WP/DB needs some help


BloodPython

 

Posted

So i really want to get back into playing my 50 tank but i need to do a serious respec on him. He still has the fitness pool non inherant, but thats not the only thing i don't know where i should put my slots and what powers to take in place of the 3 empty spots i'll have.

My main goal with this toon is to be all the tank i can be. Below i have my set up now minus IO sets. He needs to have enough end recovery and recharge to sustain a fluid attack chain. Those's are my 2 main goals with him along with defense and damage. I would like ya'll to just pick it apart and rebuild it as if it was your tank and what you would want out of the build. Any io sets are fine cause i can always work my way to getting the more expensive set's. I just want to be able to do Itrials better. I think i covered everything so here's the build i currently have, pick it apart, destroy it and rebuild it thanks in advance for all the advice.

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance

  • (A) Empty
  • (3) Empty
  • (3) Empty
  • (5) Empty
  • (7) Empty
Level 1: Nimble Slash
  • (A) Empty
  • (7) Empty
  • (9) Empty
  • (9) Empty
  • (11) Empty
Level 2: Power Slice
  • (A) Empty
  • (11) Empty
  • (13) Empty
  • (13) Empty
  • (15) Empty
Level 4: Super Jump
  • (A) Empty
  • (5) Empty
Level 6: Mind Over Body
  • (A) Empty
  • (15) Empty
  • (17) Empty
  • (17) Empty
  • (19) Empty
Level 8: Fast Healing
  • (A) Empty
  • (19) Empty
  • (21) Empty
Level 10: Ablating Strike
  • (A) Empty
  • (21) Empty
  • (23) Empty
  • (23) Empty
  • (25) Empty
Level 12: Hasten
  • (A) Empty
  • (25) Empty
  • (31) Empty
Level 14: Combat Jumping
  • (A) Empty
Level 16: Taunt
  • (A) Empty
Level 18: Indomitable Will
  • (A) Empty
  • (31) Empty
  • (31) Empty
  • (33) Empty
  • (33) Empty
Level 20: Rise to the Challenge
  • (A) Empty
  • (33) Empty
  • (34) Empty
  • (34) Empty
Level 22: Typhoon's Edge
  • (A) Empty
  • (34) Empty
  • (36) Empty
  • (36) Empty
  • (36) Empty
  • (37) Empty
Level 24: Swift
  • (A) Empty
Level 26: Health
  • (A) Empty
  • (27) Empty
  • (27) Empty
Level 28: Stamina
  • (A) Empty
  • (29) Empty
  • (29) Empty
Level 30: Quick Recovery
  • (A) Empty
  • (37) Empty
  • (37) Empty
Level 32: Vengeful Slice
  • (A) Empty
  • (39) Empty
  • (39) Empty
  • (39) Empty
  • (40) Empty
  • (40) Empty
Level 35: Sweeping Strike
  • (A) Empty
  • (40) Empty
  • (48) Empty
  • (48) Empty
  • (50) Empty
Level 38: One Thousand Cuts
  • (A) Empty
  • (42) Empty
  • (43) Empty
  • (46) Empty
  • (46) Empty
  • (50) Empty
Level 41: Heightened Senses
  • (A) Empty
  • (42) Empty
  • (42) Empty
  • (43) Empty
  • (43) Empty
Level 44: Strength of Will
  • (A) Empty
  • (45) Empty
  • (45) Empty
  • (45) Empty
  • (46) Empty
Level 47: Conserve Power
  • (A) Empty
  • (48) Empty
Level 49: Focused Accuracy
  • (A) Empty
  • (50) Empty
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 24: LEGACY BUILD
------------



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@ShadowSleeper
Pentium Dragon: 50 Grav/Kin troller
Urakai Nikota: 50 WP/DB tank
Tenchu Nikota: 50 Fire/Shields Scrapper

 

Posted

Howdy! I've a pretty good handle on both sets here, so lemme see what I can throw together for you.

My only current character's an SR/DB, so I'm not even that rusty with it. The trick is that there is a little downtime between combos. You can't fire off an Empower and immediately go into Attack Vitals, say. That's always chapped my butt, but that's the way it seems to work.

How I get around that's to simply toss in a Taunt between the two combos.

You're gonna want to be using four slots of Reactive Armor and Kinetic Combat sets, or Smashing Haymakers if you can't afford the Kinetic Combats.

