Earth/Dark/Ice
I cranked out this guy a bit over 2xp weekend. I think I will sub out Hoarfrost (make it lvl 49 with 1 slot Health/Recharge) and instead put Frozen Armor in, along with Tough/Weave and Kinetic Combats to softcap S/L. Might be better for melee range survival.
Anyone have any other tips?
Will post an updated build later.
Here's the updated build. I don't love the 4 KC's in Smite - they hurt its recharge too much, and take away the proccy goodness. Open to ideas on how to maintain softcap S/L without sacrificing much else.
Took the two damage procs out of Fossilize -- figured I had enough ST damage with the attacks. One went into CJ to reach softcap. Other slotted the KD IO into Sleet - anyone tried that?
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This is more or less what I would do if I were in your position. I might would make a few minor changes if I were actually spending the inf on it. You'll notice we build way differently. >.>
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Dark Assault
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Fossilize -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SAotDominator-EndRdx/Rchg(9), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SAotDominator-Rchg/+Dmg%(21)
Level 1: Dark Blast -- Empty(A)
Level 2: Smite -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(9), S'ngH'mkr-Dmg/EndRdx/Rchg(21), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23)
Level 4: Stone Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(11), GravAnch-Immob/EndRdx(25), GravAnch-Hold%(25), Posi-Dam%(31)
Level 6: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(27), Dev'n-Acc/Dmg/EndRdx/Rchg(31)
Level 8: Quicksand -- Empty(A)
Level 10: Boxing -- Empty(A)
Level 12: Stalagmites -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(33), Posi-Dam%(33)
Level 14: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(15), TtmC'tng-ResDam/EndRdx/Rchg(15)
Level 16: Gather Shadows -- RechRdx-I(A)
Level 18: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(19)
Level 20: Engulfing Darkness -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 24: Assault -- EndRdx-I(A)
Level 26: Volcanic Gasses -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(29), UbrkCons-Acc/Rchg(34), UbrkCons-EndRdx/Hold(34), UbrkCons-Dam%(34), Lock-%Hold(36)
Level 28: Life Drain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37), Heal-I(37)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39)
Level 32: Animate Stone -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), BldM'dt-Acc/Dmg/EndRdx(50)
Level 35: Sleet -- Achilles-ResDeb%(A), AirB'st-Dmg/Rchg(42), Det'tn-Dmg/Rchg(45)
Level 38: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(43), Hectmb-Dmg/EndRdx(43), Hectmb-Dam%(45), Mako-Acc/EndRdx/Rchg(45)
Level 41: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), S'fstPrt-ResDam/Def+(46)
Level 44: Ice Storm -- AirB'st-Dmg/Rchg(A), Det'tn-Dmg/Rchg(46), Posi-Dmg/Rchg(48), JavVoll-Dam/End/Rech(48)
Level 47: Hibernate -- Heal-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(11), Mrcl-Rcvry+(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-End%(42)
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I love Earth Control.
yeh, thanks. Not sure I totally grok all your choices. I might see the Decimation slotting in Life Drain as worth it to pick up some recharge (or Apoc), good idea.
Isn't intuition a pretty good alpha choice for an Earth dom?
I'm not in love with Spring Attack but I wanted a 1-2 punch for eating spawns after their controlled -- Engulfing, Spring, Engulfing (1-2-3).
It's not visible in MIDS that Sleet is worth slotting for damage?
Here's the final build. Switched a bunch of things around, largely for more recharge. St attack chain of Smite-MG-Smite-Gloom
Find it less survivable and doing less damage than my plant/fire. Kind of disapointed.
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I've been trying to come up with an Earth dom for a while.
Here is a build in progress. Open to suggestions. Abandoned trying to softcap and instead went for a few core control powers and decent melee / pbaoe.
Left some powers open and open slots.
I suppose there's an attack chain in there between MG - Smite - Gloom - SL and perhaps Dominate (for ST). Key was trying to get the footstomp clone (Engulfing Darkness) up reasonably quick.