Please help me with this MM build
Hey Raterro
This is my current build
The Epic / Ancillary pool you can pick what you want. It has no effect on Defense numbers. So you can go MU Mastery if you like. Which I know some do for the hold for Assbot attacks. Personally I like Oppressive Gloom since it locks down many mobs and combined with Poison Traps and the Lockdown Proc in poison Traps I am really not dealing with much but bosses. That is pretty much my target of my provokes.
Its a bit more higher end because of some changes the way you can convert IOs I can now afford to get the Gladiator IO and Panacea IOs.
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No expensive IOs. Epic / Ancillary rules still hold true, pick what you want.
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Thank you so much for the reply. I'll take a look at the newer build and see what I need to do to make it work.
I've only just done the Incarnate mission so I'm now in the process of picking up the items to craft those... not that I know what to craft as yet but at least I'm gathering up materials.
Thank you so much for the reply. I'll take a look at the newer build and see what I need to do to make it work.
I've only just done the Incarnate mission so I'm now in the process of picking up the items to craft those... not that I know what to craft as yet but at least I'm gathering up materials. |
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Thanks again Plainguy. I'll look that up and see what I need to do to craft them.
Plainguy,
I just completed your expensive build and it is a bit on the endurance intensive side. I have to be careful not to overdo it or I'll tap out on endurance. However, that being said, this build is quite nice indeed. I'm still getting the hang of it but right now I'm using +3 Villians and at +4 Difficulity and surviving quite well. I'll try to push this a bit more once I get a better feel for the build.
Thanks again for your help.
Plainguy,
I just completed your expensive build and it is a bit on the endurance intensive side. I have to be careful not to overdo it or I'll tap out on endurance. However, that being said, this build is quite nice indeed. I'm still getting the hang of it but right now I'm using +3 Villians and at +4 Difficulity and surviving quite well. I'll try to push this a bit more once I get a better feel for the build. Thanks again for your help. |
I am doing 4/8 so don't be afraid. Again its not all mob types, but neither is anyone else. I am sure when most people say 4/8 they are not talking Carnies or Malta for example unless it is that type of toon that can.
Did you pick up the Alpha incarnate ? You can go Cardiac and just be done with the endurance issues. To me the only thing I might need is blue or a orange inspiration. I have Destiny Rebirth for "That wasn't so bright to do" moment.
How I work it is I have a key bind which is the zero key on the numpad that is all pet stay.
1. All pets stay.
2. I move ahead away from pets and set up Traps.
3. I might either use Seeker for the debuff or just eat a purple or a orange. Maybe put a red on the AssBot and then Provoke or both usually both. I usually place the Seekers above and behind the group. Sometimes they don't see them and get hit by the first one as I provoke and then get hit by second one.
4. The NPCs attack and the pets will run to attack them. I make sure the pets DO NOT get ahead of me. I simply try to make the pets like gun turrets. So I might be spamming all pets stay. It does interrupt the attacks but they usually attack right afterwards. Sometimes just giving the stay command gives the mobs time run in and then it is perfect because OG and poison trap have gone off and the pets end up attacking when the npc are on me.
5. After that I can get out of body guard mode and just have the pets attack some mob in the center of the group as I provoke and drop some Trap power.
6. I will also use the poison trap / trip mine combo to place a bomb if it gets hairy and I need some breathing room. Then followed up by Caltrops / Trip mine combo. The initial panic of Caltrop is usually enough time for me to place a bomb.
7. Nutshell pets are gun turrets for me to direct. I try to keep them in center of groups so the AssBot AOE will have max effect. I keep them behind me at all times. They benefit from Triage Beacon but are out of the range of NPC Alpha. This way if I am fighting a AV at most I loose my FFG which recharges fast enough to resummon. So I am at the tip of the Triangle that is the Triage beacon aura and the pets are behind the Triage Beacon. I try to keep FFG behind me as well. So I will summon it behind me at all times.
8. Remember just about every trap is a pet and will get aggro. So for example if your running a farm for any mission on 4/8 and your a scrapper you could pull the whole room on you. But only a certain amount will attack you because of Aggro Cap. Once one mob dies another will take its place. BUT this is different for Traps. Since each pet will pull aggro you will have several groups on you. Those that do not attack you will attack your FFG or Acid Mortar. So you need to be aware of your set up. Too many mobs can be a pain because they will make it almost impossible to drop a FFG without getting it attacked and destroyed. In those instances I eat a purple or 2 to cap out without the FFG and use the combo I mentioned above to clear out a few groups quickly. Or use my Incarnate Judgement combined with the combo to make some room on a bad pull.
