Time Bomb Proposal
Time Bomb refused to accept the ring.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
If they are going to change it they would need to change tripmine to compensate. Which I would support actually cause 12 tripmines is op.
They actually said something about having a "cool idea" for Time Bomb. They haven't elaborated on exactly what that idea is yet though.
Quote:
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
It's just afraid of commitment. Try to ease up to it.
Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.
Bomb#20: In the beginning, there was darkness. And the darkness was without form, and void.
Boiler: What the hell is he talking about?
Bomb#20: And in addition to the darkness there was also me. And I moved upon the face of the darkness. And I saw that I was alone. Let there be light.
In light of the delicious changes coming to Blasters in the upcoming Issue 24, I started looking at Devices as a set to play with again. With the kinds of mechanics we've had introduced in recent powersets, I thought of something for a particularly... awkward... power in the past that I'd like to share!
First, the nitty-gritty:
Timed Charge (Replaces Time Bomb)
Damage: Same as Time Bomb
Recharge: Same as Time Bomb
Range: 10-20 Max
Type: Location-based AoE (Think Rain of Fire, Tar Patch, etc.)
You throw a timed explosive (or small cluster of explosives) at a targetted location. Once set, a countdown timer will begin before this/they explode; causing heavy damage to any enemies caught within it's area of effect. Though they cannot be triggered by enemy fire, you can manually detonate these via remote.
That's the basic idea, anyway. Borrowing from newer powersets, this could work in a couple of ways. The easiest method would simply be for 'Timed Charge' to become 'Detonate Charge' after the power is thrown - though I'm not sure if the tech for that exists. Alternatively, this could work similar to the new 'Burst of Speed' power featured in one of the more recent twitch.tv streams: You use the power once to set the mine/mines; after which it recharges instantly (or within a few seconds, for balance purposes). Using it again will detonate the mine/mines. Whether you remotely detonate them or allow the timer to go off (a visual effect for said timer would be neat, by the way), the power will undergo it's full recharge duration afterwards.
Finally, it could be a 'Swap Ammo' style power that grants you 'Throw Charge' and 'Detonate Charge' - perhaps with a 'Retrieve Charge' power if a third is really necessary. The latter could be a power that simply 'unsets' the mine/mines; with the caveat that removing them in this manner will reset the original power's recharge timer.. perhaps at full; perhaps at only half the duration.
Something like this, I think, would make the power not only more viable as a combat option - but would make it much more fun to use! The only thing I'd be worried about is overshadowing Trip Mine a bit too much.