Dengenerative Interface and -Max HP?


Aggelakis

 

Posted

Does the application of a Max HP debuff also debuff the subsequent regen of an affected target?


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

No, not technically; reducing regen is a separate mechanic from reducing HP. However they will regen a smaller amount per tick so it "seems" to reduce regen.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

So both methods would actually reduce the amount of HP regenerated over time; one just does it directly and the other indirectly?

And one would be more consistent and 'permanent' while the other would fluctuate more?

Would the percentage of the regen debuff be equal to the Max HP debuff that spawned it without regard to debuff resistances? (ex. I debuff an AV's max HP by 10%; that means his regen rate would drop correspondingly by (a full, un-debuffed) 10%?)


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Yogi_Bare View Post
Would the percentage of the regen debuff be equal to the Max HP debuff that spawned it without regard to debuff resistances? (ex. I debuff an AV's max HP by 10%; that means his regen rate would drop correspondingly by (a full, un-debuffed) 10%?)
Short answer is yes %10 decrease on max HP also means %10 less health regeneration over time.

Long answer is different however since regen is not work like in how it sounds. Regen in this game wroks like this; Regen triggers as in regen ticks and gives you back %5 of your max HP for players that does not have any other sources of regen (included inheret health) this means each regen ticks is in 12 seconds so a Player without health gains %5 of its max HP back in every 12 second. Higher regen rates increase the frequency of ticks happening while lower ones decreases. Since regen checks %5 max HP in each tick if you drop max HP by %10 in each tick regen will return %4.5 of original max HP. Howver a regen debuff of %10 means regen ticks will happen %10 slower (for example instead of 10 second it will happen in 11 seconds)


 

Posted

I think I'm beginning to get it. :/


Regen =/= amount of HP returned; Regen = how fast you get it back

Max HP affects amount of HP Regen returns to you at a speed determined by Regen's own percentage rate?


Assuming base regen rate = 100% = 12 sec; then each additional (+)100% cuts that time by half? At 450% we hit 1 second cycles of 5% HP returns?

A Regen debuff would slow that cycle down while a Max HP debuff would decrease the amount of return.

So, when they say that optimal regen is based both in increased Regen percentage and Max HP buffs they are also saying the opposite is true for optimal degeneration...


I think I can use this to compare Regen vs. HoT vs. Burst Healing now that I think I understand it a little bit better.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Degenerative's -hp does reduce the target's regeneration, but it does so rather differently than regen debuffs do. Unlike an actual -regen effect, it in effect retroactively debuffs any previous regen ticks when the debuff is applied, but retroactively gives them back all the health they would have regenerated when the debuff expires! However, since the target has less health while the debuff is on, and your attacks are dealing the same damage, your attacks are taking larger chunks out of their health bar. This means that -hp ends up closely comparable to -res, and not so closely comparable to -regen.

More on that here: http://boards.cityofheroes.com/showthread.php?t=292805


 

Posted

So, if I'm wanting to get the best of everything (vs. AVs); I might be in the market for a Rad/Sonic Defender or Sonic/Rad Corr with Degenerative Core?


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

The Max HP debuff sounds like the illusory portion of the damage found in Controller Illusion attacks.

*ack*


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Yogi_Bare View Post
The Max HP debuff sounds like the illusory portion of the damage found in Controller Illusion attacks.

*ack*
Not really. I'm just saying that the decreased regen from Degenerative is very strongly unlike actual regen debuffs. Meanwhile, the decreased regeneration and decreased health, put together, ARE very strongly like -res debuffs.

The decreased regen is "kind of" illusionary, although with Degenerative you can potentially keep the debuff up all the time if it's a fight where you can attack continuously. The amplification of damage dealt during the debuff, though, is not illusionary at all.