One day, One day Stay will mean STAY and Robot Traps will be that much Stronger because you will have to deal less with pets micro management.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Has no one pointed out to him that he has picked the Fitness pool in his above build? OP, all four fitness powers are now inherent from lvl 2. You no longer need to take them on any character you make as its automatic.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Has no one pointed out to him that he has picked the Fitness pool in his above build? OP, all four fitness powers are now inherent from lvl 2. You no longer need to take them on any character you make as its automatic.
|
Yep Plainguy is correct. I posted that build since that was my build when I played last. Plainguy posted his build that I should try so I respeced into it. It took me a few days to gather all the IO's to make it work though.
In a way I had a lucky break. I had 2 builds on that MM and I had 2 full sets of Blood Mandate, the Soulbound Allegiance: Chance for build up, a full set of Gaussian's and few other of the expensive IO's on my alt build. I simply bought some additional IO unlockers, the 4 bonus Enhancement bars and pulled out all but 50 of the IO's. I then utilized what I could in the new build on a clean template, did a respec on the old build and got my 50 IO's back and put them on the market for sale to help buy new IO's that would suit this build. I had nearly 1B infamy before I started so after all things said and done I managed to scrape together everything I needed for this build but it was expensive to do.
Thanks for the input!
Aye it can be.
I am doing 4/8 so don't be afraid. Again its not all mob types, but neither is anyone else. I am sure when most people say 4/8 they are not talking Carnies or Malta for example unless it is that type of toon that can. Did you pick up the Alpha incarnate ? You can go Cardiac and just be done with the endurance issues. To me the only thing I might need is blue or a orange inspiration. I have Destiny Rebirth for "That wasn't so bright to do" moment. |
1) Using SS I zip in and drop caltrops amongst the purple mobs
2) drop triage beacon
3) Hit provoke on the purple I had initially targeted
4) Then drop trip mine and poison
5) If Hasten is up I'll hit that to recycle Triage a bit faster
After I do that it's simply a matter of provoking and clean up work.
So far it works fine but I may have to refine it as I up the hardness some.
I have not gotten my Alpha as yet. I just started a new contact in some place called Night Ward and it does not seem like I'm getting Incarnate exp there. I also did a few of the Going Rogue to revert back to a Villian since when I played last I was still in Rogue status. I have not decided if I'm going to stay Rogue or what as yet.
Anyway Soon as I can get my 1st alpha I'll look up Cardiac if it helps with Endurance. May actually do that now if it helps and work on my Incarnate experience. Yep going to do that now.
Thanks again for the advice... heading to Wikki to look it up
I have been away for quite some time and I downloaded the Mid's Hero designer that was good for the last build of CoX. I logged into my MM and put in my powers into the builder but some of them would not translate to the builder due to possible changes in the game since I played last. Here is my current build as per the builder and I will put in notes noting the differences.
I normally solo so I'm looking for a very defensive MM Build so please keep that in mind.
In Caltrops I also have slotted:
Obliteration: Chance For Smashing Damage
Shirocco's Dervish: Chance For Lethal Damage
Eradication: Chance For Energy Damage
Armageddon: Chance For Fire Damage
In Triage Beacon I also have slotted:
Numina's Convalescence: Heal/Absorb/Recharge
Harmonized Healing: Healing/Absorb/Recharge
harmonized healing: Healing/Absorb/Endurance/Recharge
In Trip Mine I have 5 of the Ragnarok set which apparently you can no longer do that.
I have a few MM's that are slotted out pretty well from when I played last and I'm willing to strip them and sell off their IO's to gear out this particular MM. So please don't let cost be a barrier when offering suggestions to redo this MM.
Please be frank and let me know how I can rebuild him to the best he can be.
Thanks in advance.
Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Baron Von Cybertron: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Explosive Strike - Chance for Smashing Damage
- (3) HamiO:Nucleolus Exposure
- (3) HamiO:Nucleolus Exposure
- (5) Edict of the Master - Defense Bonus
- (5) HamiO:Nucleolus Exposure
- (7) Sovereign Right - Resistance Bonus
Level 1: Web Grenade- (A) Enfeebled Operation - Accuracy/Recharge
- (34) Enfeebled Operation - Endurance/Immobilize
- (39) Enfeebled Operation - Accuracy/Endurance
- (39) Enfeebled Operation - Immobilize/Range
- (39) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (40) Enfeebled Operation - Accuracy/Immobilize
Level 2: Caltrops- (A) Impeded Swiftness - Chance of Damage(Smashing)
- (33) Empty
- (37) Empty
- (40) Empty
- (40) Positron's Blast - Chance of Damage(Energy)
- (43) Empty
Level 4: Triage Beacon- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (7) Empty
- (34) Empty
- (34) Empty
Level 6: Equip Robot- (A) Endurance Reduction IO
Level 8: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (9) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Maneuvers- (A) Gift of the Ancients - Defense/Endurance
- (11) Luck of the Gambler - Defense/Recharge
- (11) Gift of the Ancients - Defense
- (31) Luck of the Gambler - Defense/Endurance
Level 12: Protector Bots- (A) Explosive Strike - Chance for Smashing Damage
- (13) HamiO:Nucleolus Exposure
- (13) Defense Buff IO
- (19) HamiO:Nucleolus Exposure
- (19) HamiO:Nucleolus Exposure
- (33) Endurance Reduction IO
Level 14: Tactics- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 16: Force Field Generator- (A) Defense Buff IO
- (17) Defense Buff IO
- (17) Luck of the Gambler - Defense/Recharge
Level 18: Hurdle- (A) Empty
Level 20: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (21) Miracle - +Recovery
Level 22: Stamina- (A) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (25) Performance Shifter - EndMod/Accuracy
Level 24: Combat Jumping- (A) Luck of the Gambler - Defense/Recharge
- (25) Unbounded Leap - +Stealth
Level 26: Assault Bot- (A) Explosive Strike - Chance for Smashing Damage
- (27) HamiO:Nucleolus Exposure
- (27) HamiO:Nucleolus Exposure
- (29) HamiO:Nucleolus Exposure
- (29) Soulbound Allegiance - Chance for Build Up
Level 28: Stealth- (A) Luck of the Gambler - Defense/Endurance
- (31) Gift of the Ancients - Defense/Endurance
- (31) Gift of the Ancients - Defense
- (33) Luck of the Gambler - Defense/Recharge
Level 30: Poison Trap- (A) Unbreakable Constraint - Accuracy/Hold/Recharge
- (37) Unbreakable Constraint - Accuracy/Recharge
- (43) Unbreakable Constraint - Endurance/Hold
- (43) Unbreakable Constraint - Hold/Recharge
- (46) Lockdown - Chance for +2 Mag Hold
- (46) Unbreakable Constraint - Hold
Level 32: Upgrade Robot- (A) Endurance Reduction IO
Level 35: Trip Mine- (A) Empty
- (36) Empty
- (36) Empty
- (36) Empty
- (37) Empty
Level 38: Seeker Drones- (A) HamiO:Lysosome Exposure
- (46) HamiO:Lysosome Exposure
- (50) HamiO:Lysosome Exposure
Level 41: Acid Mortar- (A) HamiO:Lysosome Exposure
- (42) HamiO:Lysosome Exposure
- (42) Achilles' Heel - Chance for Res Debuff
Level 44: Charged Armor- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Steadfast Protection - Knockback Protection
- (45) Impervium Armor - Resistance/Endurance
- (45) Impervium Armor - Resistance
Level 47: Electrifying Fences- (A) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (48) Gravitational Anchor - Immobilize/Recharge
- (48) Gravitational Anchor - Accuracy/Recharge
- (48) Gravitational Anchor - Chance for Hold
- (50) Gravitational Anchor - Immobilize/Endurance
Level 49: Acrobatics- (A) Endurance Reduction IO
Level 1: Brawl- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
Level 1: Prestige Power Slide- (A) Empty
Level 1: Prestige Power Quick- (A) Empty
Level 1: Prestige Power Rush- (A) Empty
Level 1: Prestige Power Surge- (A) Empty
Level 1: Sprint- (A) Empty
Level 1: SupremacyLevel 2: Rest
- (A) Empty
Level 4: Ninja RunLevel 1: LEGACY BUILD
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