MA Creator Newb Help
When the leader is outside of a mission talking to the contact, the moment they hit the Accept text the team gets a clue. Usually this can be a brief intro, a mission dossier of the situation, a description of something the contact has handed to the team, or even a small genuine "clue" of info. You should certainly @Paula's tutorial arc(s) for examples of various AE mechanics.
Thanks, Zamuel! That's kinda what I thought, but wanted to be sure.
I will check out @Paula's arcs too.
- Green Lantern
"Say, Jim...woo! That's a bad out-FIT!" - Superman: The Movie
Me 'n my posse: http://www.citygametracker.com/site/....php?user=5608
This has been used well in a number of arcs I have seen
The guy says "Save Amanda Peabody"
the mission begin clue is "A description of Amanda Peabody. A middle aged woman with greying hair prone to complaining."
also done with "The address of a warehouse in King's Row wherein you can expect to find the Lost"
Also clues can be used to tell the story of the arc so that players can go back and review.
"Mister X asked you to break Lt Davis out of an Arachnos base to get information on their latest dastardly schemes"
Good morning all,
I've finally gotten a story together that I feel is worthy of making a MA story around, and I'm not too proud to ask for help along the way.
F'rinstance, could someone give me an example of the "Mission Begin Clue"? Not sure if I want to use one or not.
- Green Lantern
"Say, Jim...woo! That's a bad out-FIT!" - Superman: The Movie
Me 'n my posse: http://www.citygametracker.com/site/....php?user=5608