Fire/TA - What's it like?


corinna

 

Posted

With visions of cackling maniacally while the world around me burns, I have embarked on building a Fire/Trick Arrow controller who I've leveled to 24. So far, so good! There are some synergies I'm trying to come to grips with and some questions I have.

* Char & Ice Arrow: It's nice to be able to stack high amounts of magnitude holds on bosses so quickly. Too bad Ice Arrow doesn't do damage though. Is it worth adding damage procs to Ice Arrow, or am I better off leaving it alone?

* Smoke & Flash Arrow: With conservative slotting (2xto-hit debuff SOs each) I notice I'm able to stack these for ~15% to-hit debuff. Should I keep both? Are there better slotting options with IOs?

* Poison Gas Arrow: the -DAM seems negligible. Should I dump it?

* Cinders & EMP Arrow: These look like they'll work good together, but I intend to push off Cinders until late in my build since I've had spotty luck with PBAoE holds. Am I on the right track?

At some point I hope that I can drop an oil patch, march in with my pets and hot feet then unleash fiery hell. Will that work out, or am I early enough to give up on that vision?


Lady Deacon, 50 ill/ff
Cinder Imp, 50 fa/wm
and many more!

 

Posted

Quote:
Originally Posted by corinna View Post
With visions of cackling maniacally while the world around me burns, I have embarked on building a Fire/Trick Arrow controller who I've leveled to 24. So far, so good! There are some synergies I'm trying to come to grips with and some questions I have.

* Char & Ice Arrow: It's nice to be able to stack high amounts of magnitude holds on bosses so quickly. Too bad Ice Arrow doesn't do damage though. Is it worth adding damage procs to Ice Arrow, or am I better off leaving it alone?
Slot Ice Arrow for hold duration and recharge. It has a shorter duration and a longer recharge than char. Slot Char for damage.

Quote:
* Smoke & Flash Arrow: With conservative slotting (2xto-hit debuff SOs each) I notice I'm able to stack these for ~15% to-hit debuff. Should I keep both? Are there better slotting options with IOs?
You can leave them as they are. They last 60 seconds so recharge isn't all that important. You can increase slotting to 4 slots per and put in Dark Watchers for some extra recharge, caveat - don't slot procs in these powers. Even if they don't proc they alert the mobs. The best thing about the above is that Flash Arrow is unresistable.

Quote:
* Poison Gas Arrow: the -DAM seems negligible. Should I dump it?
For a controller its much less than stellar since any thing that could throw damage at you is most likely controlled all ready. Reducing 0 by 31.25% is still 0.

Quote:
* Cinders & EMP Arrow: These look like they'll work good together, but I intend to push off Cinders until late in my build since I've had spotty luck with PBAoE holds. Am I on the right track?
Play style choice really. Bonfire with the KB>KD proc may solve most of your PBAoE hold issues.

Quote:
At some point I hope that I can drop an oil patch, march in with my pets and hot feet then unleash fiery hell. Will that work out, or am I early enough to give up on that vision?
Mine works just like that though last time I played mine the Imps still freaked out from the time OSA ignited until the Oil slick went out.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

I just want to be an advocate for PGA. A -25% (troller value) damage debuff is far from negligible. In fact only Darkest Night offers more among the aoe damage debuffs for trollers. You'll most appreciate it against those mobs you can't control, such as an AV, who won't resist the debuff as part of AV resistances. Also I've noticed it does sleep mobs these days, for whatever that's worth.

While I was validating the -dmg number above (Mids says something different) I checked imp behavior around OSA, still buggy, they dance around the perimeter while it's lit. Really a bummer.

I too like the combo of Flash + Smoke. Flash takes Cloud Senses which are even better than DW for bonuses (6.25% rch at 4th slot).

I was about to unretire my Fire/TA for Bonfire but opted instead to use my blaster for Bonfire abuse (no fire cages to invalidated it).

Personally, leveling up I'd take Cinders early, just to have it as an option. When you need it, you're glad you have it. Not a big deal though.


