How can I make it better? Plant/storm


SchroedingerCat

 

Posted

I am trying to do 3 things here: softcap ranged defense (or close to it), maximize recharge and maximize recovery. Hasten is 2 seconds off perma, so know i'm missing a bonus somewhere. but where?


Money is no object, since it is the only character I play and I can farm with it - should I try to drop pvp io's in there?

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

me: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Strangler -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SWotController-EndRdx/Rchg(5), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SWotController-Rchg/Dmg%(13)
Level 1: Gale -- Acc-I(A)
Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(15), Posi-Dmg/Rchg(40), TotHntr-Dam%(42)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(40)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(11), CoPers-Conf%(15), CoPers-Conf/EndRdx(37)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), S'fstPrt-ResDam/Def+(11), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(46), Winter-ResSlow(48)
Level 16: Freezing Rain -- LdyGrey-DefDeb/Rchg(A), LdyGrey-DefDeb(17), LdyGrey-DefDeb/Rchg/EndRdx(17), Achilles-ResDeb%(45)
Level 18: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(25)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(21), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-ToHitDeb/EndRdx(25)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(42)
Level 26: Carrion Creepers -- Posi-Dam%(A), Posi-Dmg/Rchg(27), ImpSwft-EndRdx/Rchg/Slow(27), ImpSwft-Dam%(29)
Level 28: Spirit Tree -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Rchg(43)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Fly Trap -- ExRmnt-Acc/Dmg(A), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Rchg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(46), ExRmnt-+Res(Pets)(46)
Level 35: Tornado -- OvForce-Acc/Dmg/End/Rech(A), OvForce-Acc/Dmg(36), OvForce-End/Rech(36), OvForce-Acc/Dmg/End(36), OvForce-Dam/KB(39)
Level 38: Lightning Storm -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(39), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Acc/Dmg/Rchg(40)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45)
Level 47: Ice Storm -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Acc/Rchg(50), Ragnrk-Acc/Dmg/Rchg(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(29)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(23)
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Prestige Power Dash -- EndRdx-I(A)
Level 1: Prestige Power Slide -- EndRdx-I(A)
Level 1: Prestige Power Quick -- EndRdx-I(A)
Level 1: Prestige Power Rush -- EndRdx-I(A)
Level 1: Prestige Power Surge -- EndRdx-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 50: Cardiac Boost
------------



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SchroedingerCat

 

Posted

I managed to get your build sofcapped to S/L and Ranged with the Glad proc and Cyto's. Two Gift of the Ancients in each defense power gives some more endurance (but not much). Expedient Reinforcements + OF proc in Tornado brings Hasten's recharge down to 0.7 secs from perma.


Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

me: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Strangler -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SWotController-EndRdx/Rchg(5), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SWotController-Rchg/Dmg%(7)
Level 1: Gale -- Acc-I(A)
Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(9), Posi-Dmg/Rchg(11)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Hover -- LkGmblr-Rchg+(A)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(15), CoPers-Acc/Conf/Rchg(15), CoPers-Acc/Rchg(17), CoPers-Conf%(17), CoPers-Conf/EndRdx(19)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), S'fstPrt-ResDam/Def+(19), GA-3defTpProc(21), HO:Cyto(21), HO:Cyto(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(25), Winter-ResSlow(27)
Level 16: Freezing Rain -- LdyGrey-DefDeb/Rchg(A), LdyGrey-DefDeb(27), LdyGrey-DefDeb/Rchg/EndRdx(29), Achilles-ResDeb%(29)
Level 18: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(31)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(33), DarkWD-ToHitdeb/Rchg/EndRdx(33), DarkWD-ToHitDeb/EndRdx(33)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(34)
Level 26: Carrion Creepers -- Posi-Dam%(A), Posi-Dmg/Rchg(34), ImpSwft-EndRdx/Rchg/Slow(36), ImpSwft-Dam%(36)
Level 28: Spirit Tree -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Rchg(37)
Level 30: Weave -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(39), GftotA-Def(39)
Level 32: Fly Trap -- ExRmnt-Acc/Dmg(A), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-Acc/Rchg(40), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-+Res(Pets)(42)
Level 35: Tornado -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(42), ExRmnt-Dmg/EndRdx(42), ExRmnt-EndRdx/Dmg/Rchg(43), OvForce-Dam/KB(43)
Level 38: Lightning Storm -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg(45), Thundr-Acc/Dmg/EndRdx(46)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(46), GftotA-Def(46)
Level 47: Ice Storm -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Acc/Rchg(48), Ragnrk-Acc/Dmg/Rchg(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(50), GftotA-Def(50)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(13), P'Shift-EndMod(13)
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Prestige Power Dash -- EndRdx-I(A)
Level 1: Prestige Power Slide -- EndRdx-I(A)
Level 1: Prestige Power Quick -- EndRdx-I(A)
Level 1: Prestige Power Rush -- EndRdx-I(A)
Level 1: Prestige Power Surge -- EndRdx-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 50: Cardiac Boost
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------



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@Steel
My characters (at City Info Tracker)

Please sign the petition: http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Ah thank you! I did have to cannabalize a slot from Steamy Mist to put my trap of the hunter back in roots. that drops me back to 44.5 ranged def.. which is liveable i hope.

Of course, who knows if procs will be worth putting in to roots with the upcoming changes to procs... and then there will be the removal of boxing as a pre req to tough/weave? not to mention the new ATE set.. sigh.. a min/maxer's work is never done!


SchroedingerCat