Round 3: Magisterium incarnate trial badges; Sunday, August 5th, 2012


Demon_Shell

 

Posted

On Sunday, August 5th, 2012 starting around 7pm Eastern (4pm Pacific), I intend on leading yet another series of Magisterium incarnate trials in the Bulwark neighborhood of Dark Astoria.

The intention will be the acquisition of the badges required to get the Master of Magisterium badge: Ready to Rumble, Triple Threat, Shadow Master, and The Hard Way. As of the writing of this post, I am not going to lead any trials in an attempt to get The Really Hard Way... yet.

League composition

If you want to attend this event with a specific character, please come early and secure your spot. As the league fills up I will have to be particular about additional invites so that the league composition fits my ideal vision.

As the league is limited in size to 24 people, we are going to work with 3 teams of 8 (obviously) 50+3 heroes/villains. Each team will be composed of 1 lead Tank, 2-4 ranged/melee damage dealers, and 3-5 buffer/debuffers.

For the ranged/melee damage dealers, I am looking primarily for Blasters, Scrappers, Stalkers, and some Dominators and Brutes. For buffer/debuffers, I am looking primarily for Defenders, Corruptors, Controllers, and Masterminds (in particular Kinetics, Dark Maisma, and to a lesser extent Radiation).

Ready to Rumble

The Ready to Rumble badge is acquired by defeating Black Swan sooner than 8 minutes after entering the Magisterium (talking to the Dream Doctor). This requires that the first 3 phases are completed in rapid fashion, especially the first (defeat 250 IDF).

To do this, each team will split up in different directions to cover as much ground as possible. Team one will go left (west), Team 2 will go straight (north), and Team 3 will go right (east), following their lead tanks. The objective is to wipe out the Lieutenants and Minions as quickly as possible and move on to the next spawn. The ranged types (blasters, defenders, controllers, corruptors, dominators) are to use Lore pets during this phase. The lead tanks role is to taunt the bosses into the next group.

The next phase is simpler: Teams 1 and 2 will attempt to defeat both Shadowhunter and Nega-Pendragon (focusing on Shadowhunter first), while the third team attacks Chimera. The objective is to defeat all three of them as quickly as possible. All remaining Lore Pets are to be used here.

The third phase is also simple: Everyone attacks Black Swan. When the portals/rifts open, everyone except the Tankers are to switch targets and destroy the portals/rifts before returning to attack Black Swan.

If all goes according to plan, Black Swan should be defeated inside of 8 minutes.

Triple Threat

The Triple Threat badge is acquired by defeating Nega-Pendragon, Shadowhunter, and Chimera all within 5 seconds of each other. To do this, each team will attack a different AV. Team 1 on Nega-Pendragon, team 2 on Shadowhunter, and team 3 on Chimera. The objective will be to weaken the AVs to approximately 20% health, then 10%, and then 5%, and then defeat them. Use of Lore pets will be on an as needed basis: if a particular AV is taking longer to defeat, some Lore pets for the team taking on that AV will be used.

Chimera will mark and teleport various members and of the league and himself around the map. It is imperative that you find your way to your AV as quickly as possible so that you are in position to defeat the AV when the call is made to take them down.


"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q

 

Posted

Ditto... let me know what you need from me for this.


Huron: "...with Coffee primary / Attitude secondary"
Charnage: "Please. Think of the poor defenseless desks."

"The Babylon Project was our last, best hope for peace. It failed... In the year of the Praetorian War, it became something greater... our last, best hope for victory."

 

Posted

The intention here is to have two successful badge runs. One for Ready to Rumble, and one for Triple Threat. At the minimum, there will be two runs, one for each.

If there is a specific badge that you need, please come early to secure your spot. We'll begin the trials as soon as I believe we have the league composition to have a successful attempt.


"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q

 

Posted

I'm down for giving it a shot! Just need to remember to be there!


 

Posted

This is happening later today!


"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q

 

Posted

We ran three Magisterium trials.

The first two were in an effort to get Ready to Rumble. We missed the badge on the first attempt by about 30 seconds. On the second attempt, we were successful and had nearly 60 seconds to spare.

The final trial for the night was for Triple Threat. We were able to acquire that badge very smoothly. All three AVs were brought down to the milestone HP levels at nearly a perfectly even pace. And the badge was successfully acquired.

Additionally, Shadow Master and the Hard Way were also acquired.

Congratulations to all of the players and heroes/villains that were able to acquire the Master badge tonight!


"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q

 

Posted

Mystic Fortune, go! Find the players who hate the prompt but won't turn it off!

Congratulations on the badges!


 

Posted

Quote:
Originally Posted by Demon_Shell View Post
Mystic Fortune, go! Find the players who hate the prompt but won't turn it off!

Congratulations on the badges!
I would think that during the middle of a badge run and tough fight where coordination and attention is required that you would not be spending time giving fortunes to people. Surely you can find something else to do during a badge run when there's a battle ongoing. Perhaps using an attack power or a debuff on your teams' assigned target instead of spending time tossing out fortunes to people would be a better use of your time and would help the league more than a random buff (or chance for a debuff) on one player per minute.


 

Posted

Demon Shell, while I am actually in agreement with you - visiting the Gull is about the first thing I ever do on a character since I find that pop up window so annoying, and if you set it to decline you don't get any notice at all - You have been asked multiple times by multiple people to stop doing it - if someone wanted to make an issue of it, you could be petitioned for harrassment.

Also, do you really think its appropriate to pick a fight right here in this thread?

Also, I think what you meant to say is: Thank you, Major T!


 

Posted

I won't bother defending myself.

But even if I cared about the badges, I already had them. I only came to help, just like last two times.


 

Posted

I'd like to publicly thank Sooner, Riverdancer, StormVyxen, Demon_Shell, and a lot of other players (who did not post in this thread) who came out to help even though they already have the badges.

Without the continued support of previous badge earners, it would not be possible to get the badges for other players.


"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q

 

Posted

And I apologize for my intolerant, derailing comment.