Global = Hedgefund (or some derivation thereof)

 

Posted

After a long time of complaints, the Devs "fixed" Oil Slick Arrow. It used to be that pets would run from the Oil Slick when lit and never return to the area where the flames had been. The fix now has the pets avoid the flaming Oil Slick while it is flaming, but the pets will return to the area once the flames go out. I believe this is "working as intended." The idea is that pets will want to get out of the flames. Of course, that doesn't make a lot of sense when the pets are made out of flame, like the Fire Imps.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Deacon_NA View Post
I just want to be an advocate for PGA. A -25% (troller value) damage debuff is far from negligible. In fact only Darkest Night offers more among the aoe damage debuffs for trollers. You'll most appreciate it against those mobs you can't control, such as an AV, who won't resist the debuff as part of AV resistances. Also I've noticed it does sleep mobs these days, for whatever that's worth.
I find all of the above to be true, however, as a Fire/TA there is little that you can't control. An AV Debuffed with PGA can still 2 shot you (only the no "one shot" code prevents the single shot kill) since you haven't got enough hit points to survive a single hard shot from an AV.

In just a couple of seconds you can stack a mag 6 hold on a full spawn or a mag 12 on a single target. You can quickly triple stack immobilizes, Double stack slows, and layer in an AoE stun, plus KB/KD from OSA and Bonfire. In fact the only thing you won't be able to reliably control IS an AV and the power set combination is tight enough that including a power that will only be truly effective against the rare AV is not a build choice that I recommend.

The sleep is also a moot point as it will last only fractions of a second with all of the AoE ticking minor DoTs constantly.

Your Milage May Vary of course.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

I found Fire/TA painful to play at times, but eventually it matured quite well. Part of my issue was that I played mine up when the set was at its most bugged.

Here is the build I have on live. Fire/TA was my second level 50 Fire Controller (after Fire/Sonic) and so I have a soft spot in my heart for her, and therefore, I more or less tricked her out. I still havent got around to doing the incarnate stuff on her yet, so actually she doesnt have cardiac. But otherwise, this is my build.

Lewis

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Gaslight: Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(7)
Level 1: Entangling Arrow -- TmpRdns-Acc/EndRdx(A)
Level 2: Fire Cages -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(5), TotHntr-Acc/EndRdx(5), TotHntr-Immob/Acc(7), TotHntr-Acc/Immob/Rchg(34), TotHntr-Dam%(37)
Level 4: Flash Arrow -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(40), DarkWD-ToHitdeb/Rchg/EndRdx(40), DarkWD-ToHitDeb/EndRdx(40)
Level 6: Smoke -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(43), DarkWD-ToHitdeb/Rchg/EndRdx(43), DarkWD-ToHitDeb/EndRdx(46)
Level 8: Hot Feet -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(9), M'Strk-Dmg/EndRdx(9), M'Strk-Acc/Dmg/EndRdx(11)
Level 10: Ice Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(11), BasGaze-EndRdx/Rchg/Hold(17), BasGaze-Acc/EndRdx/Rchg/Hold(17)
Level 12: Flashfire -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), WotController-EndRdx/Rchg(13), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), WotController-Rchg/Dam%(25)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(48)
Level 18: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(25), UbrkCons-EndRdx/Hold(50)
Level 20: Acid Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(31)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Bonfire -- Det'tn-Dmg/EndRdx(A), Dmg-I(27), OvForce-Dam/KB(27)
Level 28: Disruption Arrow -- RechRdx-I(A), RechRdx-I(29)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), EndRdx-I(31)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Oil Slick Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37), RechRdx-I(37)
Level 38: EMP Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(29)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21)
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Prestige Power Dash -- EndRdx-I(A)
Level 1: Prestige Power Slide -- EndRdx-I(A)
Level 1: Prestige Power Quick -- EndRdx-I(A)
Level 1: Prestige Power Rush -- ULeap-Stlth(A)
Level 1: Prestige Power Surge -- EndRdx-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 50: Cardiac Total Core Revamp
------------



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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

I reached level 35 on my Fire/TA controller.

It's kind of living up to what I'd expected! The interaction between the fire imps and the oil slick arrow is disappointing. Get back into the fight, you lazy imps! Oh well.

The impressive thing about this combination is how things just melt around me without any direct targeting. Just walk in with hot feet, drop a disruption arrow, drop a bonfire, and let the fire imps do the rest of the work.

The downside is the amount of "prep work" necessary for each encounter. It goes: smoke, flash arrow, cinders, disruption arrow, bonfire (finally, damage!), acid arrow any boss, fire cages, char, char, char. And now I have oil slick to get into the mix!

The log window proves it works though. I've found I'm defeating more than my share of mobs even when teamed with damage ATs. Once I get my defenses up into the 20% range (35% ish with my smoke/flash arrows), this should become quite the formidable build. For however many days remain.


Lady Deacon, 50 ill/ff
Cinder Imp, 50 fa/wm
and many more!