Bio Armor / Staff Discussion


Beau_Hica

 

Posted

Quote:
Originally Posted by Olantern View Post
I'm considering this combo (though probably for a brute rather than a tank) for when Bio Armor goes live. I've played a lot of melee combinations, though I'm not a min/maxer by any means, and the possibility of nine different combat mode combinations (sixteen if you count "not using a mode" in each of the powers) sounds like an interesting diversion.

The thread has covered IO strategies and what to build for in pretty good detail. Does anyone have any thoughts on leveling this combination, or on SO builds? (Incidentally, I mean "leveling through ordinary gameplay"; I don't have the patience for farming or powerleveling.) How much form-switching (in both primary and secondary) might realistically be involved?
What I tested on Beta the most was a Staff/Bio brute (the build I posted in the first page has a good IO stability). On SO's, I think it performs quite well. Bio requires a lot of slots, but thanks to Staff Mastery, you an make up for whatever slots you have to wait for. The Soul option also helps to keep up Defensive and Offensive mode more easily, since those two can be a little draining when you're in the thick of it. Once you get DNA slotted up, though, you should be good on endurance.

If you're playing a lot of different content, then you'll be using a lot of different combos on Modes. You'll find some groups don't require as much survival as others (no Defensive mode needed), or take up more time than other groups (use of Soul/Body or Efficient). On TFs that have lots of different groups involved, I think you'll see lots of mode use. Overall, it's going to be a very versatile combo.

By the way, I find way too much irony in saying "no patience for PLing."


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
What I tested on Beta the most was a Staff/Bio brute (the build I posted in the first page has a good IO stability). On SO's, I think it performs quite well. Bio requires a lot of slots, but thanks to Staff Mastery, you an make up for whatever slots you have to wait for. The Soul option also helps to keep up Defensive and Offensive mode more easily, since those two can be a little draining when you're in the thick of it. Once you get DNA slotted up, though, you should be good on endurance.

If you're playing a lot of different content, then you'll be using a lot of different combos on Modes. You'll find some groups don't require as much survival as others (no Defensive mode needed), or take up more time than other groups (use of Soul/Body or Efficient). On TFs that have lots of different groups involved, I think you'll see lots of mode use. Overall, it's going to be a very versatile combo.
Thanks very much- that is exactly the kind of thing I wanted to know. Thanks also to Beau Hica (and everyone else who contributed to this thread).

Quote:
Originally Posted by Rylas View Post
By the way, I find way too much irony in saying "no patience for PLing."
I, on the other hand, find exactly the right amount of irony in it. (Seriously, I was wondering if anyone would pick up on the irony there. What I meant is that PL'ing tends to bore me quickly, which makes it "feel" slow, even if the experience is actually flowing very, very fast. Your Mileage May Vary.)


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