Need your opinion on an A/TA build
I didn't get the chance to look at your build. This is the one I intend to run. Keep in mind these numbers include the alpha slot.... Just an idea for you to kick around until I get a chance to look at your build later.
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Ok so now that I've looked at your build there are a few things that need to be attended to.
First and most importantly Disruption Arrow. I noticed you didn't take this power and while I don't take a lot of the powers that I'm told to (EMP Arrow) I do believe Disruption Arrow is easily the best power in Trick Arrow. This offers a -15% resistance every 20 something seconds (making it permanent). Acid Arrow provides another 15%. So by skipping this power your opting into being half as effective as other Trick Arrows. Just keep in mind -resistance is your only affect that cannot be slotted for. So you need to take every power that offers it in order to stack it.
Secondly, I notice you do not have a travel power of any sort. I see this often on the forums maybe it's just not that important to you all, or maybe you just don't run speed Task Forces like I do. However in my build you'll see that I've managed to fit in a travel Power at the cost of Aim and Snap shot. I willing to make this trade because I've already got my 22% to-hit. Allowing my snip to instant cast replacing snap shot. And if I've already got 22% to-hit I'll have no use for aim.
Lastly, your mastery set. I've chosen Mace Mastery obviously for the Defense to Smashing, Lethal, and Energy Damage (providing me defense to the 3 most prominent damage types in the game). Secondly because of Focused Accuracy to help me achieve the instant casting snipe. If your taking Power Mastery for Power Build Up's secondary effects boost I would recommend taking Soul Mastery's Power Boost. This power recharges faster and offers the same secondary effects boos. However if your interested in Power Build Up's To-Hit bonus I understand.
That is all that I can think to tell you. I hope you find a build you like.
Secondly, I notice you do not have a travel power of any sort. I see this often on the forums maybe it's just not that important to you all, or maybe you just don't run speed Task Forces like I do. However in my build you'll see that I've managed to fit in a travel Power at the cost of Aim and Snap shot. I willing to make this trade because I've already got my 22% to-hit. Allowing my snip to instant cast replacing snap shot. And if I've already got 22% to-hit I'll have no use for aim.
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It's not how many times you get knocked down that count. It's how many times you get up.
I'm by NO means an expert, and I'll admit I haven't looked at the build, but I think you are confusing +Accuracy for +to-hit. My understanding is that the Kismet unique is the only IO-related means of getting +to-hit.
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Thanks for the feedback, BTW, Most_Amazing. To answer your remarks :
- I didn't take a travel power because I have Ninja Jump and Steam Pack (I forgot to make it appear in my build) and the low-levels travel temps from bank missions. I've found those provide more than enough travel time and free up power choices I'd use far more regularly. Furthermore, as a Corruptor Snap Shot gets great use thanks to Scourge to finish off a sliver of life on even a boss, and it recharges as fast as it animates. I litteraly always have an attack up. And I'd never consider giving up Aim - not only do I need the ToHit on purple targets, but the +Damage is pure gravy on RoA, since both recharge almost as fast.
- I never got into Disruption Arrow. I know some swear by it, but I loathe the graphics, it animates slowly for what it does, it's a one-trick-pony. Solo, Aim gives me more damage on my AoEs, in a boost that doesn't get resisted (unlike debuffs) and on team, I've never felt in made as measurable a difference as Acid Arrow - anything minion or lower dies in seconds even on iTrials, and anything tougher will resist the debuff so that the time gained is almost nil. It's a nice power, but the fact that you can slot no sets and its unbuffable single effect make it far less versatile than the rest of the set. In short, I find it boring.
- I may take the time to go redside and grab Mace Mastery. So far this toon is part of my blueside SG and has Hero Merits left to burn, but I admit that I'd forgotten about Focused Accuracy. The i24 changes will make it a great power to have. So thanks for reminding me of it ! I'm less of a fan of Scorpion Shield though, because stacking S/L defense on it is tough. But I may go Softcapped Energy-def and decent ranged and S/L on the side. I'd rather have major debuffs powers like Glue Arrow and EMP than a couple more points of S/L def, personally.