+Regen and +HP from Numina's Convalescence sets can really help as well, but you don't gotta go too deep in those. Maybe two or three tops. Enhancement Boosters are great at capping values if you can get within 83% for most stuff. Keep in mind Defense IOs are on a different scale, and only cap at 55% max enhanced value.

I'll go work up a build and see what I can come up with, but please feel free to play what you WANT to play. Way better for you to understand why I did what I did and then put your own spin on it than it is to simply copy any build you find here.


"I'm flying free with my beautiful butterfly wings!" ~ Randy Marsh

 

Posted

So here's what I came up with! The big non-apparent thing is Brawl, actually. Why waste a Hami-O on Brawl?! Easy! Brawl doesn't force redraw, simply owning Kick will soon make it a useful debuff, and will therefore be a great filler attack when you exemp for lower TFs or missions. You can also use Brawl without resetting your Combo timer.

The chains I set up are Empower and Attack Vitals. Again though, you don't wanna fire both off back to back. That usually causes the second Combo to fail. After I complete Empower, I toss a Taunt (which looks awesome for DB) on whatever's nastiest/running loose, and that seems to be enough time for the game to catch up. Then you can finish with Attack Vitals and shred stuff.

This isn't capped Defense, but what I did was sacrifice a little Defense to better enhance your powers, buff other things like Regen, Resist, and Recovery, and generally give you more tools to draw from than a capped Defense build would.

Lastly, there is no movement pool in this setup. With Sprint + Ninja Run, I've not seen any real need for them. Couple that with Ouroboros, the various TUNNEL spots, et cetera, and you can get anywhere you need in a minute or two, tops. No more 15 minute travel times like we had when the game started out. Besides, Ninja Run looks pretty damn smexy on a DB samurai/ninja.

Feel free to use this, or just steal parts of it! WP is one of the sets that has a pretty bad taunt aura in Rise to the Challenge (1 second versus Invulnerability's 15 seconds), but you can still tank really well by actively attacking and using Taunt. Hope this helps!

PS: The stealth IO in Sprint combined with Stealth gives you "full" concealment against most enemies. I figure a ronin oughta be able to sneak about.

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

WP/DB: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27), RctvArm-ResDam/Rchg(33), GA-3defTpProc(50)
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(15)
Level 2: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19)
Level 4: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(15)
Level 6: Indomitable Will -- EndRdx-I(A)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(17), Numna-Heal(17)
Level 10: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc(13)
Level 14: High Pain Tolerance -- Heal-I(A), Heal-I(40), RctvArm-ResDam(46), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 16: Kick -- Empty(A)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 20: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Acc/EndRdx/Rchg(25)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34), RctvArm-EndRdx(34), S'fstPrt-ResDam/Def+(50)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 26: Resurgence -- RechRdx-I(A)
Level 28: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Acc/EndRdx/Rchg(31)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(40)
Level 35: Sweeping Strike -- SMotTanker-Acc/Dmg/EndRdx/Rchg(A), SMotTanker-Acc/Dmg(36), SMotTanker-Acc/Dmg/Rchg(36), SMotTanker-Dmg/EndRdx/Rchg(36), SMotTanker-Dmg/Rchg(37), SMotTanker-Rchg/Res%(37)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Physical Perfection -- EndMod-I(A), EndMod-I(42), Heal-I(42), Heal-I(42)
Level 44: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/Rchg(45), GSFC-ToHit(46), GSFC-Build%(46)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 1: Brawl -- HO:Nucle(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(43), Mrcl-Rcvry+(43), Mrcl-Heal(43), RgnTis-Regen+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(3)
------------
------------
Set Bonus Totals:

  • 6.5% DamageBuff(Smashing)
  • 6.5% DamageBuff(Lethal)
  • 6.5% DamageBuff(Fire)
  • 6.5% DamageBuff(Cold)
  • 6.5% DamageBuff(Energy)
  • 6.5% DamageBuff(Negative)
  • 6.5% DamageBuff(Toxic)
  • 6.5% DamageBuff(Psionic)
  • 27.25% Defense(Smashing)
  • 27.25% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 12.25% Defense(Energy)
  • 12.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 18.5% Defense(Melee)
  • 11% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 18% Enhancement(Accuracy)
  • 47.5% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • 351.4 HP (18.75%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Immobilized) 28.6%
  • 5% (0.08 End/sec) Recovery
  • 56% (4.37 HP/sec) Regeneration
  • 2.52% Resistance(Smashing)
  • 2.52% Resistance(Lethal)
  • 2.52% Resistance(Toxic)
  • 2.52% Resistance(Psionic)
  • 15% SpeedRunning


"I'm flying free with my beautiful butterfly wings!" ~ Randy Marsh

 

Posted

Nice build Bloodpython. Although there are powers that i wouldn't take but i know why you put them in. I can work with that. So anyone else have any ideas for a WP/DB improvements and suggestions.


