Arch Guardian
Hey welcome back LD.
*goes to wander through Wes's gallery*
Welcome back LD.
And that's is pretty awesome modeling, out of curiosity what program were you using? Also I wish life drawing classroom was as nice as yours!!! D:
Crestent lvl 50 Mind/Emp Controller http://i125.photobucket.com/albums/p...cGallary-1.jpg
http://crestent.deviantart.com/
http://www.creyindustries.com/viewhero.php?id=21809
Very nice model! And very nicely placed in the room.
It's like a Rikti, but more spiritual than tech, perhaps Rikti meets First Ward. Those party blowers on the back would make great weapons (I imagine them unfurling to the sound of a bagpipe). This critter would probably talk different to Rikti though - smilies instead of colons?
Uh, back to the modeling, this really does look great. Does your model of the room include the natural light window?
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Hey guys, it's nice to see some familiar names.
Crescent, I used Zbrush and Maya for modeling, V-ray to render, and Nuke to composite different render elements. I haven't started texturing yet, but will be using Mari, which makes texturing in Photoshop so old school.
For polymodeling, it honestly doesn't matter which software package you use. It's just a matter of getting used to different menus and interface. Actually this was the first model for which I used Maya exclusively for polymodeling. My previous models were done in Softimage, which was the first software I learned in school. I was pretty fast with Softimage and didn't want to model in Maya initially. But now that I've gotten used to it, if I go back to Softimage, I will probably fumble around for a while before I can adjust again. I kinda have to know Maya because it is what most studios use around here. From what I've seen even free software like Blender is perfectly capable for modeling, although I have no idea how good their new render engine is.
Airhead, sorry to disappoint, but the entire room is a photograph. I was just trying to make it look like my robot belonged in the same picture. The only other CG elements are the shadows and reflection of the character on the round platform. Hmm, I am looking at the picture, and the room would be pretty simple to build in 3d for the most part. For the window I think all you'd need is a nice area light behind the window frame.
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WOW!! OH WOW!!! LD!! Great to see you back here! ANDDDDD...Your skills are OUT OF THIS WORLD!! I can't stop looking at Arch Guardian!! It looks so freakin real!! I still can't stop looking at it!!
Outstanding job, LD!!
~*~VexXxa~*~
The City Scoop Art Correspondent/Writer "ART IS IN THE EYE OF THE BEHOLDER"//"Don't hate because VexXxa is HOT and you're NOT." - JOHNNYKAT
Hi all! It's been a while, but I never really left. For the past year I've worked my *** off in school, and didn't have time or energy to play CoH or make fanart. I'm done with school, but will still keep working on stuff till I get hired.
This is not CoH related, but it is my first serious attempt at modeling a character and wanted to share it with those who are still here. I will be texturing it over the next few weeks. The concept is by Keith Thompson. I thought it would be cool for him to have a little flying pet, and made one using some recycled parts.
This is the life drawing room at my school. I tried to integrate my model into the picture using an HDR image of the room I made to light the robot.
Please visit my web site to watch my demo reel for more of Arch Guardian and my other projects.
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