plans from a parallel dimension -- Empowerment Stations


cohRock

 

Posted

The document below is part of a larger document obtained by a Portal Corps researcher, from Dimension PQ53-874a. It seems to show plans to upgrade an eerie game version of our world.
See plans from a parallel dimension -- Bases 2.0
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Empowerment Stations 2.0
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Rewriting a system that players seldom use is not an effective use of our resources. Hence Empowerment Stations will be significantly upgraded to a level where players will want to use them. Day Jobs and other types of small buffs and powers (aka abilities) have been implemented in the years since Empowerment Stations were offered. We will review all such capabilities when deciding what to implement in the 2.0 version. One purpose of the upgrade is to offer a "salvage sink" to absorb otherwise unused salvage at the market.

* current set of abilities will be reviewed, with some eliminated or modified, and some added
* duration of abilities will change from fixed at 60 minutes to 50/90/120 minutes
* player origins will affect available abilities
* invention salvage will still be used, but the paradigm will change from "recipe" to "fuel"

At a top-level, Empowerment Stations will still appear the same, with three tiers of tech stations and three tiers of arcane stations. Players will notice differences when interacting with them, however.

Tier 1: Enchanting Crucible and Radiation Emulator
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These will offer ten tier-one abilities, each with a 50-minute duration, and common to players of all origins. The Enchanting Crucible will accept any two pieces of common arcane salvage to fuel each ability, while the Radiation Emulator will accept any two pieces of tech salvage. Any player of any origin may use either type of Empowerment Station.

Tier 2: Arcane Crucible and Linear Accelerator
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Both will offer the functionality of their Tier 1 counterparts. Additionally, the Arcane Crucible will offer four additional abilities to players of magic, mutation, and natural origins, The base cost for any of the six additional abilities is three pieces of common arcane salvage plus one piece of uncommon arcane salvage. The duration of all 14 abilities can be extended to from 50 to 90 minutes at the cost of an additional piece of uncommon salvage. Linear Accelerators will offer the same four additional abilities to players of tech, science, and natural origins. They will accept the same quantities of salvage for fuel, but of the tech variety.

Tier 3: Mystic Crucible and Supercollider
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Both will offer the functionality of their Tier 1 and 2 counterparts. There will be a set of two unique abilities offered for each origin. The Mystic Crucible will offer both new abilities to players of magic and mutant origin, and one of them to players of natural origin. The Supercollider will offer both to players of tech and science origin, and the other unique ability to players of natural origin. The base cost of each tier 3 ability is four pieces of common salvage and two pieces of uncommon salvage. An additional piece of uncommon salvage will extend the duration of any ability from 50 to 90 minutes, or an additional piece of rare salvage will extend the duration from 50 to 120 minutes. The salvage used must match the Enhancment Station's type.


-- Rich
* Thresholds CoH: What to do When
* My Comics Collection

 

Posted

I approve. The current system has such whacktastic requirements for "fuel" that the stations basically get built and never used because they're too dang finicky for their recipies to be of any meaningful use (ie. it's hard to remember what-needs-what when going to the salvage bins for "parts" without having a printout handy).


It's the end. But the moment has been prepared for ...