@ShadowSleeper
Pentium Dragon: 50 Grav/Kin troller
Urakai Nikota: 50 WP/DB tank
Tenchu Nikota: 50 Fire/Shields Scrapper

 

Posted

Im trying to figure out why stealth? the def for that is going to disappear once u attack. Focus acc is a major end hog, not to mention the guasian in it is more for positional not typed def. Here is a build with little better def, and HP as well as some good end rec, and reg. Plus little more res.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

WP/DB: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-EndRdx/Rchg(27), RctvArm-ResDam/Rchg(33), S'fstPrt-ResDam/Def+(46)
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(15)
Level 2: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19)
Level 4: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(15)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(50), SW-ResDam/Re TP(50)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(17), Numna-Heal(17), Taunt-I(31)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(11), Zinger-Taunt/Rchg/Rng(11), Zinger-Acc/Rchg(40), Zinger-Taunt/Rng(45), Zinger-Dam%(45)
Level 12: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc(13)
Level 14: High Pain Tolerance -- Heal-I(A), RctvArm-EndRdx/Rchg(46), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 16: Boxing -- Acc-I(A)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(27)
Level 20: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/EndRdx/Rchg(23)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34), RctvArm-EndRdx(34), GA-3defTpProc(42)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(39)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def/EndRdx(39)
Level 28: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/EndRdx/Rchg(31)
Level 30: Super Jump -- Winter-ResSlow(A)
Level 32: Strength of Will -- RctvArm-EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(45)
Level 35: Sweeping Strike -- SMotTanker-Acc/Dmg/EndRdx/Rchg(A), SMotTanker-Acc/Dmg(36), SMotTanker-Acc/Dmg/Rchg(36), SMotTanker-Dmg/EndRdx/Rchg(36), SMotTanker-Rchg/Res%(37)
Level 38: One Thousand Cuts -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Dmg/Rchg(43)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Physical Perfection -- Panac-Heal/+End(A)
Level 49: Laser Beam Eyes -- HO:Nucle(A)
Level 1: Brawl -- HO:Nucle(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(33), Mrcl-Rcvry+(37), Mrcl-Heal(43), RgnTis-Regen+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3)
------------



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Posted

Couple thoughts.

RttPs taunt works much better if you put a Deflated Ego proc in it. The thing has a 20% chance of hitting and really POs the mobs around you.

Weaken looks like a trash combo for DB, but I think it works very well for taunt control. Punchvoked and debuffed at the same time means seriously upset bad guys.

If I were building it, I would probably go for defense, then Health (for regen to work with) and make sure I could taunt well and use all the toys in DB. I would use Incarnates to shore up the tohit and give me some extra damage.

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(5), GA-3defTpProc(31)
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 2: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3), S'fstPrt-ResDam/Def+(17), ImpArm-ResDam(17), ImpArm-ResDam/EndRdx(21)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(34)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(34), DefEgo-RecDeb%(34)
Level 10: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-End%(15)
Level 14: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 16: Taunt -- Mocking-Taunt(A), Mocking-Rchg(48), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(50), Mocking-Taunt/Rng(50)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(23)
Level 20: Typhoon's Edge -- Erad-Dmg(A), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Rchg(46), Erad-%Dam(46)
Level 22: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), Acc-I(50)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(37)
Level 28: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Strength of Will -- ResDam-I(A), ResDam-I(33)
Level 35: Sweeping Strike -- Erad-Dmg/Rchg(A), Erad-Dmg(42), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Rchg(46)
Level 38: One Thousand Cuts -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Rchg(40), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40)
Level 41: Soul Tentacles -- Enf'dOp-Acc/EndRdx(A)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(45), DarkWD-Slow%(45)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(48)
Level 49: Hover -- Srng-EndRdx/Fly(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-End%(15)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Vigor Core Paragon
Level 50: Reactive Radial Flawless Interface
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