I looked at your build and I'll definitely grab some stuff from it (I completely forgot what a gross ToHit buff Tactics gave to Corruptors, for example.). But I shudder to think what a pain on the blue bar it must be just to get soft-capped defense, and the idea of TA going for anything other than Intuition Alpha makes me a sad panda. But to each his own, I guess. Not my style, hope it works for you.
- I never got into Disruption Arrow. I know some swear by it, but I loathe the graphics, it animates slowly for what it does, it's a one-trick-pony. Solo, Aim gives me more damage on my AoEs, in a boost that doesn't get resisted (unlike debuffs) and on team, I've never felt in made as measurable a difference as Acid Arrow - anything minion or lower dies in seconds even on iTrials, and anything tougher will resist the debuff so that the time gained is almost nil. It's a nice power, but the fact that you can slot no sets and its unbuffable single effect make it far less versatile than the rest of the set. In short, I find it boring.
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True. I knew I forgot to edit a bit out. I stand corrected on that point.
I'm trying to put together a fairly balanced build for a level 50, not-yet-incarnate Archery / Trick Arrow Corruptor. The only "rule" is that the budget is somewhat limited, so the only purple set the set can afford is a cheap one (hence the Fortunata Hypnosis). I could use some constructive critics.
Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/
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Kelvren: Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 1: Entangling Arrow -- TotHntr-Dam%(A), TotHntr-Immob/Acc(43)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(3), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(37)
Level 4: Glue Arrow -- ImpSwft-Dam%(A), ImpSwft-EndRdx/Rchg/Slow(5)
Level 6: Blazing Arrow -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(7), SMotCorruptor-Acc/Dmg/Rchg(7), SMotCorruptor-Dmg/EndRdx/Rchg(9), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(9), SMotCorruptor-Rchg/Dmg%(11)
Level 8: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(46)
Level 10: Ice Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(11), BasGaze-Rchg/Hold(15), BasGaze-EndRdx/Rchg/Hold(31), Lock-%Hold(40)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Flash Arrow -- DampS-ToHitDeb/Rchg(A), DampS-ToHitDeb/Rchg/EndRdx(40)
Level 16: Poison Gas Arrow -- FtnHyp-Plct%(A), FtnHyp-Sleep(17), FtnHyp-Sleep/Rchg(43), FtnHyp-Acc/Rchg(45), FtnHyp-Sleep/EndRdx(45)
Level 18: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(46)
Level 20: Acid Arrow -- Achilles-ResDeb%(A), AnWeak-DefDeb(21), AnWeak-Acc/DefDeb(21), AnWeak-Acc/Rchg(23), AnWeak-DefDeb/EndRdx/Rchg(25), AnWeak-Acc/Rchg/EndRdx(27)
Level 22: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(27), Thundr-Dmg/EndRdx/Rchg(34)
Level 24: Ranged Shot -- Mantic-Acc/Dmg(A), Mantic-Acc/ActRdx/Rng(25), Mantic-Dmg/ActRdx/Rchg(31), Mantic-Dmg/EndRdx/Rchg(42), Mantic-Dmg/EndRdx(42)
Level 26: Kick -- Empty(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-EndRdx/Rchg(43)
Level 32: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34), Det'tn-Dmg/EndRdx/Rng(34)
Level 35: Oil Slick Arrow -- Achilles-ResDeb%(A), Posi-Acc/Dmg(36), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37)
Level 38: EMP Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39), G'Wdw-Acc/Hold/Rchg(40)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46)
Level 44: Power Build Up -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(45)
Level 47: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(48), Aegis-ResDam/EndRdx/Rchg(48), S'fstPrt-ResKB(48)
Level 49: Force of Nature -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(50), ImpArm-EndRdx/Rchg(50), ImpArm-ResDam/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
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