just say a mag 1, so if a few kbing powers hit you, you go over, but enough for most things. That way new players can get kb prot till 30, and then decide if they want acco, or want to pay for that option of kn IOs.
As an interesting aside..the same friend found out she CAN use base crafting for the -KB base buff, which is -10 mag for an hour.